from typing import Union from build123d import * from ocp_vscode import show class Club(Sketch): def __init__( self, height: float, align: Union[Align, tuple[Align, Align]] = None, ): l0 = Line((0, -188), (76, -188)) b0 = Bezier(l0 @ 1, (61, -185), (33, -173), (17, -81)) b1 = Bezier(b0 @ 1, (49, -128), (146, -145), (167, -67)) b2 = Bezier(b1 @ 1, (187, 9), (94, 52), (32, 18)) b3 = Bezier(b2 @ 1, (92, 57), (113, 188), (0, 188)) club = l0 + b0 + b1 + b2 + b3 club += mirror(club, Plane.YZ) club = make_face(club) club = scale(club, height / club.bounding_box().size.Y) super().__init__(club.wrapped) # self._align(align) class Spade(Sketch): def __init__( self, height: float, align: Union[Align, tuple[Align, Align]] = None, ): b0 = Bezier((0, 198), (6, 190), (41, 127), (112, 61)) b1 = Bezier(b0 @ 1, (242, -72), (114, -168), (11, -105)) b2 = Bezier(b1 @ 1, (31, -174), (42, -179), (53, -198)) l0 = Line(b2 @ 1, (0, -198)) spade = b0 + b1 + b2 + l0 spade += mirror(spade, Plane.YZ) spade = make_face(spade) spade = scale(spade, height / spade.bounding_box().size.Y) super().__init__(spade.wrapped) # self._align(align) class Heart(Sketch): def __init__( self, height: float, align: Union[Align, tuple[Align, Align]] = None, ): b1 = Bezier((0, 146), (20, 169), (67, 198), (97, 198)) b2 = Bezier(b1 @ 1, (125, 198), (151, 186), (168, 167)) b3 = Bezier(b2 @ 1, (197, 133), (194, 88), (158, 31)) b4 = Bezier(b3 @ 1, (126, -13), (94, -48), (62, -95)) b5 = Bezier(b4 @ 1, (40, -128), (0, -198)) heart = b1 + b2 + b3 + b4 + b5 heart += mirror(heart, Plane.YZ) heart = make_face(heart) heart = scale(heart, height / heart.bounding_box().size.Y) super().__init__(heart.wrapped) # self._align(align) class Diamond(Sketch): def __init__( self, height: float, align: Union[Align, tuple[Align, Align]] = None, ): diamond = Bezier((135, 0), (94, 69), (47, 134), (0, 198)) diamond += mirror(diamond, Plane.XZ) diamond += mirror(diamond, Plane.YZ) diamond = make_face(diamond) diamond = scale(diamond, height / diamond.bounding_box().size.Y) super().__init__(diamond.wrapped) # self._align(align) # The inside of the box fits 2.5x3.5" playing card deck with a small gap pocket_w = 2.5 * IN + 2 * MM pocket_l = 3.5 * IN + 2 * MM pocket_t = 0.5 * IN + 2 * MM wall_t = 3 * MM # Wall thickness bottom_t = wall_t / 2 # Top and bottom thickness lid_gap = 0.5 * MM # Spacing between base and lid lip_t = wall_t / 2 - lid_gap / 2 # Lip thickness box_plan = RectangleRounded(pocket_w + 2 * wall_t, pocket_l + 2 * wall_t, pocket_w / 15) box = extrude(box_plan, amount=bottom_t + pocket_t / 2) base_top = box.faces().sort_by(Axis.Z).last walls = Plane(base_top) * offset(box_plan, -lip_t) box += extrude(walls, amount=pocket_t / 2) top = Plane.XY.offset(wall_t / 2) * offset(box_plan, -wall_t) box -= extrude(top, amount=pocket_t) pocket = extrude(box_plan, amount=pocket_t / 2 + bottom_t) lid_bottom = offset(box_plan, -(wall_t - lip_t)) pocket -= extrude(lid_bottom, amount=pocket_t / 2) pocket = Pos(0, 0, (wall_t + pocket_t) / 2) * pocket plane = Plane(pocket.faces().sort_by().last) suites = Pos(-0.3 * pocket_w, 0.3 * pocket_l) * Heart(pocket_l / 5) suites += Pos(-0.3 * pocket_w, -0.3 * pocket_l) * Diamond(pocket_l / 5) suites += Pos(0.3 * pocket_w, 0.3 * pocket_l) * Spade(pocket_l / 5) suites += Pos(0.3 * pocket_w, -0.3 * pocket_l) * Club(pocket_l / 5) suites = plane * suites lid = pocket - extrude(suites, dir=(0, 0, 1), amount=-wall_t) show(box, lid, names=["box", "lid"], alphas=[1.0, 0.6])