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Minor doc change
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@ -20,9 +20,10 @@ the object. To illustrate this process, we will create the following game token:
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There are several methods of the :class:`~topology.Face` class that can be used to create
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non-planar surfaces:
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- :meth:`~topology.Face.make_bezier_surface`,
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- :meth:`~topology.Face.make_surface`, and
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- :meth:`~topology.Face.make_surface_from_array_of_points`.
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* :meth:`~topology.Face.make_bezier_surface`,
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* :meth:`~topology.Face.make_surface`, and
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* :meth:`~topology.Face.make_surface_from_array_of_points`.
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In this case, we'll use the ``make_surface`` method, providing it with the edges that define
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the perimeter of the surface and a central point on that surface.
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@ -59,7 +60,7 @@ We will then use this point to create a non-planar ``Face``:
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Pos(Z=0.5)
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)
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.. image:: ./assets/token_heart_perimeter.png
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.. image:: ./assets/token_half_surface.png
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:align: center
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:alt: token perimeter
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