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Introduce a count of the "system" pools (that is, those remaining when arenadestroy is called), so that arena classes can add new ones.
Copied from Perforce Change: 194812
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4 changed files with 9 additions and 9 deletions
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@ -528,6 +528,7 @@ typedef struct GlobalsStruct {
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/* pool fields (<code/pool.c>) */
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RingStruct poolRing; /* ring of pools in arena */
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Serial poolSerial; /* serial of next created pool */
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Count systemPools; /* count of pools remaining at ArenaDestroy */
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/* root fields (<code/root.c>) */
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RingStruct rootRing; /* ring of roots attached to arena */
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