.. _location_arithmetics: Location arithmetic for algebra mode ====================================== Position a shape relative to the XY plane --------------------------------------------- For the following use the helper function: .. code-block:: build123d def location_symbol(location: Location, scale: float = 1) -> Compound: return Compound.make_triad(axes_scale=scale).locate(location) def plane_symbol(plane: Plane, scale: float = 1) -> Compound: triad = Compound.make_triad(axes_scale=scale) circle = Circle(scale * .8).edge() return (triad + circle).locate(plane.location) 1. **Positioning at a location** .. code-block:: build123d loc = Location((0.1, 0.2, 0.3), (10, 20, 30)) face = loc * Rectangle(1, 2) show_object(face, name="face") show_object(location_symbol(loc), name="location") .. image:: assets/location-example-01.png 2) **Positioning on a plane** .. code-block:: build123d plane = Plane.XZ face = plane * Rectangle(1, 2) show_object(face, name="face") show_object(plane_symbol(plane), name="plane") .. image:: assets/location-example-07.png Note: The ``x``-axis and the ``y``-axis of the plane are on the ``x``-axis and the ``z``-axis of the world coordinate system (red and blue axis). Relative positioning to a plane ------------------------------------ 1. **Position an object on a plane relative to the plane** .. code-block:: build123d loc = Location((0.1, 0.2, 0.3), (10, 20, 30)) face = loc * Rectangle(1,2) box = Plane(loc) * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2) # box = Plane(face.location) * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2) # box = loc * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2) show_object(face, name="face") show_object(location_symbol(loc), name="location") show_object(box, name="box") .. image:: assets/location-example-02.png The ``X``, ``Y``, ``Z`` components of ``Pos(0.2, 0.4, 0.1)`` are relative to the ``x``-axis, ``y``-axis or ``z``-axis of the underlying location ``loc``. Note: ``Plane(loc) *``, ``Plane(face.location) *`` and ``loc *`` are equivalent in this example. 2. **Rotate an object on a plane relative to the plane** .. code-block:: build123d loc = Location((0.1, 0.2, 0.3), (10, 20, 30)) face = loc * Rectangle(1,2) box = Plane(loc) * Rot(Z=80) * Box(0.2, 0.2, 0.2) show_object(face, name="face") show_object(location_symbol(loc), name="location") show_object(box, name="box") .. image:: assets/location-example-03.png The box is rotated via ``Rot(Z=80)`` around the ``z``-axis of the underlying location (and not of the z-axis of the world). More general: .. code-block:: build123d loc = Location((0.1, 0.2, 0.3), (10, 20, 30)) face = loc * Rectangle(1,2) box = loc * Rot(20, 40, 80) * Box(0.2, 0.2, 0.2) show_object(face, name="face") show_object(location_symbol(loc), name="location") show_object(box, name="box") .. image:: assets/location-example-04.png The box is rotated via ``Rot(20, 40, 80)`` around all three axes relative to the plane. 3. **Rotate and position an object relative to a location** .. code-block:: build123d loc = Location((0.1, 0.2, 0.3), (10, 20, 30)) face = loc * Rectangle(1,2) box = loc * Rot(20, 40, 80) * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2) show_object(face, name="face") show_object(location_symbol(loc), name="location") show_object(box, name="box") show_object(location_symbol(loc * Rot(20, 40, 80), 0.5), options={"color":(0, 255, 255)}, name="local_location") .. image:: assets/location-example-05.png The box is positioned via ``Pos(0.2, 0.4, 0.1)`` relative to the location ``loc * Rot(20, 40, 80)`` 4. **Position and rotate an object relative to a location** .. code-block:: build123d loc = Location((0.1, 0.2, 0.3), (10, 20, 30)) face = loc * Rectangle(1,2) box = loc * Pos(0.2, 0.4, 0.1) * Rot(20, 40, 80) * Box(0.2, 0.2, 0.2) show_object(face, name="face") show_object(location_symbol(loc), name="location") show_object(box, name="box") show_object(location_symbol(loc * Pos(0.2, 0.4, 0.1), 0.5), options={"color":(0, 255, 255)}, name="local_location") .. image:: assets/location-example-06.png Note: This is the same as ``box = loc * Location((0.2, 0.4, 0.1), (20, 40, 80)) * Box(0.2, 0.2, 0.2)``