################ Surface Modeling ################ Surface modeling is employed to create objects with non-planar surfaces that can't be generated using functions like :func:`~operations_part.extrude`, :func:`~operations_generic.sweep`, or :func:`~operations_part.revolve`. Since there are no specific builders designed to assist with the creation of non-planar surfaces or objects, the following should be considered a more advanced technique. As described in the `topology_` section, a BREP model consists of vertices, edges, faces, and other elements that define the boundary of an object. When creating objects with non-planar faces, it is often more convenient to explicitly create the boundary faces of the object. To illustrate this process, we will create the following game token: .. raw:: html There are several methods of the :class:`~topology.Face` class that can be used to create non-planar surfaces: - :meth:`~topology.Face.make_bezier_surface`, - :meth:`~topology.Face.make_surface`, and - :meth:`~topology.Face.make_surface_from_array_of_points`. In this case, we'll use the ``make_surface`` method, providing it with the edges that define the perimeter of the surface and a central point on that surface. To create the perimeter, we'll use a ``BuildLine`` instance as follows. Since the heart is symmetric, we'll only create half of its surface here: .. code-block:: python with BuildLine() as heart_half: l1 = JernArc((0, 0), (1, 1.4), 40, -17) l2 = JernArc(l1 @ 1, l1 % 1, 4.5, 175) l3 = IntersectingLine(l2 @ 1, l2 % 1, other=Edge.make_line((0, 0), (0, 20))) l4 = ThreePointArc(l3 @ 1, Vector(0, 0, 1.5) + (l3 @ 1 + l1 @ 0) / 2, l1 @ 0) Note that ``l4`` is not in the same plane as the other lines; it defines the center line of the heart and archs up off ``Plane.XY``. .. image:: ./assets/token_heart_perimeter.png :align: center :alt: token perimeter In preparation for creating the surface, we'll define a point on the surface: .. code-block:: python surface_pnt = l2.edge().arc_center + Vector(0, 0, 1.5) We will then use this point to create a non-planar ``Face``: .. code-block:: python top_right_surface = -Face.make_surface(heart_half.wire(), [surface_pnt]).locate( Pos(Z=0.5) ) .. image:: ./assets/token_heart_perimeter.png :align: center :alt: token perimeter Note that the surface was raised up by 0.5 using the locate method. Also, note that the ``-`` in front of ``Face`` simply flips the face normal so that the colored side is up, which isn't necessary but helps with viewing. Now that one half of the top of the heart has been created, the remainder of the top and bottom can be created by mirroring: .. code-block:: python top_left_surface = top_right_surface.mirror(Plane.YZ) bottom_right_surface = top_right_surface.mirror(Plane.XY) bottom_left_surface = -top_left_surface.mirror(Plane.XY) The sides of the heart are going to be created by extruding the outside of the perimeter as follows: .. code-block:: python left_wire = Wire([l3.edge(), l2.edge(), l1.edge()]) left_side = Face.extrude(left_wire, (0, 0, 1)).locate(Pos(Z=-0.5)) right_side = left_side.mirror(Plane.YZ) .. image:: ./assets/token_sides.png :align: center :alt: token sides With the top, bottom, and sides, the complete boundary of the object is defined. We can now put them together, first into a :class:`~topology.Shell` and then into a :class:`~topology.Solid`: .. code-block:: python heart = Solid( Shell( [ top_right_surface, top_left_surface, bottom_right_surface, bottom_left_surface, left_side, right_side, ] ) ) .. image:: ./assets/token_heart_solid.png :align: center :alt: token heart solid Finally, we'll create the frame around the heart as a simple extrusion of a planar shape defined by the perimeter of the heart and merge all of the components together: .. code-block:: python with BuildPart() as heart_token: with BuildSketch() as outline: with BuildLine(): add(l1) add(l2) add(l3) Line(l3 @ 1, l1 @ 0) make_face() mirror(about=Plane.YZ) center = outline.sketch offset(amount=2, kind=Kind.INTERSECTION) add(center, mode=Mode.SUBTRACT) extrude(amount=2, both=True) add(heart) Note that an additional planar line is used to close ``l1`` and ``l3`` so a ``Face`` can be created. The :func:`~operations_generic.offset` function defines the outside of the frame as a constant distance from the heart itself. Summary ------- In this tutorial, we've explored surface modeling techniques to create a non-planar heart-shaped object using Build123d. By utilizing methods from the :class:`~topology.Face` class, such as :meth:`~topology.Face.make_surface`, we constructed the perimeter and central point of the surface. We then assembled the complete boundary of the object by creating the top, bottom, and sides, and combined them into a :class:`~topology.Shell` and eventually a :class:`~topology.Solid`. Finally, we added a frame around the heart using the :func:`~operations_generic.offset` function to maintain a constant distance from the heart.