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Fix various typos
Found with `codespell -q 3 -L parm,parms,re-use`
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12 changed files with 13 additions and 13 deletions
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@ -61,7 +61,7 @@ with :math:`B^3 \subset C^3, B^2 \subset C^2` and :math:`B^1 \subset C^1`
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* This definition also includes that neither ``-`` nor ``&`` are commutative.
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Locations, planes and location arithmentic
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Locations, planes and location arithmetic
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---------------------------------------------
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**Set definitions:**
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@ -196,7 +196,7 @@ is found within a rod end as shown here:
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:emphasize-lines: 40-44,51,53
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Note how limits are defined during the instantiation of the ball joint when ensures that the pin or bolt
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within the rod end does not interfer with the rod end itself. The ``connect_to`` sets the three angles
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within the rod end does not interfere with the rod end itself. The ``connect_to`` sets the three angles
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(only two are significant in this example).
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.. autoclass:: BallJoint
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@ -60,7 +60,7 @@ The generic forms of object placement are:
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location * alg_compound
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2. Placement on the ``plane`` and then moved relative to the ``plane`` by ``location``
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(the location is relative to the local corrdinate system of the plane).
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(the location is relative to the local coordinate system of the plane).
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.. code-block:: python
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@ -271,7 +271,7 @@ reoriented, all ``BuildLine`` instances within the scope of ``BuildSketch`` shou
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on the default ``Plane.XY``.
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***************************************************************
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Don't Builders inherit workplane/coordinate sytems when nested
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Don't Builders inherit workplane/coordinate systems when nested
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***************************************************************
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Some users expect that nested Builders will inherit the workplane or coordinate system from
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@ -106,7 +106,7 @@ For solid or prismatic shapes, extrude the 2D profiles along the necessary axis.
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also combine multiple extrusions by intersecting or unionizing them to form complex shapes.
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Use the resulting geometry as sub-parts if needed.
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*The next step in implmenting our design in build123d is to convert the above sketch into
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*The next step in implementing our design in build123d is to convert the above sketch into
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a part by extruding it as shown in this code:*
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.. code-block:: python
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@ -50,7 +50,7 @@ class BuildSketch(Builder):
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Note that all sketch construction is done within sketch_local on Plane.XY.
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When objects are added to the sketch they must be coplanar to Plane.XY,
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usually handled automatically but may need user input for Edges and Wires
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since their construction plane isn't alway able to be determined.
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since their construction plane isn't always able to be determined.
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Args:
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workplanes (Union[Face, Plane, Location], optional): objects converted to
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@ -227,7 +227,7 @@ class Draft:
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"""Convert a raw number to a unit of measurement string based on the class settings"""
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def simplify_fraction(numerator: int, denominator: int) -> tuple[int, int]:
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"""Mathematically simplify a fraction given a numerator and demoninator"""
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"""Mathematically simplify a fraction given a numerator and denominator"""
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greatest_common_demoninator = gcd(numerator, denominator)
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return (
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int(numerator / greatest_common_demoninator),
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@ -1134,7 +1134,7 @@ class Color:
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@overload
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def __init__(self, color_code: int, alpha: int = 0xFF):
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"""Color from a hexidecimal color code with an optional alpha value
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"""Color from a hexadecimal color code with an optional alpha value
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Args:
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color_code (hexidecimal int): 0xRRGGBB
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@ -242,7 +242,7 @@ class Mesher:
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return meta_data_contents
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def get_meta_data_by_key(self, name_space: str, name: str) -> dict:
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"""Retrive the metadata value and type for the provided name space and name"""
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"""Retrieve the metadata value and type for the provided name space and name"""
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meta_data_group = self.model.GetMetaDataGroup()
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meta_data_contents = {}
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meta_data = meta_data_group.GetMetaDataByKey(name_space, name)
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@ -997,7 +997,7 @@ class Mixin1D(Shape):
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split_result = unwrap_topods_compound(split_result, True)
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# For speed the user may just want all the objects which they
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# can sort more efficiently then the generic algoritm below
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# can sort more efficiently then the generic algorithm below
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if keep == Keep.ALL:
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return ShapeList(
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self.__class__.cast(part)
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@ -39,7 +39,7 @@ class TestPack(unittest.TestCase):
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test_boxes = [
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Box(random.randint(1, 20), random.randint(1, 20), 1) for _ in range(50)
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]
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# Not raising in this call shows successfull non-overlap.
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# Not raising in this call shows successful non-overlap.
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packed = pack(test_boxes, 1)
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self.assertEqual(
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"bbox: 0.0 <= x <= 94.0, 0.0 <= y <= 86.0, -0.5 <= z <= 0.5",
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@ -54,7 +54,7 @@ class TestPack(unittest.TestCase):
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widths = [random.randint(2, 20) for _ in range(50)]
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heights = [random.randint(1, width - 1) for width in widths]
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inputs = [SlotOverall(width, height) for width, height in zip(widths, heights)]
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# Not raising in this call shows successfull non-overlap.
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# Not raising in this call shows successful non-overlap.
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packed = pack(inputs, 1)
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bb = (Sketch() + packed).bounding_box()
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self.assertEqual(bb.min, Vector(0, 0, 0))
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@ -7,7 +7,7 @@ date: Dec 05, 2024
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desc:
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This python script refactors the very large topology.py module into several
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files based on the topological heirarchical order:
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files based on the topological hierarchical order:
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+ shape_core.py - base classes Shape, ShapeList
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+ utils.py - utility classes & functions
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+ zero_d.py - Vertex
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