From f144ca5aa89d1df5be325befcd5d45d946d1ca8d Mon Sep 17 00:00:00 2001 From: Jonathan Wagenet Date: Tue, 18 Nov 2025 10:34:21 -0500 Subject: [PATCH] Fix tutorial links --- docs/tutorial_surface_heart_token.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/tutorial_surface_heart_token.rst b/docs/tutorial_surface_heart_token.rst index ac819ad..9931108 100644 --- a/docs/tutorial_surface_heart_token.rst +++ b/docs/tutorial_surface_heart_token.rst @@ -20,7 +20,7 @@ the object. To illustrate this process, we will create the following game token: Useful :class:`~topology.Face` creation methods include :meth:`~topology.Face.make_surface`, :meth:`~topology.Face.make_bezier_surface`, and :meth:`~topology.Face.make_surface_from_array_of_points`. See the -:doc:`surface_modeling` overview for the full list. +:doc:`tutorial_surface_modeling` overview for the full list. In this case, we'll use the ``make_surface`` method, providing it with the edges that define the perimeter of the surface and a central point on that surface. @@ -128,5 +128,5 @@ from the heart. Next steps ---------- -Continue to :doc:`tutorial_heart_token` for an advanced example using +Continue to :doc:`tutorial_spitfire_wing_gordon` for an advanced example using :meth:`~topology.Face.make_gordon_surface` to create a Supermarine Spitfire wing.