;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;; CLOG - The Common Lisp Omnificent GUI ;;;; ;;;; (c) 2020-2021 David Botton ;;;; ;;;; License BSD 3 Clause ;;;; ;;;; ;;;; ;;;; clog-webgl.lisp ;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (mgl-pax:define-package :clog-webgl (:documentation "CLOG-WEBGL bindings to WebGL") (:use #:cl #:parse-float #:clog #:mgl-pax)) (cl:in-package :clog-webgl) (defsection @clog-webgl (:title "CLOG WebGL Objects") "CLOG-WebGL - Class for CLOG WebGL objects" (clog-webgl class) (create-webgl generic-function) (drawing-buffer-width generic-function) (drawing-buffer-height generic-function) (active-texture generic-function) (blend-color generic-function) (blend-equation generic-function) (blend-equation-seperate generic-function) (blend-function generic-function) (blend-function-seperate generic-function) (check-frame-buffer-status generic-function) (clear-color generic-function) (clear-depth generic-function) (clear-webgl generic-function) (clear-stencil generic-function) (color-mask generic-function) (depth-function generic-function) (depth-mask generic-function) (depth-range generic-function) (disable generic-function) (disable-vertex-attribute-array generic-function) (draw-arrays generic-function) (draw-elements generic-function) (enable generic-function) (enable-vertex-attribute-array generic-function) (finish generic-function) (flush generic-function) (frame-buffer-render-buffer generic-function) (viewport generic-function) (vertex-attribute-pointer generic-function) (compile-shader-source generic-function) (compile-webgl-program generic-function) "CLOG-WebGL-Shader - Class for CLOG WebGL-Shader objects" (clog-webgl-shader class) (create-shader generic-function) (shader-source generic-function) (shader-parameter generic-function) (shader-info-log generic-function) (compile-shader generic-function) (delete-shader generic-function) "CLOG-WebGL-Program - Class for CLOG WebGL-Program objects" (clog-webgl-program class) (create-program generic-function) (attach-shader generic-function) (detach-shader generic-function) (bind-attribute-location generic-function) (program-parameter generic-function) (attribute-location generic-function) (program-info-log generic-function) (link-program generic-function) (use-program generic-function) (delete-program generic-function) "CLOG-WebGL-Buffer - Class for CLOG WebGL-Buffer objects" (clog-webgl-buffer class) (create-webgl-buffer generic-function) (bind-buffer generic-function) (buffer-data generic-function) (buffer-sub-data generic-function) (delete-buffer generic-function) "CLOG-WebGL-Vertex-Array - Class for CLOG WebGL-Vertex-Array objects" (clog-vertex-array class) (create-vertex-array generic-function) (bind-vertex-array generic-function) (delete-vertex-array generic-function) "CLOG-WebGL-Frame-Buffer - Class for CLOG WebGL-Frame-Buffer objects" (clog-webgl-frame-buffer class) (create-webgl-frame-buffer generic-function) (bind-frame-buffer generic-function) (delete-frame-buffer generic-function) "CLOG-WebGL-Render-Buffer - Class for CLOG WebGL-Render-Buffer objects" (clog-webgl-render-buffer class) (create-webgl-render-buffer generic-function) (bind-render-buffer generic-function) (delete-render-buffer generic-function) "CLOG-WebGL-Texture - Class for CLOG WebGL-Texture objects" (clog-webgl-texture class) (create-webgl-texture generic-function) (bind-texture generic-function) (delete-texture generic-function)) ;; Use clog-canvas to create the html element and then use clog-webgl ;; to obtain the WebGL2 context ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Implementation - clog-webgl ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defclass clog-webgl (clog-obj)()) ;;;;;;;;;;;;;;;;;; ;; create-webgl ;; ;;;;;;;;;;;;;;;;;; (defgeneric create-webgl (clog-canvas &key context) (:documentation "Create a new CLOG-WebGL from a CLOG-Canvas. Context can be webgl (version 1) or webgl2 (default)")) (defmethod create-webgl ((obj clog-canvas) &key (context "webgl2")) (let ((web-id (clog-connection:generate-id))) (js-execute obj (format nil "clog['~A']=clog['~A'].getContext('~A')" web-id (html-id obj) context)) (make-instance 'clog-webgl :connection-id (clog::connection-id obj) :html-id web-id))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Properties - clog-webgl ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defgeneric drawing-buffer-width (clog-webgl) (:documentation "Drawing are of buffer width. returns float")) (defmethod drawing-buffer-width ((obj clog-webgl)) (parse-float (query obj "drawingBufferWidth"))) (defgeneric drawing-buffer-height (clog-webgl) (:documentation "Drawing are of buffer height. returns float")) (defmethod drawing-buffer-height ((obj clog-webgl)) (parse-float (query obj "drawingBufferHeight"))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Methdods - clog-webgl ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defgeneric active-texture (clog-webgl glenum-texture) (:documentation "Sets the active textcture in gl context based on :TEXTUREI where I is the texture number.")) (defmethod active-texture ((obj clog-webgl) glenum-texture) (execute obj (format nil "activeTexture(~A.~A)" (script-id obj) glenum-texture))) (defgeneric blend-color (clog-webgl red green blue alpha) (:documentation "Used to set the source and destination blending factors.")) (defmethod blend-color ((obj clog-webgl) red green blue alpha) (execute obj (format nil "blendColor(~A,~A,~A,~A)" red green blue alpha))) (defgeneric blend-equation (clog-webgl glenum-mode) (:documentation "Used to set both the RGB blend equation and alpha blend equation to a single equation. :FUNC_ADD : source + destination (default value) :FUNC_SUBTRACT : source - destination :FUNC_REVERSE_SUBTRACT : destination - source When using a WebGL 2 context, the following values are available additionally: :MIN : Minimum of source and destination :MAX : Maximum of source and destination")) (defmethod blend-equation ((obj clog-webgl) glenum-mode) (execute obj (format nil "blendEquation(~A.~A)" (script-id obj) glenum-mode))) (defgeneric blend-equation-separate (clog-webgl glenum-mode-rgb glenum-mode-alpha) (:documentation "Used to set both the RGB blend equation and alpha blend equation to a single equation. :FUNC_ADD : source + destination (default value) :FUNC_SUBTRACT : source - destination :FUNC_REVERSE_SUBTRACT : destination - source When using a WebGL 2 context, the following values are available additionally: :MIN : Minimum of source and destination :MAX : Maximum of source and destination")) (defmethod blend-equation-separate ((obj clog-webgl) glenum-mode-rgb glenum-mode-alpha) (execute obj (format nil "blendEquationSeparate(~A.~A,~A.~A)" (script-id obj) glenum-mode-rgb (script-id obj) glenum-mode-alpha))) (defgeneric blend-function (clog-webgl glenum-source-factor glenum-destination-factor) (:documentation "Defines which function is used for blending pixel arithmetic. See - https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendFunc")) (defmethod blend-function ((obj clog-webgl) glenum-sfactor glenum-dfactor) (execute obj (format nil "blendFunc(~A.~A,~A.~A)" (script-id obj) glenum-sfactor (script-id obj) glenum-dfactor))) (defgeneric blend-function-seperate (clog-webgl glenum-source-factor-rgb glenum-destination-factor-rgb glenum-source-factor-alpha glenum-destination-factor-alpha) (:documentation "Defines which function is used for blending pixel arithmetic. See - https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendFunc")) (defmethod blend-function-seperate ((obj clog-webgl) glenum-sfactor-rgb glenum-dfactor-rgb glenum-sfactor-alpha glenum-dfactor-alhpa) (execute obj (format nil "blendFunc(~A.~A,~A.~A,~A.~A,~A.~A)" (script-id obj) glenum-sfactor-rgb (script-id obj) glenum-dfactor-rgb (script-id obj) glenum-sfactor-alpha (script-id obj) glenum-dfactor-alpha))) (defgeneric check-frame-buffer-status (clog-webgl target) (:documentation "Completeness status of frame buffer. Target can be: :FRAMEBUFFER Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image. When using a WebGL 2 context, the following values are available additionally: :DRAW_FRAMEBUFFER Equivalent to :FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations. :READ_FRAMEBUFFER Used as a source for reading operations.")) (defmethod check-frame-buffer-status ((obj clog-webgl) target) (parse-integer (query obj (format nil "checkFrameBufferStatus(~A.~A)" (script-id obj) target)) :junk-allowed t)) (defgeneric clear-color (clog-webgl red green blue alpha) (:documentation "Specifies the color values used when clearing color buffers with CLEAR-WEBGL.")) (defmethod clear-color ((obj clog-webgl) red green blue alpha) (execute obj (format nil "clearColor(~A,~A,~A,~A)" red green blue alpha))) (defgeneric clear-depth (clog-webgl depth) (:documentation "Specifying the depth value used when the depth buffer is cleared.")) (defmethod clear-depth ((obj clog-webgl) depth) (execute obj (format nil "clearDepth(~A)" depth))) (defgeneric clear-stencil (clog-webgl stencil) (:documentation "Specifying the stencil index used when the stencil buffer is cleared.")) (defmethod clear-stencil ((obj clog-webgl) stencil) (execute obj (format nil "clearStencil(~A)" stencil))) (defgeneric clear-webgl (clog-webgl glenum-mask) (:documentation "Clears buffers to preset values. GLENUM-MASK can be: :COLOR_BUFFER_BIT :DEPTH_BUFFER_BIT :STENCIL_BUFFER_BIT")) (defmethod clear-webgl ((obj clog-webgl) glenum-mask) (execute obj (format nil "clear(~A.~A)" (script-id obj) glenum-mask))) (defgeneric color-mask (clog-webgl red green blue alpha) (:documentation "Sets which color components to enable or to disable when drawing or rendering red green blue alpha are nil or true")) (defmethod color-mask ((obj clog-webgl) red green blue alpha) (execute obj (format nil "colorMask(~A,~A,~A,~A)" (p-true-js red) (p-true-js green) (p-true-js blue) (p-true-js alpha)))) ;; WebGLRenderingContext.compressedTexImage2D() and WebGL2RenderingContext.compressedTexImage3D() ;; WebGLRenderingContext.compressedTexSubImage2D() ;; WebGLRenderingContext.copyTexImage2D() ;; WebGLRenderingContext.copyTexSubImage2D() (defgeneric cull-face (clog-webgl glenum-mode) (:documentation "Specifies whether or not front- and/or back-facing polygons can be culled. GLENUM-MODE can be: :FRONT :BACK :FRONT_AND_BACK")) (defmethod cull-face ((obj clog-webgl) glenum-mode) (execute obj (format nil "cullFace(~A.~A)" (script-id obj) glenum-mode))) (defgeneric depth-function (clog-webgl glenum-func) (:documentation "Specifies a function that compares incoming pixel depth to the current depth buffer value. GLENUM-FUNC can be: :NEVER (never pass) :LESS (pass if the incoming value is less than the depth buffer value) :EQUAL (pass if the incoming value equals the depth buffer value) :LEQUAL (pass if the incoming value is less than or equal to the depth buffer value) :GREATER (pass if the incoming value is greater than the depth buffer value) :NOTEQUAL (pass if the incoming value is not equal to the depth buffer value) :GEQUAL (pass if the incoming value is greater than or equal to the depth buffer value) :ALWAYS (always pass)")) (defmethod depth-function ((obj clog-webgl) glenum-func) (execute obj (format nil "depthFunc(~A.~A)" (script-id obj) glenum-func))) (defgeneric depth-mask (clog-webgl enablep) (:documentation "Specifying whether or not writing into the depth buffer is enabled")) (defmethod depth-mask ((obj clog-webgl) enablep) (execute obj (format nil "depthMask(~A)" (p-true-js enablep)))) (defgeneric depth-range (clog-webgl znear zfar) (:documentation "Specifies the depth range mapping from normalized device coordinates to window or viewport coordinates.")) (defmethod depth-range ((obj clog-webgl) znear zfar) (execute obj (format nil "depthRange(~A,~A)" znear zfar))) (defgeneric enable-capability (clog-webgl glenum-capability) (:documentation "Enables specific WebGL capabilities for this context. For GLENUM-CAPABILITY see: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/enable")) (defmethod enable-capability ((obj clog-webgl) glenum-capability) (execute obj (format nil "enable(~A.~A)" (script-id obj) glenum-capability))) (defgeneric disable-capability (clog-webgl glenum-capability) (:documentation "Disables specific WebGL capabilities for this context. For GLENUM-CAPABILITY see: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/disable")) (defmethod disable-capability ((obj clog-webgl) glenum-capability) (execute obj (format nil "disable(~A.~A)" (script-id obj) glenum-capability))) (defgeneric draw-arrays (clog-webgl mode offset count) (:documentation "Renders primitives from array data. MODE can be: :POINTS Draws a single dot. :LINE_STRIP Draws a straight line to the next vertex. :LINE_LOOP Draws a straight line to the next vertex, and connects the last vertex back to the first. :LINES Draws a line between a pair of vertices. :TRIANGLE_STRIP :TRIANGLE_FAN :TRIANGLES Draws a triangle for a group of three vertices.")) (defmethod draw-arrays ((obj clog-webgl) primitive-type offset count) (execute obj (format nil "drawArrays(~A.~A,~A,~A)" (script-id obj) primitive-type offset count))) (defgeneric draw-elements (clog-webgl mode count type offset) (:documentation "Renders primitives from array data. MODE can be: :POINTS Draws a single dot. :LINE_STRIP Draws a straight line to the next vertex. :LINE_LOOP Draws a straight line to the next vertex, and connects the last vertex back to the first. :LINES Draws a line between a pair of vertices. :TRIANGLE_STRIP :TRIANGLE_FAN :TRIANGLES Draws a triangle for a group of three vertices. TYPE can be: :UNSIGNED_BYTE :UNSIGNED_SHORT")) (defmethod draw-elements ((obj clog-webgl) mode count type offset) (execute obj (format nil "drawElements(~A.~A,~A,~A.~A,~A)" (script-id obj) mode count (script-id obj) type offset))) (defgeneric enable-vertex-attribute-array (clog-webgl attribute-location) (:documentation "Turns the generic vertex attribute array on at a given index position.")) (defmethod enable-vertex-attribute-array ((obj clog-webgl) attribute-location) (execute obj (format nil "enableVertexAttribArray(~A)" attribute-location))) (defgeneric finish (clog-webgl) (:documentation "Blocks execution until all previously called commands are finished. [this needs to be written to fire an event when done to work fully with CLOG]")) (defmethod finish ((obj clog-webgl)) (execute obj "finish()")) (defgeneric flush (clog-webgl) (:documentation "Empties different buffer commands, causing all commands to be executed as quickly as possible")) (defmethod flush ((obj clog-webgl)) (execute obj "flush()")) (defgeneric frame-buffer-render-buffer (clog-webgl target attachment renderbuffertarget clog-webgl-render-buffer) (:documentation "Attaches a clog-Render-buffer object to a clog-frame-buffer object")) (defmethod frame-buffer-render-buffer ((obj clog-webgl) target attachment renderbuffertarget (renderbuffer clog-webgl-render-buffer)) (execute obj (format nil "framebufferRenderbuffer(~A.~A,~A.~A,~A.~A,~A)" (script-id obj) target (script-id obj) attachment (script-id obj) renderbuffertarget (script-id renderbuffer)))) (defgeneric disable-vertex-attribute-array (clog-webgl attribute-location) (:documentation "Turns the generic vertex attribute array off at a given index position.")) (defmethod disable-vertex-attribute-array ((obj clog-webgl) attribute-location) (execute obj (format nil "desableVertexAttribArray(~A)" attribute-location))) (defmethod viewport ((obj clog-webgl) x y width height) (execute obj (format nil "viewport(~A,~A,~A,~A)" x y width height))) (defmethod vertex-attribute-pointer ((obj clog-webgl) attribute-location size type normalize stride offset) (execute obj (format nil "vertexAttribPointer(~A,~A,~A.~A,~A,~A,~A)" attribute-location size (script-id obj) type (p-true-js normalize) stride offset))) (defmethod compile-shader-source ((obj clog-webgl) glenum-type source) (let ((shader (create-shader obj glenum-type))) (setf (shader-source shader) source) (compile-shader shader) (let ((result (shader-parameter shader :COMPILE_STATUS))) (cond ((js-true-p result) shader) (t (setf result (shader-info-log shader)) (delete-shader shader) (error result)))))) (defmethod compile-webgl-program ((obj clog-webgl) vertex-shader fragment-shader) (let ((program (create-program obj))) (attach-shader program vertex-shader) (attach-shader program fragment-shader) (link-program program) (let ((result (program-parameter program :LINK_STATUS))) (cond ((js-true-p result) program) (t (setf result (program-info-log program)) (delete-program program) (error result)))))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Implementation - clog-webgl-shader ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defclass clog-webgl-shader (clog-obj) ((gl :accessor gl :initarg :clog-webgl))) (defgeneric create-shader (clog-webgl glenum-type) (:documentation "Create a clog-webgl-shader for type :GLENUM. See https://github.com/KhronosGroup/WebGL/blob/main/specs/latest/2.0/webgl2.idl For :GLENUM values")) (defmethod create-shader ((obj clog-webgl) glenum-type) (let ((web-id (clog-connection:generate-id))) (js-execute obj (format nil "clog['~A']=~A.createShader(~A.~A)" web-id (script-id obj) (script-id obj) glenum-type)) (make-instance 'clog-webgl-shader :connection-id (clog::connection-id obj) :html-id web-id :clog-webgl obj))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Properties - clog-webgl-shader ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defmethod (setf shader-source) (source (obj clog-webgl-shader)) (execute (gl obj) (format nil "shaderSource(~A, '~A')" (script-id obj) (escape-string source))) source) (defmethod shader-parameter ((obj clog-webgl-shader) glenum-param) (query (gl obj) (format nil "getShaderParameter(~A, ~A.~A)" (script-id obj) (script-id (gl obj)) glenum-param))) (defmethod shader-info-log ((obj clog-webgl-shader)) (query (gl obj) (format nil "getShaderInfoLog(~A)" (script-id obj)))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Methods - clog-webgl-shader ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defmethod compile-shader ((obj clog-webgl-shader)) (execute (gl obj) (format nil "compileShader(~A)" (script-id obj)))) (defmethod delete-shader ((obj clog-webgl-shader)) (execute (gl obj) (format nil "deleteShader(~A)" (script-id obj)))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Implementation - clog-webgl-program ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defclass clog-webgl-program (clog-obj) ((gl :accessor gl :initarg :clog-webgl))) (defgeneric create-program (clog-webgl) (:documentation "Create a clog-webgl-program")) (defmethod create-program ((obj clog-webgl)) (let ((web-id (clog-connection:generate-id))) (js-execute obj (format nil "clog['~A']=~A.createProgram()" web-id (script-id obj))) (make-instance 'clog-webgl-program :connection-id (clog::connection-id obj) :html-id web-id :clog-webgl obj))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Parameters - clog-webgl-program ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defmethod program-parameter ((obj clog-webgl-program) glenum-param) (query (gl obj) (format nil "getProgramParameter(~A, ~A.~A)" (script-id obj) (script-id (gl obj)) glenum-param))) (defmethod attribute-location ((obj clog-webgl-program) name) (query (gl obj) (format nil "getAttribLocation(~A, '~A')" (script-id obj) name))) (defmethod program-info-log ((obj clog-webgl-program)) (query (gl obj) (format nil "getProgramInfoLog(~A)" (script-id obj)))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Methods - clog-webgl-program ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defgeneric attach-shader (clog-webgl-program clog-webgl-shader) (:documentation "Attaches either a fragment or vertex CLOG-WEBGL-SHADER")) (defmethod attach-shader ((obj clog-webgl-program) (shader clog-webgl-shader)) (execute (gl obj) (format nil "attachShader(~A, ~A)" (script-id obj) (script-id shader)))) (defgeneric detach-shader (clog-webgl-program clog-webgl-shader) (:documentation "Detaches a CLOG-WEBGL-SHADER")) (defmethod detach-shader ((obj clog-webgl-program) (shader clog-webgl-shader)) (execute (gl obj) (format nil "detachShader(~A, ~A)" (script-id obj) (script-id shader)))) (defgeneric bind-attribute-location (clog-webgl-program index name) (:documentation "Binds a generic vertex INDEX to an attribute variable called NAME.")) (defmethod bind-attribute-location ((obj clog-webgl-program) index name) (execute (gl obj) (format nil "bindAttribLocation(~A, ~A, '~A')" (script-id obj) index name))) (defmethod link-program ((obj clog-webgl-program)) (execute (gl obj) (format nil "linkProgram(~A)" (script-id obj)))) (defmethod use-program ((obj clog-webgl-program)) (execute (gl obj) (format nil "useProgram(~A)" (script-id obj)))) (defmethod delete-program ((obj clog-webgl-program)) (execute (gl obj) (format nil "deleteProgram(~A)" (script-id obj)))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Implementation - clog-webgl-buffer ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defclass clog-webgl-buffer (clog-obj) ((gl :accessor gl :initarg :clog-webgl) (gl-type :accessor gl-type :initarg :gl-type))) (defgeneric create-webgl-buffer (clog-webgl &key bind-type) (:documentation "Create a clog-webgl-buffer. If BIND-TYPE is set binds the buffer to either :ARRAY_BUFFER or :ELEMENT_ARRAY_BUFFER in WebGL2 the following added: :COPY_READ_BUFFER : Buffer for copying from one buffer object to another. :COPY_WRITE_BUFFER : Buffer for copying from one buffer object to another. :TRANSFORM_FEEDBACK_BUFFER : Buffer for transform feedback operations. :UNIFORM_BUFFER : Buffer used for storing uniform blocks. :PIXEL_PACK_BUFFER : Buffer used for pixel transfer operations. :PIXEL_UNPACK_BUFFER : Buffer used for pixel transfer operations.")) (defmethod create-webgl-buffer ((obj clog-webgl) &key bind-type) (let ((web-id (clog-connection:generate-id))) (js-execute obj (format nil "clog['~A']=~A.createBuffer()" web-id (script-id obj))) (let ((new-obj (make-instance 'clog-webgl-buffer :connection-id (clog::connection-id obj) :html-id web-id :clog-webgl obj :gl-type bind-type))) (when bind-type (bind-buffer new-obj bind-type)) new-obj))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Methods - clog-webgl-buffer ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defgeneric bind-buffer (clog-webgl-buffer glenum-target) (:documentation "Set BIND-TYPE of buffer to either :ARRAY_BUFFER or :ELEMENT_ARRAY_BUFFER. WebGL2 adds: :COPY_READ_BUFFER : Buffer for copying from one buffer object to another. :COPY_WRITE_BUFFER : Buffer for copying from one buffer object to another. :TRANSFORM_FEEDBACK_BUFFER : Buffer for transform feedback operations. :UNIFORM_BUFFER : Buffer used for storing uniform blocks. :PIXEL_PACK_BUFFER : Buffer used for pixel transfer operations. :PIXEL_UNPACK_BUFFER : Buffer used for pixel transfer operations.")) (defmethod bind-buffer ((obj clog-webgl-buffer) glenum-target) (execute (gl obj) (format nil "bindBuffer(~A.~A,~A)" (script-id (gl obj)) glenum-target (script-id obj))) (setf (gl-type obj) glenum-target)) (defgeneric buffer-data (clog-webgl-buffer data-list data-type glenum-usage) (:documentation "Initializes and creates the buffer object's data store. DATA-LIST is a Lisp list of data elements. DATA-TYPE is the WebGL data type as a string \"Float32Array\" GLENUM-USAGE us a usage hint like :STATIC_DRAW")) (defmethod buffer-data ((obj clog-webgl-buffer) data-list data-type hint) (execute (gl obj) (format nil "bufferData(~A.~A, new ~A([~{~A~^,~}]), ~A.~A)" (script-id (gl obj)) (gl-type obj) data-type data-list (script-id (gl obj)) hint))) (defgeneric buffer-sub-data (clog-webgl-buffer offset data-list data-type) (:documentation "Initializes and creates the buffer object's data store. OFFSET element index offset where to start reading the buffer. DATA-LIST is a Lisp list of data elements. DATA-TYPE is the WebGL data type as a string \"Float32Array\"")) (defmethod buffer-sub-data ((obj clog-webgl-buffer) offset data-list data-type) (execute (gl obj) (format nil "bufferSubData(~A.~A, ~A, new ~A([~{~A~^,~}]))" (script-id (gl obj)) (gl-type obj) offset data-type data-list))) (defmethod delete-buffer ((obj clog-webgl-buffer)) (execute (gl obj) (format nil "deleteBuffer(~A)" (script-id obj)))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Implementation - clog-webgl-vertex-array ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defclass clog-webgl-vertex-array (clog-obj) ((gl :accessor gl :initarg :clog-webgl))) (defgeneric create-vertex-array (clog-webgl) (:documentation "Create a clog-webgl-vertex-array")) (defmethod create-vertex-array ((obj clog-webgl)) (let ((web-id (clog-connection:generate-id))) (js-execute obj (format nil "clog['~A']=~A.createVertexArray()" web-id (script-id obj))) (make-instance 'clog-webgl-vertex-array :connection-id (clog::connection-id obj) :html-id web-id :clog-webgl obj))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Methods - clog-webgl-vertex-array ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defmethod bind-vertex-array ((obj clog-webgl-vertex-array)) (execute (gl obj) (format nil "bindVertexArray(~A)" (script-id obj)))) (defmethod delete-vertex-array ((obj clog-webgl-vertex-array)) (execute (gl obj) (format nil "deleteVertexArray(~A)" (script-id obj)))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Implementation - clog-webgl-frame-buffer ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defclass clog-webgl-frame-buffer (clog-obj) ((gl :accessor gl :initarg :clog-webgl) (gl-type :accessor gl-type :initarg :gl-type))) (defgeneric create-webgl-frame-buffer (clog-webgl &key bind-type) (:documentation "Create a clog-webgl-frame-buffer. If BIND-TYPE is set binds the frame-buffer to :FRAMEBUFFER in WebGL2 the following are added: :DRAW_FRAMEBUFFER : Used as a destination for drawing operations such as draw*, clear* and blit-frame-buffer. :READ_FRAMEBUFFER : Used as a source for reading operations such as readPixels and blit-frame-buffer.")) (defmethod create-webgl-frame-buffer ((obj clog-webgl) &key bind-type) (let ((web-id (clog-connection:generate-id))) (js-execute obj (format nil "clog['~A']=~A.createFrameBuffer()" web-id (script-id obj))) (let ((new-obj (make-instance 'clog-webgl-frame-buffer :connection-id (clog::connection-id obj) :html-id web-id :clog-webgl obj :gl-type bind-type))) (when bind-type (bind-frame-buffer new-obj bind-type)) new-obj))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Methods - clog-webgl-frame-buffer ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defgeneric bind-frame-buffer (clog-webgl-frame-buffer glenum-target) (:documentation "Set BIND-TYPE of frame-buffer to :FRAMEBUFFER in WebGL2 the following are added: :DRAW_FRAMEBUFFER : Used as a destination for drawing operations such as draw*, clear* and blit-frame-buffer. :READ_FRAMEBUFFER : Used as a source for reading operations such as readPixels and blit-frame-buffer")) (defmethod bind-frame-buffer ((obj clog-webgl-frame-buffer) glenum-target) (execute (gl obj) (format nil "bindFrameBuffer(~A.~A,~A)" (script-id (gl obj)) glenum-target (script-id obj))) (setf (gl-type obj) glenum-target)) (defmethod delete-frame-buffer ((obj clog-webgl-frame-buffer)) (execute (gl obj) (format nil "deleteFrameBuffer(~A)" (script-id obj)))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Implementation - clog-webgl-render-buffer ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defclass clog-webgl-render-buffer (clog-obj) ((gl :accessor gl :initarg :clog-webgl) (gl-type :accessor gl-type :initarg :gl-type))) (defgeneric create-webgl-render-buffer (clog-webgl &key bind-type) (:documentation "Create a clog-webgl-render-buffer. If BIND-TYPE is set binds the render-buffer to :RENDERBUFFER")) (defmethod create-webgl-render-buffer ((obj clog-webgl) &key bind-type) (let ((web-id (clog-connection:generate-id))) (js-execute obj (format nil "clog['~A']=~A.createRenderBuffer()" web-id (script-id obj))) (let ((new-obj (make-instance 'clog-webgl-render-buffer :connection-id (clog::connection-id obj) :html-id web-id :clog-webgl obj :gl-type bind-type))) (when bind-type (bind-render-buffer new-obj bind-type)) new-obj))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Methods - clog-webgl-render-buffer ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defgeneric bind-render-buffer (clog-webgl-render-buffer glenum-target) (:documentation "Set BIND-TYPE of render-buffer to :RENDERBUFFER")) (defmethod bind-render-buffer ((obj clog-webgl-render-buffer) glenum-target) (execute (gl obj) (format nil "bindRenderBuffer(~A.~A,~A)" (script-id (gl obj)) glenum-target (script-id obj))) (setf (gl-type obj) glenum-target)) (defmethod delete-render-buffer ((obj clog-webgl-render-buffer)) (execute (gl obj) (format nil "deleteRenderBuffer(~A)" (script-id obj)))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Implementation - clog-webgl-texture ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defclass clog-webgl-texture (clog-obj) ((gl :accessor gl :initarg :clog-webgl) (gl-type :accessor gl-type :initarg :gl-type))) (defgeneric create-webgl-texture (clog-webgl &key bind-type) (:documentation "Create a clog-webgl-texture. If BIND-TYPE is set binds the texture to: :TEXTURE_2D : A two-dimensional texture. :TEXTURE_CUBE_MAP : A cube-mapped texture. in WebGL 2 also: :TEXTURE_3D : A three-dimensional texture. :TEXTURE_2D_ARRAY : A two-dimensional array texture.")) (defmethod create-webgl-texture ((obj clog-webgl) &key bind-type) (let ((web-id (clog-connection:generate-id))) (js-execute obj (format nil "clog['~A']=~A.createTexture()" web-id (script-id obj))) (let ((new-obj (make-instance 'clog-webgl-texture :connection-id (clog::connection-id obj) :html-id web-id :clog-webgl obj :gl-type bind-type))) (when bind-type (bind-texture new-obj bind-type)) new-obj))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Methods - clog-webgl-texture ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defgeneric bind-texture (clog-webgl-texture glenum-target) (:documentation "Set BIND-TYPE of texture to: :TEXTURE_2D : A two-dimensional texture. :TEXTURE_CUBE_MAP : A cube-mapped texture. in WebGL 2 also: :TEXTURE_3D : A three-dimensional texture. :TEXTURE_2D_ARRAY : A two-dimensional array texture.")) (defmethod bind-texture ((obj clog-webgl-texture) glenum-target) (execute (gl obj) (format nil "bindTexture(~A.~A,~A)" (script-id (gl obj)) glenum-target (script-id obj))) (setf (gl-type obj) glenum-target)) (defmethod delete-texture ((obj clog-webgl-texture)) (execute (gl obj) (format nil "deleteTexture(~A)" (script-id obj))))