Minor doc change

This commit is contained in:
gumyr 2024-07-26 12:39:25 -04:00
parent fc239593f3
commit 31c2aaae51

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@ -20,9 +20,10 @@ the object. To illustrate this process, we will create the following game token:
There are several methods of the :class:`~topology.Face` class that can be used to create
non-planar surfaces:
- :meth:`~topology.Face.make_bezier_surface`,
- :meth:`~topology.Face.make_surface`, and
- :meth:`~topology.Face.make_surface_from_array_of_points`.
* :meth:`~topology.Face.make_bezier_surface`,
* :meth:`~topology.Face.make_surface`, and
* :meth:`~topology.Face.make_surface_from_array_of_points`.
In this case, we'll use the ``make_surface`` method, providing it with the edges that define
the perimeter of the surface and a central point on that surface.
@ -59,7 +60,7 @@ We will then use this point to create a non-planar ``Face``:
Pos(Z=0.5)
)
.. image:: ./assets/token_heart_perimeter.png
.. image:: ./assets/token_half_surface.png
:align: center
:alt: token perimeter