########################### Key Concepts (algebra mode) ########################### Build123d's algebra mode works on objects of the classes ``Shape``, ``Part``, ``Sketch`` and ``Curve`` and is based on two concepts: 1. **Object arithmetic** 2. **Placement arithmetic** Object arithmetic ===================== - Creating a box and a cylinder centered at ``(0, 0, 0)`` .. code-block:: build123d b = Box(1, 2, 3) c = Cylinder(0.2, 5) - Fusing a box and a cylinder .. code-block:: build123d r = Box(1, 2, 3) + Cylinder(0.2, 5) - Cutting a cylinder from a box .. code-block:: build123d r = Box(1, 2, 3) - Cylinder(0.2, 5) - Intersecting a box and a cylinder .. code-block:: build123d r = Box(1, 2, 3) & Cylinder(0.2, 5) **Notes:** * `b`, `c` and `r` are instances of class ``Compound`` and can be viewed with every viewer that can show ``build123d.Compound`` objects. * A discussion around performance can be found in :ref:`algebra_performance`. * A mathematically formal definition of the algebra can be found in :ref:`algebra_definition`. Placement arithmetic ======================= A ``Part``, ``Sketch`` or ``Curve`` does not have any location or rotation parameter. The rationale is that an object defines its topology (shape, sizes and its center), but does not know where in space it will be located. Instead, it will be relocated with the ``*`` operator onto a plane and to location relative to the plane (similar ``moved``). The generic forms of object placement are: 1. Placement on ``plane`` or at ``location`` relative to XY plane: .. code-block:: build123d plane * alg_compound location * alg_compound 2. Placement on the ``plane`` and then moved relative to the ``plane`` by ``location`` (the location is relative to the local coordinate system of the plane). .. code-block:: build123d plane * location * alg_compound Details can be found in :ref:`location_arithmetics`. Examples: - Box on the ``XY`` plane, centered at `(0, 0, 0)` (both forms are equivalent): .. code-block:: build123d Plane.XY * Box(1, 2, 3) Box(1, 2, 3) Note: On the ``XY`` plane no placement is needed (mathematically ``Plane.XY *`` will not change the location of an object). - Box on the ``XY`` plane centered at `(0, 1, 0)` (all three are equivalent): .. code-block:: build123d Plane.XY * Pos(0, 1, 0) * Box(1, 2, 3) Pos(0, 1, 0) * Box(1, 2, 3) Pos(Y=1) * Box(1, 2, 3) Note: Again, ``Plane.XY`` can be omitted. - Box on plane ``Plane.XZ``: .. code-block:: build123d Plane.XZ * Box(1, 2, 3) - Box on plane ``Plane.XZ`` with a location ``(X=1, Y=2, Z=3)`` relative to the ``XZ`` plane, i.e., using the x-, y- and z-axis of the ``XZ`` plane: .. code-block:: build123d Plane.XZ * Pos(1, 2, 3) * Box(1, 2, 3) - Box on plane ``Plane.XZ`` moved to ``(X=1, Y=2, Z=3)`` relative to this plane and rotated there by the angles `(X=0, Y=100, Z=45)` around ``Plane.XZ`` axes: .. code-block:: build123d Plane.XZ * Pos(1, 2, 3) * Rot(0, 100, 45) * Box(1, 2, 3) Location((1, 2, 3), (0, 100, 45)) * Box(1, 2, 3) Note: ``Pos * Rot`` is the same as using ``Location`` directly - Box on plane ``Plane.XZ`` rotated on this plane by the angles ``(X=0, Y=100, Z=45)`` (using the x-, y- and z-axis of the ``XZ`` plane) and then moved to ``(X=1, Y=2, Z=3)`` relative to the ``XZ`` plane: .. code-block:: build123d Plane.XZ * Rot(0, 100, 45) * Pos(0,1,2) * Box(1, 2, 3) Combing both concepts ========================== **Object arithmetic** and **Placement at locations** can be combined: .. code-block:: build123d b = Plane.XZ * Rot(X=30) * Box(1, 2, 3) + Plane.YZ * Pos(X=-1) * Cylinder(0.2, 5) **Note:** In Python ``*`` binds stronger then ``+``, ``-``, ``&``, hence brackets are not needed.