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more work on binding WebGL
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2 changed files with 605 additions and 78 deletions
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@ -14,16 +14,41 @@
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(defsection @clog-webgl (:title "CLOG WebGL Objects")
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"CLOG-WebGL - Class for CLOG WebGL objects"
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(clog-webgl class)
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(create-webgl generic-function)
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(clog-webgl class)
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(create-webgl generic-function)
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(drawing-buffer-width generic-function)
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(drawing-buffer-height generic-function)
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(active-texture generic-function)
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(blend-color generic-function)
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(blend-equation generic-function)
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(blend-equation-seperate generic-function)
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(blend-function generic-function)
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(blend-function-seperate generic-function)
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(check-frame-buffer-status generic-function)
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(clear-color generic-function)
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(clear-depth generic-function)
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(clear-webgl generic-function)
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(clear-stencil generic-function)
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(color-mask generic-function)
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(depth-function generic-function)
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(depth-mask generic-function)
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(depth-range generic-function)
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(disable generic-function)
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(disable-vertex-attribute-array generic-function)
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(draw-arrays generic-function)
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(draw-elements generic-function)
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(enable generic-function)
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(enable-vertex-attribute-array generic-function)
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(finish generic-function)
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(flush generic-function)
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(frame-buffer-render-buffer generic-function)
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(viewport generic-function)
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(vertex-attribute-pointer generic-function)
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(compile-shader-source generic-function)
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(compile-webgl-program generic-function)
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(clear-color generic-function)
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(clear-webgl generic-function)
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(viewport generic-function)
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(enable-vertex-attribute-array generic-function)
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(vertex-attribute-pointer generic-function)
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(draw-arrays generic-function)
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"CLOG-WebGL-Shader - Class for CLOG WebGL-Shader objects"
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(clog-webgl-shader class)
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@ -39,26 +64,47 @@
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(clog-webgl-program class)
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(create-program generic-function)
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(attach-shader generic-function)
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(program-parameter generic-function)
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(attribute-location generic-function)
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(program-info-log generic-function)
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(link-program generic-function)
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(use-program generic-function)
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(delete-program generic-function)
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(attach-shader generic-function)
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(detach-shader generic-function)
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(bind-attribute-location generic-function)
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(program-parameter generic-function)
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(attribute-location generic-function)
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(program-info-log generic-function)
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(link-program generic-function)
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(use-program generic-function)
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(delete-program generic-function)
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"CLOG-WebGL-Buffer - Class for CLOG WebGL-Buffer objects"
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(clog-webgl-buffer class)
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(create-webgl-buffer generic-function)
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(bind-buffer generic-function)
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(buffer-data generic-function)
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(buffer-sub-data generic-function)
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(delete-buffer generic-function)
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"CLOG-WebGL-Vertex-Array - Class for CLOG WebGL-Vertex-Array objects"
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(clog-vertex-array class)
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(create-vertex-array generic-function)
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(bind-vertex-array generic-function)
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(delete-vertex-array generic-function))
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(delete-vertex-array generic-function)
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"CLOG-WebGL-Frame-Buffer - Class for CLOG WebGL-Frame-Buffer objects"
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(clog-webgl-frame-buffer class)
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(create-webgl-frame-buffer generic-function)
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(bind-frame-buffer generic-function)
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(delete-frame-buffer generic-function)
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"CLOG-WebGL-Render-Buffer - Class for CLOG WebGL-Render-Buffer objects"
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(clog-webgl-render-buffer class)
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(create-webgl-render-buffer generic-function)
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(bind-render-buffer generic-function)
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(delete-render-buffer generic-function)
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"CLOG-WebGL-Texture - Class for CLOG WebGL-Texture objects"
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(clog-webgl-texture class)
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(create-webgl-texture generic-function)
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(bind-texture generic-function)
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(delete-texture generic-function))
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;; Use clog-canvas to create the html element and then use clog-webgl
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;; to obtain the WebGL2 context
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@ -73,19 +119,350 @@
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;; create-webgl ;;
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;;;;;;;;;;;;;;;;;;
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(defgeneric create-webgl (clog-canvas)
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(:documentation "Create a new CLOG-WebGL from a CLOG-Canvas"))
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(defgeneric create-webgl (clog-canvas &key context)
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(:documentation "Create a new CLOG-WebGL from a CLOG-Canvas. Context
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can be webgl (version 1) or webgl2 (default)"))
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(defmethod create-webgl ((obj clog-canvas))
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(defmethod create-webgl ((obj clog-canvas) &key (context "webgl2"))
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(let ((web-id (clog-connection:generate-id)))
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(js-execute obj (format nil "clog['~A']=clog['~A'].getContext('webgl2')"
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(js-execute obj (format nil "clog['~A']=clog['~A'].getContext('~A')"
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web-id
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(html-id obj)))
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(html-id obj) context))
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(make-instance 'clog-webgl
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:connection-id (clog::connection-id obj)
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:html-id web-id)))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Properties - clog-webgl
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defgeneric drawing-buffer-width (clog-webgl)
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(:documentation "Drawing are of buffer width. returns float"))
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(defmethod drawing-buffer-width ((obj clog-webgl))
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(parse-float (query obj "drawingBufferWidth")))
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(defgeneric drawing-buffer-height (clog-webgl)
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(:documentation "Drawing are of buffer height. returns float"))
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(defmethod drawing-buffer-height ((obj clog-webgl))
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(parse-float (query obj "drawingBufferHeight")))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Methdods - clog-webgl
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defgeneric active-texture (clog-webgl glenum-texture)
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(:documentation "Sets the active textcture in gl context based on :TEXTUREI
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where I is the texture number."))
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(defmethod active-texture ((obj clog-webgl) glenum-texture)
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(execute obj (format nil "activeTexture(~A.~A)"
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(script-id obj) glenum-texture)))
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(defgeneric blend-color (clog-webgl red green blue alpha)
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(:documentation "Used to set the source and destination blending factors."))
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(defmethod blend-color ((obj clog-webgl) red green blue alpha)
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(execute obj (format nil "blendColor(~A,~A,~A,~A)"
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red green blue alpha)))
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(defgeneric blend-equation (clog-webgl glenum-mode)
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(:documentation "Used to set both the RGB blend equation and alpha blend equation to a single equation.
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:FUNC_ADD : source + destination (default value)
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:FUNC_SUBTRACT : source - destination
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:FUNC_REVERSE_SUBTRACT : destination - source
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When using a WebGL 2 context, the following values are available additionally:
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:MIN : Minimum of source and destination
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:MAX : Maximum of source and destination"))
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(defmethod blend-equation ((obj clog-webgl) glenum-mode)
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(execute obj (format nil "blendEquation(~A.~A)" (script-id obj) glenum-mode)))
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(defgeneric blend-equation-separate (clog-webgl glenum-mode-rgb glenum-mode-alpha)
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(:documentation "Used to set both the RGB blend equation and alpha blend equation to a single equation.
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:FUNC_ADD : source + destination (default value)
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:FUNC_SUBTRACT : source - destination
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:FUNC_REVERSE_SUBTRACT : destination - source
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When using a WebGL 2 context, the following values are available additionally:
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:MIN : Minimum of source and destination
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:MAX : Maximum of source and destination"))
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(defmethod blend-equation-separate ((obj clog-webgl) glenum-mode-rgb glenum-mode-alpha)
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(execute obj (format nil "blendEquationSeparate(~A.~A,~A.~A)"
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(script-id obj) glenum-mode-rgb
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(script-id obj) glenum-mode-alpha)))
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(defgeneric blend-function (clog-webgl glenum-source-factor glenum-destination-factor)
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(:documentation "Defines which function is used for blending pixel arithmetic.
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See - https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendFunc"))
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(defmethod blend-function ((obj clog-webgl) glenum-sfactor glenum-dfactor)
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(execute obj (format nil "blendFunc(~A.~A,~A.~A)"
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(script-id obj) glenum-sfactor
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(script-id obj) glenum-dfactor)))
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(defgeneric blend-function-seperate
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(clog-webgl
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glenum-source-factor-rgb glenum-destination-factor-rgb
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glenum-source-factor-alpha glenum-destination-factor-alpha)
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(:documentation "Defines which function is used for blending pixel arithmetic.
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See - https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendFunc"))
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(defmethod blend-function-seperate
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((obj clog-webgl)
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glenum-sfactor-rgb glenum-dfactor-rgb
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glenum-sfactor-alpha glenum-dfactor-alhpa)
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(execute obj (format nil "blendFunc(~A.~A,~A.~A,~A.~A,~A.~A)"
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(script-id obj) glenum-sfactor-rgb
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(script-id obj) glenum-dfactor-rgb
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(script-id obj) glenum-sfactor-alpha
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(script-id obj) glenum-dfactor-alpha)))
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(defgeneric check-frame-buffer-status (clog-webgl target)
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(:documentation "Completeness status of frame buffer. Target can be:
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:FRAMEBUFFER
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Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
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When using a WebGL 2 context, the following values are available additionally:
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:DRAW_FRAMEBUFFER
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Equivalent to :FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.
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:READ_FRAMEBUFFER
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Used as a source for reading operations."))
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(defmethod check-frame-buffer-status ((obj clog-webgl) target)
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(parse-integer (query obj (format nil "checkFrameBufferStatus(~A.~A)"
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(script-id obj) target))
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:junk-allowed t))
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(defgeneric clear-color (clog-webgl red green blue alpha)
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(:documentation "Specifies the color values used when clearing color buffers
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with CLEAR-WEBGL."))
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(defmethod clear-color ((obj clog-webgl) red green blue alpha)
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(execute obj (format nil "clearColor(~A,~A,~A,~A)"
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red green blue alpha)))
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(defgeneric clear-depth (clog-webgl depth)
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(:documentation "Specifying the depth value used when the depth buffer is cleared."))
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(defmethod clear-depth ((obj clog-webgl) depth)
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(execute obj (format nil "clearDepth(~A)"
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depth)))
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(defgeneric clear-stencil (clog-webgl stencil)
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(:documentation "Specifying the stencil index used when the stencil buffer is cleared."))
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(defmethod clear-stencil ((obj clog-webgl) stencil)
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(execute obj (format nil "clearStencil(~A)"
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stencil)))
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(defgeneric clear-webgl (clog-webgl glenum-mask)
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(:documentation "Clears buffers to preset values. GLENUM-MASK can be:
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:COLOR_BUFFER_BIT
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:DEPTH_BUFFER_BIT
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:STENCIL_BUFFER_BIT"))
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(defmethod clear-webgl ((obj clog-webgl) glenum-mask)
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(execute obj (format nil "clear(~A.~A)"
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(script-id obj) glenum-mask)))
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(defgeneric color-mask (clog-webgl red green blue alpha)
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(:documentation "Sets which color components to enable or to disable when drawing or rendering
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red green blue alpha are nil or true"))
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(defmethod color-mask ((obj clog-webgl) red green blue alpha)
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(execute obj (format nil "colorMask(~A,~A,~A,~A)"
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(p-true-js red) (p-true-js green)
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(p-true-js blue) (p-true-js alpha))))
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;; WebGLRenderingContext.compressedTexImage2D() and WebGL2RenderingContext.compressedTexImage3D()
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;; WebGLRenderingContext.compressedTexSubImage2D()
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;; WebGLRenderingContext.copyTexImage2D()
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;; WebGLRenderingContext.copyTexSubImage2D()
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(defgeneric cull-face (clog-webgl glenum-mode)
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(:documentation "Specifies whether or not front- and/or back-facing polygons
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can be culled. GLENUM-MODE can be:
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:FRONT
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:BACK
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:FRONT_AND_BACK"))
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(defmethod cull-face ((obj clog-webgl) glenum-mode)
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(execute obj (format nil "cullFace(~A.~A)"
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(script-id obj) glenum-mode)))
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(defgeneric depth-function (clog-webgl glenum-func)
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(:documentation "Specifies a function that compares incoming pixel depth to
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the current depth buffer value. GLENUM-FUNC can be:
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:NEVER (never pass)
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:LESS (pass if the incoming value is less than the depth buffer value)
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:EQUAL (pass if the incoming value equals the depth buffer value)
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:LEQUAL (pass if the incoming value is less than or equal to the depth buffer value)
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:GREATER (pass if the incoming value is greater than the depth buffer value)
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:NOTEQUAL (pass if the incoming value is not equal to the depth buffer value)
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:GEQUAL (pass if the incoming value is greater than or equal to the depth buffer value)
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:ALWAYS (always pass)"))
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(defmethod depth-function ((obj clog-webgl) glenum-func)
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(execute obj (format nil "depthFunc(~A.~A)"
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(script-id obj) glenum-func)))
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(defgeneric depth-mask (clog-webgl enablep)
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(:documentation "Specifying whether or not writing into the depth buffer is
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enabled"))
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(defmethod depth-mask ((obj clog-webgl) enablep)
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(execute obj (format nil "depthMask(~A)"
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(p-true-js enablep))))
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(defgeneric depth-range (clog-webgl znear zfar)
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(:documentation "Specifies the depth range mapping from normalized device
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coordinates to window or viewport coordinates."))
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(defmethod depth-range ((obj clog-webgl) znear zfar)
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(execute obj (format nil "depthRange(~A,~A)"
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znear zfar)))
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(defgeneric enable-capability (clog-webgl glenum-capability)
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(:documentation "Enables specific WebGL capabilities for this context.
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For GLENUM-CAPABILITY see:
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/enable"))
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(defmethod enable-capability ((obj clog-webgl) glenum-capability)
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(execute obj (format nil "enable(~A.~A)"
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(script-id obj) glenum-capability)))
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(defgeneric disable-capability (clog-webgl glenum-capability)
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(:documentation "Disables specific WebGL capabilities for this context.
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For GLENUM-CAPABILITY see:
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/disable"))
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(defmethod disable-capability ((obj clog-webgl) glenum-capability)
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(execute obj (format nil "disable(~A.~A)"
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(script-id obj) glenum-capability)))
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(defgeneric draw-arrays (clog-webgl mode offset count)
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(:documentation "Renders primitives from array data. MODE can be:
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:POINTS Draws a single dot.
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:LINE_STRIP Draws a straight line to the next vertex.
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:LINE_LOOP Draws a straight line to the next vertex, and connects the last vertex back to the first.
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:LINES Draws a line between a pair of vertices.
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:TRIANGLE_STRIP
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:TRIANGLE_FAN
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:TRIANGLES Draws a triangle for a group of three vertices."))
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(defmethod draw-arrays ((obj clog-webgl) primitive-type offset count)
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(execute obj (format nil "drawArrays(~A.~A,~A,~A)"
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(script-id obj) primitive-type
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offset count)))
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(defgeneric draw-elements (clog-webgl mode count type offset)
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(:documentation "Renders primitives from array data.
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MODE can be:
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:POINTS Draws a single dot.
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:LINE_STRIP Draws a straight line to the next vertex.
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:LINE_LOOP Draws a straight line to the next vertex, and connects the last vertex back to the first.
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:LINES Draws a line between a pair of vertices.
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:TRIANGLE_STRIP
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:TRIANGLE_FAN
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:TRIANGLES Draws a triangle for a group of three vertices.
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TYPE can be:
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:UNSIGNED_BYTE
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:UNSIGNED_SHORT"))
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(defmethod draw-elements ((obj clog-webgl) mode count type offset)
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(execute obj (format nil "drawElements(~A.~A,~A,~A.~A,~A)"
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(script-id obj) mode
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count
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(script-id obj) type
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offset)))
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(defgeneric enable-vertex-attribute-array (clog-webgl attribute-location)
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(:documentation "Turns the generic vertex attribute array on at a given index
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position."))
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(defmethod enable-vertex-attribute-array ((obj clog-webgl) attribute-location)
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(execute obj (format nil "enableVertexAttribArray(~A)"
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attribute-location)))
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(defgeneric finish (clog-webgl)
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(:documentation "Blocks execution until all previously called commands are
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finished. [this needs to be written to fire an event when done to work fully
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with CLOG]"))
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(defmethod finish ((obj clog-webgl))
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(execute obj "finish()"))
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(defgeneric flush (clog-webgl)
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(:documentation "Empties different buffer commands, causing all commands to
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be executed as quickly as possible"))
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(defmethod flush ((obj clog-webgl))
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(execute obj "flush()"))
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(defgeneric frame-buffer-render-buffer (clog-webgl target attachment renderbuffertarget
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clog-webgl-render-buffer)
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(:documentation "Attaches a clog-Render-buffer object to a clog-frame-buffer object"))
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(defmethod frame-buffer-render-buffer ((obj clog-webgl) target attachment renderbuffertarget
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(renderbuffer clog-webgl-render-buffer))
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(execute obj (format nil "framebufferRenderbuffer(~A.~A,~A.~A,~A.~A,~A)"
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(script-id obj) target
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(script-id obj) attachment
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(script-id obj) renderbuffertarget
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(script-id renderbuffer))))
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(defgeneric disable-vertex-attribute-array (clog-webgl attribute-location)
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(:documentation "Turns the generic vertex attribute array off at a given index
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position."))
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||||
(defmethod disable-vertex-attribute-array ((obj clog-webgl) attribute-location)
|
||||
(execute obj (format nil "desableVertexAttribArray(~A)"
|
||||
attribute-location)))
|
||||
|
||||
(defmethod viewport ((obj clog-webgl) x y width height)
|
||||
(execute obj (format nil "viewport(~A,~A,~A,~A)"
|
||||
x y width height)))
|
||||
|
||||
(defmethod vertex-attribute-pointer ((obj clog-webgl) attribute-location size type normalize stride offset)
|
||||
(execute obj (format nil "vertexAttribPointer(~A,~A,~A.~A,~A,~A,~A)"
|
||||
attribute-location size (script-id obj) type
|
||||
(p-true-js normalize) stride offset)))
|
||||
|
||||
(defmethod compile-shader-source ((obj clog-webgl) glenum-type source)
|
||||
(let ((shader (create-shader obj glenum-type)))
|
||||
(setf (shader-source shader) source)
|
||||
(compile-shader shader)
|
||||
(let ((result (shader-parameter shader :COMPILE_STATUS)))
|
||||
(cond ((js-true-p result)
|
||||
shader)
|
||||
(t
|
||||
(setf result (shader-info-log shader))
|
||||
(delete-shader shader)
|
||||
(error result))))))
|
||||
|
||||
(defmethod compile-webgl-program ((obj clog-webgl) vertex-shader fragment-shader)
|
||||
(let ((program (create-program obj)))
|
||||
(attach-shader program vertex-shader)
|
||||
(attach-shader program fragment-shader)
|
||||
(link-program program)
|
||||
(let ((result (program-parameter program :LINK_STATUS)))
|
||||
(cond ((js-true-p result)
|
||||
program)
|
||||
(t
|
||||
(setf result (program-info-log program))
|
||||
(delete-program program)
|
||||
(error result))))))
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; Implementation - clog-webgl-shader
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
|
@ -180,11 +557,30 @@ For :GLENUM values"))
|
|||
;; Methods - clog-webgl-program
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
(defgeneric attach-shader (clog-webgl-program clog-webgl-shader)
|
||||
(:documentation "Attaches either a fragment or vertex CLOG-WEBGL-SHADER"))
|
||||
|
||||
(defmethod attach-shader ((obj clog-webgl-program) (shader clog-webgl-shader))
|
||||
(execute (gl obj) (format nil "attachShader(~A, ~A)"
|
||||
(script-id obj)
|
||||
(script-id shader))))
|
||||
|
||||
(defgeneric detach-shader (clog-webgl-program clog-webgl-shader)
|
||||
(:documentation "Detaches a CLOG-WEBGL-SHADER"))
|
||||
|
||||
(defmethod detach-shader ((obj clog-webgl-program) (shader clog-webgl-shader))
|
||||
(execute (gl obj) (format nil "detachShader(~A, ~A)"
|
||||
(script-id obj)
|
||||
(script-id shader))))
|
||||
|
||||
(defgeneric bind-attribute-location (clog-webgl-program index name)
|
||||
(:documentation "Binds a generic vertex INDEX to an attribute variable
|
||||
called NAME."))
|
||||
|
||||
(defmethod bind-attribute-location ((obj clog-webgl-program) index name)
|
||||
(execute (gl obj) (format nil "bindAttribLocation(~A, ~A, '~A')"
|
||||
(script-id obj) index name)))
|
||||
|
||||
(defmethod link-program ((obj clog-webgl-program))
|
||||
(execute (gl obj) (format nil "linkProgram(~A)" (script-id obj))))
|
||||
|
||||
|
|
@ -195,62 +591,6 @@ For :GLENUM values"))
|
|||
(execute (gl obj) (format nil "deleteProgram(~A)"
|
||||
(script-id obj))))
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; Methdods - clog-webgl
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
(defmethod clear-color ((obj clog-webgl) red green blue alpha)
|
||||
(execute obj (format nil "clearColor(~A,~A,~A,~A)"
|
||||
red green blue alpha)))
|
||||
|
||||
(defmethod clear-webgl ((obj clog-webgl) glenum-mask)
|
||||
(execute obj (format nil "clear(~A.~A)"
|
||||
(script-id obj)
|
||||
glenum-mask)))
|
||||
|
||||
(defmethod viewport ((obj clog-webgl) x y width height)
|
||||
(execute obj (format nil "viewport(~A,~A,~A,~A)"
|
||||
x y width height)))
|
||||
|
||||
(defmethod draw-arrays ((obj clog-webgl) primitive-type offset count)
|
||||
(execute obj (format nil "drawArrays(~A.~A,~A,~A)"
|
||||
(script-id obj) primitive-type
|
||||
offset count)))
|
||||
|
||||
(defmethod enable-vertex-attribute-array ((obj clog-webgl) attribute-location)
|
||||
(execute obj (format nil "enableVertexAttribArray(~A)"
|
||||
attribute-location)))
|
||||
|
||||
(defmethod vertex-attribute-pointer ((obj clog-webgl) attribute-location size type normalize stride offset)
|
||||
(execute obj (format nil "vertexAttribPointer(~A,~A,~A.~A,~A,~A,~A)"
|
||||
attribute-location size (script-id obj) type
|
||||
(p-true-js normalize) stride offset)))
|
||||
|
||||
(defmethod compile-shader-source ((obj clog-webgl) glenum-type source)
|
||||
(let ((shader (create-shader obj glenum-type)))
|
||||
(setf (shader-source shader) source)
|
||||
(compile-shader shader)
|
||||
(let ((result (shader-parameter shader :COMPILE_STATUS)))
|
||||
(cond ((js-true-p result)
|
||||
shader)
|
||||
(t
|
||||
(setf result (shader-info-log shader))
|
||||
(delete-shader shader)
|
||||
(error result))))))
|
||||
|
||||
(defmethod compile-webgl-program ((obj clog-webgl) vertex-shader fragment-shader)
|
||||
(let ((program (create-program obj)))
|
||||
(attach-shader program vertex-shader)
|
||||
(attach-shader program fragment-shader)
|
||||
(link-program program)
|
||||
(let ((result (program-parameter program :LINK_STATUS)))
|
||||
(cond ((js-true-p result)
|
||||
program)
|
||||
(t
|
||||
(setf result (program-info-log program))
|
||||
(delete-program program)
|
||||
(error result))))))
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; Implementation - clog-webgl-buffer
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
|
@ -260,7 +600,15 @@ For :GLENUM values"))
|
|||
(gl-type :accessor gl-type :initarg :gl-type)))
|
||||
|
||||
(defgeneric create-webgl-buffer (clog-webgl &key bind-type)
|
||||
(:documentation "Create a clog-webgl-buffer"))
|
||||
(:documentation "Create a clog-webgl-buffer. If BIND-TYPE
|
||||
is set binds the buffer to either :ARRAY_BUFFER or :ELEMENT_ARRAY_BUFFER
|
||||
in WebGL2 the following added:
|
||||
:COPY_READ_BUFFER : Buffer for copying from one buffer object to another.
|
||||
:COPY_WRITE_BUFFER : Buffer for copying from one buffer object to another.
|
||||
:TRANSFORM_FEEDBACK_BUFFER : Buffer for transform feedback operations.
|
||||
:UNIFORM_BUFFER : Buffer used for storing uniform blocks.
|
||||
:PIXEL_PACK_BUFFER : Buffer used for pixel transfer operations.
|
||||
:PIXEL_UNPACK_BUFFER : Buffer used for pixel transfer operations."))
|
||||
|
||||
(defmethod create-webgl-buffer ((obj clog-webgl) &key bind-type)
|
||||
(let ((web-id (clog-connection:generate-id)))
|
||||
|
|
@ -280,18 +628,46 @@ For :GLENUM values"))
|
|||
;; Methods - clog-webgl-buffer
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
(defgeneric bind-buffer (clog-webgl-buffer glenum-target)
|
||||
(:documentation "Set BIND-TYPE of buffer to either :ARRAY_BUFFER or
|
||||
:ELEMENT_ARRAY_BUFFER. WebGL2 adds:
|
||||
:COPY_READ_BUFFER : Buffer for copying from one buffer object to another.
|
||||
:COPY_WRITE_BUFFER : Buffer for copying from one buffer object to another.
|
||||
:TRANSFORM_FEEDBACK_BUFFER : Buffer for transform feedback operations.
|
||||
:UNIFORM_BUFFER : Buffer used for storing uniform blocks.
|
||||
:PIXEL_PACK_BUFFER : Buffer used for pixel transfer operations.
|
||||
:PIXEL_UNPACK_BUFFER : Buffer used for pixel transfer operations."))
|
||||
|
||||
(defmethod bind-buffer ((obj clog-webgl-buffer) glenum-target)
|
||||
(execute (gl obj) (format nil "bindBuffer(~A.~A,~A)"
|
||||
(script-id (gl obj)) glenum-target
|
||||
(script-id obj)))
|
||||
(setf (gl-type obj) glenum-target))
|
||||
|
||||
(defgeneric buffer-data (clog-webgl-buffer data-list data-type glenum-usage)
|
||||
(:documentation "Initializes and creates the buffer object's data store.
|
||||
DATA-LIST is a Lisp list of data elements.
|
||||
DATA-TYPE is the WebGL data type as a string \"Float32Array\"
|
||||
GLENUM-USAGE us a usage hint like :STATIC_DRAW"))
|
||||
|
||||
(defmethod buffer-data ((obj clog-webgl-buffer) data-list data-type hint)
|
||||
(execute (gl obj) (format nil "bufferData(~A.~A, new ~A([~{~A~^,~}]), ~A.~A)"
|
||||
(script-id (gl obj)) (gl-type obj)
|
||||
data-type data-list
|
||||
(script-id (gl obj)) hint)))
|
||||
|
||||
(defgeneric buffer-sub-data (clog-webgl-buffer offset data-list data-type)
|
||||
(:documentation "Initializes and creates the buffer object's data store.
|
||||
OFFSET element index offset where to start reading the buffer.
|
||||
DATA-LIST is a Lisp list of data elements.
|
||||
DATA-TYPE is the WebGL data type as a string \"Float32Array\""))
|
||||
|
||||
(defmethod buffer-sub-data ((obj clog-webgl-buffer) offset data-list data-type)
|
||||
(execute (gl obj) (format nil "bufferSubData(~A.~A, ~A, new ~A([~{~A~^,~}]))"
|
||||
(script-id (gl obj)) (gl-type obj)
|
||||
offset
|
||||
data-type data-list)))
|
||||
|
||||
(defmethod delete-buffer ((obj clog-webgl-buffer))
|
||||
(execute (gl obj) (format nil "deleteBuffer(~A)"
|
||||
(script-id obj))))
|
||||
|
|
@ -327,3 +703,152 @@ For :GLENUM values"))
|
|||
(defmethod delete-vertex-array ((obj clog-webgl-vertex-array))
|
||||
(execute (gl obj) (format nil "deleteVertexArray(~A)"
|
||||
(script-id obj))))
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; Implementation - clog-webgl-frame-buffer
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
(defclass clog-webgl-frame-buffer (clog-obj)
|
||||
((gl :accessor gl :initarg :clog-webgl)
|
||||
(gl-type :accessor gl-type :initarg :gl-type)))
|
||||
|
||||
(defgeneric create-webgl-frame-buffer (clog-webgl &key bind-type)
|
||||
(:documentation "Create a clog-webgl-frame-buffer. If BIND-TYPE
|
||||
is set binds the frame-buffer to :FRAMEBUFFER in WebGL2 the following are
|
||||
added:
|
||||
:DRAW_FRAMEBUFFER : Used as a destination for drawing operations such as draw*,
|
||||
clear* and blit-frame-buffer.
|
||||
:READ_FRAMEBUFFER : Used as a source for reading operations such as readPixels
|
||||
and blit-frame-buffer."))
|
||||
|
||||
(defmethod create-webgl-frame-buffer ((obj clog-webgl) &key bind-type)
|
||||
(let ((web-id (clog-connection:generate-id)))
|
||||
(js-execute obj (format nil "clog['~A']=~A.createFrameBuffer()"
|
||||
web-id
|
||||
(script-id obj)))
|
||||
(let ((new-obj (make-instance 'clog-webgl-frame-buffer
|
||||
:connection-id (clog::connection-id obj)
|
||||
:html-id web-id
|
||||
:clog-webgl obj
|
||||
:gl-type bind-type)))
|
||||
(when bind-type
|
||||
(bind-frame-buffer new-obj bind-type))
|
||||
new-obj)))
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; Methods - clog-webgl-frame-buffer
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
(defgeneric bind-frame-buffer (clog-webgl-frame-buffer glenum-target)
|
||||
(:documentation "Set BIND-TYPE of frame-buffer to :FRAMEBUFFER
|
||||
in WebGL2 the following are added:
|
||||
:DRAW_FRAMEBUFFER : Used as a destination for drawing operations such as draw*,
|
||||
clear* and blit-frame-buffer.
|
||||
:READ_FRAMEBUFFER : Used as a source for reading operations such as readPixels
|
||||
and blit-frame-buffer"))
|
||||
|
||||
(defmethod bind-frame-buffer ((obj clog-webgl-frame-buffer) glenum-target)
|
||||
(execute (gl obj) (format nil "bindFrameBuffer(~A.~A,~A)"
|
||||
(script-id (gl obj)) glenum-target
|
||||
(script-id obj)))
|
||||
(setf (gl-type obj) glenum-target))
|
||||
|
||||
(defmethod delete-frame-buffer ((obj clog-webgl-frame-buffer))
|
||||
(execute (gl obj) (format nil "deleteFrameBuffer(~A)"
|
||||
(script-id obj))))
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; Implementation - clog-webgl-render-buffer
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
(defclass clog-webgl-render-buffer (clog-obj)
|
||||
((gl :accessor gl :initarg :clog-webgl)
|
||||
(gl-type :accessor gl-type :initarg :gl-type)))
|
||||
|
||||
(defgeneric create-webgl-render-buffer (clog-webgl &key bind-type)
|
||||
(:documentation "Create a clog-webgl-render-buffer. If BIND-TYPE
|
||||
is set binds the render-buffer to :RENDERBUFFER"))
|
||||
|
||||
(defmethod create-webgl-render-buffer ((obj clog-webgl) &key bind-type)
|
||||
(let ((web-id (clog-connection:generate-id)))
|
||||
(js-execute obj (format nil "clog['~A']=~A.createRenderBuffer()"
|
||||
web-id
|
||||
(script-id obj)))
|
||||
(let ((new-obj (make-instance 'clog-webgl-render-buffer
|
||||
:connection-id (clog::connection-id obj)
|
||||
:html-id web-id
|
||||
:clog-webgl obj
|
||||
:gl-type bind-type)))
|
||||
(when bind-type
|
||||
(bind-render-buffer new-obj bind-type))
|
||||
new-obj)))
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; Methods - clog-webgl-render-buffer
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
(defgeneric bind-render-buffer (clog-webgl-render-buffer glenum-target)
|
||||
(:documentation "Set BIND-TYPE of render-buffer to :RENDERBUFFER"))
|
||||
|
||||
(defmethod bind-render-buffer ((obj clog-webgl-render-buffer) glenum-target)
|
||||
(execute (gl obj) (format nil "bindRenderBuffer(~A.~A,~A)"
|
||||
(script-id (gl obj)) glenum-target
|
||||
(script-id obj)))
|
||||
(setf (gl-type obj) glenum-target))
|
||||
|
||||
(defmethod delete-render-buffer ((obj clog-webgl-render-buffer))
|
||||
(execute (gl obj) (format nil "deleteRenderBuffer(~A)"
|
||||
(script-id obj))))
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; Implementation - clog-webgl-texture
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
(defclass clog-webgl-texture (clog-obj)
|
||||
((gl :accessor gl :initarg :clog-webgl)
|
||||
(gl-type :accessor gl-type :initarg :gl-type)))
|
||||
|
||||
(defgeneric create-webgl-texture (clog-webgl &key bind-type)
|
||||
(:documentation "Create a clog-webgl-texture. If BIND-TYPE
|
||||
is set binds the texture to:
|
||||
:TEXTURE_2D : A two-dimensional texture.
|
||||
:TEXTURE_CUBE_MAP : A cube-mapped texture.
|
||||
in WebGL 2 also:
|
||||
:TEXTURE_3D : A three-dimensional texture.
|
||||
:TEXTURE_2D_ARRAY : A two-dimensional array texture."))
|
||||
|
||||
(defmethod create-webgl-texture ((obj clog-webgl) &key bind-type)
|
||||
(let ((web-id (clog-connection:generate-id)))
|
||||
(js-execute obj (format nil "clog['~A']=~A.createTexture()"
|
||||
web-id
|
||||
(script-id obj)))
|
||||
(let ((new-obj (make-instance 'clog-webgl-texture
|
||||
:connection-id (clog::connection-id obj)
|
||||
:html-id web-id
|
||||
:clog-webgl obj
|
||||
:gl-type bind-type)))
|
||||
(when bind-type
|
||||
(bind-texture new-obj bind-type))
|
||||
new-obj)))
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; Methods - clog-webgl-texture
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
|
||||
(defgeneric bind-texture (clog-webgl-texture glenum-target)
|
||||
(:documentation "Set BIND-TYPE of texture to:
|
||||
:TEXTURE_2D : A two-dimensional texture.
|
||||
:TEXTURE_CUBE_MAP : A cube-mapped texture.
|
||||
in WebGL 2 also:
|
||||
:TEXTURE_3D : A three-dimensional texture.
|
||||
:TEXTURE_2D_ARRAY : A two-dimensional array texture."))
|
||||
|
||||
(defmethod bind-texture ((obj clog-webgl-texture) glenum-target)
|
||||
(execute (gl obj) (format nil "bindTexture(~A.~A,~A)"
|
||||
(script-id (gl obj)) glenum-target
|
||||
(script-id obj)))
|
||||
(setf (gl-type obj) glenum-target))
|
||||
|
||||
(defmethod delete-texture ((obj clog-webgl-texture))
|
||||
(execute (gl obj) (format nil "deleteTexture(~A)"
|
||||
(script-id obj))))
|
||||
|
|
|
|||
|
|
@ -47,6 +47,8 @@ void main() {
|
|||
(pos (attribute-location program "a_position"))
|
||||
(pos-buffer (create-webgl-buffer gl))
|
||||
(vao (create-vertex-array gl)))
|
||||
(print (drawing-buffer-width gl))
|
||||
(print (drawing-buffer-height gl))
|
||||
(bind-buffer pos-buffer :ARRAY_BUFFER)
|
||||
(buffer-data pos-buffer `(0 0
|
||||
0 0.5
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue