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567 lines
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ReStructuredText
567 lines
20 KiB
ReStructuredText
####################################
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Introductory Examples (context mode)
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####################################
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The examples on this page can help you learn how to build objects with Build123d, and are intended as a general overview of Build123d.
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They are organized from simple to complex, so working through them in order is the best way to absorb them.
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.. note::
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Some important lines are omitted below to save space, so you will most likely need to add 1 & 2 to the provided code below for them to work:
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1. ``from build123d import *``
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2. If you are using CQ-editor add the line e.g. ``show_object(ex15.part)`` at the end. Other viewers may have different commands to view the object.
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3. Similarly, you can use e.g. ``show_object(ex15.sketch)`` and ``show_object(ex15.line)`` to view sketches and lines respectively.
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4. If you want to save your resulting file from CQ-editor as an STL, it is currently best to use e.g. ``show_object(ex15.part.wrapped)``.
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.. contents:: List of Examples
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:backlinks: entry
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1. Simple Rectangular Plate
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---------------------------------------------------
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Just about the simplest possible example, a rectangular :class:`~build_part.Box`.
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.. image:: assets/general_ex1.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 1]
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:end-before: [Ex. 1]
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2. Plate with Hole
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---------------------------------------------------
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A rectangular box, but with a hole added. In this case we are using
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:class:`~build_enums.Mode` ``.SUBTRACT`` to cut the :class:`~objects_part.Cylinder`
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from the :class:`~objects_part.Box`.
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.. image:: assets/general_ex2.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 2]
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:end-before: [Ex. 2]
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3. An extruded prismatic solid
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---------------------------------------------------
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Build a prismatic solid using extrusion. This time we can first create a 2D
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:class:`~build_sketch.BuildSketch` with a subtracted Rectangle and then use
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:class:`~build_part.BuildPart`'s :class:`~operations_part.extrude` feature.
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.. image:: assets/general_ex3.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 3]
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:end-before: [Ex. 3]
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4. Building Profiles using lines and arcs
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---------------------------------------------------
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Sometimes you need to build complex profiles using lines and arcs. This example
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builds a prismatic solid from 2D operations. It is not necessary to create
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variables for the line segments, but it will be useful in a later example.
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:class:`~build_sketch.BuildSketch` operates on closed Faces, and the operation
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:class:`~operations_sketch.make_face` is used to convert the pending line segments
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from :class:`~build_line.BuildLine` into a closed Face. Note that to build a
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closed face it requires line segments that form a closed shape.
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.. image:: assets/general_ex4.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 4]
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:end-before: [Ex. 4]
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5. Moving the current working point
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---------------------------------------------------
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Using :class:`~build_common.Locations` we can place one (or multiple) objects
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at one (or multiple) places.
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.. image:: assets/general_ex5.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 5]
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:end-before: [Ex. 5]
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6. Using Point Lists
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---------------------------------------------------
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Sometimes you need to create a number of features at various
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:class:`~build_common.Locations`. You can use a list of points to construct
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multiple objects at once.
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.. image:: assets/general_ex6.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 6]
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:end-before: [Ex. 6]
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7. Polygons
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---------------------------------------------------
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You can create :class:`~objects_sketch.RegularPolygon` for each stack point if
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you would like.
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.. image:: assets/general_ex7.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 7]
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:end-before: [Ex. 7]
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8. Polylines
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---------------------------------------------------
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:class:`~objects_line.Polyline` allows creating a shape from a large number
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of chained points connected by lines. This example uses a polyline to create
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one half of an i-beam shape, which is :class:`~operations_generic.mirror` ed to
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create the final profile.
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.. image:: assets/general_ex8.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 8]
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:end-before: [Ex. 8]
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9. Selectors, Fillets, and Chamfers
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---------------------------------------------------
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This example introduces multiple useful and important concepts. Firstly :class:`~operations_generic.chamfer`
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and :class:`~operations_generic.fillet` can be used to "bevel" and "round" edges respectively. Secondly,
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these two methods require an edge or a list of edges to operate on. To select all
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edges, you could simply pass-in ``*ex9.edges()``. Note that the star (\*) unpacks
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the list.
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Note that :meth:`~topology.ShapeList.group_by` ``(Axis.Z)`` returns a list of lists of edges that is grouped by
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their z-position. In this case we want to use the ``[-1]`` group which, by
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convention, will be the highest z-dimension group.
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.. image:: assets/general_ex9.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 9]
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:end-before: [Ex. 9]
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10. Select Last and Hole
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---------------------------------------------------
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Using :class:`~build_enums.Select` ``.LAST`` you can select the most recently modified edges.
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It is used to perform a :class:`~operations_generic.fillet` in this example. This example also
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makes use of :class:`~objects_part.Hole` which automatically cuts through the entire part.
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.. image:: assets/general_ex10.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 10]
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:end-before: [Ex. 10]
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11. Use a face as a plane for BuildSketch and introduce GridLocations
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----------------------------------------------------------------------------
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:class:`~build_sketch.BuildSketch` accepts a Plane or a Face, so in this case we locate the Sketch
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on the top of the part. Note that the face used as input to BuildSketch needs
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to be Planar or unpredictable behavior can result. Additionally :class:`~build_common.GridLocations`
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can be used to create a grid of points that are simultaneously used to place 4
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pentagons.
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Lastly, :class:`~operations_part.extrude` can be used with a negative amount and ``Mode.SUBTRACT`` to
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cut these from the parent. Note that the direction implied by positive or negative
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inputs to amount is relative to the normal direction of the face or plane. As a
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result of this, unexpected behavior can occur if the extrude direction and mode
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(ADD or SUBTRACT) are not correctly set.
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.. image:: assets/general_ex11.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 11]
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:end-before: [Ex. 11]
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12. Defining an Edge with a Spline
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---------------------------------------------------
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This example defines a side using a spline curve through a collection of points. Useful when you have an
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edge that needs a complex profile.
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The star (\*) operator is again used to unpack the list.
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.. image:: assets/general_ex12.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 12]
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:end-before: [Ex. 12]
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13. CounterBoreHoles, CounterSinkHoles and PolarLocations
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-------------------------------------------------------------
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We use a face to establish a location for :class:`~build_common.Locations`. :class:`~build_common.PolarLocations` creates a list of
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points that are radially distributed.
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Counter-sink and counter-bore holes are useful for creating recessed areas for fasteners.
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.. image:: assets/general_ex13.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 13]
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:end-before: [Ex. 13]
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14. Position on a line with '\@', '\%' and introduce Sweep
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------------------------------------------------------------
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Build123d includes a feature for finding the position along a line segment. This
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is normalized between 0 and 1 and can be accessed using the :meth:`~topology.Mixin1D.position_at` operator.
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Similarly the :meth:`~topology.Mixin1D.tangent_at` operator returns the line direction at a given point.
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These two features are very powerful for chaining line segments together without
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having to repeat dimensions again and again, which is error prone, time
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consuming, and more difficult to maintain.
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It is also possible to use :class:`~geometry.Vector` addition (and other vector math operations)
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as seen in the ``l3`` variable.
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The :class:`~operations_part.sweep` method takes any pending faces and sweeps them through the provided
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path (in this case the path is taken from the pending edges from ``ex14_ln``).
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:class:`~operations_part.revolve` requires a single connected wire. The pending faces must lie on the
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path.
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.. image:: assets/general_ex14.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 14]
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:end-before: [Ex. 14]
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15. Mirroring Symmetric Geometry
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---------------------------------------------------
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Here mirror is used on the BuildLine to create a symmetric shape with fewer line segment commands.
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Additionally the '@' operator is used to simplify the line segment commands.
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``(l4 @ 1).Y`` is used to extract the y-component of the ``l4 @ 1`` vector.
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.. image:: assets/general_ex15.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 15]
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:end-before: [Ex. 15]
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16. Mirroring 3D Objects
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---------------------------------------------------
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Mirror can also be used with BuildPart (and BuildSketch) to mirror 3D objects. The ``Plane.offset()``
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method shifts the plane in the normal direction (positive or negative).
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.. image:: assets/general_ex16.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 16]
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:end-before: [Ex. 16]
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17. Mirroring From Faces
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---------------------------------------------------
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Here we select the farthest face in the Y-direction and turn it into a :class:`~geometry.Plane` using the
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``Plane()`` class.
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.. image:: assets/general_ex17.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 17]
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:end-before: [Ex. 17]
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18. Creating Workplanes on Faces
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---------------------------------------------------
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Here we start with an earlier example, select the top face, draw a rectangle and then use Extrude
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with a negative distance and Mode.SUBTRACT to cut it out from the main body.
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.. image:: assets/general_ex18.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 18]
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:end-before: [Ex. 18]
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19. Locating a workplane on a vertex
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---------------------------------------------------
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Here a face is selected and passed to :class:`~build_sketch.BuildSketch`, and two different strategies are used to select vertices.
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Firstly ``vtx`` uses :meth:`~topology.ShapeList.group_by` and ``Axis.X`` to select a particular vertex. The second strategy uses a custom
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defined Axis ``vtx2Axis`` that is pointing roughly in the direction of a vertex to select, and then :meth:`~topology.ShapeList.sort_by`
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this custom Axis. Then the X and Y positions of these vertices are selected and passed to :class:`~build_common.Locations`
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as center points for two circles that cuts through the main part. Note that if you passed the variable ``vtx`` directly to
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:class:`~build_common.Locations` then the part would be offset from the workplane by the vertex z-position.
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.. image:: assets/general_ex19.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 19]
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:end-before: [Ex. 19]
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20. Offset Sketch Workplane
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---------------------------------------------------
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The ``pln`` variable is set to be coincident with the farthest face in the
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negative x-direction. The resulting Plane is offset from the original position.
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.. image:: assets/general_ex20.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 20]
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:end-before: [Ex. 20]
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21. Create a Workplanes in the center of another shape
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-------------------------------------------------------
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One cylinder is created, and then the origin and z_dir of that part are used to create a new Plane for
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positioning another cylinder perpendicular and halfway along the first.
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.. image:: assets/general_ex21.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 21]
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:end-before: [Ex. 21]
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22. Rotated Workplanes
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---------------------------------------------------
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It is also possible to create a rotated workplane, building upon some of the concepts in an earlier
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example with the :meth:`~geometry.Plane.rotated` method.
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:class:`~build_common.GridLocations` places 4 Circles on 4 points on this rotated workplane, and then the Circles are
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extruded in the "both" (positive and negative) normal direction.
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.. image:: assets/general_ex22.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 22]
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:end-before: [Ex. 22]
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23. Revolve
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---------------------------------------------------
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Here we build a sketch with a :class:`~objects_curve.Polyline`,
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:class:`~objects_curve.Line`, and a :class:`~objects_sketch.Circle`. It is
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absolutely critical that the sketch is only on one side of the axis of rotation
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before Revolve is called.
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To that end, Split is used with Plane.ZY to keep only one side of the Sketch.
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It is highly recommended to view your sketch before you attempt to call revolve. In CQ-editor this
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can be accomplished e.g. like this: ``show_object(ex23_sk.sketch)``.
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.. image:: assets/general_ex23.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 23]
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:end-before: [Ex. 23]
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24. Loft
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---------------------------------------------------
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Loft is a very powerful tool that can be used to join dissimilar shapes. In this case we make a
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conical-like shape from a circle and a rectangle that is offset vertically. In this case
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:class:`~operations_part.loft` automatically takes the pending faces that were added by the two BuildSketches.
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Loft can behave unexpectedly when the input faces are not parallel to each other.
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.. image:: assets/general_ex24.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 24]
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:end-before: [Ex. 24]
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25. Offset Sketch
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---------------------------------------------------
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BuildSketch faces can be transformed with a 2D :class:`~operations_generic.offset`. They can be offset inwards or outwards,
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and with different techniques for extending the corners (see :class:`~build_enums.Kind` in the Offset docs).
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.. image:: assets/general_ex25.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 25]
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:end-before: [Ex. 25]
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26. Offset Part To Create Thin features
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---------------------------------------------------
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BuildPart parts can also be transformed using an offset, but in this case with
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a 3D :class:`~operations_generic.offset`. Also commonly known as a shell, this allows creating thin walls
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using very few operations. This can also be offset inwards or outwards. Faces
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can be selected to be "deleted" using the ``openings`` parameter of :class:`~operations_generic.offset`.
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Note that self intersecting edges and/or faces can break both 2D and 3D offsets.
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.. image:: assets/general_ex26.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 26]
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:end-before: [Ex. 26]
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27. Splitting an Object
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---------------------------------------------------
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You can split an object using a plane, and retain either or both halves. In this case we select
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a face and offset half the width of the box.
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.. image:: assets/general_ex27.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 27]
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:end-before: [Ex. 27]
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28. Locating features based on Faces
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---------------------------------------------------
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We create a triangular prism with :class:`~build_enums.Mode` ``.PRIVATE`` and then later
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use the faces of this object to cut holes in a sphere. We are able to create multiple
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workplanes by looping over the list of faces.
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.. image:: assets/general_ex28.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 28]
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:end-before: [Ex. 28]
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29. The Classic OCC Bottle
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---------------------------------------------------
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Build123d is based on the OpenCascade.org (OCC) modeling Kernel. Those who are familiar with OCC
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know about the famous ‘bottle’ example. We use a 3D Offset and the openings parameter to create
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the bottle opening.
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.. image:: assets/general_ex29.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 29]
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:end-before: [Ex. 29]
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30. Bezier Curve
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---------------------------------------------------
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Here ``pts`` is used as an input to both :class:`~objects_curve.Polyline` and
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:class:`~objects_curve.Bezier` and ``wts`` to Bezier alone. These two together
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create a closed line that is made into a face and extruded.
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.. image:: assets/general_ex30.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 30]
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:end-before: [Ex. 30]
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31. Nesting Locations
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---------------------------------------------------
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Locations contexts can be nested to create groups of shapes. Here 24 triangles, 6 squares, and
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1 hexagon are created and then extruded. Notably :class:`~build_common.PolarLocations`
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rotates any "children" groups by default.
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.. image:: assets/general_ex31.svg
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:align: center
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.. literalinclude:: general_examples.py
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:start-after: [Ex. 31]
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:end-before: [Ex. 31]
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32. Python For-Loop
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---------------------------------------------------
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In this example, a standard python for-loop is used along with a list of faces extracted from a BuildSketch
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to progressively modify the extrusion amount. There are 7 faces in the BuildSketch, so this results in 7
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separate calls to :class:`~operations_part.extrude`. :class:`~build_enums.Mode` ``.PRIVATE``
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is used in :class:`~build_sketch.BuildSketch` to avoid adding these faces until the for-loop.
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.. image:: assets/general_ex32.svg
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:align: center
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.. literalinclude:: general_examples.py
|
||
:start-after: [Ex. 32]
|
||
:end-before: [Ex. 32]
|
||
|
||
33. Python Function and For-Loop
|
||
---------------------------------------------------
|
||
|
||
Building on the previous example, a standard python function is used to return
|
||
a :class:`~build_sketch.BuildSketch` as a function of several inputs to
|
||
progressively modify the size of each square.
|
||
|
||
.. image:: assets/general_ex33.svg
|
||
:align: center
|
||
|
||
.. literalinclude:: general_examples.py
|
||
:start-after: [Ex. 33]
|
||
:end-before: [Ex. 33]
|
||
|
||
34. Embossed and Debossed Text
|
||
---------------------------------------------------
|
||
|
||
The text "Hello" is placed on top of a rectangle and embossed (raised) by placing a BuildSketch on the
|
||
top face (``topf``). Note that :class:`~build_enums.Align` is used to control the text placement. We re-use
|
||
the ``topf`` variable to select the same face and deboss (indented) the text "World". Note that if we simply
|
||
ran ``BuildSketch(ex34.faces().sort_by(Axis.Z)[-1])`` for both ``ex34_sk1&2`` it would incorrectly locate
|
||
the 2nd "World" text on the top of the "Hello" text.
|
||
|
||
.. image:: assets/general_ex34.svg
|
||
:align: center
|
||
|
||
.. literalinclude:: general_examples.py
|
||
:start-after: [Ex. 34]
|
||
:end-before: [Ex. 34]
|
||
|
||
35. Slots
|
||
---------------------------------------------------
|
||
|
||
Here we create a :class:`~objects_sketch.SlotCenterToCenter` and then use a
|
||
:class:`~build_line.BuildLine` and :class:`~build_line.RadiusArc` to create an
|
||
arc for two instances of :class:`~objects_sketch.SlotArc`.
|
||
|
||
.. image:: assets/general_ex35.svg
|
||
:align: center
|
||
|
||
.. literalinclude:: general_examples.py
|
||
:start-after: [Ex. 35]
|
||
:end-before: [Ex. 35]
|
||
|
||
36. Extrude Until
|
||
---------------------------------------------------
|
||
|
||
Sometimes you will want to extrude until a given face that can be not planar or
|
||
where you might not know easily the distance you have to extrude to. In such
|
||
cases you can use :class:`~operations_part.extrude` :class:`~build_enums.Until`
|
||
with ``Until.NEXT`` or ``Until.LAST``.
|
||
|
||
.. image:: assets/general_ex36.svg
|
||
:align: center
|
||
|
||
.. literalinclude:: general_examples.py
|
||
:start-after: [Ex. 36]
|
||
:end-before: [Ex. 36]
|