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These two are now doom/open-scratch-buffer. If you're in a project, a (persistent) scratch buffer is opened. Otherwise, a non-persistent, transient scratch buffer is opened. If ARG (universal argument) is non-nil, then use the current window instead of a new window (or popup, if feature/popup is enabled). Also, the ex command :x[!] is improved. The BANG = open in current window. |
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| README.org | ||
:private modules
Use this directory to store your private configuration modules.
Mine is included as a reference. I recommend you neither delete nor rename it, to avoid merge conflicts upstream.
You'll find more information about customizing Doom on the wiki.