mirror of
https://github.com/gumyr/build123d.git
synced 2025-12-15 15:20:37 -08:00
[docs] tips on 2D vs 3D fillets/chamfers
This commit is contained in:
parent
a267b359aa
commit
c427d0c66c
1 changed files with 3 additions and 1 deletions
|
|
@ -52,7 +52,9 @@ Chamfers and fillets can add complexity to a design by transforming simple verti
|
|||
or edges into arcs or non-planar faces. This can significantly increase the complexity
|
||||
of the design. To avoid unnecessary processing costs and potential errors caused by a
|
||||
needlessly complicated design, it's recommended to perform these operations towards
|
||||
the end of the object's design.
|
||||
the end of the object's design. This is especially true for 3D shapes, as it is
|
||||
sometimes necessary to fillet or chamfer in the 2D design phase. Luckily, these
|
||||
2D fillets and chamfers are less likely to fail than their 3D counterparts.
|
||||
|
||||
************
|
||||
Parameterize
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue