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Fix display of text decorations with defaulted foreground on Haiku

* src/haikuterm.c (haiku_draw_text_decoration): Remove parameter
`dcol' and use face->foreground instead.  All callers changed.
This commit is contained in:
Po Lu 2022-02-03 01:57:00 +00:00
parent 60fe17c958
commit 11ee58de9d

View file

@ -601,7 +601,7 @@ haiku_draw_underwave (struct glyph_string *s, int width, int x)
static void
haiku_draw_text_decoration (struct glyph_string *s, struct face *face,
uint8_t dcol, int width, int x)
int width, int x)
{
if (s->for_overlaps)
return;
@ -616,7 +616,7 @@ haiku_draw_text_decoration (struct glyph_string *s, struct face *face,
else if (!face->underline_defaulted_p)
BView_SetHighColor (view, face->underline_color);
else
BView_SetHighColor (view, dcol);
BView_SetHighColor (view, face->foreground);
if (face->underline == FACE_UNDER_WAVE)
haiku_draw_underwave (s, width, x);
@ -713,7 +713,7 @@ haiku_draw_text_decoration (struct glyph_string *s, struct face *face,
else if (!face->overline_color_defaulted_p)
BView_SetHighColor (view, face->overline_color);
else
BView_SetHighColor (view, dcol);
BView_SetHighColor (view, face->foreground);
BView_FillRectangle (view, s->x, s->y + dy, s->width, h);
}
@ -737,7 +737,7 @@ haiku_draw_text_decoration (struct glyph_string *s, struct face *face,
else if (!face->strike_through_color_defaulted_p)
BView_SetHighColor (view, face->strike_through_color);
else
BView_SetHighColor (view, dcol);
BView_SetHighColor (view, face->foreground);
BView_FillRectangle (view, s->x, glyph_y + dy, s->width, h);
}
@ -814,7 +814,7 @@ haiku_draw_string_box (struct glyph_string *s, int clip_p)
{
void *view = FRAME_HAIKU_VIEW (s->f);
haiku_draw_text_decoration (s, face, face->foreground, s->width, s->x);
haiku_draw_text_decoration (s, face, s->width, s->x);
BView_ClipToInverseRect (view, left_x, top_y, right_x - left_x + 1, hwidth);
if (left_p)
BView_ClipToInverseRect (view, left_x, top_y, vwidth, bottom_y - top_y + 1);
@ -1561,8 +1561,7 @@ haiku_draw_glyph_string (struct glyph_string *s)
if (!box_filled_p && face->box != FACE_NO_BOX)
haiku_draw_string_box (s, 1);
else
haiku_draw_text_decoration (s, face, face->foreground,
s->width, s->x);
haiku_draw_text_decoration (s, face, s->width, s->x);
if (s->prev)
{