Use <float.h> to determine the system limits.

This commit is contained in:
jjgarcia 2001-09-06 15:54:54 +00:00
parent d07c84e512
commit 8185cda979

View file

@ -23,6 +23,7 @@
#include "ecls.h"
#include <math.h>
#include <float.h>
#ifndef HAVE_ISOC99
# define floorf floor
# define ceilf ceil
@ -889,13 +890,8 @@ round2(cl_object x, cl_object y)
FEtype_error_float(x);
}
e = double_exponent(d) + k;
#if defined(VAX) || defined(TAHOE)
if (e <= -128 || e >= 128)
#endif
#ifdef IEEEFLOAT
if (tx == t_shortfloat && (e <= -126 || e >= 130) ||
tx == t_longfloat && (e <= -1022 || e >= 1026))
#endif IEEEFLOAT
if (tx == t_shortfloat && (e < FLT_MIN_EXP || e > FLT_MAX_EXP) ||
tx == t_longfloat && (e < DBL_MIN_EXP || e > DBL_MAX_EXP))
FEerror("~S is an illegal exponent.", 1, y);
set_exponent(&d, e);
@(return ((tx == t_shortfloat) ? make_shortfloat(d)
@ -941,10 +937,10 @@ round2(cl_object x, cl_object y)
@
switch (type_of(x)) {
case t_shortfloat:
x = MAKE_FIXNUM(6);
x = MAKE_FIXNUM(FLT_DIG);
break;
case t_longfloat:
x = MAKE_FIXNUM(14);
x = MAKE_FIXNUM(DBL_DIG);
break;
default:
FEtype_error_float(x);
@ -957,9 +953,9 @@ round2(cl_object x, cl_object y)
@
switch (type_of(x)) {
case t_shortfloat:
@(return ((sf(x) == 0.0) ? MAKE_FIXNUM(0) : MAKE_FIXNUM(24)))
@(return ((sf(x) == 0.0) ? MAKE_FIXNUM(0) : MAKE_FIXNUM(FLT_MANT_DIG)))
case t_longfloat:
@(return ((lf(x) == 0.0) ? MAKE_FIXNUM(0) : MAKE_FIXNUM(53)))
@(return ((lf(x) == 0.0) ? MAKE_FIXNUM(0) : MAKE_FIXNUM(DBL_MANT_DIG)))
default:
FEtype_error_float(x);
}
@ -1036,130 +1032,53 @@ round2(cl_object x, cl_object y)
void
init_num_co(void)
{
float smallest_float, biggest_float;
double smallest_double, biggest_double;
float float_epsilon, float_negative_epsilon;
double double_epsilon, double_negative_epsilon;
double lf1, lf2;
float sf1, sf2;
cl_object num;
#define LF_EQL(a,b) (lf1 = a, lf2 = b, lf1 == lf2)
#define SF_EQL(a,b) (sf1 = a, sf2 = b, sf1 == sf2)
#ifdef VAX
l[0] = 0x80;
l[1] = 0;
smallest_float = *(float *)l;
smallest_double = *(double *)l;
#endif VAX
#ifdef IEEEFLOAT
((int *) &smallest_float)[0]= 1;
((int *) &smallest_double)[HIND] = 0;
((int *) &smallest_double)[LIND] = 1;
#endif IEEEFLOAT
#ifdef VAX
l[0] = 0xffff7fff;
l[1] = 0xffffffff;
biggest_float = *(float *)l;
biggest_double = *(double *)l;
#endif VAX
#ifdef IEEEFLOAT
((unsigned int *) &biggest_float)[0]= (unsigned int)0x7f7fffff;
((unsigned int *) &biggest_double)[HIND] = (unsigned int)0x7fefffff;
((unsigned int *) &biggest_double)[LIND] = (unsigned int)0xffffffff;
#endif IEEEFLOAT
#ifdef TAHOE
l[0] = 0x00800000;
l[1] = 0;
smallest_float = *(float *)l;
smallest_double = *(double *)l;
#endif
/* We want the smallest number not satisfying something,
and so we go quickly down, and then back up. We have
to use a function call for test, since in line code may keep
too much precision, while the usual lisp eql,is not
in line.
We use SMALL as a multiple to come back up by.
*/
#define SMALL 1.05
for (float_epsilon = 1.0;
!SF_EQL((float)(1.0 + float_epsilon),(float)1.0);
float_epsilon /= 2.0)
;
while(SF_EQL((float)(1.0 + float_epsilon),(float)1.0))
float_epsilon=float_epsilon*SMALL;
for (float_negative_epsilon = 1.0;
!SF_EQL((float)(1.0 - float_negative_epsilon) ,(float)1.0);
float_negative_epsilon /= 2.0)
;
while(SF_EQL((float)(1.0 - float_negative_epsilon) ,(float)1.0))
float_negative_epsilon=float_negative_epsilon*SMALL;
for (double_epsilon = 1.0;
!(LF_EQL(1.0 + double_epsilon, 1.0));
double_epsilon /= 2.0)
;
while((LF_EQL(1.0 + double_epsilon, 1.0)))
double_epsilon=double_epsilon*SMALL;
;
for (double_negative_epsilon = 1.0;
!LF_EQL(1.0 - double_negative_epsilon , 1.0);
double_negative_epsilon /= 2.0)
;
while(LF_EQL(1.0 - double_negative_epsilon , 1.0))
double_negative_epsilon=double_negative_epsilon*SMALL;
;
num = make_shortfloat(biggest_float);
num = make_shortfloat(FLT_MAX);
make_constant("MOST-POSITIVE-SHORT-FLOAT", num);
make_constant("MOST-POSITIVE-SINGLE-FLOAT", num);
num = make_shortfloat(smallest_float);
num = make_shortfloat(FLT_MIN);
make_constant("LEAST-POSITIVE-SHORT-FLOAT", num);
make_constant("LEAST-POSITIVE-SINGLE-FLOAT", num);
num = make_shortfloat(-smallest_float);
num = make_shortfloat(-FLT_MIN);
make_constant("LEAST-NEGATIVE-SHORT-FLOAT", num);
make_constant("LEAST-NEGATIVE-SINGLE-FLOAT", num);
num = make_shortfloat(-biggest_float);
num = make_shortfloat(-FLT_MAX);
make_constant("MOST-NEGATIVE-SHORT-FLOAT", num);
make_constant("MOST-NEGATIVE-SINGLE-FLOAT", num);
num = make_longfloat(biggest_double);
num = make_longfloat(DBL_MAX);
make_constant("MOST-POSITIVE-DOUBLE-FLOAT", num);
make_constant("MOST-POSITIVE-LONG-FLOAT", num);
num = make_longfloat(smallest_double);
num = make_longfloat(DBL_MIN);
make_constant("LEAST-POSITIVE-DOUBLE-FLOAT", num);
make_constant("LEAST-POSITIVE-LONG-FLOAT", num);
num = make_longfloat(-smallest_double);
num = make_longfloat(-DBL_MIN);
make_constant("LEAST-NEGATIVE-DOUBLE-FLOAT", num);
make_constant("LEAST-NEGATIVE-LONG-FLOAT", num);
num = make_longfloat(-biggest_double);
num = make_longfloat(-DBL_MAX);
make_constant("MOST-NEGATIVE-DOUBLE-FLOAT", num);
make_constant("MOST-NEGATIVE-LONG-FLOAT", num);
num = make_shortfloat(float_epsilon);
num = make_shortfloat(FLT_EPSILON);
make_constant("SHORT-FLOAT-EPSILON", num);
make_constant("SINGLE-FLOAT-EPSILON", num);
num = make_longfloat(double_epsilon);
num = make_longfloat(DBL_EPSILON);
make_constant("DOUBLE-FLOAT-EPSILON", num);
make_constant("LONG-FLOAT-EPSILON", num);
num = make_shortfloat(float_negative_epsilon);
num = make_shortfloat(-FLT_EPSILON);
make_constant("SHORT-FLOAT-NEGATIVE-EPSILON", num);
make_constant("SINGLE-FLOAT-NEGATIVE-EPSILON", num);
num = make_longfloat(double_negative_epsilon);
num = make_longfloat(-FLT_EPSILON);
make_constant("DOUBLE-FLOAT-NEGATIVE-EPSILON", num);
make_constant("LONG-FLOAT-NEGATIVE-EPSILON", num);