from build123d import * from ocp_vscode import * # Taper Extrude and Extrude to "next" while creating a Cherry MX key cap # See: https://www.cherrymx.de/en/dev.html plan = Rectangle(18 * MM, 18 * MM) key_cap = extrude(plan, amount=10 * MM, taper=15) # Create a dished top key_cap -= Location((0, -3 * MM, 47 * MM), (90, 0, 0)) * Sphere(40 * MM) # Fillet all the edges except the bottom key_cap = fillet( key_cap.edges().filter_by_position(Axis.Z, 0, 30 * MM, inclusive=(False, True)), radius=1 * MM, ) # Hollow out the key by subtracting a scaled version key_cap -= scale(key_cap, (0.925, 0.925, 0.85)) # Add supporting ribs while leaving room for switch activation ribs = Rectangle(17.5 * MM, 0.5 * MM) ribs += Rectangle(0.5 * MM, 17.5 * MM) ribs += Circle(radius=5.51 * MM / 2) # Extrude the mount and ribs to the key cap underside key_cap += extrude(Pos(0, 0, 4 * MM) * ribs, until=Until.NEXT, target=key_cap) # Find the face on the bottom of the ribs to build onto rib_bottom = key_cap.faces().filter_by_position(Axis.Z, 4 * MM, 4 * MM)[0] # Add the switch socket socket = Circle(radius=5.5 * MM / 2) socket -= Rectangle(4.1 * MM, 1.17 * MM) socket -= Rectangle(1.17 * MM, 4.1 * MM) key_cap += extrude(Plane(rib_bottom) * socket, amount=3.5 * MM) show(key_cap, alphas=[0.3])