################################## Tutorial: Heart Token (Basics) ################################## This hands‑on tutorial introduces the fundamentals of surface modeling by building a heart‑shaped token from a small set of non‑planar faces. We’ll create non‑planar surfaces, mirror them, add side faces, and assemble a closed shell into a solid. As described in the `topology_` section, a BREP model consists of vertices, edges, faces, and other elements that define the boundary of an object. When creating objects with non-planar faces, it is often more convenient to explicitly create the boundary faces of the object. To illustrate this process, we will create the following game token: .. raw:: html Useful :class:`~topology.Face` creation methods include :meth:`~topology.Face.make_surface`, :meth:`~topology.Face.make_bezier_surface`, and :meth:`~topology.Face.make_surface_from_array_of_points`. See the :doc:`tutorial_surface_modeling` overview for the full list. In this case, we'll use the ``make_surface`` method, providing it with the edges that define the perimeter of the surface and a central point on that surface. To create the perimeter, we'll define the perimeter edges. Since the heart is symmetric, we'll only create half of its surface here: .. literalinclude:: heart_token.py :language: build123d :start-after: [Code] :end-before: [SurfaceEdges] Note that ``l4`` is not in the same plane as the other lines; it defines the center line of the heart and archs up off ``Plane.XY``. .. image:: ./assets/surface_modeling/token_heart_perimeter.png :align: center :alt: token perimeter In preparation for creating the surface, we'll define a point on the surface: .. literalinclude:: heart_token.py :language: build123d :start-after: [SurfaceEdges] :end-before: [SurfacePoint] We will then use this point to create a non-planar ``Face``: .. literalinclude:: heart_token.py :language: build123d :start-after: [SurfacePoint] :end-before: [Surface] .. image:: ./assets/surface_modeling/token_half_surface.png :align: center :alt: token perimeter Note that the surface was raised up by 0.5 using an Algebra expression with Pos. Also, note that the ``-`` in front of ``Face`` simply flips the face normal so that the colored side is up, which isn't necessary but helps with viewing. Now that one half of the top of the heart has been created, the remainder of the top and bottom can be created by mirroring: .. literalinclude:: heart_token.py :language: build123d :start-after: [Surface] :end-before: [Surfaces] The sides of the heart are going to be created by extruding the outside of the perimeter as follows: .. literalinclude:: heart_token.py :language: build123d :start-after: [Surfaces] :end-before: [Sides] .. image:: ./assets/surface_modeling/token_sides.png :align: center :alt: token sides With the top, bottom, and sides, the complete boundary of the object is defined. We can now put them together, first into a :class:`~topology.Shell` and then into a :class:`~topology.Solid`: .. literalinclude:: heart_token.py :language: build123d :start-after: [Sides] :end-before: [Solid] .. image:: ./assets/surface_modeling/token_heart_solid.png :align: center :alt: token heart solid .. note:: When creating a Solid from a Shell, the Shell must be "water-tight," meaning it should have no holes. For objects with complex Edges, it's best practice to reuse Edges in adjoining Faces whenever possible to avoid slight mismatches that can create openings. Finally, we'll create the frame around the heart as a simple extrusion of a planar shape defined by the perimeter of the heart and merge all of the components together: .. literalinclude:: heart_token.py :language: build123d :start-after: [Solid] :end-before: [End] Note that an additional planar line is used to close ``l1`` and ``l3`` so a ``Face`` can be created. The :func:`~operations_generic.offset` function defines the outside of the frame as a constant distance from the heart itself. Summary ------- In this tutorial, we've explored surface modeling techniques to create a non-planar heart-shaped object using build123d. By utilizing methods from the :class:`~topology.Face` class, such as :meth:`~topology.Face.make_surface`, we constructed the perimeter and central point of the surface. We then assembled the complete boundary of the object by creating the top, bottom, and sides, and combined them into a :class:`~topology.Shell` and eventually a :class:`~topology.Solid`. Finally, we added a frame around the heart using the :func:`~operations_generic.offset` function to maintain a constant distance from the heart. Next steps ---------- Continue to :doc:`tutorial_spitfire_wing_gordon` for an advanced example using :meth:`~topology.Face.make_gordon_surface` to create a Supermarine Spitfire wing.