More work on WebGL

This commit is contained in:
David Botton 2022-08-15 01:45:41 -04:00
parent 67ceca8c18
commit 8aba36e442
2 changed files with 211 additions and 3 deletions

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tutorial/35-tutorial.lisp Normal file
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(defpackage #:clog-tut-35
(:use #:cl #:clog #:clog-webgl)
(:export start-tutorial))
(in-package :clog-tut-35)
;; https://github.com/mdn/dom-examples/blob/master/webgl-examples/tutorial/sample5/webgl-demo.js
;; This example uses WegGL v1
(defparameter *vertex-shader-source*
" attribute vec4 aVertexPosition;
attribute vec4 aVertexColor;
uniform mat4 uModelViewMatrix;
uniform mat4 uProjectionMatrix;
varying lowp vec4 vColor;
void main(void) {
gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition;
vColor = aVertexColor;
}")
(defparameter *fragment-shader-source*
" varying lowp vec4 vColor;
void main(void) {
gl_FragColor = vColor;
}")
(defun on-new-window (body)
(debug-mode body)
(setf (title (html-document body)) "Tutorial 35")
(let* ((canvas (create-canvas body :width 500 :height 500))
(gl (create-webgl canvas))
(vertex-shader (compile-shader-source gl :VERTEX_SHADER *vertex-shader-source*))
(fragment-shader (compile-shader-source gl :FRAGMENT_SHADER *fragment-shader-source*))
(program (compile-webgl-program gl vertex-shader fragment-shader))
;; Attribute locations
(vertex-position (attribute-location program "aVertexPosition"))
(vertex-color (attribute-location program "aVertexColor"))
;; Uniform locations
(model-view-matrix (uniform-location program "uModelViewMatrix"))
(projection-matrix (uniform-location program "uProjectionMatrix"))
;; Bufffers
(position-buffer (create-webgl-buffer gl))
(color-buffer (create-webgl-buffer gl))
(index-buffer (create-webgl-buffer gl)))
(bind-buffer position-buffer :ARRAY_BUFFER)
(buffer-data position-buffer
'(;; Front face
-1.0 -1.0 1.0 1.0 -1.0 1.0 1.0 1.0 1.0 -1.0 1.0 1.0
;; Back face
-1.0 -1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 -1.0 1.0 -1.0 -1.0
;; Top face
-1.0 1.0 -1.0 -1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 -1.0
;; Bottom face
-1.0 -1.0 -1.0 1.0 -1.0 -1.0 1.0 -1.0 1.0 -1.0 -1.0 1.0
;; Right face
1.0 -1.0 -1.0 1.0 1.0 -1.0 1.0 1.0 1.0 1.0 -1.0 1.0
;; Left face
-1.0 -1.0 -1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 -1.0 1.0 -1.0)
"Float32Array"
:STATIC_DRAW)
(print (is-buffer position-buffer))
(bind-buffer color-buffer :ARRAY_BUFFER)
(buffer-data color-buffer
;; Repeat each color four times for the four vertices of the face
'(;; Front face - white
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
1.0 1.0 1.0 1.0
;; Back face - red
1.0 0.0 0.0 1.0
1.0 0.0 0.0 1.0
1.0 0.0 0.0 1.0
1.0 0.0 0.0 1.0
;; Top face - green
0.0 1.0 0.0 1.0
0.0 1.0 0.0 1.0
0.0 1.0 0.0 1.0
0.0 1.0 0.0 1.0
;; Bottom face - blue
0.0 0.0 1.0 1.0
0.0 0.0 1.0 1.0
0.0 0.0 1.0 1.0
0.0 0.0 1.0 1.0
;; Right face - yellow
1.0 1.0 0.0 1.0
1.0 1.0 0.0 1.0
1.0 1.0 0.0 1.0
1.0 1.0 0.0 1.0
;; Left face
1.0 0.0 1.0 1.0
1.0 0.0 1.0 1.0
1.0 0.0 1.0 1.0
1.0 0.0 1.0 1.0)
"Float32Array"
:STATIC_DRAW)
(print (is-buffer color-buffer))
;; This array defines each face as two triangles, using the
;; indices into the vertex array to specify each triangle's
;; position.
(bind-buffer index-buffer :ELEMENT_ARRAY_BUFFER)
(buffer-data index-buffer
`(0
1
2
0
2
3 ; front
4
5
6
4
6
7 ; back
8
9
10
8
10
11 ; top
12
13
14
12
14
15 ; bottom
16
17
18
16
18
19 ; right
20
21
22
20
22
23) ; left
"Uint16Array"
:STATIC_DRAW)
(print (is-buffer index-buffer))
(labels ((draw-scene ()
(clear-color gl 0 0 0 1)
(clear-depth gl 1)
(enable-capability gl :DEPTH_TEST)
(depth-function gl :LEQUAL)
(clear-webgl gl :COLOR_BUFFER_BIT)
(clear-webgl gl :DEPTH_BUFFER_BIT)
;; Tell WebGL how to pull out the positions from the position
;; buffer into the vertexPosition attribute
(bind-buffer position-buffer :ARRAY_BUFFER)
(vertex-attribute-pointer gl vertex-position
3
:FLOAT
nil
0
0)
(enable-vertex-attribute-array gl vertex-position)
;; Tell WebGL how to pull out the colors from the color buffer
;; into the vertexColor attribute.
(bind-buffer color-buffer :ARRAY_BUFFER)
(vertex-attribute-pointer gl vertex-color
4
:FLOAT
nil
0
0)
(enable-vertex-attribute-array gl vertex-color)
;; Indices
(bind-buffer index-buffer :ELEMENT_ARRAY_BUFFER)
(use-program program)
(uniform-matrix gl 4 projection-matrix nil (list (random 1.0) (random 1.0) (random 1.0) (random 1.0)
(random 1.0) (random 1.0) (random 1.0) (random 1.0)
(random 1.0) (random 1.0) (random 1.0) (random 1.0)
(random 1.0) (random 1.0) (random 1.0) (random 1.0)))
(uniform-matrix gl 4 model-view-matrix nil (list (random 1.0) (random 1.0) (random 1.0) (random 1.0)
(random 1.0) (random 1.0) (random 1.0) (random 1.0)
(random 1.0) (random 1.0) (random 1.0) (random 1.0)
(random 1.0) (random 1.0) (random 1.0) (random 1.0)))
(draw-elements gl :TRIANGLES 36 :UNSIGNED_SHORT 0)))
(loop
(unless (clog:validp body)
(return))
(draw-scene)
(sleep .1)))))
(defun start-tutorial ()
"Start turtorial."
(initialize 'on-new-window)
(open-browser))