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Fixing examples, PR #910
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commit
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10 changed files with 83 additions and 67 deletions
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@ -26,9 +26,11 @@ license:
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See the License for the specific language governing permissions and
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limitations under the License.
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"""
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from build123d import *
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from ocp_vscode import *
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from build123d import *
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from ocp_vscode import show_object
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GEN_DOCS = False
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pip_count = 6
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lego_unit_size = 8
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@ -49,9 +51,10 @@ with BuildPart() as lego:
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with BuildSketch() as plan:
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# Start with a Rectangle the size of the block
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perimeter = Rectangle(width=block_length, height=block_width)
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exporter = ExportSVG(scale=6)
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exporter.add_shape(plan.sketch)
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exporter.write("assets/lego_step4.svg")
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if GEN_DOCS:
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exporter = ExportSVG(scale=6)
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exporter.add_shape(plan.sketch)
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exporter.write("assets/lego_step4.svg")
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# Subtract an offset to create the block walls
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offset(
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perimeter,
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@ -59,44 +62,51 @@ with BuildPart() as lego:
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kind=Kind.INTERSECTION,
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mode=Mode.SUBTRACT,
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)
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exporter = ExportSVG(scale=6)
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exporter.add_shape(plan.sketch)
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exporter.write("assets/lego_step5.svg")
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if GEN_DOCS:
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exporter = ExportSVG(scale=6)
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exporter.add_shape(plan.sketch)
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exporter.write("assets/lego_step5.svg")
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# Add a grid of lengthwise and widthwise bars
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with GridLocations(x_spacing=0, y_spacing=lego_unit_size, x_count=1, y_count=2):
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Rectangle(width=block_length, height=ridge_width)
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with GridLocations(lego_unit_size, 0, pip_count, 1):
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Rectangle(width=ridge_width, height=block_width)
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exporter = ExportSVG(scale=6)
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exporter.add_shape(plan.sketch)
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exporter.write("assets/lego_step6.svg")
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if GEN_DOCS:
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exporter = ExportSVG(scale=6)
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exporter.add_shape(plan.sketch)
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exporter.write("assets/lego_step6.svg")
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# Substract a rectangle leaving ribs on the block walls
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Rectangle(
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block_length - 2 * (wall_thickness + ridge_depth),
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block_width - 2 * (wall_thickness + ridge_depth),
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mode=Mode.SUBTRACT,
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)
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exporter = ExportSVG(scale=6)
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exporter.add_shape(plan.sketch)
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exporter.write("assets/lego_step7.svg")
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if GEN_DOCS:
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exporter = ExportSVG(scale=6)
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exporter.add_shape(plan.sketch)
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exporter.write("assets/lego_step7.svg")
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# Add a row of hollow circles to the center
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with GridLocations(
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x_spacing=lego_unit_size, y_spacing=0, x_count=pip_count - 1, y_count=1
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):
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Circle(radius=support_outer_diameter / 2)
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Circle(radius=support_inner_diameter / 2, mode=Mode.SUBTRACT)
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exporter = ExportSVG(scale=6)
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exporter.add_shape(plan.sketch)
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exporter.write("assets/lego_step8.svg")
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if GEN_DOCS:
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exporter = ExportSVG(scale=6)
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exporter.add_shape(plan.sketch)
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exporter.write("assets/lego_step8.svg")
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# Extrude this base sketch to the height of the walls
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extrude(amount=base_height - wall_thickness)
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visible, hidden = lego.part.project_to_viewport((-5, -30, 50))
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exporter = ExportSVG(scale=6)
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exporter.add_layer("Visible")
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exporter.add_layer("Hidden", line_color=(99, 99, 99), line_type=LineType.ISO_DOT)
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exporter.add_shape(visible, layer="Visible")
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exporter.add_shape(hidden, layer="Hidden")
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exporter.write("assets/lego_step9.svg")
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if GEN_DOCS:
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visible, hidden = lego.part.project_to_viewport((-5, -30, 50))
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exporter = ExportSVG(scale=6)
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exporter.add_layer("Visible")
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exporter.add_layer(
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"Hidden", line_color=(99, 99, 99), line_type=LineType.ISO_DOT
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)
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exporter.add_shape(visible, layer="Visible")
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exporter.add_shape(hidden, layer="Hidden")
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exporter.write("assets/lego_step9.svg")
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# Create a box on the top of the walls
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with Locations((0, 0, lego.vertices().sort_by(Axis.Z)[-1].Z)):
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# Create the top of the block
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@ -106,13 +116,16 @@ with BuildPart() as lego:
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height=wall_thickness,
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align=(Align.CENTER, Align.CENTER, Align.MIN),
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)
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visible, hidden = lego.part.project_to_viewport((-5, -30, 50))
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exporter = ExportSVG(scale=6)
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exporter.add_layer("Visible")
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exporter.add_layer("Hidden", line_color=(99, 99, 99), line_type=LineType.ISO_DOT)
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exporter.add_shape(visible, layer="Visible")
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exporter.add_shape(hidden, layer="Hidden")
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exporter.write("assets/lego_step10.svg")
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if GEN_DOCS:
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visible, hidden = lego.part.project_to_viewport((-5, -30, 50))
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exporter = ExportSVG(scale=6)
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exporter.add_layer("Visible")
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exporter.add_layer(
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"Hidden", line_color=(99, 99, 99), line_type=LineType.ISO_DOT
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)
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exporter.add_shape(visible, layer="Visible")
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exporter.add_shape(hidden, layer="Hidden")
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exporter.write("assets/lego_step10.svg")
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# Create a workplane on the top of the block
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with BuildPart(lego.faces().sort_by(Axis.Z)[-1]):
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# Create a grid of pips
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@ -122,14 +135,17 @@ with BuildPart() as lego:
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height=pip_height,
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align=(Align.CENTER, Align.CENTER, Align.MIN),
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)
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visible, hidden = lego.part.project_to_viewport((-100, -100, 50))
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exporter = ExportSVG(scale=6)
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exporter.add_layer("Visible")
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exporter.add_layer("Hidden", line_color=(99, 99, 99), line_type=LineType.ISO_DOT)
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exporter.add_shape(visible, layer="Visible")
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exporter.add_shape(hidden, layer="Hidden")
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exporter.write("assets/lego.svg")
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if GEN_DOCS:
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visible, hidden = lego.part.project_to_viewport((-100, -100, 50))
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exporter = ExportSVG(scale=6)
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exporter.add_layer("Visible")
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exporter.add_layer(
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"Hidden", line_color=(99, 99, 99), line_type=LineType.ISO_DOT
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)
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exporter.add_shape(visible, layer="Visible")
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exporter.add_shape(hidden, layer="Hidden")
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exporter.write("assets/lego.svg")
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assert abs(lego.part.volume - 3212.187337781355) < 1e-3
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show_object(lego.part.wrapped, name="lego")
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show_object(lego.part, name="lego")
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