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ReStructuredText
533 lines
18 KiB
ReStructuredText
#####################
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Introductory Examples
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#####################
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The examples on this page can help you learn how to build objects with Build123d, and are intended as a general overview of Build123d.
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They are organized from simple to complex, so working through them in order is the best way to absorb them.
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.. note::
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Some important lines are omitted below to save space, so you will most likely need to add 1 & 2 to the provided code below for them to work:
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1. ``from build123d import *``
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2. If you are using CQ-editor add the line e.g. ``show_object(ex15.part)`` at the end. Other viewers may have different commands to view the object.
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3. Similarly, you can use e.g. ``show_object(ex15.sketch)`` and ``show_object(ex15.line)`` to view sketches and lines respectively.
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4. If you want to save your resulting file from CQ-editor as an STL, it is currently best to use e.g. ``show_object(ex15.part.wrapped)``.
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.. contents:: List of Examples
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:backlinks: entry
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1. Simple Rectangular Plate
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---------------------------------------------------
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Just about the simplest possible example, a rectangular box
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.. image:: assets/general_ex1.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 1]
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:end-before: [Ex. 1]
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2. Plate with Hole
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---------------------------------------------------
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A rectangular box, but with a hole added. In this case we are using ``Mode.SUBTRACT`` to cut the Cylinder from the Box.
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.. image:: assets/general_ex2.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 2]
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:end-before: [Ex. 2]
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3. An extruded prismatic solid
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---------------------------------------------------
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Build a prismatic solid using extrusion. This time we can first create a 2D ``BuildSketch`` with a
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subtracted Rectangle and then use BuildPart's ``Extrude`` feature.
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.. image:: assets/general_ex3.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 3]
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:end-before: [Ex. 3]
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4. Building Profiles using lines and arcs
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---------------------------------------------------
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Sometimes you need to build complex profiles using lines and arcs. This example builds a prismatic
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solid from 2D operations. It is not necessary to create variables for the line segments, but it will be useful in a later example.
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.. image:: assets/general_ex4.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 4]
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:end-before: [Ex. 4]
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5. Moving the current working point
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---------------------------------------------------
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Using ``Locations`` we can place one (or multiple) objects at one (or multiple) places.
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.. image:: assets/general_ex5.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 5]
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:end-before: [Ex. 5]
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6. Using Point Lists
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---------------------------------------------------
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Sometimes you need to create a number of features at various locations. You can use a list of
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points to construct multiple objects at once.
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.. image:: assets/general_ex6.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 6]
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:end-before: [Ex. 6]
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7. Polygons
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---------------------------------------------------
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You can create regular polygons for each stack point if you would like.
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.. image:: assets/general_ex7.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 7]
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:end-before: [Ex. 7]
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8. Polylines
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---------------------------------------------------
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``Polyline`` allows creating a shape from a large number of chained points connected by
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lines. This example uses a polyline to create one half of an i-beam shape, which is mirrored to create the final profile.
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.. image:: assets/general_ex8.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 8]
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:end-before: [Ex. 8]
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9. Selectors, Fillets, and Chamfers
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---------------------------------------------------
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This example introduces multiple useful and important concepts. Firstly ``Chamfer``
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and ``Fillet`` can be used to "bevel" and "round" edges respectively.
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Secondly, these two methods require an edge or a list of edges to operate on. To
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select all edges, you could simply pass-in ``*ex9.edges()``. Note that the star (\*) unpacks the list.
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``group_by(Axis.Z)`` returns a list of lists that is grouped by their z-position.
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In this case we want to use the ``[-1]`` group which, by convention, will be the highest z-dimension group.
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.. image:: assets/general_ex9.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 9]
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:end-before: [Ex. 9]
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10. Select Last and Hole
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---------------------------------------------------
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Using ``Select.LAST`` you can select the most recently modified edges. It is used to perform a ``Fillet`` in
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this example. This example also makes use of ``Hole`` which automatically cuts through the entire part.
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.. image:: assets/general_ex10.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 10]
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:end-before: [Ex. 10]
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11. Use a face as a plane for BuildSketch and introduce GridLocations
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----------------------------------------------------------------------------
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``BuildSketch`` accepts a Plane or a Face, so in this case we locate the Sketch on the top of the part.
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Additionally ``GridLocations`` can be used to create a grid of points that are simultaneously used to place 4 pentagons.
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Lastly, ``Extrude`` can be used with a negative amount and Mode.SUBTRACT to cut these from the parent.
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.. image:: assets/general_ex11.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 11]
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:end-before: [Ex. 11]
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12. Defining an Edge with a Spline
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---------------------------------------------------
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This example defines a side using a spline curve through a collection of points. Useful when you have an
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edge that needs a complex profile.
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The star (\*) operator is again used to unpack the list.
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.. image:: assets/general_ex12.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 12]
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:end-before: [Ex. 12]
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13. CounterBoreHoles, CounterSinkHoles and PolarLocations
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-------------------------------------------------------------
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We use a face to establish a location for ``Workplanes``. ``PolarLocations`` creates a list of
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points that are radially distributed.
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Counter-sink and counter-bore holes are useful for creating recessed areas for fasteners.
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.. image:: assets/general_ex13.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 13]
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:end-before: [Ex. 13]
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14. Position on a line with '\@', '\%' and introduce Sweep
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------------------------------------------------------------
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Build123d includes a feature for finding the position along a line segment. This is normalized
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between 0 and 1 and can be accessed using the '\@' operator.
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Similarly the '%' operator returns the line direction at a given point.
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These two features are very powerful for chaining line segments together without having to repeat
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dimensions again and again, which is error prone, time consuming, and more difficult to maintain.
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It is also possible to use ``Vector`` addition (and other vector math operations) as seen in
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the ``l3`` variable.
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The ``Sweep`` method takes any pending faces and sweeps them through the provided path. ``Sweep`` requires a
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single connected wire.
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.. image:: assets/general_ex14.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 14]
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:end-before: [Ex. 14]
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15. Mirroring Symmetric Geometry
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---------------------------------------------------
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Here mirror is used on the BuildLine to create a symmetric shape with fewer line segment commands.
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Additionally the '@' operator is used to simplify the line segment commands.
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``(l4 @ 1).Y`` is used to extract the y-component of the ``l4 @ 1`` vector.
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.. image:: assets/general_ex15.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 15]
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:end-before: [Ex. 15]
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16. Mirroring 3D Objects
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---------------------------------------------------
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Mirror can also be used with BuildPart (and BuildSketch) to mirror 3D objects. The ``Plane.offset()``
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method shifts the plane in the normal direction (+ve or -ve).
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.. image:: assets/general_ex16.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 16]
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:end-before: [Ex. 16]
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17. Mirroring From Faces
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---------------------------------------------------
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Here we select the farthest face in the Y-direction and turn it into a ``Plane`` using the
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``Plane()`` class.
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.. image:: assets/general_ex17.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 17]
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:end-before: [Ex. 17]
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18. Creating Workplanes on Faces
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---------------------------------------------------
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Here we start with an earlier example, select the top face, draw a rectangle and then use Extrude
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with a negative distance and Mode.SUBTRACT to cut it out from the main body.
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.. image:: assets/general_ex18.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 18]
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:end-before: [Ex. 18]
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19. Locating a Workplane on a vertex
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---------------------------------------------------
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Here a face is selected and passed to ``Workplanes``, and two different strategies are used to select vertices.
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Firstly ``vtx`` uses ``group_by`` and ``Axis.X`` to select a particular vertex. The second strategy uses a custom
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defined Axis ``vtx2Axis`` that is pointing roughly in the direction of a vertex to select, and then ``sort_by``
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this custom Axis. Then the X and Y positions of these vertices are selected and passed to ``Locations``
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as the center points for a ``BuildSketch`` which is used to place two circles that cuts through the main part.
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Note that if you passed the variable ``vtx`` directly to ``Locations`` then the part would be offset from
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the Workplane by the vertex z-position.
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.. image:: assets/general_ex19.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 19]
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:end-before: [Ex. 19]
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20. Offset Sketch Workplane
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---------------------------------------------------
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The ``pln`` variable is set to be coincident with the farthest face in the negative x-direction.
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.. image:: assets/general_ex20.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 20]
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:end-before: [Ex. 20]
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21. Create a Workplanes in the center of another shape
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-------------------------------------------------------
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One cylinder is created, and then the origin and z_dir of that part are used to create a new Plane for
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positioning another cylinder perpendicular and halfway along the first.
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.. image:: assets/general_ex21.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 21]
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:end-before: [Ex. 21]
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22. Rotated Workplanes
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---------------------------------------------------
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It is also possible to create a rotated workplane, building upon some of the concepts in an earlier
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example with the ``rotated()`` method.
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GridLocations places 4 Circles on 4 points on this rotated workplane, and then the Circles are
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extruded in the "both" (+ve and -ve) normal direction.
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.. image:: assets/general_ex22.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 22]
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:end-before: [Ex. 22]
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23. Revolve
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---------------------------------------------------
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Here we build a sketch with a Polyline, Line, and a Circle. It is absolutely critical that the sketch
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is only on one side of the axis of rotation before Revolve is called.
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To that end, Split is used with Plane.ZY to keep only one side of the Sketch.
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It is highly recommended to view your sketch before you attempt to call revolve. In CQ-editor this
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can be accomplished e.g. like this: ``show_object(ex23_sk.sketch)``.
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.. image:: assets/general_ex23.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 23]
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:end-before: [Ex. 23]
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24. Loft
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---------------------------------------------------
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Loft is a very powerful tool that can be used to join dissimilar shapes. In this case we make a
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conical-like shape from a rectangle and a circle.
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.. image:: assets/general_ex24.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 24]
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:end-before: [Ex. 24]
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25. Offset Sketch
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---------------------------------------------------
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BuildSketch faces can be transformed with a 2D ``Offset``. They can be offset inwards or outwards,
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and with different techniques for extending the corners (see ``kind`` in the Offset docs).
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.. image:: assets/general_ex25.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 25]
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:end-before: [Ex. 25]
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26. Offset Part To Create Thin features
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---------------------------------------------------
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BuildPart parts can also be transformed using an offset, but in this case with a 3D ``Offset``. Also
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commonly known as a shell, this allows creating thin walls using very few operations. This can also be
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offset inwards or outwards. Faces can be selected to be "deleted" using the ``openings`` parameter of ``Offset``.
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.. image:: assets/general_ex26.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 26]
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:end-before: [Ex. 26]
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27. Splitting an Object
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---------------------------------------------------
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You can split an object using a plane, and retain either or both halves. In this case we select
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a face and offset half the width of the box.
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.. image:: assets/general_ex27.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 27]
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:end-before: [Ex. 27]
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28. Locating features based on Faces
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---------------------------------------------------
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We create a triangular prism with ``Mode.PRIVATE`` and then later use the faces of this object to
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cut holes in a sphere. We are able to create multiple Workplanes at the same time by unpacking the
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list of faces.
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.. image:: assets/general_ex28.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 28]
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:end-before: [Ex. 28]
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29. The Classic OCC Bottle
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---------------------------------------------------
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Build123d is based on the OpenCascade.org (OCC) modeling Kernel. Those who are familiar with OCC
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know about the famous ‘bottle’ example. We use a 3D Offset and the openings parameter to create
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the bottle opening.
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.. image:: assets/general_ex29.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 29]
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:end-before: [Ex. 29]
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30. Bezier Curve
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---------------------------------------------------
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Here ``pts`` is used as an input to both ``Polyline`` and ``Bezier`` and ``wts`` to Bezier alone.
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These two together create a closed line that is made into a face and extruded.
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.. image:: assets/general_ex30.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 30]
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:end-before: [Ex. 30]
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31. Nesting Locations
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---------------------------------------------------
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Locations contexts can be nested to create groups of shapes. Here 24 triangles, 6 squares, and
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1 hexagon are created and then extruded. Notably ``PolarLocations`` rotates any "children" groups by default.
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.. image:: assets/general_ex31.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 31]
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:end-before: [Ex. 31]
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32. Python For-Loop
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---------------------------------------------------
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In this example, a standard python for-loop is used along with a list of faces extracted from a BuildSketch
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to progressively modify the extrusion amount. There are 7 faces in the BuildSketch, so this results in 7
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separate calls to ``Extrude``. ``Mode.PRIVATE`` is used in ``BuildSketch()`` to avoid adding these faces
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until the for-loop.
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.. image:: assets/general_ex32.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 32]
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:end-before: [Ex. 32]
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33. Python Function and For-Loop
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---------------------------------------------------
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Building on the previous example, a standard python function is used to return a BuildSketch as a function
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of several inputs to progressively modify the size of each square.
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.. image:: assets/general_ex33.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 33]
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:end-before: [Ex. 33]
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34. Embossed and Debossed Text
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---------------------------------------------------
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The text "Hello" is placed on top of a rectangle and embossed (raised) by placing a BuildSketch on the
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top face (``topf``). Note that ``halign`` and ``valign`` are used to control the text placement. We re-use
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the ``topf`` variable to select the same face and deboss (indented) the text "World". Note that if we simply
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ran ``BuildSketch(ex34.faces().sort_by(Axis.Z)[-1])`` for both ``ex34_sk1&2`` it would incorrectly locate
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the 2nd "World" text on the top of the "Hello" text.
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.. image:: assets/general_ex34.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 34]
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:end-before: [Ex. 34]
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35. Slots
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---------------------------------------------------
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Here we create a ``SlotCenterToCenter`` and then use a ``BuildLine`` and ``RadiusArc`` to create an
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arc for two instances of ``SlotArc``.
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.. image:: assets/general_ex35.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 35]
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:end-before: [Ex. 35]
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36. Extrude Until
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---------------------------------------------------
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Sometimes you will want to extrude until a given face that can be not planar or where you might
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not know easily the distance you have to extrude to. In such cases you can use ``Extrude`` until
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with ``Until.NEXT`` or ``Until.LAST``.
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.. image:: assets/general_ex36.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 36]
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:end-before: [Ex. 36]
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