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CLOG-GUI support for touch
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parent
4c195beccc
commit
5efdae255f
4 changed files with 25 additions and 38 deletions
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@ -1184,8 +1184,7 @@ ON-TOUCH-END-HANDLER is nil unbind the event."))
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(set-event obj "touchend"
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(when handler
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(lambda (data)
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(declare (ignore dara))
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(funcall handler obj)))
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(funcall handler obj '(:event-type :touch))))
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:one-time one-time
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:cancel-event cancel-event))
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@ -886,9 +886,10 @@ for identifiying the window to use with window-to-top-by-param or window-by-para
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(clog::jquery-execute win
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(format nil "draggable({handle:'#~A-title-bar'})" html-id))
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(clog::jquery-execute win "resizable({handles:'se'})")
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(set-on-touch-start (win-title win) (lambda (obj data) (declare (ignore obj data)) nil) :cancel-event t)
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(set-on-pointer-down (win-title win)
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(lambda (obj data)
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(declare (ignore obj) (ignore data))
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(declare (ignore obj data))
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(setf (z-index win) (incf (last-z app)))
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(fire-on-window-change win app)))
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(clog::set-on-event win "dragstart"
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@ -908,8 +909,10 @@ for identifiying the window to use with window-to-top-by-param or window-by-para
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(declare (ignore obj))
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(fire-on-window-size-done win))))
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(t
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(set-on-touch-start (win-title win) (lambda (obj data) (declare (ignore obj data)) nil) :cancel-event t)
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(set-on-pointer-down
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(win-title win) 'on-gui-drag-down :capture-pointer t)
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(set-on-touch-start (sizer win) (lambda (obj data) (declare (ignore obj data)) nil) :cancel-event t)
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(set-on-pointer-down
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(sizer win) 'on-gui-drag-down :capture-pointer t)))
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win)))
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@ -9,7 +9,7 @@
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(defparameter *start-project* nil)
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(defparameter *client-side-movement* t)
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(defparameter *client-side-movement* nil)
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;; Per instance app data
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@ -5,11 +5,7 @@
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(in-package :clog-tut-8)
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(defclass app-data ()
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((drag-type
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:accessor drag-type
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:initform nil
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:documentation "Ensure only pointer or touch events.")
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(drag-x
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((drag-x
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:accessor drag-x
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:documentation "The location of the left side of the box relative to mouse during drag.")
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(drag-y
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@ -19,31 +15,19 @@
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(defun stop-tracking (obj)
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(set-on-pointer-move obj nil)
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(set-on-pointer-up obj nil)
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(set-on-touch-move obj nil)
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(set-on-touch-end obj nil)
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(let ((app (connection-data-item obj "app-data")))
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(setf (drag-type app) nil)))
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(set-on-pointer-up obj nil))
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(defun on-mouse-down (obj data)
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(let ((app (connection-data-item obj "app-data")))
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(with-sync-event (obj) ; Process one event at a time
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(when (eq (drag-type app) :pointer) ; Prefer touch events to pointer events
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(stop-tracking obj)) ; to accomidate mobile devices emulating mice
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(setf (drag-type app) (getf data :event-type))
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(let* ((mouse-x (getf data :screen-x)) ; Use the screen coordinates not
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(mouse-y (getf data :screen-y)) ; the coordinates relative to the obj
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(obj-top (parse-integer (top obj) :junk-allowed t))
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(obj-left (parse-integer (left obj) :junk-allowed t)))
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(setf (drag-x app) (- mouse-x obj-left))
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(setf (drag-y app) (- mouse-y obj-top))
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(cond ((eq (getf data :event-type) :touch)
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(set-on-touch-move obj 'on-mouse-move)
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(set-on-touch-end obj 'on-touch-end))
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(t
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(set-on-pointer-move obj 'on-mouse-move)
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(set-on-pointer-up obj 'on-mouse-up)))))))
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(let* ((app (connection-data-item obj "app-data"))
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(mouse-x (getf data :screen-x)) ; Use the screen coordinates not
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(mouse-y (getf data :screen-y)) ; the coordinates relative to the obj
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(obj-top (parse-integer (top obj) :junk-allowed t))
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(obj-left (parse-integer (left obj) :junk-allowed t)))
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(setf (drag-x app) (- mouse-x obj-left))
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(setf (drag-y app) (- mouse-y obj-top))
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(set-on-pointer-move obj 'on-mouse-move)
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(set-on-pointer-up obj 'on-mouse-up)))
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(defun on-mouse-move (obj data)
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(let* ((app (connection-data-item obj "app-data"))
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(x (getf data :screen-x))
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@ -55,9 +39,6 @@
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(declare (ignore data))
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(stop-tracking obj))
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(defun on-touch-end (obj)
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(stop-tracking obj))
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(defun on-new-window (body)
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(let ((app (make-instance 'app-data))) ; Create our "App-Data" for this instance
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(setf (connection-data-item body "app-data") app)) ; of our App.
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@ -88,11 +69,15 @@
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(setf (overflow div2) :hidden)
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(setf (positioning div3) :absolute)
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;; Setup mouse/touch/pointer events
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;;
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;; Since our divs are embedded on with in the other we use cancel-event so events do
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;; not bubble up from one div to another
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(set-on-touch-start div1 'on-mouse-down :cancel-event t)
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(set-on-touch-start div2 'on-mouse-down :cancel-event t)
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(set-on-touch-start div3 'on-mouse-down :cancel-event t)
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;;
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;; We need to catch the on-touch-start event or touches will not be tracked
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;; However once cought the pointer events will be same for mouse or touch
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(set-on-touch-start div1 (lambda (obj data) (declare (ignore obj data)) nil) :cancel-event t)
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(set-on-touch-start div2 (lambda (obj data) (declare (ignore obj data)) nil) :cancel-event t)
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(set-on-touch-start div3 (lambda (obj data) (declare (ignore obj data)) nil) :cancel-event t)
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(set-on-pointer-down div1 'on-mouse-down :cancel-event t :capture-pointer t)
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(set-on-pointer-down div2 'on-mouse-down :cancel-event t :capture-pointer t)
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(set-on-pointer-down div3 'on-mouse-down :cancel-event t :capture-pointer t)))
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