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Update Android port
* doc/lispref/frames.texi (On-Screen Keyboards): Describe return value of `frame-toggle-on-screen-keyboard'. * java/org/gnu/emacs/EmacsSurfaceView.java (surfaceChanged) (surfaceCreated, EmacsSurfaceView): Remove unuseful synchronization code. The framework doesn't seem to look at this at all. * java/org/gnu/emacs/EmacsView.java (EmacsView): (onLayout): Lay out the window after children. (swapBuffers): Properly implement `force'. (windowUpdated): Delete function. * lisp/frame.el (frame-toggle-on-screen-keyboard): Return whether or not the on screen keyboard might've been displayed. * lisp/minibuffer.el (minibuffer-on-screen-keyboard-timer): (minibuffer-on-screen-keyboard-displayed): (minibuffer-setup-on-screen-keyboard): (minibuffer-exit-on-screen-keyboard): Improve OSK dismissal when there are consecutive minibuffers. * lisp/touch-screen.el (touch-screen-window-selection-changed): New function. (touch-screen-handle-point-up): Register it as a window selection changed function. * src/android.c (struct android_emacs_window) (android_init_emacs_window): Remove references to `windowUpdated'. (android_window_updated): Delete function. * src/android.h (struct android_output): Remove `last_configure_serial'. * src/androidterm.c (handle_one_android_event) (android_frame_up_to_date): * src/androidterm.h (struct android_output): Remove frame synchronization, as that does not work on Android.
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10 changed files with 94 additions and 135 deletions
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@ -45,14 +45,11 @@ public class EmacsSurfaceView extends SurfaceView
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surfaceChanged (SurfaceHolder holder, int format,
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int width, int height)
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{
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Log.d (TAG, "surfaceChanged: " + view + ", " + view.pendingConfigure);
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Canvas canvas;
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/* Make sure not to swap buffers if there is pending
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configuration, because otherwise the redraw callback will not
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run correctly. */
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Log.d (TAG, "surfaceChanged: " + view + ", ");
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if (view.pendingConfigure == 0)
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view.swapBuffers ();
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view.swapBuffers (true);
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}
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@Override
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@ -67,7 +64,7 @@ public class EmacsSurfaceView extends SurfaceView
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/* Drop the lock when doing this, or a deadlock can
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result. */
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view.swapBuffers ();
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view.swapBuffers (true);
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}
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@Override
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@ -82,44 +79,6 @@ public class EmacsSurfaceView extends SurfaceView
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}
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}
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/* And this is the callback used on Android 26 and later. It is
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used because it can tell the system when drawing completes. */
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private class Callback2 extends Callback implements SurfaceHolder.Callback2
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{
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@Override
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public void
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surfaceRedrawNeeded (SurfaceHolder holder)
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{
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/* This version is not supported. */
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return;
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}
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@Override
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public void
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surfaceRedrawNeededAsync (SurfaceHolder holder,
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Runnable drawingFinished)
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{
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Runnable old;
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Log.d (TAG, "surfaceRedrawNeededAsync: " + view.pendingConfigure);
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/* The system calls this function when it wants to know whether
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or not Emacs is still configuring itself in response to a
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resize.
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If the view did not send an outstanding ConfigureNotify
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event, then call drawingFinish immediately. Else, give it to
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the view to execute after drawing completes. */
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if (view.pendingConfigure == 0)
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drawingFinished.run ();
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else
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/* And set this runnable to run once drawing completes. */
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view.drawingFinished = drawingFinished;
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}
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}
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public
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EmacsSurfaceView (final EmacsView view)
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{
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@ -128,10 +87,7 @@ public class EmacsSurfaceView extends SurfaceView
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this.surfaceChangeLock = new Object ();
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this.view = view;
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if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O)
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getHolder ().addCallback (new Callback ());
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else
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getHolder ().addCallback (new Callback2 ());
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getHolder ().addCallback (new Callback ());
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}
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public boolean
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