Moving Objects ============== In build123d, there are several methods to move objects. These methods vary based on the mode of operation and provide flexibility for object placement and orientation. Below, we outline the three main approaches to moving objects: builder mode, algebra mode, and direct manipulation methods. Builder Mode ------------ In builder mode, object locations are defined before the objects themselves are created. This approach ensures that objects are positioned correctly during the construction process. The following tools are commonly used to specify locations: 1. :class:`~build_common.Locations` Use this to define a specific location for the objects within the `with` block. 2. :class:`~build_common.GridLocations` Arrange objects in a grid pattern. 3. :class:`~build_common.PolarLocations` Position objects in a circular pattern. 4. :class:`~build_common.HexLocations` Arrange objects in a hexagonal grid. .. note:: The location(s) of an object must be defined prior to its creation when using builder mode. Example: .. code-block:: build123d with Locations((10, 20, 30)): Box(5, 5, 5) Algebra Mode ------------ In algebra mode, object movement is expressed using algebraic operations. The :class:`~geometry.Pos` function, short for Position, represents a location, which can be combined with objects or planes to define placement. 1. ``Pos() * shape``: Applies a position to a shape. 2. ``Plane() * Pos() * shape``: Combines a plane with a position and applies it to a shape. Rotation is an important concept in this mode. A :class:`~geometry.Rotation` represents a location with orientation values set, which can be used to define a new location or modify an existing one. Example: .. code-block:: build123d rotated_box = Rotation(45, 0, 0) * box Direct Manipulation Methods --------------------------- The following methods allow for direct manipulation of a shape's location and orientation after it has been created. These methods offer a mix of absolute and relative transformations. Position ^^^^^^^^ - **Absolute Position:** Set the position directly. .. code-block:: build123d shape.position = (x, y, z) - **Relative Position:** Adjust the position incrementally. .. code-block:: build123d shape.position += (x, y, z) shape.position -= (x, y, z) Orientation ^^^^^^^^^^^ - **Absolute Orientation:** Set the orientation directly. .. code-block:: build123d shape.orientation = (X, Y, Z) - **Relative Orientation:** Adjust the orientation incrementally. .. code-block:: build123d shape.orientation += (X, Y, Z) shape.orientation -= (X, Y, Z) Movement Methods ^^^^^^^^^^^^^^^^ - **Relative Move:** .. code-block:: build123d shape.move(Location) - **Relative Move of Copy:** .. code-block:: build123d relocated_shape = shape.moved(Location) - **Absolute Move:** .. code-block:: build123d shape.locate(Location) - **Absolute Move of Copy:** .. code-block:: build123d relocated_shape = shape.located(Location) Transformation a.k.a. Translation and Rotation ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ .. note:: These methods don't work in the same way as the previous methods in that they don't just change the object's internal :class:`~geometry.Location` but transform the base object itself which is quite slow and potentially problematic. - **Translation:** Move a shape relative to its current position. .. code-block:: build123d relocated_shape = shape.translate(x, y, z) - **Rotation:** Rotate a shape around a specified axis by a given angle. .. code-block:: build123d rotated_shape = shape.rotate(Axis, angle_in_degrees)