Merge pull request #1143 from jwagenet/doc-fixes

Documentation: Formatting corrections and code style fixes
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Roger Maitland 2025-11-19 09:23:56 -05:00 committed by GitHub
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4 changed files with 73 additions and 77 deletions

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@ -21,8 +21,8 @@ with BuildSketch(Location((0, -r1, y3))) as sk_body:
m3 = IntersectingLine(m2 @ 1, m2 % 1, c1)
m4 = Line(m3 @ 1, (r1, r1))
m5 = JernArc(m4 @ 1, m4 % 1, r1, -90)
m6 = Line(m5 @ 1, m1 @ 0)
mirror(make_face(l.line), Plane.YZ)
mirror(about=Plane.YZ)
make_face()
fillet(sk_body.vertices().group_by(Axis.Y)[1], 12)
with Locations((x1 / 2, y_tot - 10), (-x1 / 2, y_tot - 10)):
Circle(r2, mode=Mode.SUBTRACT)

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@ -3,7 +3,6 @@
Location arithmetic for algebra mode
======================================
Position a shape relative to the XY plane
---------------------------------------------
@ -19,35 +18,33 @@ For the following use the helper function:
circle = Circle(scale * .8).edge()
return (triad + circle).locate(plane.location)
1. **Positioning at a location**
.. code-block:: build123d
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
face = loc * Rectangle(1,2)
face = loc * Rectangle(1, 2)
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
.. image:: assets/location-example-01.png
.. image:: assets/location-example-01.png
2) **Positioning on a plane**
.. code-block:: build123d
plane = Plane.XZ
plane = Plane.XZ
face = plane * Rectangle(1, 2)
face = plane * Rectangle(1, 2)
show_object(face, name="face")
show_object(plane_symbol(plane), name="plane")
show_object(face, name="face")
show_object(plane_symbol(plane), name="plane")
.. image:: assets/location-example-07.png
Note that the ``x``-axis and the ``y``-axis of the plane are on the ``x``-axis and the ``z``-axis of the world coordinate system (red and blue axis)
.. image:: assets/location-example-07.png
Note: The ``x``-axis and the ``y``-axis of the plane are on the ``x``-axis and the ``z``-axis of the world coordinate system (red and blue axis).
Relative positioning to a plane
------------------------------------
@ -56,97 +53,96 @@ Relative positioning to a plane
.. code-block:: build123d
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
face = loc * Rectangle(1,2)
face = loc * Rectangle(1,2)
box = Plane(loc) * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2)
# box = Plane(face.location) * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2)
# box = loc * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2)
box = Plane(loc) * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2)
# box = Plane(face.location) * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2)
# box = loc * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2)
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
show_object(box, name="box")
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
show_object(box, name="box")
.. image:: assets/location-example-02.png
.. image:: assets/location-example-02.png
The ``x``, ``y``, ``z`` components of ``Pos(0.2, 0.4, 0.1)`` are relative to the ``x``-axis, ``y``-axis or
``z``-axis of the underlying location ``loc``.
The ``X``, ``Y``, ``Z`` components of ``Pos(0.2, 0.4, 0.1)`` are relative to the ``x``-axis, ``y``-axis or
``z``-axis of the underlying location ``loc``.
Note: ``Plane(loc) *``, ``Plane(face.location) *`` and ``loc *`` are equivalent in this example.
Note: ``Plane(loc) *``, ``Plane(face.location) *`` and ``loc *`` are equivalent in this example.
2. **Rotate an object on a plane relative to the plane**
.. code-block:: build123d
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
face = loc * Rectangle(1,2)
face = loc * Rectangle(1,2)
box = Plane(loc) * Rot(z=80) * Box(0.2, 0.2, 0.2)
box = Plane(loc) * Rot(Z=80) * Box(0.2, 0.2, 0.2)
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
show_object(box, name="box")
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
show_object(box, name="box")
.. image:: assets/location-example-03.png
.. image:: assets/location-example-03.png
The box is rotated via ``Rot(z=80)`` around the ``z``-axis of the underlying location
(and not of the z-axis of the world).
The box is rotated via ``Rot(Z=80)`` around the ``z``-axis of the underlying location
(and not of the z-axis of the world).
More general:
More general:
.. code-block:: build123d
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
face = loc * Rectangle(1,2)
face = loc * Rectangle(1,2)
box = loc * Rot(20, 40, 80) * Box(0.2, 0.2, 0.2)
box = loc * Rot(20, 40, 80) * Box(0.2, 0.2, 0.2)
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
show_object(box, name="box")
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
show_object(box, name="box")
.. image:: assets/location-example-04.png
.. image:: assets/location-example-04.png
The box is rotated via ``Rot(20, 40, 80)`` around all three axes relative to the plane.
The box is rotated via ``Rot(20, 40, 80)`` around all three axes relative to the plane.
3. **Rotate and position an object relative to a location**
.. code-block:: build123d
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
face = loc * Rectangle(1,2)
face = loc * Rectangle(1,2)
box = loc * Rot(20, 40, 80) * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2)
box = loc * Rot(20, 40, 80) * Pos(0.2, 0.4, 0.1) * Box(0.2, 0.2, 0.2)
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
show_object(box, name="box")
show_object(location_symbol(loc * Rot(20, 40, 80), 0.5), options={"color":(0, 255, 255)}, name="local_location")
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
show_object(box, name="box")
show_object(location_symbol(loc * Rot(20, 40, 80), 0.5), options={"color":(0, 255, 255)}, name="local_location")
.. image:: assets/location-example-05.png
.. image:: assets/location-example-05.png
The box is positioned via ``Pos(0.2, 0.4, 0.1)`` relative to the location ``loc * Rot(20, 40, 80)``
The box is positioned via ``Pos(0.2, 0.4, 0.1)`` relative to the location ``loc * Rot(20, 40, 80)``
4. **Position and rotate an object relative to a location**
.. code-block:: build123d
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
loc = Location((0.1, 0.2, 0.3), (10, 20, 30))
face = loc * Rectangle(1,2)
face = loc * Rectangle(1,2)
box = loc * Pos(0.2, 0.4, 0.1) * Rot(20, 40, 80) * Box(0.2, 0.2, 0.2)
box = loc * Pos(0.2, 0.4, 0.1) * Rot(20, 40, 80) * Box(0.2, 0.2, 0.2)
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
show_object(box, name="box")
show_object(location_symbol(loc * Pos(0.2, 0.4, 0.1), 0.5), options={"color":(0, 255, 255)}, name="local_location")
show_object(face, name="face")
show_object(location_symbol(loc), name="location")
show_object(box, name="box")
show_object(location_symbol(loc * Pos(0.2, 0.4, 0.1), 0.5), options={"color":(0, 255, 255)}, name="local_location")
.. image:: assets/location-example-06.png
Note: This is the same as `box = loc * Location((0.2, 0.4, 0.1), (20, 40, 80)) * Box(0.2, 0.2, 0.2)`
.. image:: assets/location-example-06.png
Note: This is the same as ``box = loc * Location((0.2, 0.4, 0.1), (20, 40, 80)) * Box(0.2, 0.2, 0.2)``

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@ -20,7 +20,7 @@ the object. To illustrate this process, we will create the following game token:
Useful :class:`~topology.Face` creation methods include
:meth:`~topology.Face.make_surface`, :meth:`~topology.Face.make_bezier_surface`,
and :meth:`~topology.Face.make_surface_from_array_of_points`. See the
:doc:`surface_modeling` overview for the full list.
:doc:`tutorial_surface_modeling` overview for the full list.
In this case, we'll use the ``make_surface`` method, providing it with the edges that define
the perimeter of the surface and a central point on that surface.
@ -128,5 +128,5 @@ from the heart.
Next steps
----------
Continue to :doc:`tutorial_heart_token` for an advanced example using
Continue to :doc:`tutorial_spitfire_wing_gordon` for an advanced example using
:meth:`~topology.Face.make_gordon_surface` to create a Supermarine Spitfire wing.

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@ -547,7 +547,7 @@ class Mixin1D(Shape[TOPODS]):
A curvature comb is a set of short line segments (teeth) erected
perpendicular to the curve that visualize the signed curvature κ(u).
Tooth length is proportional to |κ| and the direction encodes the sign
Tooth length is proportional to \|κ\| and the direction encodes the sign
(left normal for κ>0, right normal for κ<0). This is useful for inspecting
fairness and continuity (C0/C1/C2) of edges and wires.
@ -570,7 +570,7 @@ class Mixin1D(Shape[TOPODS]):
- On straight segments, κ = 0 so no teeth are drawn.
- At inflection points κ0 and the tooth flips direction.
- At C0 corners the tangent is discontinuous; nearby teeth may jump.
C1 yields continuous direction; C2 yields continuous magnitude as well.
C1 yields continuous direction; C2 yields continuous magnitude as well.
Example:
>>> comb = my_wire.curvature_comb(count=200, max_tooth_size=2.0)
@ -1097,16 +1097,16 @@ class Mixin1D(Shape[TOPODS]):
The meaning of the returned parameter depends on the type of self:
- **Edge**: Returns the native OCCT curve parameter corresponding to the
given normalized `position` (0.0 start, 1.0 end). For closed/periodic
edges, OCCT may return a value **outside** the edge's nominal parameter
range `[param_min, param_max]` (e.g., by adding/subtracting multiples of
the period). If you require a value folded into the edge's range, apply a
modulo with the parameter span.
given normalized `position` (0.0 start, 1.0 end). For closed/periodic
edges, OCCT may return a value **outside** the edge's nominal parameter
range `[param_min, param_max]` (e.g., by adding/subtracting multiples of
the period). If you require a value folded into the edge's range, apply a
modulo with the parameter span.
- **Wire**: Returns a *composite* parameter encoding both the edge index
and the position within that edge: the **integer part** is the zero-based
count of fully traversed edges, and the **fractional part** is the
normalized position in `[0.0, 1.0]` along the current edge.
and the position within that edge: the **integer part** is the zero-based
count of fully traversed edges, and the **fractional part** is the
normalized position in `[0.0, 1.0]` along the current edge.
Args:
position (float): Normalized arc-length position along the shape,