mirror of
https://github.com/azerothcore/azerothcore-wotlk.git
synced 2025-12-06 02:30:26 -08:00
6536 lines
250 KiB
C++
6536 lines
250 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*/
|
|
|
|
#include "Battleground.h"
|
|
#include "BattlegroundEY.h"
|
|
#include "BattlegroundIC.h"
|
|
#include "BattlegroundMgr.h"
|
|
#include "BattlegroundSA.h"
|
|
#include "BattlegroundWS.h"
|
|
#include "CellImpl.h"
|
|
#include "Common.h"
|
|
#include "Creature.h"
|
|
#include "DynamicObject.h"
|
|
#include "Formulas.h"
|
|
#include "GameObject.h"
|
|
#include "GameObjectAI.h"
|
|
#include "GossipDef.h"
|
|
#include "GridNotifiers.h"
|
|
#include "Group.h"
|
|
#include "InstanceScript.h"
|
|
#include "Language.h"
|
|
#include "Log.h"
|
|
#include "MapMgr.h"
|
|
#include "ObjectAccessor.h"
|
|
#include "ObjectMgr.h"
|
|
#include "Opcodes.h"
|
|
#include "OutdoorPvPMgr.h"
|
|
#include "Pet.h"
|
|
#include "Player.h"
|
|
#include "ReputationMgr.h"
|
|
#include "ScriptMgr.h"
|
|
#include "SharedDefines.h"
|
|
#include "SkillExtraItems.h"
|
|
#include "SocialMgr.h"
|
|
#include "Spell.h"
|
|
#include "SpellAuraEffects.h"
|
|
#include "SpellAuras.h"
|
|
#include "SpellMgr.h"
|
|
#include "TemporarySummon.h"
|
|
#include "Totem.h"
|
|
#include "Transport.h"
|
|
#include "Unit.h"
|
|
#include "UpdateData.h"
|
|
#include "UpdateMask.h"
|
|
#include "Util.h"
|
|
#include "Vehicle.h"
|
|
#include "World.h"
|
|
#include "WorldPacket.h"
|
|
|
|
#ifdef ELUNA
|
|
#include "LuaEngine.h"
|
|
#endif
|
|
|
|
pEffect SpellEffects[TOTAL_SPELL_EFFECTS] =
|
|
{
|
|
&Spell::EffectNULL, // 0
|
|
&Spell::EffectInstaKill, // 1 SPELL_EFFECT_INSTAKILL
|
|
&Spell::EffectSchoolDMG, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
|
|
&Spell::EffectDummy, // 3 SPELL_EFFECT_DUMMY
|
|
&Spell::EffectUnused, // 4 SPELL_EFFECT_PORTAL_TELEPORT unused
|
|
&Spell::EffectTeleportUnits, // 5 SPELL_EFFECT_TELEPORT_UNITS
|
|
&Spell::EffectApplyAura, // 6 SPELL_EFFECT_APPLY_AURA
|
|
&Spell::EffectEnvironmentalDMG, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
|
|
&Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN
|
|
&Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH
|
|
&Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL
|
|
&Spell::EffectBind, // 11 SPELL_EFFECT_BIND
|
|
&Spell::EffectNULL, // 12 SPELL_EFFECT_PORTAL
|
|
&Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused
|
|
&Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused
|
|
&Spell::EffectUnused, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused
|
|
&Spell::EffectQuestComplete, // 16 SPELL_EFFECT_QUEST_COMPLETE
|
|
&Spell::EffectWeaponDmg, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
|
|
&Spell::EffectResurrect, // 18 SPELL_EFFECT_RESURRECT
|
|
&Spell::EffectAddExtraAttacks, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
|
|
&Spell::EffectUnused, // 20 SPELL_EFFECT_DODGE one spell: Dodge
|
|
&Spell::EffectUnused, // 21 SPELL_EFFECT_EVADE one spell: Evade (DND)
|
|
&Spell::EffectParry, // 22 SPELL_EFFECT_PARRY
|
|
&Spell::EffectBlock, // 23 SPELL_EFFECT_BLOCK one spell: Block
|
|
&Spell::EffectCreateItem, // 24 SPELL_EFFECT_CREATE_ITEM
|
|
&Spell::EffectUnused, // 25 SPELL_EFFECT_WEAPON
|
|
&Spell::EffectUnused, // 26 SPELL_EFFECT_DEFENSE one spell: Defense
|
|
&Spell::EffectPersistentAA, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
|
|
&Spell::EffectSummonType, // 28 SPELL_EFFECT_SUMMON
|
|
&Spell::EffectLeap, // 29 SPELL_EFFECT_LEAP
|
|
&Spell::EffectEnergize, // 30 SPELL_EFFECT_ENERGIZE
|
|
&Spell::EffectWeaponDmg, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
|
|
&Spell::EffectTriggerMissileSpell, // 32 SPELL_EFFECT_TRIGGER_MISSILE
|
|
&Spell::EffectOpenLock, // 33 SPELL_EFFECT_OPEN_LOCK
|
|
&Spell::EffectSummonChangeItem, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
|
|
&Spell::EffectApplyAreaAura, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
|
|
&Spell::EffectLearnSpell, // 36 SPELL_EFFECT_LEARN_SPELL
|
|
&Spell::EffectUnused, // 37 SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND)
|
|
&Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL
|
|
&Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE
|
|
&Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD
|
|
&Spell::EffectJump, // 41 SPELL_EFFECT_JUMP
|
|
&Spell::EffectJumpDest, // 42 SPELL_EFFECT_JUMP_DEST
|
|
&Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
|
|
&Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP
|
|
&Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related
|
|
&Spell::EffectUnused, // 46 SPELL_EFFECT_SPAWN client-side, unit appears as if it was just spawned
|
|
&Spell::EffectTradeSkill, // 47 SPELL_EFFECT_TRADE_SKILL
|
|
&Spell::EffectUnused, // 48 SPELL_EFFECT_STEALTH one spell: Base Stealth
|
|
&Spell::EffectUnused, // 49 SPELL_EFFECT_DETECT one spell: Detect
|
|
&Spell::EffectTransmitted, // 50 SPELL_EFFECT_TRANS_DOOR
|
|
&Spell::EffectUnused, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT unused
|
|
&Spell::EffectUnused, // 52 SPELL_EFFECT_GUARANTEE_HIT one spell: zzOLDCritical Shot
|
|
&Spell::EffectEnchantItemPerm, // 53 SPELL_EFFECT_ENCHANT_ITEM
|
|
&Spell::EffectEnchantItemTmp, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
|
|
&Spell::EffectTameCreature, // 55 SPELL_EFFECT_TAMECREATURE
|
|
&Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET
|
|
&Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL
|
|
&Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE
|
|
&Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot
|
|
&Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY
|
|
&Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT
|
|
&Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN
|
|
&Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT
|
|
&Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL
|
|
&Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
|
|
&Spell::EffectRechargeManaGem, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID)
|
|
&Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
|
|
&Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST
|
|
&Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT
|
|
&Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move
|
|
&Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET
|
|
&Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT
|
|
&Spell::EffectUntrainTalents, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
|
|
&Spell::EffectApplyGlyph, // 74 SPELL_EFFECT_APPLY_GLYPH
|
|
&Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit
|
|
&Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
|
|
&Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT
|
|
&Spell::EffectUnused, // 78 SPELL_EFFECT_ATTACK
|
|
&Spell::EffectSanctuary, // 79 SPELL_EFFECT_SANCTUARY
|
|
&Spell::EffectAddComboPoints, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
|
|
&Spell::EffectUnused, // 81 SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST)
|
|
&Spell::EffectNULL, // 82 SPELL_EFFECT_BIND_SIGHT
|
|
&Spell::EffectDuel, // 83 SPELL_EFFECT_DUEL
|
|
&Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK
|
|
&Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER
|
|
&Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
|
|
&Spell::EffectGameObjectDamage, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
|
|
&Spell::EffectGameObjectRepair, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
|
|
&Spell::EffectGameObjectSetDestructionState, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
|
|
&Spell::EffectKillCreditPersonal, // 90 SPELL_EFFECT_KILL_CREDIT Kill credit but only for single person
|
|
&Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash
|
|
&Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
|
|
&Spell::EffectForceDeselect, // 93 SPELL_EFFECT_FORCE_DESELECT
|
|
&Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT
|
|
&Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING
|
|
&Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE
|
|
&Spell::EffectCastButtons, // 97 SPELL_EFFECT_CAST_BUTTON (totem bar since 3.2.2a)
|
|
&Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK
|
|
&Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT
|
|
&Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE
|
|
&Spell::EffectFeedPet, //101 SPELL_EFFECT_FEED_PET
|
|
&Spell::EffectDismissPet, //102 SPELL_EFFECT_DISMISS_PET
|
|
&Spell::EffectReputation, //103 SPELL_EFFECT_REPUTATION
|
|
&Spell::EffectSummonObject, //104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
|
|
&Spell::EffectSummonObject, //105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
|
|
&Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
|
|
&Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
|
|
&Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC
|
|
&Spell::EffectResurrectPet, //109 SPELL_EFFECT_RESURRECT_PET
|
|
&Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
|
|
&Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE
|
|
&Spell::EffectUnused, //112 SPELL_EFFECT_112
|
|
&Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW
|
|
&Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME
|
|
&Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
|
|
&Spell::EffectSkinPlayerCorpse, //116 SPELL_EFFECT_SKIN_PLAYER_CORPSE one spell: Remove Insignia, bg usage, required special corpse flags...
|
|
&Spell::EffectSpiritHeal, //117 SPELL_EFFECT_SPIRIT_HEAL one spell: Spirit Heal
|
|
&Spell::EffectSkill, //118 SPELL_EFFECT_SKILL professions and more
|
|
&Spell::EffectApplyAreaAura, //119 SPELL_EFFECT_APPLY_AREA_AURA_PET
|
|
&Spell::EffectUnused, //120 SPELL_EFFECT_TELEPORT_GRAVEYARD one spell: Graveyard Teleport Test
|
|
&Spell::EffectWeaponDmg, //121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
|
|
&Spell::EffectUnused, //122 SPELL_EFFECT_122 unused
|
|
&Spell::EffectSendTaxi, //123 SPELL_EFFECT_SEND_TAXI taxi/flight related (misc value is taxi path id)
|
|
&Spell::EffectPullTowards, //124 SPELL_EFFECT_PULL_TOWARDS
|
|
&Spell::EffectModifyThreatPercent, //125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
|
|
&Spell::EffectStealBeneficialBuff, //126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF spell steal effect?
|
|
&Spell::EffectProspecting, //127 SPELL_EFFECT_PROSPECTING Prospecting spell
|
|
&Spell::EffectApplyAreaAura, //128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
|
|
&Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|
|
&Spell::EffectRedirectThreat, //130 SPELL_EFFECT_REDIRECT_THREAT
|
|
&Spell::EffectPlaySound, //131 SPELL_EFFECT_PLAYER_NOTIFICATION sound id in misc value (SoundEntries.dbc)
|
|
&Spell::EffectPlayMusic, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc)
|
|
&Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization
|
|
&Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry
|
|
&Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET
|
|
&Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT
|
|
&Spell::EffectEnergizePct, //137 SPELL_EFFECT_ENERGIZE_PCT
|
|
&Spell::EffectLeapBack, //138 SPELL_EFFECT_LEAP_BACK Leap back
|
|
&Spell::EffectQuestClear, //139 SPELL_EFFECT_CLEAR_QUEST Reset quest status (miscValue - quest ID)
|
|
&Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST
|
|
&Spell::EffectForceCast, //141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
|
|
&Spell::EffectTriggerSpell, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
|
|
&Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
|
|
&Spell::EffectKnockBack, //144 SPELL_EFFECT_KNOCK_BACK_DEST
|
|
&Spell::EffectPullTowards, //145 SPELL_EFFECT_PULL_TOWARDS_DEST Black Hole Effect
|
|
&Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE
|
|
&Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail
|
|
&Spell::EffectTriggerMissileSpell, //148 SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
|
|
&Spell::EffectChargeDest, //149 SPELL_EFFECT_CHARGE_DEST
|
|
&Spell::EffectQuestStart, //150 SPELL_EFFECT_QUEST_START
|
|
&Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2
|
|
&Spell::EffectSummonRaFFriend, //152 SPELL_EFFECT_SUMMON_RAF_FRIEND summon Refer-a-Friend
|
|
&Spell::EffectCreateTamedPet, //153 SPELL_EFFECT_CREATE_TAMED_PET misc value is creature entry
|
|
&Spell::EffectDiscoverTaxi, //154 SPELL_EFFECT_DISCOVER_TAXI
|
|
&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
|
|
&Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
|
|
&Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item
|
|
&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
|
|
&Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
|
|
&Spell::EffectNULL, //160 SPELL_EFFECT_160 1 spell - 45534
|
|
&Spell::EffectSpecCount, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
|
|
&Spell::EffectActivateSpec, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
|
|
&Spell::EffectNULL, //163 unused
|
|
&Spell::EffectRemoveAura, //164 SPELL_EFFECT_REMOVE_AURA
|
|
};
|
|
|
|
void Spell::EffectNULL(SpellEffIndex /*effIndex*/)
|
|
{
|
|
LOG_DEBUG("spells.aura", "WORLD: Spell Effect DUMMY");
|
|
}
|
|
|
|
void Spell::EffectUnused(SpellEffIndex /*effIndex*/)
|
|
{
|
|
// NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY
|
|
}
|
|
|
|
void Spell::EffectResurrectNew(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || unitTarget->IsAlive())
|
|
return;
|
|
|
|
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (!unitTarget->IsInWorld())
|
|
return;
|
|
|
|
Player* target = unitTarget->ToPlayer();
|
|
|
|
if (target->isResurrectRequested()) // already have one active request
|
|
return;
|
|
|
|
uint32 health = damage;
|
|
uint32 mana = m_spellInfo->Effects[effIndex].MiscValue;
|
|
ExecuteLogEffectResurrect(effIndex, target);
|
|
target->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
|
|
SendResurrectRequest(target);
|
|
}
|
|
|
|
void Spell::EffectInstaKill(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive() || unitTarget->HasAura(27827)) // Spirit of redemption doesn't make you death, but can cause infinite loops
|
|
return;
|
|
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
if (unitTarget->ToPlayer()->GetCommandStatus(CHEAT_GOD))
|
|
return;
|
|
|
|
if (m_caster == unitTarget) // prevent interrupt message
|
|
finish();
|
|
|
|
WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8 + 8 + 4);
|
|
data << m_caster->GetGUID();
|
|
data << unitTarget->GetGUID();
|
|
data << uint32(m_spellInfo->Id);
|
|
m_caster->SendMessageToSet(&data, true);
|
|
|
|
Unit::DealDamage(m_caster, unitTarget, unitTarget->GetHealth(), nullptr, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
|
|
}
|
|
|
|
void Spell::EffectEnvironmentalDMG(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive())
|
|
return;
|
|
|
|
uint32 absorb = 0;
|
|
uint32 resist = 0;
|
|
|
|
Unit::CalcAbsorbResist(m_caster, unitTarget, m_spellInfo->GetSchoolMask(), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo);
|
|
|
|
m_caster->SendSpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, damage + absorb + resist, m_spellInfo->GetSchoolMask(), absorb, resist, false, 0, false);
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
unitTarget->ToPlayer()->EnvironmentalDamage(DAMAGE_FIRE, damage);
|
|
}
|
|
|
|
void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
|
return;
|
|
|
|
if (unitTarget && unitTarget->IsAlive())
|
|
{
|
|
bool apply_direct_bonus = true;
|
|
switch (m_spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
// Meteor like spells (divided damage to targets)
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_SHARE_DAMAGE))
|
|
{
|
|
uint32 count = 0;
|
|
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
if (ihit->effectMask & (1 << effIndex))
|
|
++count;
|
|
|
|
damage /= count; // divide to all targets
|
|
}
|
|
|
|
switch (m_spellInfo->Id) // better way to check unknown
|
|
{
|
|
// Consumption
|
|
case 28865:
|
|
damage = (m_caster->GetMap()->ToInstanceMap()->GetDifficulty() == REGULAR_DIFFICULTY ? 2750 : 4250);
|
|
break;
|
|
// percent from health with min
|
|
case 25599: // Thundercrash
|
|
{
|
|
damage = unitTarget->GetHealth() / 2;
|
|
if (damage < 200)
|
|
damage = 200;
|
|
break;
|
|
}
|
|
// arcane charge. must only affect demons (also undead?)
|
|
case 45072:
|
|
{
|
|
if (unitTarget->GetCreatureType() != CREATURE_TYPE_DEMON
|
|
&& unitTarget->GetCreatureType() != CREATURE_TYPE_UNDEAD)
|
|
return;
|
|
break;
|
|
}
|
|
// Gargoyle Strike
|
|
case 51963:
|
|
{
|
|
// about +4 base spell dmg per level
|
|
damage = (m_caster->getLevel() - 60) * 4 + 60;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Shield Slam
|
|
if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->GetCategory() == 1209)
|
|
{
|
|
uint8 level = m_caster->getLevel();
|
|
// xinef: shield block should increase the limit
|
|
float limit = m_caster->HasAura(2565) ? 2.0f : 1.0f;
|
|
uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f * limit), uint32(float(level) * 34.5f * limit));
|
|
|
|
damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(block_value)));
|
|
}
|
|
// Victory Rush
|
|
else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
|
|
ApplyPct(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
|
|
// Shockwave
|
|
else if (m_spellInfo->Id == 46968)
|
|
{
|
|
int32 pct = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2);
|
|
if (pct > 0)
|
|
damage += int32(CalculatePct(m_caster->GetTotalAttackPowerValue(BASE_ATTACK), pct));
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Incinerate Rank 1 & 2
|
|
if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128)
|
|
{
|
|
// Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
|
|
// Check aura state for speed but aura state set not only for Immolate spell
|
|
if (unitTarget->HasAuraState(AURA_STATE_CONFLAGRATE))
|
|
{
|
|
if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x4, 0, 0))
|
|
damage += damage / 4;
|
|
}
|
|
}
|
|
// Immolate - hidden delay for conflagrate
|
|
else if (m_spellInfo->SpellFamilyFlags[0] & 0x4)
|
|
{
|
|
}
|
|
// Conflagrate - consumes Immolate or Shadowflame
|
|
else if (m_spellInfo->TargetAuraState == AURA_STATE_CONFLAGRATE)
|
|
{
|
|
AuraEffect const* aura = nullptr; // found req. aura for damage calculation
|
|
|
|
Unit::AuraEffectList const& mPeriodic = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
|
|
for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
|
|
{
|
|
// for caster applied auras only
|
|
if ((*i)->GetSpellInfo()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
|
|
(*i)->GetCasterGUID() != m_caster->GetGUID())
|
|
continue;
|
|
|
|
// Immolate
|
|
if ((*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x4)
|
|
{
|
|
aura = *i; // it selected always if exist
|
|
break;
|
|
}
|
|
|
|
// Shadowflame
|
|
if ((*i)->GetSpellInfo()->SpellFamilyFlags[2] & 0x00000002)
|
|
aura = *i; // remember but wait possible Immolate as primary priority
|
|
}
|
|
|
|
// found Immolate or Shadowflame
|
|
if (aura)
|
|
{
|
|
uint32 pdamage = uint32(std::max(aura->GetAmount(), 0));
|
|
pdamage = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
|
|
uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1));
|
|
uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellInfo()) / aura->GetSpellInfo()->Effects[EFFECT_0].Amplitude);
|
|
|
|
damage += int32(CalculatePct(pdamage * baseTotalTicks, pct_dir));
|
|
|
|
uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 2)) / 3;
|
|
m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(int32(CalculatePct(pdamage * baseTotalTicks, pct_dot)));
|
|
|
|
apply_direct_bonus = false;
|
|
// Glyph of Conflagrate
|
|
if (!m_caster->HasAura(56235))
|
|
unitTarget->RemoveAurasDueToSpell(aura->GetId(), m_caster->GetGUID());
|
|
|
|
break;
|
|
}
|
|
}
|
|
// Shadow Bite
|
|
else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000)
|
|
{
|
|
if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->IsPet())
|
|
{
|
|
if (Player* owner = m_caster->GetOwner()->ToPlayer())
|
|
{
|
|
if (AuraEffect* aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 214, 0))
|
|
{
|
|
int32 bp0 = aurEff->GetId() == 54037 ? 4 : 8;
|
|
m_caster->CastCustomSpell(m_caster, 54425, &bp0, nullptr, nullptr, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Improved Mind Blast (Mind Blast in shadow form bonus)
|
|
if (m_caster->GetShapeshiftForm() == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000))
|
|
{
|
|
Unit::AuraEffectList const& ImprMindBlast = m_caster->GetAuraEffectsByType(SPELL_AURA_ADD_FLAT_MODIFIER);
|
|
for (Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_PRIEST &&
|
|
((*i)->GetSpellInfo()->SpellIconID == 95))
|
|
{
|
|
int chance = (*i)->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster);
|
|
if (roll_chance_i(chance))
|
|
// Mind Trauma
|
|
m_caster->CastSpell(unitTarget, 48301, true, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Ferocious Bite
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587)
|
|
{
|
|
// converts each extra point of energy into ($f1+$AP/410) additional damage
|
|
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
|
|
float multiple = ap / 410 + m_spellInfo->Effects[effIndex].DamageMultiplier;
|
|
int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30));
|
|
damage += int32(energy * multiple);
|
|
damage += int32(CalculatePct(m_caster->ToPlayer()->GetComboPoints() * ap, 7));
|
|
}
|
|
// Wrath
|
|
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001)
|
|
{
|
|
// Improved Insect Swarm
|
|
if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
|
|
if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00200000, 0, 0))
|
|
AddPct(damage, aurEff->GetAmount());
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Envenom
|
|
if (m_spellInfo->SpellFamilyFlags[1] & 0x00000008)
|
|
{
|
|
if (Player* player = m_caster->ToPlayer())
|
|
{
|
|
// consume from stack dozes not more that have combo-points
|
|
if (uint32 combo = player->GetComboPoints())
|
|
{
|
|
// Lookup for Deadly poison (only attacker applied)
|
|
if (AuraEffect const* aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x00010000, 0, 0, m_caster->GetGUID()))
|
|
{
|
|
// count consumed deadly poison doses at target
|
|
bool needConsume = true;
|
|
uint32 spellId = aurEff->GetId();
|
|
|
|
uint32 doses = aurEff->GetBase()->GetStackAmount();
|
|
if (doses > combo)
|
|
doses = combo;
|
|
|
|
// Master Poisoner
|
|
Unit::AuraEffectList const& auraList = player->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK);
|
|
for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
|
|
{
|
|
if ((*iter)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellInfo()->SpellIconID == 1960)
|
|
{
|
|
uint32 chance = (*iter)->GetSpellInfo()->Effects[EFFECT_2].CalcValue(m_caster);
|
|
|
|
if (chance && roll_chance_i(chance))
|
|
needConsume = false;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (needConsume)
|
|
for (uint32 i = 0; i < doses; ++i)
|
|
unitTarget->RemoveAuraFromStack(spellId, m_caster->GetGUID());
|
|
|
|
damage *= doses;
|
|
damage += int32(player->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * combo);
|
|
}
|
|
|
|
// Eviscerate and Envenom Bonus Damage (item set effect)
|
|
if (m_caster->HasAura(37169))
|
|
damage += combo * 40;
|
|
}
|
|
}
|
|
}
|
|
// Eviscerate
|
|
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00020000)
|
|
{
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (uint32 combo = m_caster->ToPlayer()->GetComboPoints())
|
|
{
|
|
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
|
|
damage += int32(ap * combo * 0.07f);
|
|
|
|
// Eviscerate and Envenom Bonus Damage (item set effect)
|
|
if (m_caster->HasAura(37169))
|
|
damage += combo * 40;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
//Gore
|
|
if (m_spellInfo->SpellIconID == 1578)
|
|
{
|
|
if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
|
|
damage *= 2;
|
|
}
|
|
// Steady Shot
|
|
else if (m_spellInfo->SpellFamilyFlags[1] & 0x1)
|
|
{
|
|
bool found = false;
|
|
// check dazed affect
|
|
Unit::AuraEffectList const& decSpeedList = unitTarget->GetAuraEffectsByType(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
for (Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
|
|
{
|
|
if ((*iter)->GetSpellInfo()->SpellIconID == 15 && (*iter)->GetSpellInfo()->Dispel == 0)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// TODO: should this be put on taken but not done?
|
|
if (found)
|
|
damage += m_spellInfo->Effects[EFFECT_1].CalcValue();
|
|
|
|
if (Player* caster = m_caster->ToPlayer())
|
|
{
|
|
// Add Ammo and Weapon damage plus RAP * 0.1
|
|
if (Item* item = caster->GetWeaponForAttack(RANGED_ATTACK))
|
|
{
|
|
ItemTemplate const* weaponTemplate = item->GetTemplate();
|
|
float dmg_min = weaponTemplate->Damage[0].DamageMin;
|
|
float dmg_max = weaponTemplate->Damage[0].DamageMax;
|
|
if (dmg_max == 0.0f && dmg_min > dmg_max)
|
|
damage += int32(dmg_min);
|
|
else
|
|
damage += irand(int32(dmg_min), int32(dmg_max));
|
|
damage += int32(caster->GetAmmoDPS() * weaponTemplate->Delay * 0.001f);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Hammer of the Righteous
|
|
if (m_spellInfo->SpellFamilyFlags[1] & 0x00040000)
|
|
{
|
|
// Add main hand dps * effect[2] amount
|
|
if (Player* player = m_caster->ToPlayer())
|
|
{
|
|
float mindamage, maxdamage;
|
|
player->CalculateMinMaxDamage(BASE_ATTACK, false, false, mindamage, maxdamage);
|
|
float average = (mindamage + maxdamage) / 2;
|
|
int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, EFFECT_2);
|
|
damage += count * int32(average * IN_MILLISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
|
|
}
|
|
break;
|
|
}
|
|
// Shield of Righteousness
|
|
if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000)
|
|
{
|
|
uint8 level = m_caster->getLevel();
|
|
uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 34.5f));
|
|
if (m_caster->GetAuraEffect(64882, EFFECT_0))
|
|
block_value += 225;
|
|
damage += CalculatePct(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue());
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m_originalCaster /*&& damage > 0 Xinef: this can be increased from 0*/ && apply_direct_bonus)
|
|
{
|
|
// Xinef: protection
|
|
if (damage < 0)
|
|
damage = 0;
|
|
|
|
damage = m_originalCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
|
|
damage = unitTarget->SpellDamageBonusTaken(m_originalCaster, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
|
|
}
|
|
|
|
m_damage += damage;
|
|
}
|
|
}
|
|
|
|
void Spell::EffectDummy(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget && !gameObjTarget && !itemTarget)
|
|
return;
|
|
|
|
// selection by spell family
|
|
switch (m_spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
// Trial of the Champion, Trample
|
|
case 67866:
|
|
{
|
|
if( unitTarget && !unitTarget->IsVehicle() && !unitTarget->GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID) )
|
|
unitTarget->CastSpell(unitTarget, 67867, false);
|
|
return;
|
|
}
|
|
// Trial of the Champion, Hammer of the Righteous
|
|
case 66867:
|
|
{
|
|
if( !unitTarget )
|
|
return;
|
|
if( unitTarget->HasAura(66940) )
|
|
m_caster->CastSpell(unitTarget, 66903, true);
|
|
else
|
|
m_caster->CastSpell(unitTarget, 66904, true);
|
|
return;
|
|
}
|
|
case 17731:
|
|
case 69294:
|
|
{
|
|
if( !gameObjTarget || gameObjTarget->GetRespawnTime() > time(nullptr) )
|
|
return;
|
|
|
|
gameObjTarget->SetRespawnTime(10);
|
|
gameObjTarget->SendCustomAnim(gameObjTarget->GetGoAnimProgress());
|
|
if( Creature* trigger = gameObjTarget->SummonCreature(12758, *gameObjTarget, TEMPSUMMON_TIMED_DESPAWN, 1000) )
|
|
trigger->CastSpell(trigger, 17731, false);
|
|
|
|
return;
|
|
}
|
|
// HoL, Arc Weld
|
|
case 59086:
|
|
{
|
|
if( m_caster && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->isMoving() )
|
|
m_caster->CastSpell(m_caster, 59097, true);
|
|
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 31789: // Righteous Defense (step 1)
|
|
{
|
|
if (!unitTarget)
|
|
return;
|
|
// not empty (checked), copy
|
|
Unit::AttackerSet attackers = unitTarget->getAttackers();
|
|
|
|
// remove invalid attackers
|
|
for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end();)
|
|
if (!(*aItr)->IsValidAttackTarget(m_caster))
|
|
aItr = attackers.erase(aItr);
|
|
else
|
|
++aItr;
|
|
|
|
// selected from list 3
|
|
uint32 maxTargets = std::min<uint32>(3, attackers.size());
|
|
for (uint32 i = 0; i < maxTargets; ++i)
|
|
{
|
|
Unit::AttackerSet::iterator aItr = attackers.begin();
|
|
std::advance(aItr, urand(0, attackers.size() - 1));
|
|
m_caster->CastSpell((*aItr), 31790, true);
|
|
attackers.erase(aItr);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_ROGUE:
|
|
// Hunger for Blood
|
|
if( m_spellInfo->Id == 51662 )
|
|
{
|
|
m_caster->CastSpell(m_caster, 63848, true);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// pet auras
|
|
if (PetAura const* petSpell = sSpellMgr->GetPetAura(m_spellInfo->Id, effIndex))
|
|
{
|
|
m_caster->AddPetAura(petSpell);
|
|
return;
|
|
}
|
|
|
|
// normal DB scripted effect
|
|
LOG_DEBUG("spells.aura", "Spell ScriptStart spellid %u in EffectDummy(%u)", m_spellInfo->Id, effIndex);
|
|
m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget);
|
|
#ifdef ELUNA
|
|
if (gameObjTarget)
|
|
sEluna->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, gameObjTarget);
|
|
else if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
|
|
sEluna->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, unitTarget->ToCreature());
|
|
else if (itemTarget)
|
|
sEluna->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, itemTarget);
|
|
#endif
|
|
}
|
|
|
|
void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET
|
|
&& effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
|
|
return;
|
|
|
|
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
|
|
|
|
// todo: move those to spell scripts
|
|
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL
|
|
&& effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
|
{
|
|
// special cases
|
|
switch (triggered_spell_id)
|
|
{
|
|
// Mirror Image
|
|
case 58832:
|
|
{
|
|
// Glyph of Mirror Image
|
|
if (m_caster->HasAura(63093))
|
|
m_caster->CastSpell(m_caster, 65047, true); // Mirror Image
|
|
|
|
break;
|
|
}
|
|
// Vanish (not exist)
|
|
case 18461:
|
|
{
|
|
unitTarget->RemoveMovementImpairingAuras(true);
|
|
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
|
|
|
|
// See if we already are stealthed. If so, we're done.
|
|
if (unitTarget->HasAura(1784))
|
|
return;
|
|
|
|
// Reset cooldown on stealth if needed
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->ToPlayer()->HasSpellCooldown(1784))
|
|
unitTarget->ToPlayer()->RemoveSpellCooldown(1784);
|
|
|
|
unitTarget->CastSpell(unitTarget, 1784, true);
|
|
return;
|
|
}
|
|
// Demonic Empowerment -- succubus
|
|
case 54437:
|
|
{
|
|
unitTarget->RemoveMovementImpairingAuras(true);
|
|
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
|
|
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STUN);
|
|
|
|
// Cast Lesser Invisibility
|
|
unitTarget->CastSpell(unitTarget, 7870, true);
|
|
return;
|
|
}
|
|
// just skip
|
|
case 23770: // Sayge's Dark Fortune of *
|
|
// not exist, common cooldown can be implemented in scripts if need.
|
|
return;
|
|
// Brittle Armor - (need add max stack of 24575 Brittle Armor)
|
|
case 29284:
|
|
{
|
|
// Brittle Armor
|
|
SpellInfo const* spell = sSpellMgr->GetSpellInfo(24575);
|
|
if (!spell)
|
|
return;
|
|
|
|
for (uint32 j = 0; j < spell->StackAmount; ++j)
|
|
m_caster->CastSpell(unitTarget, spell->Id, true);
|
|
return;
|
|
}
|
|
// Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
|
|
case 29286:
|
|
{
|
|
// Mercurial Shield
|
|
SpellInfo const* spell = sSpellMgr->GetSpellInfo(26464);
|
|
if (!spell)
|
|
return;
|
|
|
|
for (uint32 j = 0; j < spell->StackAmount; ++j)
|
|
m_caster->CastSpell(unitTarget, spell->Id, true);
|
|
return;
|
|
}
|
|
// Cloak of Shadows
|
|
case 35729:
|
|
{
|
|
uint32 dispelMask = SpellInfo::GetDispelMask(DISPEL_ALL);
|
|
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
|
|
for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();)
|
|
{
|
|
// remove all harmful spells on you...
|
|
SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
|
|
|
|
// Pounce Bleed shouldn't be removed by Cloak of Shadows.
|
|
if (spell->GetAllEffectsMechanicMask() & 1 << MECHANIC_BLEED)
|
|
return;
|
|
|
|
bool dmgClassNone = false;
|
|
if (spell->DmgClass == SPELL_DAMAGE_CLASS_NONE && spell->SpellFamilyName == SPELLFAMILY_GENERIC)
|
|
for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if ((iter->second->GetEffectMask() & (1 << i)) &&
|
|
spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE &&
|
|
spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
|
|
spell->Effects[i].ApplyAuraName != SPELL_AURA_DUMMY)
|
|
{
|
|
dmgClassNone = false;
|
|
break;
|
|
}
|
|
dmgClassNone = true;
|
|
}
|
|
|
|
if ((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC || (spell->GetDispelMask() & dispelMask) || dmgClassNone) &&
|
|
// ignore positive and passive auras
|
|
!iter->second->IsPositive() && !iter->second->GetBase()->IsPassive() &&
|
|
// Xinef: Ignore NPC spells having INVULNERABILITY attribute
|
|
(!spell->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || spell->SpellFamilyName != SPELLFAMILY_GENERIC))
|
|
{
|
|
m_caster->RemoveAura(iter);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
return;
|
|
}
|
|
// Spell Lock, handled in interrupt effect
|
|
// launch is handled before hit triggers, thus silence removes current casted spell
|
|
// and interrupt is unable to detect any cast and doesnt work
|
|
case 24259:
|
|
return;
|
|
}
|
|
}
|
|
|
|
// normal case
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_DEBUG("spells.aura", "Spell::EffectTriggerSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id);
|
|
return;
|
|
}
|
|
|
|
SpellCastTargets targets;
|
|
if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
|
{
|
|
if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex))
|
|
return;
|
|
targets.SetUnitTarget(unitTarget);
|
|
}
|
|
else //if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH)
|
|
{
|
|
if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
|
|
return;
|
|
|
|
if (spellInfo->GetExplicitTargetMask() & TARGET_FLAG_DEST_LOCATION)
|
|
targets.SetDst(m_targets);
|
|
|
|
if (Unit* target = m_targets.GetUnitTarget())
|
|
targets.SetUnitTarget(target);
|
|
else
|
|
targets.SetUnitTarget(m_caster);
|
|
}
|
|
|
|
CustomSpellValues values;
|
|
// set basepoints for trigger with value effect
|
|
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE)
|
|
{
|
|
// maybe need to set value only when basepoints == 0?
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage);
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage);
|
|
}
|
|
|
|
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory())
|
|
{
|
|
m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
|
|
}
|
|
|
|
// original caster guid only for GO cast
|
|
m_caster->CastSpell(targets, spellInfo, &values, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, nullptr, m_originalCasterGUID);
|
|
}
|
|
|
|
void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET
|
|
&& effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
|
|
|
|
// normal case
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_DEBUG("spells.aura", "Spell::EffectTriggerMissileSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id);
|
|
return;
|
|
}
|
|
|
|
SpellCastTargets targets;
|
|
if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
{
|
|
if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex))
|
|
return;
|
|
targets.SetUnitTarget(unitTarget);
|
|
}
|
|
else //if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
|
|
{
|
|
if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
|
|
return;
|
|
|
|
if (spellInfo->GetExplicitTargetMask() & TARGET_FLAG_DEST_LOCATION)
|
|
targets.SetDst(m_targets);
|
|
|
|
targets.SetUnitTarget(m_caster);
|
|
}
|
|
|
|
CustomSpellValues values;
|
|
// set basepoints for trigger with value effect
|
|
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE)
|
|
{
|
|
// maybe need to set value only when basepoints == 0?
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage);
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage);
|
|
}
|
|
|
|
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory())
|
|
{
|
|
m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
|
|
}
|
|
|
|
// original caster guid only for GO cast
|
|
m_caster->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK, nullptr, nullptr, m_originalCasterGUID);
|
|
}
|
|
|
|
void Spell::EffectForceCast(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
|
|
|
|
// normal case
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("spells.effect", "Spell::EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
|
|
return;
|
|
}
|
|
|
|
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_FORCE_CAST && damage)
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 52588: // Skeletal Gryphon Escape
|
|
case 48598: // Ride Flamebringer Cue
|
|
unitTarget->RemoveAura(damage);
|
|
break;
|
|
case 52463: // Hide In Mine Car
|
|
case 52349: // Overtake
|
|
unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, nullptr, nullptr, true, nullptr, nullptr, m_originalCasterGUID);
|
|
return;
|
|
case 72378: // Blood Nova
|
|
case 73058: // Blood Nova
|
|
m_caster->CastSpell(unitTarget, damage, true); // additional spell cast
|
|
break;
|
|
}
|
|
}
|
|
|
|
CustomSpellValues values;
|
|
// set basepoints for trigger with value effect
|
|
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_FORCE_CAST_WITH_VALUE)
|
|
{
|
|
// maybe need to set value only when basepoints == 0?
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage);
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage);
|
|
}
|
|
|
|
SpellCastTargets targets;
|
|
targets.SetUnitTarget(m_caster);
|
|
|
|
unitTarget->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK);
|
|
}
|
|
|
|
void Spell::EffectTriggerRitualOfSummoning(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("spells.effect", "EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
|
|
return;
|
|
}
|
|
|
|
finish();
|
|
|
|
m_caster->CastSpell((Unit*)nullptr, spellInfo, false);
|
|
}
|
|
|
|
void Spell::EffectJump(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
|
return;
|
|
|
|
if (m_caster->IsInFlight())
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
float speedXY, speedZ;
|
|
CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(unitTarget), speedXY, speedZ);
|
|
m_caster->GetMotionMaster()->MoveJump(*unitTarget, speedXY, speedZ);
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
|
|
}
|
|
}
|
|
|
|
void Spell::EffectJumpDest(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
|
|
return;
|
|
|
|
if (m_caster->IsInFlight())
|
|
return;
|
|
|
|
if (!m_targets.HasDst() || m_caster->GetVehicle())
|
|
return;
|
|
|
|
// Init dest coordinates
|
|
float x, y, z;
|
|
destTarget->GetPosition(x, y, z);
|
|
// xinef: this can happen if MovePositionToFirstCollision detects that X, Y cords are invalid and returns prematurely
|
|
if (!Acore::IsValidMapCoord(x, y, z) || z <= INVALID_HEIGHT)
|
|
return;
|
|
|
|
float speedXY, speedZ;
|
|
float dist = m_caster->GetExactDist2d(x, y);
|
|
CalculateJumpSpeeds(effIndex, dist, speedXY, speedZ);
|
|
|
|
// Override, calculations are incorrect
|
|
if (m_spellInfo->Id == 49376) // feral charge
|
|
{
|
|
speedXY = pow(speedZ * 10, 8);
|
|
m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ, 0, ObjectAccessor::GetUnit(*m_caster, m_caster->GetGuidValue(UNIT_FIELD_TARGET)));
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (m_spellInfo->Id == 57604) // death grip
|
|
{
|
|
speedZ = 3.0f;
|
|
speedXY = 50.0f;
|
|
}
|
|
|
|
// crash fix?
|
|
if (speedXY < 1.0f)
|
|
speedXY = 1.0f;
|
|
|
|
m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
|
|
}
|
|
}
|
|
|
|
void Spell::CalculateJumpSpeeds(uint8 i, float dist, float& speedXY, float& speedZ)
|
|
{
|
|
if (m_spellInfo->Effects[i].MiscValue)
|
|
speedZ = float(m_spellInfo->Effects[i].MiscValue) / 10;
|
|
else if (m_spellInfo->Effects[i].MiscValueB)
|
|
speedZ = float(m_spellInfo->Effects[i].MiscValueB) / 10;
|
|
else
|
|
speedZ = 10.0f;
|
|
speedXY = dist * 10.0f / speedZ;
|
|
}
|
|
|
|
void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || unitTarget->IsInFlight())
|
|
return;
|
|
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
|
|
}
|
|
|
|
// Pre effects
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 70746: // Teleport Into Sunwell (for Battered Hilt)
|
|
if (Player* target = unitTarget->ToPlayer())
|
|
{
|
|
uint32 mapid = destTarget->GetMapId();
|
|
float x, y, z, orientation;
|
|
destTarget->GetPosition(x, y, z, orientation);
|
|
target->TeleportTo(mapid, x, y, z, orientation, TELE_TO_GM_MODE); // skip PlayerCannotEnter check
|
|
}
|
|
return;
|
|
}
|
|
|
|
// If not exist data for dest location - return
|
|
if (!m_targets.HasDst())
|
|
{
|
|
LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id);
|
|
return;
|
|
}
|
|
|
|
// Init dest coordinates
|
|
uint32 mapid = destTarget->GetMapId();
|
|
if (mapid == MAPID_INVALID)
|
|
mapid = unitTarget->GetMapId();
|
|
float x, y, z, orientation;
|
|
destTarget->GetPosition(x, y, z, orientation);
|
|
if (!orientation && m_targets.GetUnitTarget())
|
|
orientation = m_targets.GetUnitTarget()->GetOrientation();
|
|
LOG_DEBUG("spells.aura", "Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation);
|
|
|
|
if (mapid == unitTarget->GetMapId())
|
|
{
|
|
if (unitTarget->GetVehicleKit()) // we are vehicle!
|
|
unitTarget->GetVehicleKit()->TeleportVehicle(x, y, z, orientation);
|
|
else
|
|
{
|
|
bool withPet = unitTarget->GetTypeId() == TYPEID_PLAYER && m_spellInfo->SpellFamilyName == SPELLFAMILY_GENERIC && unitTarget->GetMap()->IsDungeon() && unitTarget->GetExactDist(x, y, z) > 50.0f;
|
|
unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster, false, withPet, true);
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER) // pussywizard: for units it's done inside NearTeleportTo
|
|
unitTarget->UpdateObjectVisibility(true);
|
|
}
|
|
}
|
|
else if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0);
|
|
else
|
|
{
|
|
LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - spellId %u attempted to teleport creature to a different map.", m_spellInfo->Id);
|
|
return;
|
|
}
|
|
|
|
// post effects for TARGET_DEST_DB
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
// Dimensional Ripper - Everlook
|
|
case 23442:
|
|
{
|
|
int32 r = irand(0, 119);
|
|
if (r >= 70) // 7/12 success
|
|
{
|
|
if (r < 100) // 4/12 evil twin
|
|
m_caster->CastSpell(m_caster, 23445, true);
|
|
else // 1/12 fire
|
|
m_caster->CastSpell(m_caster, 23449, true);
|
|
}
|
|
return;
|
|
}
|
|
// Ultrasafe Transporter: Toshley's Station
|
|
case 36941:
|
|
{
|
|
if (roll_chance_i(50)) // 50% success
|
|
{
|
|
int32 rand_eff = urand(1, 7);
|
|
switch (rand_eff)
|
|
{
|
|
case 1:
|
|
// soul split - evil
|
|
m_caster->CastSpell(m_caster, 36900, true);
|
|
break;
|
|
case 2:
|
|
// soul split - good
|
|
m_caster->CastSpell(m_caster, 36901, true);
|
|
break;
|
|
case 3:
|
|
// Increase the size
|
|
m_caster->CastSpell(m_caster, 36895, true);
|
|
break;
|
|
case 4:
|
|
// Decrease the size
|
|
m_caster->CastSpell(m_caster, 36893, true);
|
|
break;
|
|
case 5:
|
|
// Transform
|
|
{
|
|
if (m_caster->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
|
|
m_caster->CastSpell(m_caster, 36897, true);
|
|
else
|
|
m_caster->CastSpell(m_caster, 36899, true);
|
|
break;
|
|
}
|
|
case 6:
|
|
// chicken
|
|
m_caster->CastSpell(m_caster, 36940, true);
|
|
break;
|
|
case 7:
|
|
// evil twin
|
|
m_caster->CastSpell(m_caster, 23445, true);
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
// Dimensional Ripper - Area 52
|
|
case 36890:
|
|
{
|
|
if (roll_chance_i(50)) // 50% success
|
|
{
|
|
int32 rand_eff = urand(1, 4);
|
|
switch (rand_eff)
|
|
{
|
|
case 1:
|
|
// soul split - evil
|
|
m_caster->CastSpell(m_caster, 36900, true);
|
|
break;
|
|
case 2:
|
|
// soul split - good
|
|
m_caster->CastSpell(m_caster, 36901, true);
|
|
break;
|
|
case 3:
|
|
// Increase the size
|
|
m_caster->CastSpell(m_caster, 36895, true);
|
|
break;
|
|
case 4:
|
|
// Transform
|
|
{
|
|
if (m_caster->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
|
|
m_caster->CastSpell(m_caster, 36897, true);
|
|
else
|
|
m_caster->CastSpell(m_caster, 36899, true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::EffectApplyAura(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!m_spellAura || !unitTarget)
|
|
return;
|
|
ASSERT(unitTarget == m_spellAura->GetOwner());
|
|
m_spellAura->_ApplyEffectForTargets(effIndex);
|
|
}
|
|
|
|
void Spell::EffectApplyAreaAura(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!m_spellAura || !unitTarget)
|
|
return;
|
|
ASSERT (unitTarget == m_spellAura->GetOwner());
|
|
m_spellAura->_ApplyEffectForTargets(effIndex);
|
|
}
|
|
|
|
void Spell::EffectUnlearnSpecialization(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32 spellToUnlearn = m_spellInfo->Effects[effIndex].TriggerSpell;
|
|
|
|
player->removeSpell(spellToUnlearn, SPEC_MASK_ALL, false);
|
|
LOG_DEBUG("spells.aura", "Spell: Player %s has unlearned spell %u from Npc: %s",
|
|
player->GetGUID().ToString().c_str(), spellToUnlearn, m_caster->GetGUID().ToString().c_str());
|
|
}
|
|
|
|
void Spell::EffectPowerDrain(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
|
|
return;
|
|
|
|
Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != PowerType || damage < 0)
|
|
return;
|
|
|
|
// add spell damage bonus
|
|
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
|
|
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
|
|
|
|
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
|
|
int32 power = damage;
|
|
if (PowerType == POWER_MANA)
|
|
power -= unitTarget->GetSpellCritDamageReduction(power);
|
|
|
|
int32 newDamage = -(unitTarget->ModifyPower(PowerType, -int32(power)));
|
|
|
|
float gainMultiplier = 0.0f;
|
|
|
|
// Don`t restore from self drain
|
|
if (m_caster != unitTarget)
|
|
{
|
|
gainMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
|
|
|
|
int32 gain = int32(newDamage * gainMultiplier);
|
|
|
|
m_caster->EnergizeBySpell(m_caster, m_spellInfo->Id, gain, PowerType);
|
|
}
|
|
ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, gainMultiplier);
|
|
}
|
|
|
|
void Spell::EffectSendEvent(SpellEffIndex effIndex)
|
|
{
|
|
// we do not handle a flag dropping or clicking on flag in battleground by sendevent system
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET
|
|
&& effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
WorldObject* target = nullptr;
|
|
|
|
// call events for object target if present
|
|
if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
{
|
|
if (unitTarget)
|
|
target = unitTarget;
|
|
else if (gameObjTarget)
|
|
target = gameObjTarget;
|
|
}
|
|
else // if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
|
|
{
|
|
// let's prevent executing effect handler twice in case when spell effect is capable of targeting an object
|
|
// this check was requested by scripters, but it has some downsides:
|
|
// now it's impossible to script (using sEventScripts) a cast which misses all targets
|
|
// or to have an ability to script the moment spell hits dest (in a case when there are object targets present)
|
|
if (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT_MASK))
|
|
return;
|
|
// some spells have no target entries in dbc and they use focus target
|
|
if (focusObject)
|
|
target = focusObject;
|
|
// TODO: there should be a possibility to pass dest target to event script
|
|
}
|
|
|
|
LOG_DEBUG("spells.aura", "Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
|
|
|
|
if (ZoneScript* zoneScript = m_caster->GetZoneScript())
|
|
zoneScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
|
|
else if (InstanceScript* instanceScript = m_caster->GetInstanceScript()) // needed in case Player is the caster
|
|
instanceScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
|
|
|
|
m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->Effects[effIndex].MiscValue, m_caster, target);
|
|
}
|
|
|
|
void Spell::EffectPowerBurn(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
|
|
return;
|
|
|
|
Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive() || unitTarget->getPowerType() != PowerType || damage < 0)
|
|
return;
|
|
|
|
// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
|
|
if (m_spellInfo->Id == 8129)
|
|
{
|
|
int32 maxDamage = int32(CalculatePct(m_caster->GetMaxPower(PowerType), damage * 2));
|
|
damage = int32(CalculatePct(unitTarget->GetMaxPower(PowerType), damage));
|
|
damage = std::min(damage, maxDamage);
|
|
|
|
// Remove fear
|
|
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_FEAR);
|
|
}
|
|
|
|
int32 power = damage;
|
|
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
|
|
if (PowerType == POWER_MANA)
|
|
power -= unitTarget->GetSpellCritDamageReduction(power);
|
|
|
|
int32 newDamage = -(unitTarget->ModifyPower(PowerType, -power));
|
|
|
|
// NO - Not a typo - EffectPowerBurn uses effect value multiplier - not effect damage multiplier
|
|
float dmgMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
|
|
|
|
// add log data before multiplication (need power amount, not damage)
|
|
ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, 0.0f);
|
|
|
|
newDamage = int32(newDamage * dmgMultiplier);
|
|
|
|
m_damage += newDamage;
|
|
}
|
|
|
|
void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
|
return;
|
|
|
|
if (unitTarget && unitTarget->IsAlive() && damage >= 0)
|
|
{
|
|
// Try to get original caster
|
|
Unit* caster = m_originalCasterGUID ? m_originalCaster : m_caster;
|
|
|
|
// Skip if m_originalCaster not available
|
|
if (!caster)
|
|
return;
|
|
|
|
int32 addhealth = damage;
|
|
|
|
// Vessel of the Naaru (Vial of the Sunwell trinket)
|
|
if (m_spellInfo->Id == 45064)
|
|
{
|
|
// Amount of heal - depends from stacked Holy Energy
|
|
int damageAmount = 0;
|
|
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(45062, 0))
|
|
{
|
|
damageAmount += aurEff->GetAmount();
|
|
m_caster->RemoveAurasDueToSpell(45062);
|
|
}
|
|
|
|
addhealth += damageAmount;
|
|
}
|
|
// Runic Healing Injector (heal increased by 25% for engineers - 3.2.0 patch change)
|
|
else if (m_spellInfo->Id == 67489)
|
|
{
|
|
if (Player* player = m_caster->ToPlayer())
|
|
if (player->HasSkill(SKILL_ENGINEERING))
|
|
AddPct(addhealth, 25);
|
|
}
|
|
// Swiftmend - consumes Regrowth or Rejuvenation
|
|
else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND, m_spellInfo, m_caster))
|
|
{
|
|
Unit::AuraEffectList const& RejorRegr = unitTarget->GetAuraEffectsByType(SPELL_AURA_PERIODIC_HEAL);
|
|
// find most short by duration
|
|
AuraEffect* forcedTargetAura = nullptr;
|
|
AuraEffect* targetAura = nullptr;
|
|
for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID
|
|
&& (*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x50)
|
|
{
|
|
if (m_caster->GetGUID() == (*i)->GetCasterGUID())
|
|
{
|
|
if (!forcedTargetAura || (*i)->GetBase()->GetDuration() < forcedTargetAura->GetBase()->GetDuration())
|
|
forcedTargetAura = *i;
|
|
}
|
|
else if (!targetAura || (*i)->GetBase()->GetDuration() < targetAura->GetBase()->GetDuration())
|
|
targetAura = *i;
|
|
}
|
|
}
|
|
|
|
if (forcedTargetAura)
|
|
targetAura = forcedTargetAura;
|
|
|
|
if (!targetAura)
|
|
{
|
|
LOG_ERROR("spells.effect", "Target(%s) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
int32 tickheal = targetAura->GetAmount();
|
|
if (Unit* auraCaster = targetAura->GetCaster())
|
|
tickheal = unitTarget->SpellHealingBonusTaken(auraCaster, targetAura->GetSpellInfo(), tickheal, DOT);
|
|
|
|
//int32 tickheal = targetAura->GetSpellInfo()->EffectBasePoints[idx] + 1;
|
|
//It is said that talent bonus should not be included
|
|
|
|
int32 tickcount = 0;
|
|
// Rejuvenation
|
|
if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x10)
|
|
tickcount = 4;
|
|
// Regrowth
|
|
else // if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x40)
|
|
tickcount = 6;
|
|
|
|
addhealth += tickheal * tickcount;
|
|
|
|
// Glyph of Swiftmend
|
|
if (!caster->HasAura(54824))
|
|
unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID());
|
|
|
|
//addhealth += tickheal * tickcount;
|
|
//addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget);
|
|
}
|
|
// Death Pact - return pct of max health to caster
|
|
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellInfo->SpellFamilyFlags[0] & 0x00080000)
|
|
{
|
|
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL);
|
|
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
|
|
}
|
|
else if (m_spellInfo->Id != 33778) // not lifebloom
|
|
{
|
|
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
|
|
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
|
|
}
|
|
|
|
m_damage -= addhealth;
|
|
}
|
|
}
|
|
|
|
void Spell::EffectHealPct(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
|
|
return;
|
|
|
|
// Skip if m_originalCaster not available
|
|
if (!m_originalCaster)
|
|
return;
|
|
|
|
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, unitTarget->CountPctFromMaxHealth(damage), HEAL);
|
|
heal = unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
|
|
|
|
m_damage -= heal;
|
|
}
|
|
|
|
void Spell::EffectHealMechanical(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
|
|
return;
|
|
|
|
// Skip if m_originalCaster not available
|
|
if (!m_originalCaster)
|
|
return;
|
|
|
|
uint32 heal = m_originalCaster->SpellHealingBonusDone(unitTarget, m_spellInfo, uint32(damage), HEAL);
|
|
|
|
m_damage -= unitTarget->SpellHealingBonusTaken(m_originalCaster, m_spellInfo, heal, HEAL);
|
|
}
|
|
|
|
void Spell::EffectHealthLeech(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
|
|
return;
|
|
|
|
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
|
|
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
|
|
|
|
LOG_DEBUG("spells.aura", "HealthLeech :%i", damage);
|
|
|
|
// xinef: handled in spell.cpp
|
|
//float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
|
|
|
|
m_damage += damage;
|
|
// get max possible damage, don't count overkill for heal
|
|
//uint32 healthGain = uint32(-unitTarget->GetHealthGain(-damage) * healMultiplier);
|
|
|
|
//if (m_caster->IsAlive())
|
|
//{
|
|
// healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
|
|
// healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
|
|
|
|
// m_caster->HealBySpell(m_caster, m_spellInfo, uint32(healthGain));
|
|
//}
|
|
}
|
|
|
|
void Spell::DoCreateItem(uint8 /*effIndex*/, uint32 itemId)
|
|
{
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32 newitemid = itemId;
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(newitemid);
|
|
if (!pProto)
|
|
{
|
|
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
|
|
return;
|
|
}
|
|
|
|
uint32 addNumber = damage;
|
|
|
|
// bg reward have some special in code work
|
|
bool SelfCast = true;
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case SPELL_AV_MARK_WINNER:
|
|
case SPELL_AV_MARK_LOSER:
|
|
case SPELL_WS_MARK_WINNER:
|
|
case SPELL_WS_MARK_LOSER:
|
|
case SPELL_AB_MARK_WINNER:
|
|
case SPELL_AB_MARK_LOSER:
|
|
SelfCast = true;
|
|
break;
|
|
case SPELL_WG_MARK_WINNER:
|
|
if (player->HasAura(55629 /*SPELL_LIEUTENANT*/))
|
|
addNumber = 3;
|
|
else if (player->HasAura(33280 /*SPELL_CORPORAL*/))
|
|
addNumber = 2;
|
|
else
|
|
addNumber = 1;
|
|
SelfCast = true;
|
|
break;
|
|
}
|
|
|
|
if (addNumber < 1)
|
|
addNumber = 1;
|
|
if (addNumber > pProto->GetMaxStackSize())
|
|
addNumber = pProto->GetMaxStackSize();
|
|
|
|
/* == gem perfection handling == */
|
|
|
|
// the chance of getting a perfect result
|
|
float perfectCreateChance = 0.0f;
|
|
|
|
// the resulting perfect item if successful
|
|
uint32 perfectItemType = itemId;
|
|
|
|
// get perfection capability and chance
|
|
if (CanCreatePerfectItem(player, m_spellInfo->Id, perfectCreateChance, perfectItemType))
|
|
if (roll_chance_f(perfectCreateChance)) // if the roll succeeds...
|
|
newitemid = perfectItemType; // the perfect item replaces the regular one
|
|
|
|
/* == gem perfection handling over == */
|
|
|
|
/* == profession specialization handling == */
|
|
|
|
// init items_count to 1, since 1 item will be created regardless of specialization
|
|
int32 itemsCount = 1;
|
|
float additionalCreateChance = 0.0f;
|
|
int32 additionalMaxNum = 0;
|
|
// get the chance and maximum number for creating extra items
|
|
if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
|
|
{
|
|
// roll with this chance till we roll not to create or we create the max num
|
|
while (roll_chance_f(additionalCreateChance) && itemsCount <= additionalMaxNum)
|
|
++itemsCount;
|
|
}
|
|
|
|
// really will be created more items
|
|
addNumber *= itemsCount;
|
|
|
|
/* == profession specialization handling over == */
|
|
|
|
// can the player store the new item?
|
|
ItemPosCountVec dest;
|
|
uint32 no_space = 0;
|
|
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, addNumber, &no_space);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
// convert to possible store amount
|
|
if (msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
|
|
addNumber -= no_space;
|
|
else
|
|
{
|
|
// if not created by another reason from full inventory or unique items amount limitation
|
|
player->SendEquipError(msg, nullptr, nullptr, newitemid);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (addNumber)
|
|
{
|
|
// create the new item and store it
|
|
Item* pItem = player->StoreNewItem(dest, newitemid, true);
|
|
|
|
// was it successful? return error if not
|
|
if (!pItem)
|
|
{
|
|
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
|
|
return;
|
|
}
|
|
|
|
// set the "Crafted by ..." property of the item
|
|
if (pItem->GetTemplate()->HasSignature())
|
|
pItem->SetGuidValue(ITEM_FIELD_CREATOR, player->GetGUID());
|
|
|
|
// send info to the client
|
|
player->SendNewItem(pItem, addNumber, true, SelfCast);
|
|
|
|
sScriptMgr->OnCreateItem(player, pItem, addNumber);
|
|
|
|
// we succeeded in creating at least one item, so a levelup is possible
|
|
if (SelfCast)
|
|
player->UpdateCraftSkill(m_spellInfo->Id);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectCreateItem(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
|
|
ExecuteLogEffectCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
|
|
}
|
|
|
|
void Spell::EffectCreateItem2(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32 itemId = m_spellInfo->Effects[effIndex].ItemType;
|
|
|
|
if (itemId)
|
|
DoCreateItem(effIndex, itemId);
|
|
|
|
// special case: fake item replaced by generate using spell_loot_template
|
|
if (m_spellInfo->IsLootCrafting())
|
|
{
|
|
if (itemId)
|
|
{
|
|
if (!player->HasItemCount(itemId))
|
|
return;
|
|
|
|
// remove reagent
|
|
uint32 count = 1;
|
|
player->DestroyItemCount(itemId, count, true);
|
|
|
|
// create some random items
|
|
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
|
|
}
|
|
else
|
|
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items
|
|
}
|
|
// TODO: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
|
|
}
|
|
|
|
void Spell::EffectCreateRandomItem(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// create some random items
|
|
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
|
|
// TODO: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
|
|
}
|
|
|
|
void Spell::EffectPersistentAA(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (!m_spellAura)
|
|
{
|
|
Unit* caster = m_caster->GetEntry() == WORLD_TRIGGER ? m_originalCaster : m_caster;
|
|
float radius = m_spellInfo->Effects[effIndex].CalcRadius(caster);
|
|
|
|
// Caster not in world, might be spell triggered from aura removal
|
|
if (!caster->IsInWorld() || !caster->FindMap() || !ObjectAccessor::GetUnit(*caster, caster->GetGUID())) // pussywizard: temporary crash fix (FindMap and GetUnit are mine)
|
|
return;
|
|
DynamicObject* dynObj = new DynamicObject(false);
|
|
if (!dynObj->CreateDynamicObject(caster->GetMap()->GenerateLowGuid<HighGuid::DynamicObject>(), caster, m_spellInfo->Id, *destTarget, radius, DYNAMIC_OBJECT_AREA_SPELL))
|
|
{
|
|
delete dynObj;
|
|
return;
|
|
}
|
|
|
|
if (Aura* aura = Aura::TryCreate(m_spellInfo, MAX_EFFECT_MASK, dynObj, caster, &m_spellValue->EffectBasePoints[0]))
|
|
{
|
|
m_spellAura = aura;
|
|
m_spellAura->_RegisterForTargets();
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
ASSERT(m_spellAura->GetDynobjOwner());
|
|
m_spellAura->_ApplyEffectForTargets(effIndex);
|
|
}
|
|
|
|
void Spell::EffectEnergize(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
if (!unitTarget->IsAlive())
|
|
return;
|
|
|
|
if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
|
|
return;
|
|
|
|
Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
|
|
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->getPowerType() != power && m_spellInfo->SpellFamilyName != SPELLFAMILY_POTION
|
|
&& !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
|
|
return;
|
|
|
|
if (unitTarget->GetMaxPower(power) == 0)
|
|
return;
|
|
|
|
// Some level depends spells
|
|
int level_multiplier = 0;
|
|
int level_diff = 0;
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 9512: // Restore Energy
|
|
level_diff = m_caster->getLevel() - 40;
|
|
level_multiplier = 2;
|
|
break;
|
|
case 24571: // Blood Fury
|
|
level_diff = m_caster->getLevel() - 60;
|
|
level_multiplier = 10;
|
|
break;
|
|
case 24532: // Burst of Energy
|
|
level_diff = m_caster->getLevel() - 60;
|
|
level_multiplier = 4;
|
|
break;
|
|
case 31930: // Judgements of the Wise
|
|
case 63375: // Improved Stormstrike
|
|
case 68082: // Glyph of Seal of Command
|
|
damage = int32(CalculatePct(unitTarget->GetCreateMana(), damage));
|
|
break;
|
|
case 48542: // Revitalize
|
|
damage = int32(CalculatePct(unitTarget->GetMaxPower(power), damage));
|
|
break;
|
|
case 67490: // Runic Mana Injector (mana gain increased by 25% for engineers - 3.2.0 patch change)
|
|
{
|
|
if (Player* player = m_caster->ToPlayer())
|
|
if (player->HasSkill(SKILL_ENGINEERING))
|
|
AddPct(damage, 25);
|
|
break;
|
|
}
|
|
case 71132: // Glyph of Shadow Word: Pain
|
|
damage = int32(CalculatePct(unitTarget->GetCreateMana(), 1)); // set 1 as value, missing in dbc
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (level_diff > 0)
|
|
damage -= level_multiplier * level_diff;
|
|
|
|
if (damage < 0)
|
|
return;
|
|
|
|
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, damage, power);
|
|
|
|
// Mad Alchemist's Potion
|
|
if (m_spellInfo->Id == 45051)
|
|
{
|
|
// find elixirs on target
|
|
bool guardianFound = false;
|
|
bool battleFound = false;
|
|
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
|
|
for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
|
|
{
|
|
SpellGroupSpecialFlags sFlag = sSpellMgr->GetSpellGroupSpecialFlags(itr->second->GetBase()->GetId());
|
|
if (!guardianFound)
|
|
if (sFlag & SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN)
|
|
guardianFound = true;
|
|
if (!battleFound)
|
|
if (sFlag & SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE)
|
|
battleFound = true;
|
|
if (battleFound && guardianFound)
|
|
break;
|
|
}
|
|
|
|
// get all available elixirs by mask and spell level
|
|
std::set<uint32> availableElixirs;
|
|
if (!guardianFound)
|
|
sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN, availableElixirs);
|
|
if (!battleFound)
|
|
sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE, availableElixirs);
|
|
for (std::set<uint32>::iterator itr = availableElixirs.begin(); itr != availableElixirs.end();)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(*itr);
|
|
if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->getLevel())
|
|
availableElixirs.erase(itr++);
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
if (!availableElixirs.empty())
|
|
{
|
|
// cast random elixir on target
|
|
m_caster->CastSpell(unitTarget, Acore::Containers::SelectRandomContainerElement(availableElixirs), true, m_CastItem);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::EffectEnergizePct(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
if (!unitTarget->IsAlive())
|
|
return;
|
|
|
|
if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
|
|
return;
|
|
|
|
Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
|
|
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER && unitTarget->getPowerType() != power && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
|
|
return;
|
|
|
|
uint32 maxPower = unitTarget->GetMaxPower(power);
|
|
if (maxPower == 0)
|
|
return;
|
|
|
|
uint32 gain = CalculatePct(maxPower, damage);
|
|
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power);
|
|
}
|
|
|
|
void Spell::SendLoot(ObjectGuid guid, LootType loottype)
|
|
{
|
|
Player* player = m_caster->ToPlayer();
|
|
if (!player)
|
|
return;
|
|
|
|
if (gameObjTarget)
|
|
{
|
|
// Players shouldn't be able to loot gameobjects that are currently despawned
|
|
if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
|
|
{
|
|
LOG_ERROR("spells.effect", "Possible hacking attempt: Player %s [%s] tried to loot a gameobject [%s] which is on respawn time without being in GM mode!",
|
|
player->GetName().c_str(), player->GetGUID().ToString().c_str(), gameObjTarget->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
// special case, already has GossipHello inside so return and avoid calling twice
|
|
if (gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
|
|
{
|
|
gameObjTarget->Use(m_caster);
|
|
return;
|
|
}
|
|
|
|
if (sScriptMgr->OnGossipHello(player, gameObjTarget))
|
|
return;
|
|
|
|
if (gameObjTarget->AI()->GossipHello(player, false))
|
|
return;
|
|
|
|
switch (gameObjTarget->GetGoType())
|
|
{
|
|
case GAMEOBJECT_TYPE_DOOR:
|
|
gameObjTarget->UseDoorOrButton(0, false, player);
|
|
return;
|
|
case GAMEOBJECT_TYPE_BUTTON:
|
|
gameObjTarget->UseDoorOrButton(0, false, player);
|
|
|
|
// Xinef: properly link possible traps
|
|
if (uint32 trapEntry = gameObjTarget->GetGOInfo()->button.linkedTrap)
|
|
gameObjTarget->TriggeringLinkedGameObject(trapEntry, player);
|
|
return;
|
|
case GAMEOBJECT_TYPE_QUESTGIVER:
|
|
player->PrepareGossipMenu(gameObjTarget, gameObjTarget->GetGOInfo()->questgiver.gossipID, true);
|
|
player->SendPreparedGossip(gameObjTarget);
|
|
return;
|
|
|
|
case GAMEOBJECT_TYPE_SPELL_FOCUS:
|
|
// triggering linked GO
|
|
if (uint32 trapEntry = gameObjTarget->GetGOInfo()->spellFocus.linkedTrapId)
|
|
gameObjTarget->TriggeringLinkedGameObject(trapEntry, m_caster);
|
|
return;
|
|
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
// triggering linked GO
|
|
if (uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId)
|
|
gameObjTarget->TriggeringLinkedGameObject(trapEntry, m_caster);
|
|
|
|
// Don't return, let loots been taken
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Send loot
|
|
player->SendLoot(guid, loottype);
|
|
}
|
|
|
|
void Spell::EffectOpenLock(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
LOG_DEBUG("spells.aura", "WORLD: Open Lock - No Player Caster!");
|
|
return;
|
|
}
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
|
|
uint32 lockId = 0;
|
|
ObjectGuid guid;
|
|
|
|
// Get lockId
|
|
if (gameObjTarget)
|
|
{
|
|
GameObjectTemplate const* goInfo = gameObjTarget->GetGOInfo();
|
|
// Arathi Basin banner opening. // TODO: Verify correctness of this check
|
|
if ((goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune) ||
|
|
(goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK))
|
|
{
|
|
//CanUseBattlegroundObject() already called in CheckCast()
|
|
// in battleground check
|
|
if (Battleground* bg = player->GetBattleground())
|
|
{
|
|
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
|
|
return;
|
|
}
|
|
}
|
|
else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
|
|
{
|
|
//CanUseBattlegroundObject() already called in CheckCast()
|
|
// in battleground check
|
|
if (Battleground* bg = player->GetBattleground())
|
|
{
|
|
if (bg->GetBgTypeID(true) == BATTLEGROUND_EY)
|
|
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
|
|
return;
|
|
}
|
|
}
|
|
else if (m_spellInfo->Id == 1842 && gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP)
|
|
{
|
|
gameObjTarget->SetLootState(GO_JUST_DEACTIVATED);
|
|
if (!gameObjTarget->GetOwner()) // pussywizard
|
|
gameObjTarget->SetRespawnTime(gameObjTarget->GetGOInfo()->GetAutoCloseTime() / IN_MILLISECONDS/*xinef*/);
|
|
return;
|
|
}
|
|
// TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell
|
|
// handle outdoor pvp object opening, return true if go was registered for handling
|
|
// these objects must have been spawned by outdoorpvp!
|
|
else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr->HandleOpenGo(player, gameObjTarget))
|
|
return;
|
|
lockId = goInfo->GetLockId();
|
|
guid = gameObjTarget->GetGUID();
|
|
}
|
|
else if (itemTarget)
|
|
{
|
|
lockId = itemTarget->GetTemplate()->LockID;
|
|
guid = itemTarget->GetGUID();
|
|
}
|
|
else
|
|
{
|
|
LOG_DEBUG("spells.aura", "WORLD: Open Lock - No GameObject/Item Target!");
|
|
return;
|
|
}
|
|
|
|
SkillType skillId = SKILL_NONE;
|
|
int32 reqSkillValue = 0;
|
|
int32 skillValue;
|
|
|
|
SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue);
|
|
if (res != SPELL_CAST_OK)
|
|
{
|
|
SendCastResult(res);
|
|
return;
|
|
}
|
|
|
|
if (gameObjTarget)
|
|
SendLoot(guid, LOOT_SKINNING);
|
|
else if (itemTarget)
|
|
{
|
|
itemTarget->SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_UNLOCKED);
|
|
if (Player* itemOwner = itemTarget->GetOwner())
|
|
itemTarget->SetState(ITEM_CHANGED, itemOwner);
|
|
}
|
|
|
|
// not allow use skill grow at item base open
|
|
if (!m_CastItem && skillId != SKILL_NONE)
|
|
{
|
|
// update skill if really known
|
|
if (uint32 pureSkillValue = player->GetPureSkillValue(skillId))
|
|
{
|
|
if (gameObjTarget)
|
|
{
|
|
// Allow one skill-up until respawned
|
|
if (!gameObjTarget->IsInSkillupList(player->GetGUID()) && player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue))
|
|
gameObjTarget->AddToSkillupList(player->GetGUID());
|
|
}
|
|
else if (itemTarget)
|
|
{
|
|
// Do one skill-up
|
|
player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
|
|
}
|
|
}
|
|
}
|
|
ExecuteLogEffectOpenLock(effIndex, gameObjTarget ? (Object*)gameObjTarget : (Object*)itemTarget);
|
|
}
|
|
|
|
void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
|
|
// applied only to using item
|
|
if (!m_CastItem)
|
|
return;
|
|
|
|
// ... only to item in own inventory/bank/equip_slot
|
|
if (m_CastItem->GetOwnerGUID() != player->GetGUID())
|
|
return;
|
|
|
|
uint32 newitemid = m_spellInfo->Effects[effIndex].ItemType;
|
|
if (!newitemid)
|
|
return;
|
|
|
|
uint16 pos = m_CastItem->GetPos();
|
|
|
|
Item* pNewItem = Item::CreateItem(newitemid, 1, player);
|
|
if (!pNewItem)
|
|
return;
|
|
|
|
for (uint8 j = PERM_ENCHANTMENT_SLOT; j <= TEMP_ENCHANTMENT_SLOT; ++j)
|
|
if (m_CastItem->GetEnchantmentId(EnchantmentSlot(j)))
|
|
pNewItem->SetEnchantment(EnchantmentSlot(j), m_CastItem->GetEnchantmentId(EnchantmentSlot(j)), m_CastItem->GetEnchantmentDuration(EnchantmentSlot(j)), m_CastItem->GetEnchantmentCharges(EnchantmentSlot(j)));
|
|
|
|
if (m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) < m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY))
|
|
{
|
|
double lossPercent = 1 - m_CastItem->GetUInt32Value(ITEM_FIELD_DURABILITY) / double(m_CastItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
|
|
player->DurabilityLoss(pNewItem, lossPercent);
|
|
}
|
|
|
|
if (player->IsInventoryPos(pos))
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
|
|
|
|
// prevent crash at access and unexpected charges counting with item update queue corrupt
|
|
if (m_CastItem == m_targets.GetItemTarget())
|
|
m_targets.SetItemTarget(nullptr);
|
|
|
|
m_CastItem = nullptr;
|
|
m_castItemGUID.Clear();
|
|
|
|
player->StoreItem(dest, pNewItem, true);
|
|
player->ItemAddedQuestCheck(pNewItem->GetEntry(), 1);
|
|
return;
|
|
}
|
|
}
|
|
else if (player->IsBankPos(pos))
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = player->CanBankItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
|
|
|
|
// prevent crash at access and unexpected charges counting with item update queue corrupt
|
|
if (m_CastItem == m_targets.GetItemTarget())
|
|
m_targets.SetItemTarget(nullptr);
|
|
|
|
m_CastItem = nullptr;
|
|
m_castItemGUID.Clear();
|
|
|
|
player->BankItem(dest, pNewItem, true);
|
|
return;
|
|
}
|
|
}
|
|
else if (player->IsEquipmentPos(pos))
|
|
{
|
|
uint16 dest;
|
|
|
|
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
|
|
|
|
uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true);
|
|
|
|
if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CANT_DO_RIGHT_NOW)
|
|
{
|
|
if (msg == EQUIP_ERR_CANT_DO_RIGHT_NOW) dest = EQUIPMENT_SLOT_MAINHAND;
|
|
|
|
// prevent crash at access and unexpected charges counting with item update queue corrupt
|
|
if (m_CastItem == m_targets.GetItemTarget())
|
|
m_targets.SetItemTarget(nullptr);
|
|
|
|
m_CastItem = nullptr;
|
|
m_castItemGUID.Clear();
|
|
|
|
player->EquipItem(dest, pNewItem, true);
|
|
player->AutoUnequipOffhandIfNeed();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// fail
|
|
delete pNewItem;
|
|
}
|
|
|
|
void Spell::EffectProficiency(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
Player* p_target = m_caster->ToPlayer();
|
|
|
|
uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask;
|
|
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
|
|
{
|
|
p_target->AddWeaponProficiency(subClassMask);
|
|
p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency());
|
|
}
|
|
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
|
|
{
|
|
p_target->AddArmorProficiency(subClassMask);
|
|
p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency());
|
|
}
|
|
}
|
|
|
|
void Spell::EffectSummonType(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
uint32 entry = m_spellInfo->Effects[effIndex].MiscValue;
|
|
if (!entry)
|
|
return;
|
|
|
|
SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[effIndex].MiscValueB);
|
|
if (!properties)
|
|
{
|
|
LOG_ERROR("spells.effect", "EffectSummonType: Unhandled summon type %u", m_spellInfo->Effects[effIndex].MiscValueB);
|
|
return;
|
|
}
|
|
|
|
if (!m_originalCaster)
|
|
return;
|
|
|
|
int32 duration = m_spellInfo->GetDuration();
|
|
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
|
|
|
|
TempSummon* summon = nullptr;
|
|
|
|
// determine how many units should be summoned
|
|
uint32 numSummons;
|
|
|
|
// some spells need to summon many units, for those spells number of summons is stored in effect value
|
|
// however so far noone found a generic check to find all of those (there's no related data in summonproperties.dbc
|
|
// and in spell attributes, possibly we need to add a table for those)
|
|
// so here's a list of MiscValueB values, which is currently most generic check
|
|
switch (properties->Id)
|
|
{
|
|
case 64:
|
|
case 61:
|
|
case 1101:
|
|
case 66:
|
|
case 648:
|
|
case 2301:
|
|
case 1061:
|
|
case 1261:
|
|
case 629:
|
|
case 181:
|
|
case 715:
|
|
case 1562:
|
|
case 833:
|
|
case 1161:
|
|
case 713: // xinef, bloodworms
|
|
numSummons = (damage > 0) ? damage : 1;
|
|
break;
|
|
default:
|
|
numSummons = 1;
|
|
break;
|
|
}
|
|
|
|
switch (properties->Category)
|
|
{
|
|
case SUMMON_CATEGORY_WILD:
|
|
case SUMMON_CATEGORY_ALLY:
|
|
case SUMMON_CATEGORY_UNK:
|
|
if (properties->Flags & 512)
|
|
{
|
|
SummonGuardian(effIndex, entry, properties, numSummons);
|
|
break;
|
|
}
|
|
switch (properties->Type)
|
|
{
|
|
case SUMMON_TYPE_PET:
|
|
case SUMMON_TYPE_GUARDIAN:
|
|
case SUMMON_TYPE_GUARDIAN2:
|
|
case SUMMON_TYPE_MINION:
|
|
SummonGuardian(effIndex, entry, properties, numSummons);
|
|
break;
|
|
// Summons a vehicle, but doesn't force anyone to enter it (see SUMMON_CATEGORY_VEHICLE)
|
|
case SUMMON_TYPE_VEHICLE:
|
|
case SUMMON_TYPE_VEHICLE2:
|
|
summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
|
|
break;
|
|
case SUMMON_TYPE_LIGHTWELL:
|
|
case SUMMON_TYPE_TOTEM:
|
|
{
|
|
// protection code
|
|
summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
|
|
if (!summon || !summon->IsTotem())
|
|
return;
|
|
|
|
// Mana Tide Totem
|
|
if (m_spellInfo->Id == 16190)
|
|
damage = m_caster->CountPctFromMaxHealth(10);
|
|
|
|
if (damage && properties->Type != SUMMON_TYPE_LIGHTWELL) // Health set in script for lightwell
|
|
{
|
|
summon->SetMaxHealth(damage);
|
|
summon->SetHealth(damage);
|
|
}
|
|
break;
|
|
}
|
|
case SUMMON_TYPE_JEEVES:
|
|
case SUMMON_TYPE_MINIPET:
|
|
{
|
|
summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
|
|
if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
|
|
return;
|
|
|
|
summon->SelectLevel(); // some summoned creaters have different from 1 DB data for level/hp
|
|
summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureTemplate()->npcflag);
|
|
|
|
summon->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
|
summon->SetReactState(REACT_PASSIVE);
|
|
|
|
// Xinef: Pet can have some auras in creature_addon or in scripts, do not remove them instantly
|
|
//summon->AI()->EnterEvadeMode();
|
|
if (properties->Type != SUMMON_TYPE_JEEVES)
|
|
{
|
|
summon->GetMotionMaster()->Clear(false);
|
|
summon->GetMotionMaster()->MoveFollow(m_originalCaster, PET_FOLLOW_DIST, summon->GetFollowAngle(), MOTION_SLOT_ACTIVE);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
float radius = m_spellInfo->Effects[effIndex].CalcRadius();
|
|
|
|
TempSummonType summonType = (duration <= 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
|
|
|
|
for (uint32 count = 0; count < numSummons; ++count)
|
|
{
|
|
Position pos;
|
|
if (count == 0)
|
|
pos = *destTarget;
|
|
else
|
|
// randomize position for multiple summons
|
|
m_caster->GetRandomPoint(*destTarget, radius, pos);
|
|
|
|
summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration);
|
|
if (!summon)
|
|
continue;
|
|
|
|
summon->SetTempSummonType(summonType);
|
|
|
|
if (properties->Category == SUMMON_CATEGORY_ALLY)
|
|
{
|
|
summon->SetOwnerGUID(m_originalCaster->GetGUID());
|
|
summon->setFaction(m_originalCaster->getFaction());
|
|
}
|
|
|
|
ExecuteLogEffectSummonObject(effIndex, summon);
|
|
}
|
|
return;
|
|
}
|
|
}//switch
|
|
break;
|
|
case SUMMON_CATEGORY_PET:
|
|
// Xinef: SummonGuardian function can summon a few npcs of same type, remove old summons with same entry here
|
|
if (m_originalCaster)
|
|
m_originalCaster->RemoveAllMinionsByEntry(entry);
|
|
SummonGuardian(effIndex, entry, properties, numSummons);
|
|
break;
|
|
case SUMMON_CATEGORY_PUPPET:
|
|
summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
|
|
break;
|
|
case SUMMON_CATEGORY_VEHICLE:
|
|
// Summoning spells (usually triggered by npc_spellclick) that spawn a vehicle and that cause the clicker
|
|
// to cast a ride vehicle spell on the summoned unit.
|
|
//float x, y, z;
|
|
//m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
|
|
// xinef: vehicles summoned in air, eg. Cold Hearted quest
|
|
if (fabs(m_caster->GetPositionZ() - destTarget->GetPositionZ()) > 6.0f)
|
|
destTarget->m_positionZ = m_caster->GetPositionZ();
|
|
|
|
summon = m_originalCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_caster, m_spellInfo->Id);
|
|
if (!summon || !summon->IsVehicle())
|
|
return;
|
|
|
|
// The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE
|
|
uint32 spellId = VEHICLE_SPELL_RIDE_HARDCODED;
|
|
int32 basePoints = m_spellInfo->Effects[effIndex].CalcValue();
|
|
if (basePoints > 1) // xinef: some summoning spells have value 1 - indicates vehicle seat
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(basePoints);
|
|
if (spellInfo && spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
|
|
spellId = spellInfo->Id;
|
|
}
|
|
|
|
// xinef: if we have small value, it indicates seat position
|
|
if (basePoints > 0 && basePoints < MAX_VEHICLE_SEATS)
|
|
m_originalCaster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, basePoints, summon, true);
|
|
else
|
|
m_originalCaster->CastSpell(summon, spellId, true);
|
|
|
|
// xinef: i think this is wrong, found only 2 vehicles with faction override and one of them should inherit caster faction...
|
|
//uint32 faction = properties->Faction;
|
|
//if (!faction)
|
|
uint32 faction = m_originalCaster->getFaction();
|
|
|
|
summon->setFaction(faction);
|
|
break;
|
|
}
|
|
|
|
if (summon)
|
|
{
|
|
summon->SetCreatorGUID(m_originalCaster->GetGUID());
|
|
ExecuteLogEffectSummonObject(effIndex, summon);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectLearnSpell(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
if (unitTarget->ToPet())
|
|
EffectLearnPetSpell(effIndex);
|
|
return;
|
|
}
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
|
|
uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell;
|
|
player->learnSpell(spellToLearn);
|
|
|
|
LOG_DEBUG("spells.aura", "Spell: Player %s has learned spell %u from Npc %s",
|
|
player->GetGUID().ToString().c_str(), spellToLearn, m_caster->GetGUID().ToString().c_str());
|
|
}
|
|
|
|
typedef std::list<std::pair<uint32, ObjectGuid>> DispelList;
|
|
void Spell::EffectDispel(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
// Create dispel mask by dispel type
|
|
uint32 dispel_type = m_spellInfo->Effects[effIndex].MiscValue;
|
|
uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(dispel_type));
|
|
|
|
DispelChargesList dispel_list;
|
|
unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispel_list);
|
|
if (dispel_list.empty())
|
|
return;
|
|
|
|
// Ok if exist some buffs for dispel try dispel it
|
|
uint32 failCount = 0;
|
|
DispelChargesList success_list;
|
|
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
|
|
// dispel N = damage buffs (or while exist buffs for dispel)
|
|
for (int32 count = 0; count < damage && !dispel_list.empty();)
|
|
{
|
|
// Random select buff for dispel
|
|
DispelChargesList::iterator itr = dispel_list.begin();
|
|
std::advance(itr, urand(0, dispel_list.size() - 1));
|
|
|
|
int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
|
|
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
|
|
if (!chance)
|
|
{
|
|
dispel_list.erase(itr);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (roll_chance_i(chance))
|
|
{
|
|
bool alreadyListed = false;
|
|
for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr)
|
|
{
|
|
if (successItr->first->GetId() == itr->first->GetId())
|
|
{
|
|
++successItr->second;
|
|
alreadyListed = true;
|
|
}
|
|
}
|
|
if (!alreadyListed)
|
|
success_list.push_back(std::make_pair(itr->first, 1));
|
|
--itr->second;
|
|
if (itr->second <= 0)
|
|
dispel_list.erase(itr);
|
|
}
|
|
else
|
|
{
|
|
if (!failCount)
|
|
{
|
|
// Failed to dispell
|
|
dataFail << m_caster->GetGUID(); // Caster GUID
|
|
dataFail << unitTarget->GetGUID(); // Victim GUID
|
|
dataFail << uint32(m_spellInfo->Id); // dispel spell id
|
|
}
|
|
++failCount;
|
|
dataFail << uint32(itr->first->GetId()); // Spell Id
|
|
}
|
|
++count;
|
|
}
|
|
}
|
|
|
|
if (failCount)
|
|
m_caster->SendMessageToSet(&dataFail, true);
|
|
|
|
// put in combat
|
|
if (unitTarget->IsFriendlyTo(m_caster))
|
|
unitTarget->getHostileRefMgr().threatAssist(m_caster, 0.0f, m_spellInfo);
|
|
|
|
if (success_list.empty())
|
|
return;
|
|
|
|
WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8 + 8 + 4 + 1 + 4 + success_list.size() * 5);
|
|
// Send packet header
|
|
dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
|
|
dataSuccess << m_caster->GetPackGUID(); // Caster GUID
|
|
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
|
|
dataSuccess << uint8(0); // not used
|
|
dataSuccess << uint32(success_list.size()); // count
|
|
for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
|
|
{
|
|
// Send dispelled spell info
|
|
dataSuccess << uint32(itr->first->GetId()); // Spell Id
|
|
dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
|
|
unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second);
|
|
}
|
|
m_caster->SendMessageToSet(&dataSuccess, true);
|
|
|
|
// On success dispel
|
|
// Devour Magic
|
|
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->GetCategory() == SPELLCATEGORY_DEVOUR_MAGIC)
|
|
{
|
|
int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue();
|
|
m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, nullptr, nullptr, true);
|
|
// Glyph of Felhunter
|
|
if (Unit* owner = m_caster->GetOwner())
|
|
if (owner->GetAura(56249))
|
|
owner->CastCustomSpell(owner, 19658, &heal_amount, nullptr, nullptr, true);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectDualWield(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
unitTarget->SetCanDualWield(true);
|
|
}
|
|
|
|
void Spell::EffectPull(SpellEffIndex effIndex)
|
|
{
|
|
// TODO: create a proper pull towards distract spell center for distract
|
|
EffectNULL(effIndex);
|
|
}
|
|
|
|
void Spell::EffectDistract(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
// Check for possible target
|
|
if (!unitTarget || unitTarget->IsInCombat())
|
|
return;
|
|
|
|
// target must be OK to do this
|
|
if (unitTarget->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING))
|
|
return;
|
|
|
|
unitTarget->SetFacingTo(unitTarget->GetAngle(destTarget));
|
|
unitTarget->ClearUnitState(UNIT_STATE_MOVING);
|
|
|
|
if (unitTarget->GetTypeId() == TYPEID_UNIT)
|
|
unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS);
|
|
}
|
|
|
|
void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// victim must be creature and attackable
|
|
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->IsFriendlyTo(unitTarget))
|
|
return;
|
|
|
|
// victim have to be alive and humanoid or undead
|
|
if (unitTarget->IsAlive() && (unitTarget->GetCreatureTypeMask() &CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) != 0)
|
|
m_caster->ToPlayer()->SendLoot(unitTarget->GetGUID(), LOOT_PICKPOCKETING);
|
|
}
|
|
|
|
void Spell::EffectAddFarsight(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
float radius = m_spellInfo->Effects[effIndex].CalcRadius();
|
|
int32 duration = m_spellInfo->GetDuration();
|
|
// Caster not in world, might be spell triggered from aura removal
|
|
if (!m_caster->IsInWorld())
|
|
return;
|
|
|
|
DynamicObject* dynObj = new DynamicObject(true);
|
|
if (!dynObj->CreateDynamicObject(m_caster->GetMap()->GenerateLowGuid<HighGuid::DynamicObject>(), m_caster, m_spellInfo->Id, *destTarget, radius, DYNAMIC_OBJECT_FARSIGHT_FOCUS))
|
|
{
|
|
delete dynObj;
|
|
return;
|
|
}
|
|
|
|
dynObj->SetDuration(duration);
|
|
dynObj->SetCasterViewpoint();
|
|
}
|
|
|
|
void Spell::EffectUntrainTalents(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (ObjectGuid guid = m_caster->GetGUID()) // the trainer is the caster
|
|
unitTarget->ToPlayer()->SendTalentWipeConfirm(guid);
|
|
}
|
|
|
|
void Spell::EffectTeleUnitsFaceCaster(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || unitTarget->IsInFlight())
|
|
return;
|
|
|
|
if (m_targets.HasDst())
|
|
{
|
|
unitTarget->NearTeleportTo(destTarget->GetPositionX(), destTarget->GetPositionY(), destTarget->GetPositionZ(), destTarget->GetAbsoluteAngle(m_caster), unitTarget == m_caster);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectLearnSkill(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (damage < 0)
|
|
return;
|
|
|
|
uint32 skillid = m_spellInfo->Effects[effIndex].MiscValue;
|
|
uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid);
|
|
unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), skillval ? skillval : 1, damage * 75);
|
|
}
|
|
|
|
void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// not scale value for item based reward (/10 value expected)
|
|
if (m_CastItem)
|
|
{
|
|
unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage / 10, false);
|
|
LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %s",
|
|
m_spellInfo->Id, damage / 10, m_CastItem->GetEntry(), unitTarget->ToPlayer()->GetGUID().ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
|
|
if (damage <= 50)
|
|
{
|
|
uint32 honor_reward = Acore::Honor::hk_honor_at_level(unitTarget->getLevel(), float(damage));
|
|
unitTarget->ToPlayer()->RewardHonor(nullptr, 1, honor_reward, false);
|
|
LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %s",
|
|
m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUID().ToString().c_str());
|
|
}
|
|
else
|
|
{
|
|
//maybe we have correct honor_gain in damage already
|
|
unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage, false);
|
|
LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %s",
|
|
m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUID().ToString().c_str());
|
|
}
|
|
}
|
|
|
|
void Spell::EffectTradeSkill(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
// uint32 skillid = m_spellInfo->Effects[i].MiscValue;
|
|
// uint16 skillmax = unitTarget->ToPlayer()->(skillid);
|
|
// m_caster->ToPlayer()->SetSkill(skillid, skillval?skillval:1, skillmax+75);
|
|
}
|
|
|
|
void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
if (!itemTarget)
|
|
return;
|
|
|
|
Player* p_caster = m_caster->ToPlayer();
|
|
|
|
// Handle vellums
|
|
if (itemTarget->IsWeaponVellum() || itemTarget->IsArmorVellum())
|
|
{
|
|
// destroy one vellum from stack
|
|
uint32 count = 1;
|
|
p_caster->DestroyItemCount(itemTarget, count, true);
|
|
unitTarget = p_caster;
|
|
// and add a scroll
|
|
DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
|
|
itemTarget = nullptr;
|
|
m_targets.SetItemTarget(nullptr);
|
|
}
|
|
else
|
|
{
|
|
// do not increase skill if vellum used
|
|
if (!(m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_FLAG_NO_REAGENT_COST))
|
|
p_caster->UpdateCraftSkill(m_spellInfo->Id);
|
|
|
|
uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
|
|
if (!enchant_id)
|
|
return;
|
|
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
return;
|
|
|
|
// item can be in trade slot and have owner diff. from caster
|
|
Player* item_owner = itemTarget->GetOwner();
|
|
if (!item_owner)
|
|
return;
|
|
|
|
// remove old enchanting before applying new if equipped
|
|
item_owner->ApplyEnchantment(itemTarget, PERM_ENCHANTMENT_SLOT, false);
|
|
|
|
itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0, m_caster->GetGUID());
|
|
|
|
// add new enchanting if equipped
|
|
item_owner->ApplyEnchantment(itemTarget, PERM_ENCHANTMENT_SLOT, true);
|
|
|
|
item_owner->RemoveTradeableItem(itemTarget);
|
|
itemTarget->ClearSoulboundTradeable(item_owner);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
if (!itemTarget)
|
|
return;
|
|
|
|
uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
|
|
if (!enchant_id)
|
|
return;
|
|
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
return;
|
|
|
|
// support only enchantings with add socket in this slot
|
|
{
|
|
bool add_socket = false;
|
|
for (uint8 i = 0; i < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++i)
|
|
{
|
|
if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
|
|
{
|
|
add_socket = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!add_socket)
|
|
{
|
|
LOG_ERROR("spells.effect", "Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.",
|
|
m_spellInfo->Id, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// item can be in trade slot and have owner diff. from caster
|
|
Player* item_owner = itemTarget->GetOwner();
|
|
if (!item_owner)
|
|
return;
|
|
|
|
// remove old enchanting before applying new if equipped
|
|
item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, false);
|
|
|
|
itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0, m_caster->GetGUID());
|
|
|
|
// add new enchanting if equipped
|
|
item_owner->ApplyEnchantment(itemTarget, PRISMATIC_ENCHANTMENT_SLOT, true);
|
|
|
|
item_owner->RemoveTradeableItem(itemTarget);
|
|
itemTarget->ClearSoulboundTradeable(item_owner);
|
|
}
|
|
|
|
void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* p_caster = m_caster->ToPlayer();
|
|
|
|
// Rockbiter Weapon apply to both weapon
|
|
if (!itemTarget)
|
|
return;
|
|
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x400000)
|
|
{
|
|
uint32 spell_id = 0;
|
|
|
|
// enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
|
|
// Note: damage calculated (correctly) with rounding int32(float(v)) but
|
|
// RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
|
|
switch (damage)
|
|
{
|
|
// Rank 1
|
|
case 2:
|
|
spell_id = 36744;
|
|
break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
|
|
// Rank 2
|
|
case 4:
|
|
spell_id = 36753;
|
|
break; // 0% [ 7% == 4, 14% == 4]
|
|
case 5:
|
|
spell_id = 36751;
|
|
break; // 20%
|
|
// Rank 3
|
|
case 6:
|
|
spell_id = 36754;
|
|
break; // 0% [ 7% == 6, 14% == 6]
|
|
case 7:
|
|
spell_id = 36755;
|
|
break; // 20%
|
|
// Rank 4
|
|
case 9:
|
|
spell_id = 36761;
|
|
break; // 0% [ 7% == 6]
|
|
case 10:
|
|
spell_id = 36758;
|
|
break; // 14%
|
|
case 11:
|
|
spell_id = 36760;
|
|
break; // 20%
|
|
default:
|
|
LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW", damage);
|
|
return;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id);
|
|
return;
|
|
}
|
|
|
|
for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
|
|
{
|
|
if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j)))
|
|
{
|
|
if (item->IsFitToSpellRequirements(m_spellInfo))
|
|
{
|
|
Spell* spell = new Spell(m_caster, spellInfo, TRIGGERED_FULL_MASK);
|
|
SpellCastTargets targets;
|
|
targets.SetItemTarget(item);
|
|
spell->prepare(&targets);
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
if (!itemTarget)
|
|
return;
|
|
|
|
uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
if (!enchant_id)
|
|
{
|
|
LOG_ERROR("spells.effect", "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo->Id, effIndex);
|
|
return;
|
|
}
|
|
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
{
|
|
LOG_ERROR("spells.effect", "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ", m_spellInfo->Id, effIndex, enchant_id);
|
|
return;
|
|
}
|
|
|
|
// select enchantment duration
|
|
uint32 duration;
|
|
|
|
// rogue family enchantments exception by duration
|
|
if (m_spellInfo->Id == 38615)
|
|
duration = 1800; // 30 mins
|
|
// other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
|
|
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
|
|
duration = 3600; // 1 hour
|
|
// shaman family enchantments
|
|
else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN)
|
|
duration = 1800; // 30 mins
|
|
// other cases with this SpellVisual already selected
|
|
else if (m_spellInfo->SpellVisual[0] == 215)
|
|
duration = 1800; // 30 mins
|
|
// some fishing pole bonuses except Glow Worm which lasts full hour
|
|
else if (m_spellInfo->SpellVisual[0] == 563 && m_spellInfo->Id != 64401)
|
|
duration = 600; // 10 mins
|
|
// shaman rockbiter enchantments
|
|
else if (m_spellInfo->SpellVisual[0] == 0)
|
|
duration = 1800; // 30 mins
|
|
else if (m_spellInfo->Id == 29702)
|
|
duration = 300; // 5 mins
|
|
else if (m_spellInfo->Id == 37360)
|
|
duration = 300; // 5 mins
|
|
// default case
|
|
else
|
|
duration = 3600; // 1 hour
|
|
|
|
// item can be in trade slot and have owner diff. from caster
|
|
Player* item_owner = itemTarget->GetOwner();
|
|
if (!item_owner)
|
|
return;
|
|
|
|
// remove old enchanting before applying new if equipped
|
|
item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, false);
|
|
|
|
itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, pEnchant->charges, m_caster->GetGUID());
|
|
|
|
// add new enchanting if equipped
|
|
item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true);
|
|
|
|
item_owner->RemoveTradeableItem(itemTarget);
|
|
itemTarget->ClearSoulboundTradeable(item_owner);
|
|
}
|
|
|
|
void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (m_caster->GetPetGUID())
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
if (unitTarget->GetTypeId() != TYPEID_UNIT)
|
|
return;
|
|
|
|
Creature* creatureTarget = unitTarget->ToCreature();
|
|
|
|
if (creatureTarget->IsPet())
|
|
return;
|
|
|
|
if (m_caster->getClass() != CLASS_HUNTER)
|
|
return;
|
|
|
|
// cast finish successfully
|
|
//SendChannelUpdate(0);
|
|
finish();
|
|
|
|
Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget, m_spellInfo->Id);
|
|
if (!pet) // in very specific state like near world end/etc.
|
|
return;
|
|
|
|
// "kill" original creature
|
|
creatureTarget->DespawnOrUnsummon();
|
|
|
|
uint8 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel();
|
|
|
|
// prepare visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
|
|
|
|
// add to world
|
|
pet->GetMap()->AddToMap(pet->ToCreature(), true);
|
|
|
|
// visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
|
|
|
|
// caster have pet now
|
|
m_caster->SetMinion(pet, true);
|
|
|
|
pet->InitTalentForLevel();
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT, false);
|
|
m_caster->ToPlayer()->PetSpellInitialize();
|
|
}
|
|
}
|
|
|
|
void Spell::EffectSummonPet(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (!m_originalCaster)
|
|
return;
|
|
|
|
uint32 petentry = m_spellInfo->Effects[effIndex].MiscValue;
|
|
int32 duration = m_spellInfo->GetDuration();
|
|
|
|
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
|
|
|
|
Player* owner = m_originalCaster->ToPlayer();
|
|
if (!owner && m_originalCaster->ToCreature()->IsTotem())
|
|
owner = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
if (!owner)
|
|
{
|
|
SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(67);
|
|
if (properties)
|
|
{
|
|
// Xinef: unsummon old guardian
|
|
if (Guardian* oldPet = m_originalCaster->GetGuardianPet())
|
|
oldPet->UnSummon();
|
|
SummonGuardian(effIndex, petentry, properties, 1);
|
|
}
|
|
return;
|
|
}
|
|
|
|
Pet* OldSummon = owner->GetPet();
|
|
|
|
// if pet requested type already exist
|
|
if (OldSummon)
|
|
{
|
|
if (petentry == 0 || OldSummon->GetEntry() == petentry)
|
|
{
|
|
// pet in corpse state can't be summoned
|
|
if (OldSummon->isDead())
|
|
return;
|
|
|
|
ASSERT(OldSummon->GetMap() == owner->GetMap());
|
|
|
|
//OldSummon->GetMap()->Remove(OldSummon->ToCreature(), false);
|
|
|
|
float px, py, pz;
|
|
owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
|
|
|
|
OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation());
|
|
OldSummon->UpdateObjectVisibility();
|
|
|
|
OldSummon->SetHealth(OldSummon->GetMaxHealth());
|
|
OldSummon->SetPower(OldSummon->getPowerType(), OldSummon->GetMaxPower(OldSummon->getPowerType()));
|
|
// notify player
|
|
for (CreatureSpellCooldowns::const_iterator itr = OldSummon->m_CreatureSpellCooldowns.begin(); itr != OldSummon->m_CreatureSpellCooldowns.end(); ++itr)
|
|
owner->SendClearCooldown(itr->first, OldSummon);
|
|
|
|
// actually clear cooldowns
|
|
OldSummon->m_CreatureSpellCooldowns.clear();
|
|
Unit::AuraApplicationMap& myAuras = OldSummon->GetAppliedAuras();
|
|
for (Unit::AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
|
|
{
|
|
Aura const* aura = i->second->GetBase();
|
|
if (!aura->IsPassive() && aura->CanBeSentToClient())
|
|
OldSummon->RemoveAura(i);
|
|
else
|
|
++i;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
owner->ToPlayer()->RemovePet(OldSummon, (OldSummon->getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT), false);
|
|
else
|
|
return;
|
|
}
|
|
|
|
float x, y, z;
|
|
owner->GetClosePoint(x, y, z, owner->GetObjectSize());
|
|
owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0, m_spellInfo->Id, m_caster->GetGUID(), PET_LOAD_SUMMON_PET);
|
|
//if (!pet)
|
|
// return;
|
|
|
|
// xinef: cant execute this... :( hope nothing relevant gets bugged
|
|
//ExecuteLogEffectSummonObject(effIndex, pet);
|
|
}
|
|
|
|
void Spell::EffectLearnPetSpell(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
if (unitTarget->ToPlayer())
|
|
{
|
|
EffectLearnSpell(effIndex);
|
|
return;
|
|
}
|
|
Pet* pet = unitTarget->ToPet();
|
|
if (!pet)
|
|
return;
|
|
|
|
SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell);
|
|
if (!learn_spellproto)
|
|
return;
|
|
|
|
pet->learnSpell(learn_spellproto->Id);
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT, false);
|
|
pet->GetOwner()->PetSpellInitialize();
|
|
}
|
|
|
|
void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
// xinef: Hand of Reckoning, cast before checing canhavethreatlist. fixes damage against pets
|
|
if (m_spellInfo->Id == 62124 && unitTarget->GetVictim() != m_caster)
|
|
{
|
|
m_caster->CastSpell(unitTarget, 67485, true);
|
|
unitTarget->CombatStart(m_caster);
|
|
}
|
|
|
|
// this effect use before aura Taunt apply for prevent taunt already attacking target
|
|
// for spell as marked "non effective at already attacking target"
|
|
if (!unitTarget->CanHaveThreatList() || (unitTarget->GetVictim() == m_caster && !m_spellInfo->HasAura(SPELL_AURA_MOD_TAUNT)))
|
|
{
|
|
SendCastResult(SPELL_FAILED_DONT_REPORT);
|
|
return;
|
|
}
|
|
|
|
if (!unitTarget->getThreatMgr().getOnlineContainer().empty())
|
|
{
|
|
// Also use this effect to set the taunter's threat to the taunted creature's highest value
|
|
float myThreat = unitTarget->getThreatMgr().getThreat(m_caster);
|
|
float topThreat = unitTarget->getThreatMgr().getOnlineContainer().getMostHated()->getThreat();
|
|
if (topThreat > myThreat)
|
|
unitTarget->getThreatMgr().doAddThreat(m_caster, topThreat - myThreat);
|
|
|
|
//Set aggro victim to caster
|
|
if (HostileReference* forcedVictim = unitTarget->getThreatMgr().getOnlineContainer().getReferenceByTarget(m_caster))
|
|
unitTarget->getThreatMgr().setCurrentVictim(forcedVictim);
|
|
}
|
|
|
|
if (unitTarget->ToCreature()->IsAIEnabled && !unitTarget->ToCreature()->HasReactState(REACT_PASSIVE))
|
|
unitTarget->ToCreature()->AI()->AttackStart(m_caster);
|
|
}
|
|
|
|
void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive())
|
|
return;
|
|
|
|
// multiple weapon dmg effect workaround
|
|
// execute only the last weapon damage
|
|
// and handle all effects at once
|
|
for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
switch (m_spellInfo->Effects[j].Effect)
|
|
{
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
|
return; // we must calculate only at last weapon effect
|
|
break;
|
|
}
|
|
}
|
|
|
|
// some spell specific modifiers
|
|
float totalDamagePercentMod = 100.0f; // applied to final bonus+weapon damage
|
|
int32 spell_bonus = 0; // bonus specific for spell
|
|
|
|
switch (m_spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
// Trial of the Champion, Black Knight, Obliterate
|
|
case 67725:
|
|
case 67883:
|
|
{
|
|
AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), 1) * 30.0f);
|
|
break;
|
|
}
|
|
// sweeping strikes
|
|
case 26654:
|
|
{
|
|
this->damage = 0;
|
|
m_damage = m_spellValue->EffectBasePoints[effIndex];
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Devastate (player ones)
|
|
if (m_spellInfo->SpellFamilyFlags[1] & 0x40)
|
|
{
|
|
// Player can apply only 58567 Sunder Armor effect.
|
|
// Xinef: 7386 triggers 58567
|
|
bool needCast = !unitTarget->HasAura(58567);
|
|
if (needCast)
|
|
m_caster->CastSpell(unitTarget, 7386, true);
|
|
|
|
if (Aura* aur = unitTarget->GetAura(58567))
|
|
{
|
|
// 58388 - Glyph of Devastate dummy aura.
|
|
if (int32 num = (needCast ? 0 : 1) + (m_caster->HasAura(58388) ? 1 : 0))
|
|
aur->ModStackAmount(num);
|
|
spell_bonus += (aur->GetStackAmount() - 1) * CalculateSpellDamage(2, unitTarget);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Fan of Knives, Hemorrhage, Ghostly Strike
|
|
if ((m_spellInfo->SpellFamilyFlags[1] & 0x40000)
|
|
|| (m_spellInfo->SpellFamilyFlags[0] & 0x6000000))
|
|
{
|
|
// Hemorrhage
|
|
if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
|
|
{
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->AddComboPoints(unitTarget, 1);
|
|
}
|
|
// 50% more damage with daggers
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true))
|
|
if (item->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
|
|
AddPct(totalDamagePercentMod, 50.0f);
|
|
}
|
|
// Mutilate (for each hand)
|
|
else if (m_spellInfo->SpellFamilyFlags[1] & 0x6)
|
|
{
|
|
bool found = false;
|
|
// fast check
|
|
if (unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON, m_spellInfo, m_caster))
|
|
found = true;
|
|
// full aura scan
|
|
else
|
|
{
|
|
Unit::AuraApplicationMap const& auras = unitTarget->GetAppliedAuras();
|
|
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
{
|
|
if (itr->second->GetBase()->GetSpellInfo()->Dispel == DISPEL_POISON)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (found)
|
|
AddPct(totalDamagePercentMod, 20.0f); // 120% if poisoned
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Seal of Command Unleashed
|
|
if (m_spellInfo->Id == 20467)
|
|
{
|
|
spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
|
|
spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()));
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// Skyshatter Harness item set bonus
|
|
// Stormstrike
|
|
if (AuraEffect* aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634))
|
|
m_caster->CastSpell(m_caster, 38430, true, nullptr, aurEff);
|
|
// Lava lash damage increased by Flametongue weapon
|
|
if (m_caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 688, EFFECT_0))
|
|
AddPct(totalDamagePercentMod, 25.0f);
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Mangle (Cat): CP
|
|
if (m_spellInfo->SpellFamilyFlags[1] & 0x400)
|
|
{
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->AddComboPoints(unitTarget, 1);
|
|
}
|
|
// Shred, Maul - Rend and Tear
|
|
else if (m_spellInfo->SpellFamilyFlags[0] & 0x00008800 && unitTarget->HasAuraState(AURA_STATE_BLEEDING))
|
|
{
|
|
if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0))
|
|
AddPct(totalDamagePercentMod, rendAndTear->GetAmount());
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Kill Shot
|
|
if( m_spellInfo->SpellFamilyFlags[1] & 0x800000 )
|
|
{
|
|
spell_bonus += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.4f);
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Plague Strike
|
|
if (m_spellInfo->SpellFamilyFlags[0] & 0x1)
|
|
{
|
|
// Glyph of Plague Strike
|
|
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(58657, EFFECT_0))
|
|
AddPct(totalDamagePercentMod, aurEff->GetAmount());
|
|
break;
|
|
}
|
|
// Blood Strike
|
|
if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
|
|
{
|
|
float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
|
|
//Death Knight T8 Melee 4P Bonus
|
|
if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736) )
|
|
AddPct(disease_amt, aurEff->GetAmount());
|
|
|
|
AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f);
|
|
|
|
// Glyph of Blood Strike
|
|
if (m_caster->GetAuraEffect(59332, EFFECT_0))
|
|
if (unitTarget->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
|
|
AddPct(totalDamagePercentMod, 20.0f);
|
|
break;
|
|
}
|
|
// Death Strike
|
|
if (m_spellInfo->SpellFamilyFlags[0] & 0x10)
|
|
{
|
|
// Glyph of Death Strike
|
|
if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0))
|
|
if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()))
|
|
AddPct(totalDamagePercentMod, runic);
|
|
break;
|
|
}
|
|
// Obliterate (12.5% more damage per disease)
|
|
if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
|
|
{
|
|
bool consumeDiseases = true;
|
|
// Annihilation
|
|
if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2710, EFFECT_0))
|
|
// Do not consume diseases if roll sucesses
|
|
if (roll_chance_i(aurEff->GetAmount()))
|
|
consumeDiseases = false;
|
|
|
|
float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
|
|
//Death Knight T8 Melee 4P Bonus
|
|
if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736) )
|
|
AddPct(disease_amt, aurEff->GetAmount());
|
|
|
|
AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f);
|
|
break;
|
|
}
|
|
// Blood-Caked Strike - Blood-Caked Blade
|
|
if (m_spellInfo->SpellIconID == 1736)
|
|
{
|
|
int32 weaponDamage = m_caster->CalculateDamage(m_attackType, false, true);
|
|
ApplyPct(weaponDamage, std::min(uint32(3), unitTarget->GetDiseasesByCaster(m_caster->GetGUID())) * 12.5f);
|
|
spell_bonus = weaponDamage;
|
|
break;
|
|
}
|
|
// Heart Strike
|
|
if (m_spellInfo->SpellFamilyFlags[0] & 0x1000000)
|
|
{
|
|
float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
|
|
//Death Knight T8 Melee 4P Bonus
|
|
if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736) )
|
|
AddPct(disease_amt, aurEff->GetAmount());
|
|
|
|
AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()));
|
|
break;
|
|
}
|
|
// Rune Strike
|
|
if (m_spellInfo->SpellFamilyFlags[1] & 0x20000000)
|
|
{
|
|
spell_bonus += int32(0.15f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool normalized = false;
|
|
float weaponDamagePercentMod = 100.0f;
|
|
int32 fixed_bonus = 0;
|
|
|
|
// xinef: Divine Storm deals normalized damage
|
|
if (m_spellInfo->Id == 53385)
|
|
normalized = true;
|
|
|
|
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
switch (m_spellInfo->Effects[j].Effect)
|
|
{
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
fixed_bonus += CalculateSpellDamage(j, unitTarget);
|
|
break;
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
fixed_bonus += CalculateSpellDamage(j, unitTarget);
|
|
normalized = true;
|
|
break;
|
|
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
|
ApplyPct(weaponDamagePercentMod, CalculateSpellDamage(j, unitTarget));
|
|
break;
|
|
default:
|
|
break; // not weapon damage effect, just skip
|
|
}
|
|
}
|
|
|
|
// apply to non-weapon bonus weapon total pct effect, weapon total flat effect included in weapon damage
|
|
if (fixed_bonus || spell_bonus)
|
|
{
|
|
UnitMods unitMod;
|
|
switch (m_attackType)
|
|
{
|
|
default:
|
|
case BASE_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_MAINHAND;
|
|
break;
|
|
case OFF_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_OFFHAND;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_RANGED;
|
|
break;
|
|
}
|
|
|
|
if (m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
|
|
fixed_bonus = int32(fixed_bonus * weapon_total_pct);
|
|
spell_bonus = int32(spell_bonus * weapon_total_pct);
|
|
}
|
|
}
|
|
|
|
int32 weaponDamage = 0;
|
|
// Dancing Rune Weapon
|
|
if (m_caster->GetEntry() == 27893)
|
|
{
|
|
if (Unit* owner = m_caster->GetOwner())
|
|
weaponDamage = owner->CalculateDamage(m_attackType, normalized, true);
|
|
}
|
|
else
|
|
weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, true);
|
|
|
|
// Sequence is important
|
|
for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
// We assume that a spell have at most one fixed_bonus
|
|
// and at most one weaponDamagePercentMod
|
|
switch (m_spellInfo->Effects[j].Effect)
|
|
{
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
|
weaponDamage += fixed_bonus;
|
|
break;
|
|
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
|
ApplyPct(weaponDamage, weaponDamagePercentMod);
|
|
default:
|
|
break; // not weapon damage effect, just skip
|
|
}
|
|
}
|
|
|
|
weaponDamage += spell_bonus;
|
|
ApplyPct(weaponDamage, totalDamagePercentMod);
|
|
|
|
// prevent negative damage
|
|
uint32 eff_damage(std::max(weaponDamage, 0));
|
|
|
|
// Add melee damage bonuses (also check for negative)
|
|
eff_damage = m_caster->MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo);
|
|
eff_damage = unitTarget->MeleeDamageBonusTaken(m_caster, eff_damage, m_attackType, m_spellInfo);
|
|
|
|
// Meteor like spells (divided damage to targets)
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_SHARE_DAMAGE))
|
|
{
|
|
uint32 count = 0;
|
|
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
if (ihit->effectMask & (1 << effIndex))
|
|
++count;
|
|
|
|
eff_damage /= count; // divide to all targets
|
|
}
|
|
|
|
m_damage += eff_damage;
|
|
}
|
|
|
|
void Spell::EffectThreat(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive() || !m_caster->IsAlive())
|
|
return;
|
|
|
|
// xinef: skip if target cannot have threat list or caster is friendly (ghoul leap)
|
|
if (!unitTarget->CanHaveThreatList() || m_caster->IsFriendlyTo(unitTarget))
|
|
return;
|
|
|
|
unitTarget->AddThreat(m_caster, float(damage));
|
|
}
|
|
|
|
void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive())
|
|
return;
|
|
|
|
int32 addhealth = 0;
|
|
|
|
// damage == 0 - heal for caster max health
|
|
if (damage == 0)
|
|
addhealth = m_caster->GetMaxHealth();
|
|
else
|
|
addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
|
|
|
|
m_healing += addhealth;
|
|
}
|
|
|
|
void Spell::EffectInterruptCast(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive())
|
|
return;
|
|
|
|
// TODO: not all spells that used this effect apply cooldown at school spells
|
|
// also exist case: apply cooldown to interrupted cast only and to all spells
|
|
// there is no CURRENT_AUTOREPEAT_SPELL spells that can be interrupted
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_AUTOREPEAT_SPELL; ++i)
|
|
{
|
|
if (Spell* spell = unitTarget->GetCurrentSpell(CurrentSpellTypes(i)))
|
|
{
|
|
SpellInfo const* curSpellInfo = spell->m_spellInfo;
|
|
// check if we can interrupt spell
|
|
if ((spell->getState() == SPELL_STATE_CASTING
|
|
|| (spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f))
|
|
&& curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE
|
|
&& ((i == CURRENT_GENERIC_SPELL && curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT)
|
|
|| (i == CURRENT_CHANNELED_SPELL && curSpellInfo->ChannelInterruptFlags & CHANNEL_INTERRUPT_FLAG_INTERRUPT)))
|
|
{
|
|
if (m_originalCaster)
|
|
{
|
|
int32 duration = m_originalCaster->ModSpellDuration(m_spellInfo, unitTarget, m_originalCaster->CalcSpellDuration(m_spellInfo), false, 1 << effIndex);
|
|
unitTarget->ProhibitSpellSchool(curSpellInfo->GetSchoolMask(), duration/*spellInfo->GetDuration()*/);
|
|
}
|
|
ExecuteLogEffectInterruptCast(effIndex, unitTarget, curSpellInfo->Id);
|
|
unitTarget->InterruptSpell(CurrentSpellTypes(i), false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Spell Lock
|
|
if (m_spellInfo->Id == 19647)
|
|
m_caster->CastSpell(unitTarget, m_spellInfo->Effects[EFFECT_1].TriggerSpell, true);
|
|
}
|
|
|
|
void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject();
|
|
|
|
WorldObject* target = focusObject;
|
|
if (!target)
|
|
target = m_caster;
|
|
|
|
float x, y, z;
|
|
if (m_targets.HasDst())
|
|
destTarget->GetPosition(x, y, z);
|
|
else
|
|
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
|
|
|
|
Map* map = target->GetMap();
|
|
|
|
if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
|
|
{
|
|
delete pGameObj;
|
|
return;
|
|
}
|
|
|
|
int32 duration = m_spellInfo->GetDuration();
|
|
|
|
pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
|
|
pGameObj->SetSpellId(m_spellInfo->Id);
|
|
|
|
ExecuteLogEffectSummonObject(effIndex, pGameObj);
|
|
|
|
// Wild object not have owner and check clickable by players
|
|
map->AddToMap(pGameObj, true);
|
|
|
|
if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP)
|
|
if (Player* player = m_caster->ToPlayer())
|
|
if (Battleground* bg = player->GetBattleground())
|
|
bg->SetDroppedFlagGUID(pGameObj->GetGUID(), player->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
|
|
|
|
if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
|
|
{
|
|
GameObject* linkedGO = sObjectMgr->IsGameObjectStaticTransport(linkedEntry) ? new StaticTransport() : new GameObject();
|
|
if (linkedGO->Create(map->GenerateLowGuid<HighGuid::GameObject>(), linkedEntry, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
|
|
{
|
|
linkedGO->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
|
|
linkedGO->SetSpellId(m_spellInfo->Id);
|
|
|
|
// xinef: this is wrong
|
|
//ExecuteLogEffectSummonObject(effIndex, linkedGO);
|
|
|
|
// Wild object not have owner and check clickable by players
|
|
map->AddToMap(linkedGO, true);
|
|
}
|
|
else
|
|
{
|
|
delete linkedGO;
|
|
linkedGO = nullptr;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::EffectScriptEffect(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
// TODO: we must implement hunter pet summon at login there (spell 6962)
|
|
|
|
switch (m_spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 55693: // Remove Collapsing Cave Aura
|
|
if (!unitTarget)
|
|
return;
|
|
unitTarget->RemoveAurasDueToSpell(m_spellInfo->Effects[effIndex].CalcValue());
|
|
break;
|
|
// Bending Shinbone
|
|
case 8856:
|
|
{
|
|
if (!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
uint32 spell_id = roll_chance_i(20) ? 8854 : 8855;
|
|
|
|
m_caster->CastSpell(m_caster, spell_id, true, nullptr);
|
|
return;
|
|
}
|
|
// Brittle Armor - need remove one 24575 Brittle Armor aura
|
|
case 24590:
|
|
unitTarget->RemoveAuraFromStack(24575);
|
|
return;
|
|
// Mercurial Shield - need remove one 26464 Mercurial Shield aura
|
|
case 26465:
|
|
unitTarget->RemoveAuraFromStack(26464);
|
|
return;
|
|
// Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell)
|
|
case 22539:
|
|
case 22972:
|
|
case 22975:
|
|
case 22976:
|
|
case 22977:
|
|
case 22978:
|
|
case 22979:
|
|
case 22980:
|
|
case 22981:
|
|
case 22982:
|
|
case 22983:
|
|
case 22984:
|
|
case 22985:
|
|
{
|
|
if (!unitTarget || !unitTarget->IsAlive())
|
|
return;
|
|
|
|
// Onyxia Scale Cloak
|
|
if (unitTarget->HasAura(22683))
|
|
return;
|
|
|
|
// Shadow Flame
|
|
m_caster->CastSpell(unitTarget, 22682, true);
|
|
return;
|
|
}
|
|
// Mirren's Drinking Hat
|
|
case 29830:
|
|
{
|
|
uint32 itemId = 23586; // Aerie Peak Pale Ale
|
|
switch (urand(0, 5))
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
itemId = 23584;
|
|
break; // Loch Modan Lager
|
|
case 3:
|
|
case 4:
|
|
itemId = 23585;
|
|
break; // Stouthammer Lite
|
|
}
|
|
DoCreateItem(effIndex, itemId);
|
|
break;
|
|
}
|
|
case 20589: // Escape artist
|
|
case 30918: // Improved Sprint
|
|
{
|
|
// Removes snares and roots.
|
|
unitTarget->RemoveMovementImpairingAuras(true);
|
|
break;
|
|
}
|
|
// Plant Warmaul Ogre Banner
|
|
case 32307:
|
|
if (Player* caster = m_caster->ToPlayer())
|
|
{
|
|
caster->RewardPlayerAndGroupAtEvent(18388, unitTarget);
|
|
if (Creature* target = unitTarget->ToCreature())
|
|
{
|
|
target->setDeathState(CORPSE);
|
|
target->RemoveCorpse();
|
|
}
|
|
}
|
|
break;
|
|
// SOTA defender teleport
|
|
case 54640:
|
|
{
|
|
if (Player* player = unitTarget->ToPlayer())
|
|
if (player->GetBattleground() && player->GetBattleground()->GetBgTypeID(true) == BATTLEGROUND_SA)
|
|
{
|
|
if (GameObject* dportal = player->FindNearestGameObject(192819, 10.0f))
|
|
{
|
|
BattlegroundSA* bg = ((BattlegroundSA*)player->GetBattleground());
|
|
bg->DefendersPortalTeleport(dportal, player);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
/*// Mug Transformation
|
|
case 41931:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
uint8 bag = 19;
|
|
uint8 slot = 0;
|
|
Item* item = nullptr;
|
|
|
|
while (bag) // 256 = 0 due to var type
|
|
{
|
|
item = m_caster->ToPlayer()->GetItemByPos(bag, slot);
|
|
if (item && item->GetEntry() == 38587)
|
|
break;
|
|
|
|
++slot;
|
|
if (slot == 39)
|
|
{
|
|
slot = 0;
|
|
++bag;
|
|
}
|
|
}
|
|
if (bag)
|
|
{
|
|
if (m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag, slot, true);
|
|
else m_caster->ToPlayer()->GetItemByPos(bag, slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount()-1);
|
|
// Spell 42518 (Braufest - Gratisprobe des Braufest herstellen)
|
|
m_caster->CastSpell(m_caster, 42518, true);
|
|
return;
|
|
}
|
|
break;
|
|
}*/
|
|
// Roll Dice - Decahedral Dwarven Dice
|
|
case 47770:
|
|
{
|
|
char buf[128];
|
|
const char* gender = "his";
|
|
if (m_caster->getGender() > 0)
|
|
gender = "her";
|
|
sprintf(buf, "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName().c_str(), gender, gender, urand(1, 10), urand(1, 10));
|
|
m_caster->MonsterTextEmote(buf, nullptr);
|
|
break;
|
|
}
|
|
// Roll 'dem Bones - Worn Troll Dice
|
|
case 47776:
|
|
{
|
|
char buf[128];
|
|
const char* gender = "his";
|
|
if (m_caster->getGender() > 0)
|
|
gender = "her";
|
|
sprintf(buf, "%s causually tosses %s [Worn Troll Dice]. One %u and one %u.", m_caster->GetName().c_str(), gender, urand(1, 6), urand(1, 6));
|
|
m_caster->MonsterTextEmote(buf, nullptr);
|
|
break;
|
|
}
|
|
// Death Knight Initiate Visual
|
|
case 51519:
|
|
{
|
|
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
|
|
return;
|
|
|
|
uint32 iTmpSpellId = 0;
|
|
switch (unitTarget->GetDisplayId())
|
|
{
|
|
case 25369:
|
|
iTmpSpellId = 51552;
|
|
break; // bloodelf female
|
|
case 25373:
|
|
iTmpSpellId = 51551;
|
|
break; // bloodelf male
|
|
case 25363:
|
|
iTmpSpellId = 51542;
|
|
break; // draenei female
|
|
case 25357:
|
|
iTmpSpellId = 51541;
|
|
break; // draenei male
|
|
case 25361:
|
|
iTmpSpellId = 51537;
|
|
break; // dwarf female
|
|
case 25356:
|
|
iTmpSpellId = 51538;
|
|
break; // dwarf male
|
|
case 25372:
|
|
iTmpSpellId = 51550;
|
|
break; // forsaken female
|
|
case 25367:
|
|
iTmpSpellId = 51549;
|
|
break; // forsaken male
|
|
case 25362:
|
|
iTmpSpellId = 51540;
|
|
break; // gnome female
|
|
case 25359:
|
|
iTmpSpellId = 51539;
|
|
break; // gnome male
|
|
case 25355:
|
|
iTmpSpellId = 51534;
|
|
break; // human female
|
|
case 25354:
|
|
iTmpSpellId = 51520;
|
|
break; // human male
|
|
case 25360:
|
|
iTmpSpellId = 51536;
|
|
break; // nightelf female
|
|
case 25358:
|
|
iTmpSpellId = 51535;
|
|
break; // nightelf male
|
|
case 25368:
|
|
iTmpSpellId = 51544;
|
|
break; // orc female
|
|
case 25364:
|
|
iTmpSpellId = 51543;
|
|
break; // orc male
|
|
case 25371:
|
|
iTmpSpellId = 51548;
|
|
break; // tauren female
|
|
case 25366:
|
|
iTmpSpellId = 51547;
|
|
break; // tauren male
|
|
case 25370:
|
|
iTmpSpellId = 51545;
|
|
break; // troll female
|
|
case 25365:
|
|
iTmpSpellId = 51546;
|
|
break; // troll male
|
|
default:
|
|
return;
|
|
}
|
|
|
|
unitTarget->CastSpell(unitTarget, iTmpSpellId, true);
|
|
Creature* npc = unitTarget->ToCreature();
|
|
npc->LoadEquipment();
|
|
return;
|
|
}
|
|
// Deathbolt from Thalgran Blightbringer
|
|
// reflected by Freya's Ward
|
|
// Retribution by Sevenfold Retribution
|
|
case 51854:
|
|
{
|
|
if (!unitTarget)
|
|
return;
|
|
if (unitTarget->HasAura(51845))
|
|
unitTarget->CastSpell(m_caster, 51856, true);
|
|
else
|
|
m_caster->CastSpell(unitTarget, 51855, true);
|
|
break;
|
|
}
|
|
case 52173: // Coyote Spirit Despawn
|
|
case 60243: // Blood Parrot Despawn
|
|
if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->IsSummon())
|
|
unitTarget->ToTempSummon()->UnSummon();
|
|
return;
|
|
case 57347: // Retrieving (Wintergrasp RP-GG pickup spell)
|
|
{
|
|
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
unitTarget->ToCreature()->DespawnOrUnsummon();
|
|
|
|
return;
|
|
}
|
|
case 57349: // Drop RP-GG (Wintergrasp RP-GG at death drop spell)
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// Delete item from inventory at death
|
|
m_caster->ToPlayer()->DestroyItemCount(damage, 5, true);
|
|
|
|
return;
|
|
}
|
|
case 58418: // Portal to Orgrimmar
|
|
case 58420: // Portal to Stormwind
|
|
{
|
|
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || effIndex != 0)
|
|
return;
|
|
|
|
uint32 spellID = m_spellInfo->Effects[EFFECT_0].CalcValue();
|
|
uint32 questID = m_spellInfo->Effects[EFFECT_1].CalcValue();
|
|
|
|
if (unitTarget->ToPlayer()->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE)
|
|
unitTarget->CastSpell(unitTarget, spellID, true);
|
|
|
|
return;
|
|
}
|
|
case 59317: // Teleporting
|
|
{
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// return from top
|
|
if (player->GetAreaId() == 4637)
|
|
unitTarget->CastSpell(unitTarget, 59316, true);
|
|
// teleport atop
|
|
else
|
|
unitTarget->CastSpell(unitTarget, 59314, true);
|
|
|
|
return;
|
|
}
|
|
case 60123: // Lightwell
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_UNIT || !m_caster->ToCreature()->IsSummon())
|
|
return;
|
|
|
|
uint32 spell_heal;
|
|
|
|
switch (m_caster->GetEntry())
|
|
{
|
|
case 31897:
|
|
spell_heal = 7001;
|
|
break;
|
|
case 31896:
|
|
spell_heal = 27873;
|
|
break;
|
|
case 31895:
|
|
spell_heal = 27874;
|
|
break;
|
|
case 31894:
|
|
spell_heal = 28276;
|
|
break;
|
|
case 31893:
|
|
spell_heal = 48084;
|
|
break;
|
|
case 31883:
|
|
spell_heal = 48085;
|
|
break;
|
|
default:
|
|
LOG_ERROR("spells.effect", "Unknown Lightwell spell caster %u", m_caster->GetEntry());
|
|
return;
|
|
}
|
|
|
|
// proc a spellcast
|
|
if (Aura* chargesAura = m_caster->GetAura(59907))
|
|
{
|
|
m_caster->CastSpell(unitTarget, spell_heal, true, nullptr, nullptr, m_caster->ToTempSummon()->GetSummonerGUID());
|
|
if (chargesAura->ModCharges(-1))
|
|
m_caster->ToTempSummon()->UnSummon();
|
|
}
|
|
|
|
return;
|
|
}
|
|
// Stoneclaw Totem
|
|
case 55328: // Rank 1
|
|
case 55329: // Rank 2
|
|
case 55330: // Rank 3
|
|
case 55332: // Rank 4
|
|
case 55333: // Rank 5
|
|
case 55335: // Rank 6
|
|
case 55278: // Rank 7
|
|
case 58589: // Rank 8
|
|
case 58590: // Rank 9
|
|
case 58591: // Rank 10
|
|
{
|
|
int32 basepoints0 = damage;
|
|
// Cast Absorb on totems
|
|
for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
|
|
{
|
|
if (!unitTarget->m_SummonSlot[slot])
|
|
continue;
|
|
|
|
Creature* totem = unitTarget->GetMap()->GetCreature(unitTarget->m_SummonSlot[slot]);
|
|
if (totem && totem->IsTotem())
|
|
{
|
|
m_caster->CastCustomSpell(totem, 55277, &basepoints0, nullptr, nullptr, true);
|
|
}
|
|
}
|
|
// Glyph of Stoneclaw Totem
|
|
if (AuraEffect* aur = unitTarget->GetAuraEffect(63298, 0))
|
|
{
|
|
basepoints0 *= aur->GetAmount();
|
|
m_caster->CastCustomSpell(unitTarget, 55277, &basepoints0, nullptr, nullptr, true);
|
|
}
|
|
break;
|
|
}
|
|
case 61263: // for item Intravenous Healing Potion (44698)
|
|
{
|
|
if( !m_caster || !unitTarget )
|
|
return;
|
|
|
|
m_caster->CastSpell(m_caster, 61267, true);
|
|
m_caster->CastSpell(m_caster, 61268, true);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
switch( m_spellInfo->Id )
|
|
{
|
|
// Master of Subtlety
|
|
case 31666:
|
|
{
|
|
if( !unitTarget )
|
|
return;
|
|
|
|
Aura* mos = unitTarget->GetAura(31665);
|
|
if( mos )
|
|
{
|
|
mos->SetMaxDuration(6000);
|
|
mos->SetDuration(6000, true);
|
|
}
|
|
|
|
break;
|
|
}
|
|
// Overkill
|
|
case 58428:
|
|
{
|
|
if( !unitTarget )
|
|
return;
|
|
|
|
Aura* overkill = unitTarget->GetAura(58427);
|
|
if( overkill )
|
|
{
|
|
overkill->SetMaxDuration(20000);
|
|
overkill->SetDuration(20000, true);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// normal DB scripted effect
|
|
LOG_DEBUG("spells.aura", "Spell ScriptStart spellid %u in EffectScriptEffect(%u)", m_spellInfo->Id, effIndex);
|
|
m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget);
|
|
}
|
|
|
|
void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
if (unitTarget->GetInstanceScript() && unitTarget->GetInstanceScript()->IsEncounterInProgress())
|
|
{
|
|
unitTarget->getHostileRefMgr().UpdateVisibility(true);
|
|
// Xinef: replaced with CombatStop(false)
|
|
unitTarget->AttackStop();
|
|
unitTarget->RemoveAllAttackers();
|
|
|
|
// Night Elf: Shadowmeld only resets threat temporarily
|
|
if (m_spellInfo->Id != 59646)
|
|
unitTarget->getHostileRefMgr().addThreatPercent(-100);
|
|
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
unitTarget->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
|
|
}
|
|
else
|
|
{
|
|
unitTarget->getHostileRefMgr().UpdateVisibility(m_spellInfo->Id == 59646); // Night Elf: Shadowmeld
|
|
unitTarget->CombatStop(true);
|
|
}
|
|
|
|
UnitList targets;
|
|
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, unitTarget->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
|
|
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check);
|
|
Cell::VisitAllObjects(unitTarget, searcher, unitTarget->GetVisibilityRange());
|
|
for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
|
{
|
|
if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
|
|
continue;
|
|
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
|
|
{
|
|
if ((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == unitTarget->GetGUID())
|
|
{
|
|
const SpellInfo* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo();
|
|
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
Creature* c = (*iter)->ToCreature();
|
|
if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
|
|
continue;
|
|
}
|
|
bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY)
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST))
|
|
{
|
|
// at least one effect truly targets an unit, interrupt the spell
|
|
interrupt = true;
|
|
break;
|
|
}
|
|
if (interrupt)
|
|
(*iter)->InterruptSpell(CurrentSpellTypes(i), false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Xinef: Set last sanctuary time
|
|
unitTarget->m_lastSanctuaryTime = World::GetGameTimeMS();
|
|
|
|
// Vanish allows to remove all threat and cast regular stealth so other spells can be used
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER
|
|
&& m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
|
|
&& (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH))
|
|
{
|
|
m_caster->ToPlayer()->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
|
|
|
|
//Clean Escape
|
|
if (m_caster->HasAura(23582))
|
|
m_caster->CastSpell(m_caster, 23583, true);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectAddComboPoints(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!m_caster->m_movedByPlayer || !unitTarget || damage <= 0)
|
|
return;
|
|
|
|
if (m_spellInfo->Id == 14157 || // Ruthlessness and Netherblade set
|
|
m_spellInfo->Id == 70802) // xinef: mayhem, rogue t10p4
|
|
{
|
|
m_caster->m_movedByPlayer->ToPlayer()->SetComboPointGain(m_caster->m_movedByPlayer->ToPlayer()->GetComboPointGain() + damage);
|
|
return;
|
|
}
|
|
|
|
m_caster->m_movedByPlayer->ToPlayer()->AddComboPoints(unitTarget, damage);
|
|
}
|
|
|
|
void Spell::EffectDuel(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER || unitTarget->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* caster = m_caster->ToPlayer();
|
|
Player* target = unitTarget->ToPlayer();
|
|
|
|
// caster or target already have requested duel
|
|
if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUID()))
|
|
return;
|
|
|
|
// Players can only fight a duel in zones with this flag
|
|
AreaTableEntry const* casterAreaEntry = sAreaTableStore.LookupEntry(caster->GetAreaId());
|
|
if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
|
|
{
|
|
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
|
|
return;
|
|
}
|
|
|
|
AreaTableEntry const* targetAreaEntry = sAreaTableStore.LookupEntry(target->GetAreaId());
|
|
if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
|
|
{
|
|
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
|
|
return;
|
|
}
|
|
|
|
//CREATE DUEL FLAG OBJECT
|
|
uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
|
|
GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject();
|
|
|
|
Map* map = m_caster->GetMap();
|
|
if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id,
|
|
map, m_caster->GetPhaseMask(),
|
|
m_caster->GetPositionX() + (unitTarget->GetPositionX() - m_caster->GetPositionX()) / 2,
|
|
m_caster->GetPositionY() + (unitTarget->GetPositionY() - m_caster->GetPositionY()) / 2,
|
|
m_caster->GetPositionZ(),
|
|
m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
|
|
{
|
|
delete pGameObj;
|
|
return;
|
|
}
|
|
|
|
pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction());
|
|
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() + 1);
|
|
int32 duration = m_spellInfo->GetDuration();
|
|
pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
|
|
pGameObj->SetSpellId(m_spellInfo->Id);
|
|
|
|
ExecuteLogEffectSummonObject(effIndex, pGameObj);
|
|
|
|
m_caster->AddGameObject(pGameObj);
|
|
map->AddToMap(pGameObj, true);
|
|
//END
|
|
|
|
// Send request
|
|
WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
|
|
data << pGameObj->GetGUID();
|
|
data << caster->GetGUID();
|
|
caster->GetSession()->SendPacket(&data);
|
|
target->GetSession()->SendPacket(&data);
|
|
|
|
// create duel-info
|
|
DuelInfo* duel = new DuelInfo;
|
|
duel->initiator = caster;
|
|
duel->opponent = target;
|
|
duel->startTime = 0;
|
|
duel->startTimer = 0;
|
|
duel->isMounted = (GetSpellInfo()->Id == 62875); // Mounted Duel
|
|
caster->duel = duel;
|
|
|
|
DuelInfo* duel2 = new DuelInfo;
|
|
duel2->initiator = caster;
|
|
duel2->opponent = caster;
|
|
duel2->startTime = 0;
|
|
duel2->startTimer = 0;
|
|
duel2->isMounted = (GetSpellInfo()->Id == 62875); // Mounted Duel
|
|
target->duel = duel2;
|
|
|
|
caster->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
|
|
target->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
|
|
|
|
sScriptMgr->OnPlayerDuelRequest(target, caster);
|
|
}
|
|
|
|
void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* target = m_caster->ToPlayer();
|
|
if (target->IsInFlight())
|
|
return;
|
|
|
|
// xinef: if player is dead - teleport to graveyard
|
|
if (!target->IsAlive())
|
|
{
|
|
if (target->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
|
return;
|
|
|
|
// xinef: player is in corpse
|
|
if (!target->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
target->BuildPlayerRepop();
|
|
target->RepopAtGraveyard();
|
|
return;
|
|
}
|
|
|
|
// xinef: no hearthstone in bag or on cooldown
|
|
Item* hearthStone = target->GetItemByEntry(6948);
|
|
if (!hearthStone || target->HasSpellCooldown(8690))
|
|
{
|
|
float o = rand_norm() * 2 * M_PI;
|
|
Position pos = *target;
|
|
target->MovePositionToFirstCollision(pos, 5.0f, o);
|
|
target->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), target->GetOrientation());
|
|
return;
|
|
}
|
|
|
|
// xinef: we have hearthstone not on cooldown, just use it
|
|
target->CastSpell(target, 8690, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD));
|
|
}
|
|
|
|
void Spell::EffectSummonPlayer(SpellEffIndex /*effIndex*/)
|
|
{
|
|
// workaround - this effect should not use target map
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Evil Twin (ignore player summon, but hide this for summoner)
|
|
// Xinef: Unit Target may be on other map!!!, Need workaround
|
|
if (unitTarget->HasAura(23445))
|
|
return;
|
|
|
|
float x, y, z;
|
|
m_caster->GetPosition(x, y, z);
|
|
|
|
player->SetSummonPoint(m_caster->GetMapId(), x, y, z);
|
|
|
|
WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
|
|
data << m_caster->GetGUID(); // summoner guid
|
|
data << uint32(m_caster->GetZoneId()); // summoner zone
|
|
data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Spell::EffectActivateObject(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!gameObjTarget)
|
|
return;
|
|
|
|
Player* player = m_caster->GetTypeId() == TYPEID_PLAYER ? m_caster->ToPlayer() : m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
gameObjTarget->Use(player ? player : m_caster);
|
|
|
|
//ScriptInfo activateCommand;
|
|
//activateCommand.command = SCRIPT_COMMAND_ACTIVATE_OBJECT;
|
|
|
|
// int32 unk = m_spellInfo->Effects[effIndex].MiscValue; // This is set for EffectActivateObject spells; needs research
|
|
|
|
// xinef: pass player to allow gossip scripts to work
|
|
//
|
|
//gameObjTarget->GetMap()->ScriptCommandStart(activateCommand, 0, player ? player : m_caster, gameObjTarget);
|
|
}
|
|
|
|
void Spell::EffectApplyGlyph(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
|
|
return;
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
|
|
// glyph sockets level requirement
|
|
uint8 minLevel = 0;
|
|
switch (m_glyphIndex)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
minLevel = 15;
|
|
break;
|
|
case 2:
|
|
minLevel = 50;
|
|
break;
|
|
case 3:
|
|
minLevel = 30;
|
|
break;
|
|
case 4:
|
|
minLevel = 70;
|
|
break;
|
|
case 5:
|
|
minLevel = 80;
|
|
break;
|
|
}
|
|
if (minLevel && m_caster->getLevel() < minLevel)
|
|
{
|
|
SendCastResult(SPELL_FAILED_GLYPH_SOCKET_LOCKED);
|
|
return;
|
|
}
|
|
|
|
// apply new one
|
|
if (uint32 glyph = m_spellInfo->Effects[effIndex].MiscValue)
|
|
{
|
|
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
{
|
|
if (GlyphSlotEntry const* glyphSlotEntry = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
|
|
{
|
|
if (glyphEntry->TypeFlags != glyphSlotEntry->TypeFlags)
|
|
{
|
|
SendCastResult(SPELL_FAILED_INVALID_GLYPH);
|
|
return; // glyph slot mismatch
|
|
}
|
|
}
|
|
|
|
// remove old glyph aura
|
|
if (uint32 oldGlyph = player->GetGlyph(m_glyphIndex))
|
|
if (GlyphPropertiesEntry const* oldGlyphEntry = sGlyphPropertiesStore.LookupEntry(oldGlyph))
|
|
{
|
|
player->RemoveAurasDueToSpell(oldGlyphEntry->SpellId);
|
|
player->SendLearnPacket(oldGlyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips
|
|
}
|
|
|
|
player->SendLearnPacket(glyphEntry->SpellId, true); // Send packet to properly handle client-side spell tooltips
|
|
player->CastSpell(m_caster, glyphEntry->SpellId, TriggerCastFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)));
|
|
player->SetGlyph(m_glyphIndex, glyph, !player->GetSession()->PlayerLoading());
|
|
player->SendTalentsInfoData(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::EffectEnchantHeldItem(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
// this is only item spell effect applied to main-hand weapon of target player (players in area)
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* item_owner = unitTarget->ToPlayer();
|
|
if (!item_owner)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
if (!item)
|
|
return;
|
|
|
|
// must be equipped
|
|
if (!item->IsEquipped())
|
|
return;
|
|
|
|
if (m_spellInfo->Effects[effIndex].MiscValue)
|
|
{
|
|
uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
|
|
int32 duration = m_spellInfo->GetDuration(); //Try duration index first ..
|
|
if (!duration)
|
|
duration = damage * IN_MILLISECONDS; //+1; //Base points after ..
|
|
if (!duration)
|
|
duration = 10 * IN_MILLISECONDS; //10 seconds for enchants which don't have listed duration
|
|
|
|
// Xinef: Venomhide poison, no other spell uses this effect...
|
|
if (m_spellInfo->Id == 14792)
|
|
duration = 5 * MINUTE * IN_MILLISECONDS;
|
|
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
return;
|
|
|
|
// Always go to temp enchantment slot
|
|
EnchantmentSlot slot = TEMP_ENCHANTMENT_SLOT;
|
|
|
|
// Enchantment will not be applied if a different one already exists
|
|
if (item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id)
|
|
return;
|
|
|
|
// Apply the temporary enchantment
|
|
item->SetEnchantment(slot, enchant_id, duration, pEnchant->charges, m_caster->GetGUID());
|
|
item_owner->ApplyEnchantment(item, slot, true);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectDisEnchant(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!itemTarget || !itemTarget->GetTemplate()->DisenchantID)
|
|
return;
|
|
|
|
if (Player* caster = m_caster->ToPlayer())
|
|
{
|
|
caster->UpdateCraftSkill(m_spellInfo->Id);
|
|
caster->SendLoot(itemTarget->GetGUID(), LOOT_DISENCHANTING);
|
|
}
|
|
|
|
// item will be removed at disenchanting end
|
|
}
|
|
|
|
void Spell::EffectInebriate(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint8 currentDrunk = player->GetDrunkValue();
|
|
uint8 drunkMod = damage;
|
|
if (currentDrunk + drunkMod > 100)
|
|
{
|
|
currentDrunk = 100;
|
|
if (rand_chance() < 25.0f)
|
|
player->CastSpell(player, 67468, false); // Drunken Vomit
|
|
}
|
|
else
|
|
currentDrunk += drunkMod;
|
|
|
|
player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
|
|
}
|
|
|
|
void Spell::EffectFeedPet(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
if (!player)
|
|
return;
|
|
|
|
Item* foodItem = itemTarget;
|
|
if (!foodItem)
|
|
return;
|
|
|
|
Pet* pet = player->GetPet();
|
|
if (!pet)
|
|
return;
|
|
|
|
if (!pet->IsAlive())
|
|
return;
|
|
|
|
int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel);
|
|
if (benefit <= 0)
|
|
return;
|
|
|
|
ExecuteLogEffectDestroyItem(effIndex, foodItem->GetEntry());
|
|
|
|
uint32 count = 1;
|
|
player->DestroyItemCount(foodItem, count, true);
|
|
// TODO: fix crash when a spell has two effects, both pointed at the same item target
|
|
|
|
m_caster->CastCustomSpell(pet, m_spellInfo->Effects[effIndex].TriggerSpell, &benefit, nullptr, nullptr, true);
|
|
}
|
|
|
|
void Spell::EffectDismissPet(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || !unitTarget->IsPet())
|
|
return;
|
|
|
|
Pet* pet = unitTarget->ToPet();
|
|
|
|
ExecuteLogEffectUnsummonObject(effIndex, pet);
|
|
pet->GetOwner()->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
|
|
}
|
|
|
|
void Spell::EffectSummonObject(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
uint32 gameobjectId = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
uint8 slot = 0;
|
|
switch (m_spellInfo->Effects[effIndex].Effect)
|
|
{
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
|
|
slot = 0;
|
|
break;
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
|
|
slot = 1;
|
|
break;
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
|
|
slot = 2;
|
|
break;
|
|
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
|
|
slot = 3;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (m_caster)
|
|
{
|
|
ObjectGuid guid = m_caster->m_ObjectSlot[slot];
|
|
if (guid)
|
|
{
|
|
if (GameObject* gameObject = m_caster->GetMap()->GetGameObject(guid))
|
|
{
|
|
// Recast case - null spell id to make auras not be removed on object remove from world
|
|
if (m_spellInfo->Id == gameObject->GetSpellId())
|
|
gameObject->SetSpellId(0);
|
|
m_caster->RemoveGameObject(gameObject, true);
|
|
}
|
|
m_caster->m_ObjectSlot[slot].Clear();
|
|
}
|
|
}
|
|
|
|
GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobjectId) ? new StaticTransport() : new GameObject();
|
|
|
|
float x, y, z;
|
|
// If dest location if present
|
|
if (m_targets.HasDst())
|
|
destTarget->GetPosition(x, y, z);
|
|
// Summon in random point all other units if location present
|
|
else
|
|
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
|
|
|
|
Map* map = m_caster->GetMap();
|
|
if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobjectId, map, m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
|
|
{
|
|
delete pGameObj;
|
|
return;
|
|
}
|
|
|
|
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
|
|
int32 duration = m_spellInfo->GetDuration();
|
|
pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
|
|
pGameObj->SetSpellId(m_spellInfo->Id);
|
|
m_caster->AddGameObject(pGameObj);
|
|
|
|
ExecuteLogEffectSummonObject(effIndex, pGameObj);
|
|
|
|
map->AddToMap(pGameObj, true);
|
|
|
|
m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
|
|
}
|
|
|
|
void Spell::EffectResurrect(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* target = unitTarget->ToPlayer();
|
|
if (!target)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (unitTarget->IsAlive() || !unitTarget->IsInWorld())
|
|
return;
|
|
|
|
if (target->isResurrectRequested()) // already have one active request
|
|
return;
|
|
|
|
uint32 health = target->CountPctFromMaxHealth(damage);
|
|
uint32 mana = CalculatePct(target->GetMaxPower(POWER_MANA), damage);
|
|
|
|
ExecuteLogEffectResurrect(effIndex, target);
|
|
|
|
target->setResurrectRequestData(m_caster->GetGUID(), m_caster->GetMapId(), m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ(), health, mana);
|
|
SendResurrectRequest(target);
|
|
}
|
|
|
|
void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || !unitTarget->IsAlive() || !unitTarget->GetVictim())
|
|
return;
|
|
|
|
if (unitTarget->m_extraAttacks)
|
|
return;
|
|
|
|
unitTarget->m_extraAttacks = damage;
|
|
|
|
ExecuteLogEffectExtraAttacks(effIndex, unitTarget->GetVictim(), damage);
|
|
}
|
|
|
|
void Spell::EffectParry(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->SetCanParry(true);
|
|
}
|
|
|
|
void Spell::EffectBlock(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->SetCanBlock(true);
|
|
}
|
|
|
|
void Spell::EffectLeap(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || unitTarget->IsInFlight())
|
|
return;
|
|
|
|
if (!m_targets.HasDst())
|
|
return;
|
|
|
|
Position dstpos;
|
|
destTarget->GetPosition(&dstpos);
|
|
unitTarget->NearTeleportTo(dstpos.GetPositionX(), dstpos.GetPositionY(), dstpos.GetPositionZ(), dstpos.GetOrientation(), unitTarget == m_caster);
|
|
}
|
|
|
|
void Spell::EffectReputation(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int32 repChange = damage;
|
|
|
|
uint32 factionId = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
|
|
if (!factionEntry)
|
|
return;
|
|
|
|
repChange = player->CalculateReputationGain(REPUTATION_SOURCE_SPELL, 0, repChange, factionId);
|
|
|
|
player->GetReputationMgr().ModifyReputation(factionEntry, repChange);
|
|
}
|
|
|
|
void Spell::EffectQuestComplete(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32 questId = m_spellInfo->Effects[effIndex].MiscValue;
|
|
if (questId)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
return;
|
|
|
|
uint16 logSlot = player->FindQuestSlot(questId);
|
|
if (logSlot < MAX_QUEST_LOG_SIZE)
|
|
player->AreaExploredOrEventHappens(questId);
|
|
else if (player->CanTakeQuest(quest, false)) // never rewarded before
|
|
player->CompleteQuest(questId); // quest not in log - for internal use
|
|
}
|
|
}
|
|
|
|
void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
// xinef: clear focus
|
|
m_caster->SendClearTarget();
|
|
|
|
WorldPacket data(SMSG_CLEAR_TARGET, 8);
|
|
data << m_caster->GetGUID();
|
|
|
|
float dist = m_caster->GetVisibilityRange() + VISIBILITY_COMPENSATION;
|
|
Acore::MessageDistDelivererToHostile notifier(m_caster, &data, dist);
|
|
Cell::VisitWorldObjects(m_caster, notifier, dist);
|
|
|
|
// xinef: we should also force pets to remove us from current target
|
|
Unit::AttackerSet attackerSet;
|
|
for (Unit::AttackerSet::const_iterator itr = m_caster->getAttackers().begin(); itr != m_caster->getAttackers().end(); ++itr)
|
|
if ((*itr)->GetTypeId() == TYPEID_UNIT && !(*itr)->CanHaveThreatList())
|
|
attackerSet.insert(*itr);
|
|
|
|
for (Unit::AttackerSet::const_iterator itr = attackerSet.begin(); itr != attackerSet.end(); ++itr)
|
|
(*itr)->AttackStop();
|
|
|
|
// Xinef: Mirror images code Initialize Images
|
|
if (m_spellInfo->Id == 58836)
|
|
{
|
|
std::vector<Unit*> images;
|
|
for (Unit::ControlSet::const_iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
|
|
if ((*itr)->GetEntry() == 31216 /*NPC_MIRROR_IMAGE*/)
|
|
images.push_back(*itr);
|
|
|
|
if (images.empty())
|
|
return;
|
|
|
|
UnitList targets;
|
|
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, m_caster->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
|
|
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, targets, u_check);
|
|
Cell::VisitAllObjects(m_caster, searcher, m_caster->GetVisibilityRange());
|
|
for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
|
{
|
|
if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
|
|
continue;
|
|
|
|
if (Spell* spell = (*iter)->GetCurrentSpell(CURRENT_GENERIC_SPELL))
|
|
{
|
|
if (spell->m_targets.GetUnitTargetGUID() == m_caster->GetGUID())
|
|
{
|
|
const SpellInfo* si = spell->GetSpellInfo();
|
|
if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
Creature* c = (*iter)->ToCreature();
|
|
if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
|
|
continue;
|
|
}
|
|
|
|
bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY)
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST))
|
|
{
|
|
// at least one effect truly targets an unit, interrupt the spell
|
|
interrupt = true;
|
|
break;
|
|
}
|
|
|
|
if (interrupt)
|
|
spell->m_targets.SetUnitTarget(images.at(urand(0, images.size() - 1)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::EffectSelfResurrect(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (!m_caster || m_caster->IsAlive())
|
|
return;
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
if (!m_caster->IsInWorld())
|
|
return;
|
|
|
|
uint32 health = 0;
|
|
uint32 mana = 0;
|
|
|
|
// flat case
|
|
if (damage < 0)
|
|
{
|
|
health = uint32(-damage);
|
|
mana = m_spellInfo->Effects[effIndex].MiscValue;
|
|
}
|
|
// percent case
|
|
else
|
|
{
|
|
health = m_caster->CountPctFromMaxHealth(damage);
|
|
if (m_caster->GetMaxPower(POWER_MANA) > 0)
|
|
mana = CalculatePct(m_caster->GetMaxPower(POWER_MANA), damage);
|
|
}
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
player->ResurrectPlayer(0.0f);
|
|
|
|
player->SetHealth(health);
|
|
player->SetPower(POWER_MANA, mana);
|
|
player->SetPower(POWER_RAGE, 0);
|
|
player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
|
|
|
|
player->SpawnCorpseBones();
|
|
}
|
|
|
|
void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (unitTarget->GetTypeId() != TYPEID_UNIT)
|
|
return;
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Creature* creature = unitTarget->ToCreature();
|
|
int32 targetLevel = creature->getLevel();
|
|
|
|
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
|
|
|
|
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
|
m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING);
|
|
|
|
int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel - 10) * 10 : targetLevel * 5;
|
|
|
|
int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill);
|
|
|
|
// Double chances for elites
|
|
m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1);
|
|
}
|
|
|
|
void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
|
{
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->AnticheatSetSkipOnePacketForASH(m_caster->ToPlayer(), true);
|
|
}
|
|
|
|
// charge changes fall time
|
|
if( m_caster->GetTypeId() == TYPEID_PLAYER )
|
|
m_caster->ToPlayer()->SetFallInformation(time(nullptr), m_caster->GetPositionZ());
|
|
|
|
ObjectGuid targetGUID = ObjectGuid::Empty;
|
|
if (!m_spellInfo->IsPositive() && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->GetTarget() == unitTarget->GetGUID())
|
|
{
|
|
targetGUID = unitTarget->GetGUID();
|
|
}
|
|
|
|
if (m_pathFinder)
|
|
{
|
|
m_caster->GetMotionMaster()->MoveCharge(m_pathFinder->GetEndPosition().x, m_pathFinder->GetEndPosition().y, m_pathFinder->GetEndPosition().z,
|
|
42.0f, EVENT_CHARGE, &m_pathFinder->GetPath(), false, 0.f, targetGUID);
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Position pos;
|
|
unitTarget->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ);
|
|
// assume that target is not in water - else should be always in los
|
|
if (!m_caster->IsWithinLOS(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()))
|
|
{
|
|
float angle = m_caster->GetRelativeAngle(&pos);
|
|
float dist = m_caster->GetDistance(pos);
|
|
m_caster->GetFirstCollisionPosition(pos, dist, angle);
|
|
}
|
|
|
|
m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ + Z_OFFSET_FIND_HEIGHT, SPEED_CHARGE, EVENT_CHARGE,
|
|
nullptr, false, 0.f, targetGUID);
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET && m_caster->ToPlayer())
|
|
{
|
|
sScriptMgr->AnticheatSetSkipOnePacketForASH(m_caster->ToPlayer(), true);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectChargeDest(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
|
|
return;
|
|
|
|
if (m_caster->ToPlayer())
|
|
{
|
|
sScriptMgr->AnticheatSetSkipOnePacketForASH(m_caster->ToPlayer(), true);
|
|
}
|
|
|
|
if (m_targets.HasDst())
|
|
{
|
|
Position pos;
|
|
destTarget->GetPosition(&pos);
|
|
|
|
if (!m_caster->IsWithinLOS(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()))
|
|
{
|
|
float angle = m_caster->GetRelativeAngle(pos.GetPositionX(), pos.GetPositionY());
|
|
float dist = m_caster->GetDistance(pos);
|
|
m_caster->GetFirstCollisionPosition(pos, dist, angle);
|
|
}
|
|
|
|
m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::EffectKnockBack(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
// Xinef: allow entry specific spells to skip those checks
|
|
if (m_spellInfo->Effects[effIndex].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && m_spellInfo->Effects[effIndex].TargetB.GetCheckType() != TARGET_CHECK_ENTRY)
|
|
{
|
|
if (unitTarget->IsVehicle() && unitTarget->GetCreatureType() != CREATURE_TYPE_BEAST)
|
|
return;
|
|
|
|
if (unitTarget->GetVehicle())
|
|
return;
|
|
|
|
if (Creature* creatureTarget = unitTarget->ToCreature())
|
|
if (creatureTarget->isWorldBoss() || creatureTarget->IsDungeonBoss() || creatureTarget->IsImmuneToKnockback() || unitTarget->ToCreature()->GetCreatureType() == CREATURE_TYPE_GIANT)
|
|
return;
|
|
}
|
|
|
|
// Spells with SPELL_EFFECT_KNOCK_BACK(like Thunderstorm) can't knoback target if target has ROOT
|
|
if (unitTarget->HasUnitState(UNIT_STATE_ROOT))
|
|
return;
|
|
|
|
// Instantly interrupt non melee spells being casted
|
|
if (unitTarget->IsNonMeleeSpellCast(true))
|
|
unitTarget->InterruptNonMeleeSpells(true);
|
|
|
|
float ratio = 0.1f;
|
|
float speedxy = float(m_spellInfo->Effects[effIndex].MiscValue) * ratio;
|
|
float speedz = float(damage) * ratio;
|
|
if (speedxy <= 0.1f && speedz <= 0.1f)
|
|
return;
|
|
|
|
float x, y;
|
|
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_KNOCK_BACK_DEST)
|
|
{
|
|
if (m_targets.HasDst())
|
|
destTarget->GetPosition(x, y);
|
|
else
|
|
return;
|
|
}
|
|
else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_KNOCK_BACK)
|
|
{
|
|
m_caster->GetPosition(x, y);
|
|
}
|
|
|
|
unitTarget->KnockbackFrom(x, y, speedxy, speedz);
|
|
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
|
|
}
|
|
}
|
|
|
|
void Spell::EffectLeapBack(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
float speedxy = m_spellInfo->Effects[effIndex].MiscValue / 10.0f;
|
|
float speedz = damage / 10.0f;
|
|
//1891: Disengage
|
|
m_caster->JumpTo(speedxy, speedz, m_spellInfo->SpellFamilyName != SPELLFAMILY_HUNTER);
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
|
|
}
|
|
|
|
// xinef: changes fall time
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->SetFallInformation(time(nullptr), m_caster->GetPositionZ());
|
|
}
|
|
|
|
void Spell::EffectQuestClear(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32 quest_id = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
|
|
if (!quest)
|
|
return;
|
|
|
|
// Player has never done this quest
|
|
if (player->GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
|
|
return;
|
|
|
|
// remove all quest entries for 'entry' from quest log
|
|
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
|
{
|
|
uint32 logQuest = player->GetQuestSlotQuestId(slot);
|
|
if (logQuest == quest_id)
|
|
{
|
|
player->SetQuestSlot(slot, 0);
|
|
|
|
// we ignore unequippable quest items in this case, it's still be equipped
|
|
player->TakeQuestSourceItem(logQuest, false);
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
{
|
|
player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest();
|
|
player->UpdatePvPState();
|
|
}
|
|
}
|
|
}
|
|
|
|
player->RemoveRewardedQuest(quest_id);
|
|
player->RemoveActiveQuest(quest_id, false);
|
|
}
|
|
|
|
void Spell::EffectSendTaxi(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
player->ActivateTaxiPathTo(m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
|
|
}
|
|
|
|
void Spell::EffectPullTowards(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Position pos;
|
|
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_PULL_TOWARDS_DEST)
|
|
{
|
|
if (m_targets.HasDst())
|
|
pos.Relocate(*destTarget);
|
|
else
|
|
return;
|
|
}
|
|
else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_PULL_TOWARDS)
|
|
{
|
|
// Xinef: Increase Z position a little bit, should protect from falling through textures
|
|
pos.Relocate(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ() + 1.0f, m_caster->GetOrientation());
|
|
}
|
|
|
|
float speedXY = float(m_spellInfo->Effects[effIndex].MiscValue) * 0.1f;
|
|
float speedZ = unitTarget->GetDistance(pos) / speedXY * 0.5f * Movement::gravity;
|
|
|
|
unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ);
|
|
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sScriptMgr->AnticheatSetSkipOnePacketForASH(unitTarget->ToPlayer(), true);
|
|
sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
|
|
}
|
|
}
|
|
|
|
void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
uint32 mechanic = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
std::queue<std::pair<uint32, ObjectGuid>> dispel_list;
|
|
|
|
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
|
|
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
{
|
|
Aura* aura = itr->second;
|
|
if (!aura->GetApplicationOfTarget(unitTarget->GetGUID()))
|
|
continue;
|
|
if (roll_chance_i(aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster))))
|
|
{
|
|
if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
|
|
{
|
|
dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
|
|
|
|
// spell only removes 1 bleed effect do not continue
|
|
if (m_spellInfo->Effects[effIndex].BasePoints == 1)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (; dispel_list.size(); dispel_list.pop())
|
|
{
|
|
unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
|
|
}
|
|
|
|
// put in combat
|
|
if (unitTarget->IsFriendlyTo(m_caster))
|
|
unitTarget->getHostileRefMgr().threatAssist(m_caster, 0.0f, m_spellInfo);
|
|
}
|
|
|
|
void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
if (!player)
|
|
return;
|
|
|
|
Pet* pet = player->GetPet();
|
|
if (pet && pet->IsAlive())
|
|
return;
|
|
|
|
if (damage < 0)
|
|
return;
|
|
|
|
float x, y, z;
|
|
player->GetPosition(x, y, z);
|
|
if (!pet)
|
|
{
|
|
player->SummonPet(0, x, y, z, player->GetOrientation(), SUMMON_PET, 0, 0, ObjectGuid((uint64)damage), PET_LOAD_SUMMON_DEAD_PET);
|
|
return;
|
|
}
|
|
|
|
pet->SetPosition(x, y, z, player->GetOrientation());
|
|
|
|
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
|
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
pet->setDeathState(ALIVE);
|
|
pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case
|
|
pet->SetHealth(pet->CountPctFromMaxHealth(damage));
|
|
|
|
// xinef: restore movement
|
|
if (pet->GetCharmInfo())
|
|
{
|
|
pet->GetCharmInfo()->SetIsAtStay(false);
|
|
pet->GetCharmInfo()->SetIsFollowing(false);
|
|
}
|
|
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT, false);
|
|
}
|
|
|
|
void Spell::EffectDestroyAllTotems(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
int32 mana = 0;
|
|
for (uint8 slot = SUMMON_SLOT_TOTEM; slot < MAX_TOTEM_SLOT; ++slot)
|
|
{
|
|
if (!m_caster->m_SummonSlot[slot])
|
|
continue;
|
|
|
|
Creature* totem = m_caster->GetMap()->GetCreature(m_caster->m_SummonSlot[slot]);
|
|
if (totem && totem->IsTotem())
|
|
{
|
|
uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
|
|
if (spellInfo)
|
|
{
|
|
mana += spellInfo->ManaCost;
|
|
mana += int32(CalculatePct(m_caster->GetCreateMana(), spellInfo->ManaCostPercentage));
|
|
}
|
|
totem->ToTotem()->UnSummon();
|
|
}
|
|
}
|
|
ApplyPct(mana, damage);
|
|
if (mana)
|
|
m_caster->CastCustomSpell(m_caster, 39104, &mana, nullptr, nullptr, true);
|
|
}
|
|
|
|
void Spell::EffectDurabilityDamage(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
// -1 means all player equipped items and -2 all items
|
|
if (slot < 0)
|
|
{
|
|
player->DurabilityPointsLossAll(damage, (slot < -1));
|
|
ExecuteLogEffectDurabilityDamage(effIndex, unitTarget, -1, -1);
|
|
return;
|
|
}
|
|
|
|
// invalid slot value
|
|
if (slot >= INVENTORY_SLOT_BAG_END)
|
|
return;
|
|
|
|
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
player->DurabilityPointsLoss(item, damage);
|
|
ExecuteLogEffectDurabilityDamage(effIndex, unitTarget, item->GetEntry(), slot);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectDurabilityDamagePCT(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
// FIXME: some spells effects have value -1/-2
|
|
// Possibly its mean -1 all player equipped items and -2 all items
|
|
if (slot < 0)
|
|
{
|
|
player->DurabilityLossAll(float(damage) / 100.0f, (slot < -1));
|
|
return;
|
|
}
|
|
|
|
// invalid slot value
|
|
if (slot >= INVENTORY_SLOT_BAG_END)
|
|
return;
|
|
|
|
if (damage <= 0)
|
|
return;
|
|
|
|
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
player->DurabilityLoss(item, float(damage) / 100.0f);
|
|
}
|
|
|
|
void Spell::EffectModifyThreatPercent(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
unitTarget->getThreatMgr().modifyThreatPercent(m_caster, damage);
|
|
}
|
|
|
|
void Spell::EffectTransmitted(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
uint32 name_id = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
|
|
|
|
if (!goinfo)
|
|
{
|
|
LOG_ERROR("sql.sql", "Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast", name_id, m_spellInfo->Id);
|
|
return;
|
|
}
|
|
|
|
float fx, fy, fz;
|
|
|
|
if (m_targets.HasDst())
|
|
destTarget->GetPosition(fx, fy, fz);
|
|
//FIXME: this can be better check for most objects but still hack
|
|
else if (m_spellInfo->Effects[effIndex].HasRadius() && m_spellInfo->Speed == 0)
|
|
{
|
|
float dis = m_spellInfo->Effects[effIndex].CalcRadius(m_originalCaster);
|
|
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
|
|
}
|
|
else
|
|
{
|
|
//GO is always friendly to it's creator, get range for friends
|
|
float min_dis = m_spellInfo->GetMinRange(true);
|
|
float max_dis = m_spellInfo->GetMaxRange(true);
|
|
float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
|
|
|
|
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
|
|
}
|
|
|
|
// Seaforium charge
|
|
if (m_spellInfo->Id == 52410 || m_spellInfo->Id == 66268 || m_spellInfo->Id == 66674) // SotA / IoC / IoC Huge
|
|
{
|
|
fx = m_caster->GetPositionX();
|
|
fy = m_caster->GetPositionY();
|
|
fz = m_caster->GetPositionZ();
|
|
}
|
|
|
|
Map* cMap = m_caster->GetMap();
|
|
// if gameobject is summoning object, it should be spawned right on caster's position
|
|
if (goinfo->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
|
|
m_caster->GetPosition(fx, fy, fz);
|
|
|
|
GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(name_id) ? new StaticTransport() : new GameObject();
|
|
|
|
if (!pGameObj->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), name_id, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
|
|
{
|
|
delete pGameObj;
|
|
return;
|
|
}
|
|
|
|
int32 duration = m_spellInfo->GetDuration();
|
|
|
|
switch (goinfo->type)
|
|
{
|
|
case GAMEOBJECT_TYPE_FISHINGNODE:
|
|
{
|
|
m_caster->SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, pGameObj->GetGUID());
|
|
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
|
|
|
|
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
|
|
// start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
|
|
int32 lastSec = 0;
|
|
switch (urand(0, 2))
|
|
{
|
|
case 0:
|
|
lastSec = 3;
|
|
break;
|
|
case 1:
|
|
lastSec = 7;
|
|
break;
|
|
case 2:
|
|
lastSec = 13;
|
|
break;
|
|
}
|
|
|
|
// Duration of the fishing bobber can't be higher than the Fishing channeling duration
|
|
duration = std::min(duration, duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS);
|
|
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
|
|
{
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
pGameObj->AddUniqueUse(m_caster->ToPlayer());
|
|
m_caster->AddGameObject(pGameObj); // will be removed at spell cancel
|
|
}
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_DUEL_ARBITER: // 52991
|
|
m_caster->AddGameObject(pGameObj);
|
|
break;
|
|
case GAMEOBJECT_TYPE_FISHINGHOLE:
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
|
|
|
|
pGameObj->SetOwnerGUID(m_caster->GetGUID());
|
|
|
|
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
|
|
pGameObj->SetSpellId(m_spellInfo->Id);
|
|
|
|
ExecuteLogEffectSummonObject(effIndex, pGameObj);
|
|
|
|
LOG_DEBUG("spells.effect", "AddObject at SpellEfects.cpp EffectTransmitted");
|
|
//m_caster->AddGameObject(pGameObj);
|
|
//m_ObjToDel.push_back(pGameObj);
|
|
|
|
cMap->AddToMap(pGameObj, true);
|
|
|
|
if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
|
|
{
|
|
GameObject* linkedGO = sObjectMgr->IsGameObjectStaticTransport(linkedEntry) ? new StaticTransport() : new GameObject();
|
|
if (linkedGO->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), linkedEntry, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
|
|
{
|
|
linkedGO->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
|
|
linkedGO->SetSpellId(m_spellInfo->Id);
|
|
|
|
// xinef: this is wrong
|
|
//linkedGO->SetOwnerGUID(m_caster->GetGUID());
|
|
//ExecuteLogEffectSummonObject(effIndex, linkedGO);
|
|
|
|
cMap->AddToMap(linkedGO, true);
|
|
}
|
|
else
|
|
{
|
|
delete linkedGO;
|
|
linkedGO = nullptr;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::EffectProspecting(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* p_caster = m_caster->ToPlayer();
|
|
if (!itemTarget || !(itemTarget->GetTemplate()->Flags & ITEM_FLAG_IS_PROSPECTABLE))
|
|
return;
|
|
|
|
if (itemTarget->GetCount() < 5)
|
|
return;
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_SKILL_PROSPECTING))
|
|
{
|
|
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING);
|
|
uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
|
|
p_caster->UpdateGatherSkill(SKILL_JEWELCRAFTING, SkillValue, reqSkillValue);
|
|
}
|
|
|
|
m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING);
|
|
}
|
|
|
|
void Spell::EffectMilling(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* p_caster = m_caster->ToPlayer();
|
|
if (!itemTarget || !(itemTarget->GetTemplate()->Flags & ITEM_FLAG_IS_MILLABLE))
|
|
return;
|
|
|
|
if (itemTarget->GetCount() < 5)
|
|
return;
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_SKILL_MILLING))
|
|
{
|
|
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
|
|
uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
|
|
p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
|
|
}
|
|
|
|
m_caster->ToPlayer()->SendLoot(itemTarget->GetGUID(), LOOT_MILLING);
|
|
}
|
|
|
|
void Spell::EffectSkill(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
LOG_DEBUG("spells.aura", "WORLD: SkillEFFECT");
|
|
}
|
|
|
|
/* There is currently no need for this effect. We handle it in Battleground.cpp
|
|
If we would handle the resurrection here, the spiritguide would instantly disappear as the
|
|
player revives, and so we wouldn't see the spirit heal visual effect on the npc.
|
|
This is why we use a half sec delay between the visual effect and the resurrection itself */
|
|
void Spell::EffectSpiritHeal(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
/*
|
|
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
if (!unitTarget->IsInWorld())
|
|
return;
|
|
|
|
//m_spellInfo->Effects[i].BasePoints; == 99 (percent?)
|
|
//unitTarget->ToPlayer()->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA));
|
|
unitTarget->ToPlayer()->ResurrectPlayer(1.0f);
|
|
unitTarget->ToPlayer()->SpawnCorpseBones();
|
|
*/
|
|
}
|
|
|
|
// remove insignia spell effect
|
|
void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
LOG_DEBUG("spells.aura", "Effect: SkinPlayerCorpse");
|
|
if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->IsAlive()))
|
|
return;
|
|
|
|
unitTarget->ToPlayer()->RemovedInsignia(m_caster->ToPlayer());
|
|
}
|
|
|
|
void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
LOG_DEBUG("spells.aura", "Effect: StealBeneficialBuff");
|
|
|
|
if (!unitTarget || unitTarget == m_caster) // can't steal from self
|
|
return;
|
|
|
|
DispelChargesList steal_list;
|
|
|
|
// Create dispel mask by dispel type
|
|
uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[effIndex].MiscValue));
|
|
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
|
|
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
{
|
|
Aura* aura = itr->second;
|
|
AuraApplication* aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
|
|
if (!aurApp)
|
|
continue;
|
|
|
|
if ((aura->GetSpellInfo()->GetDispelMask()) & dispelMask)
|
|
{
|
|
// Need check for passive? this
|
|
if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_CANNOT_BE_STOLEN))
|
|
continue;
|
|
|
|
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
|
|
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
|
|
// Polymorph instead of 1 / (5 + 1) -> 16%.
|
|
bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
|
|
uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
|
|
if (charges > 0)
|
|
steal_list.push_back(std::make_pair(aura, charges));
|
|
}
|
|
}
|
|
|
|
if (steal_list.empty())
|
|
return;
|
|
|
|
// Ok if exist some buffs for dispel try dispel it
|
|
uint32 failCount = 0;
|
|
DispelList success_list;
|
|
WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
|
|
// dispel N = damage buffs (or while exist buffs for dispel)
|
|
for (int32 count = 0; count < damage && !steal_list.empty();)
|
|
{
|
|
// Random select buff for dispel
|
|
DispelChargesList::iterator itr = steal_list.begin();
|
|
std::advance(itr, urand(0, steal_list.size() - 1));
|
|
|
|
int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
|
|
// 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
|
|
if (!chance)
|
|
{
|
|
steal_list.erase(itr);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (roll_chance_i(chance))
|
|
{
|
|
success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
|
|
--itr->second;
|
|
if (itr->second <= 0)
|
|
steal_list.erase(itr);
|
|
}
|
|
else
|
|
{
|
|
if (!failCount)
|
|
{
|
|
// Failed to dispell
|
|
dataFail << m_caster->GetGUID(); // Caster GUID
|
|
dataFail << unitTarget->GetGUID(); // Victim GUID
|
|
dataFail << uint32(m_spellInfo->Id); // dispel spell id
|
|
}
|
|
++failCount;
|
|
dataFail << uint32(itr->first->GetId()); // Spell Id
|
|
}
|
|
++count;
|
|
}
|
|
}
|
|
|
|
if (failCount)
|
|
m_caster->SendMessageToSet(&dataFail, true);
|
|
|
|
if (success_list.empty())
|
|
return;
|
|
|
|
WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8 + 8 + 4 + 1 + 4 + damage * 5);
|
|
dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
|
|
dataSuccess << m_caster->GetPackGUID(); // Caster GUID
|
|
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
|
|
dataSuccess << uint8(0); // not used
|
|
dataSuccess << uint32(success_list.size()); // count
|
|
for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
|
|
{
|
|
dataSuccess << uint32(itr->first); // Spell Id
|
|
dataSuccess << uint8(0); // 0 - steals !=0 transfers
|
|
unitTarget->RemoveAurasDueToSpellBySteal(itr->first, itr->second, m_caster);
|
|
}
|
|
m_caster->SendMessageToSet(&dataSuccess, true);
|
|
}
|
|
|
|
void Spell::EffectKillCreditPersonal(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
player->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue);
|
|
}
|
|
|
|
void Spell::EffectKillCredit(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
|
|
if (!creatureEntry)
|
|
{
|
|
if (m_spellInfo->Id == 42793) // Burn Body
|
|
creatureEntry = 24008; // Fallen Combatant
|
|
}
|
|
|
|
if (creatureEntry)
|
|
player->RewardPlayerAndGroupAtEvent(creatureEntry, unitTarget);
|
|
}
|
|
|
|
void Spell::EffectQuestFail(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
player->FailQuest(m_spellInfo->Effects[effIndex].MiscValue);
|
|
}
|
|
|
|
void Spell::EffectQuestStart(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
return;
|
|
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(m_spellInfo->Effects[effIndex].MiscValue))
|
|
{
|
|
if (!player->CanTakeQuest(quest, false))
|
|
return;
|
|
|
|
if (quest->IsAutoAccept() && player->CanAddQuest(quest, false))
|
|
player->AddQuestAndCheckCompletion(quest, player);
|
|
|
|
player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectActivateRune(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
|
|
if (player->getClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
// needed later
|
|
m_runesState = m_caster->ToPlayer()->GetRunesState();
|
|
|
|
uint32 count = damage;
|
|
if (count == 0) count = 1;
|
|
for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j)
|
|
{
|
|
if (player->GetRuneCooldown(j) && player->GetCurrentRune(j) == RuneType(m_spellInfo->Effects[effIndex].MiscValue))
|
|
{
|
|
if (m_spellInfo->Id == 45529)
|
|
if (player->GetBaseRune(j) != RuneType(m_spellInfo->Effects[effIndex].MiscValueB))
|
|
continue;
|
|
player->SetRuneCooldown(j, 0);
|
|
player->SetGracePeriod(j, player->IsInCombat()); // xinef: reset grace period
|
|
--count;
|
|
}
|
|
}
|
|
|
|
// Blood Tap
|
|
if (m_spellInfo->Id == 45529 && count > 0)
|
|
{
|
|
for (uint32 l = 0; l < MAX_RUNES && count > 0; ++l)
|
|
{
|
|
// Check if both runes are on cd as that is the only time when this needs to come into effect
|
|
if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l + 1) && player->GetCurrentRune(l + 1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)))
|
|
{
|
|
// Should always update the rune with the lowest cd
|
|
if (player->GetRuneCooldown(l) >= player->GetRuneCooldown(l + 1))
|
|
l++;
|
|
player->SetRuneCooldown(l, 0);
|
|
player->SetGracePeriod(l, player->IsInCombat()); // xinef: reset grace period
|
|
--count;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Empower rune weapon
|
|
if (m_spellInfo->Id == 47568)
|
|
{
|
|
// Need to do this just once
|
|
if (effIndex != 0)
|
|
return;
|
|
|
|
for (uint32 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
if (player->GetRuneCooldown(i) && (player->GetCurrentRune(i) == RUNE_FROST || player->GetCurrentRune(i) == RUNE_DEATH))
|
|
{
|
|
player->SetRuneCooldown(i, 0);
|
|
player->SetGracePeriod(i, player->IsInCombat()); // xinef: reset grace period
|
|
}
|
|
}
|
|
}
|
|
|
|
// is needed to push through to the client that the rune is active
|
|
//player->ResyncRunes(MAX_RUNES);
|
|
m_caster->CastSpell(m_caster, 47804, true);
|
|
}
|
|
|
|
void Spell::EffectCreateTamedPet(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || unitTarget->GetPetGUID() || unitTarget->getClass() != CLASS_HUNTER)
|
|
return;
|
|
|
|
uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
|
|
Pet* pet = unitTarget->CreateTamedPetFrom(creatureEntry, m_spellInfo->Id);
|
|
if (!pet)
|
|
return;
|
|
|
|
// add to world
|
|
pet->GetMap()->AddToMap(pet->ToCreature(), true);
|
|
|
|
// unitTarget has pet now
|
|
unitTarget->SetMinion(pet, true);
|
|
|
|
pet->InitTalentForLevel();
|
|
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT, false);
|
|
unitTarget->ToPlayer()->PetSpellInitialize();
|
|
}
|
|
}
|
|
|
|
void Spell::EffectDiscoverTaxi(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32 nodeid = m_spellInfo->Effects[effIndex].MiscValue;
|
|
if (sTaxiNodesStore.LookupEntry(nodeid))
|
|
player->GetSession()->SendDiscoverNewTaxiNode(nodeid);
|
|
}
|
|
|
|
void Spell::EffectTitanGrip(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (Aura* aur = m_caster->GetAura(49152))
|
|
aur->RecalculateAmountOfEffects();
|
|
else
|
|
m_caster->CastSpell(unitTarget, 49152, true); // damage reduction
|
|
|
|
m_caster->ToPlayer()->SetCanTitanGrip(true);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectRedirectThreat(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (unitTarget)
|
|
m_caster->SetRedirectThreat(unitTarget->GetGUID(), uint32(damage));
|
|
}
|
|
|
|
void Spell::EffectGameObjectDamage(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!gameObjTarget)
|
|
return;
|
|
|
|
Unit* caster = m_originalCaster;
|
|
if (!caster)
|
|
return;
|
|
|
|
FactionTemplateEntry const* casterFaction = caster->GetFactionTemplateEntry();
|
|
FactionTemplateEntry const* targetFaction = sFactionTemplateStore.LookupEntry(gameObjTarget->GetUInt32Value(GAMEOBJECT_FACTION));
|
|
// Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls/Ulduar Storm Beacons)
|
|
if ((casterFaction && targetFaction && !casterFaction->IsFriendlyTo(*targetFaction)) || !targetFaction)
|
|
gameObjTarget->ModifyHealth(-damage, caster, GetSpellInfo()->Id);
|
|
}
|
|
|
|
void Spell::EffectGameObjectRepair(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!gameObjTarget)
|
|
return;
|
|
|
|
gameObjTarget->ModifyHealth(damage, m_caster);
|
|
}
|
|
|
|
void Spell::EffectGameObjectSetDestructionState(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!gameObjTarget || !m_originalCaster)
|
|
return;
|
|
|
|
Player* player = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
gameObjTarget->SetDestructibleState(GameObjectDestructibleState(m_spellInfo->Effects[effIndex].MiscValue), player, true);
|
|
}
|
|
|
|
void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties, uint32 numGuardians)
|
|
{
|
|
Unit* caster = m_originalCaster;
|
|
if (!caster)
|
|
return;
|
|
|
|
if (caster->IsTotem())
|
|
caster = caster->ToTotem()->GetOwner();
|
|
|
|
// in another case summon new
|
|
uint8 summonLevel = caster->getLevel();
|
|
|
|
// level of pet summoned using engineering item based at engineering skill level
|
|
if (m_CastItem && caster->GetTypeId() == TYPEID_PLAYER)
|
|
if (ItemTemplate const* proto = m_CastItem->GetTemplate())
|
|
{
|
|
// xinef: few special cases
|
|
if (proto->RequiredSkill == SKILL_ENGINEERING)
|
|
{
|
|
if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING))
|
|
summonLevel = skill202 / 5;
|
|
}
|
|
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
// Dragon's Call
|
|
case 13049:
|
|
summonLevel = 55;
|
|
break;
|
|
}
|
|
}
|
|
|
|
summonLevel = std::min<uint8>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF), std::max<uint8>(1U, summonLevel));
|
|
|
|
float radius = 5.0f;
|
|
int32 duration = m_spellInfo->GetDuration();
|
|
|
|
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
|
|
|
|
//TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
|
|
Map* map = caster->GetMap();
|
|
TempSummon* summon = nullptr;
|
|
|
|
uint32 currMinionsCount = m_caster->m_Controlled.size();
|
|
uint32 totalNumGuardians = numGuardians + currMinionsCount;
|
|
|
|
for (uint32 count = 0; count < numGuardians; ++count)
|
|
{
|
|
Position pos;
|
|
|
|
// xinef: do not use precalculated position for effect summon pet in this function
|
|
// it means it was cast by NPC and should have its position overridden
|
|
if (totalNumGuardians == 1 && GetSpellInfo()->Effects[i].Effect != SPELL_EFFECT_SUMMON_PET)
|
|
{
|
|
pos = *destTarget;
|
|
}
|
|
else
|
|
{
|
|
// randomize position
|
|
m_caster->GetRandomPoint(*destTarget, radius, pos);
|
|
}
|
|
|
|
summon = map->SummonCreature(entry, pos, properties, duration, caster, m_spellInfo->Id);
|
|
if (!summon)
|
|
return;
|
|
|
|
// xinef: set calculated level
|
|
summon->SetLevel(summonLevel);
|
|
|
|
// xinef: if we have more than one guardian, change follow angle
|
|
if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && totalNumGuardians > 1)
|
|
((Minion*)summon)->SetFollowAngle(m_caster->GetAbsoluteAngle(pos.GetPositionX(), pos.GetPositionY()));
|
|
//else if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
|
|
// ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
|
|
|
|
// xinef: move this here, some auras are added in initstatsforlevel!
|
|
if (!summon->IsInCombat() && !summon->IsTrigger())
|
|
{
|
|
// summon->AI()->EnterEvadeMode();
|
|
summon->GetMotionMaster()->Clear(false);
|
|
summon->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, summon->GetFollowAngle(), MOTION_SLOT_ACTIVE);
|
|
}
|
|
|
|
if (properties && properties->Category == SUMMON_CATEGORY_ALLY)
|
|
summon->setFaction(caster->getFaction());
|
|
|
|
ExecuteLogEffectSummonObject(i, summon);
|
|
}
|
|
|
|
// Summon infernal, cast enslave demon
|
|
// xinef: have to do it here because in Pet init stats infernal is not in world, imo this should be changed...
|
|
if (summon)
|
|
{
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
// Inferno, Warlock summon spell
|
|
case 1122:
|
|
caster->AddAura(61191, summon);
|
|
break;
|
|
// Ritual of Doom, Warlock summon spell
|
|
case 60478:
|
|
caster->AddAura(SPELL_RITUAL_ENSLAVEMENT, summon);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::EffectRenamePet(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||
|
|
!unitTarget->IsPet() || unitTarget->ToPet()->getPetType() != HUNTER_PET)
|
|
return;
|
|
|
|
unitTarget->SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
|
|
}
|
|
|
|
void Spell::EffectPlayMusic(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32 soundid = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
if (!sSoundEntriesStore.LookupEntry(soundid))
|
|
{
|
|
LOG_ERROR("spells.effect", "EffectPlayMusic: Sound (Id: %u) not exist in spell %u.", soundid, m_spellInfo->Id);
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_PLAY_MUSIC, 4);
|
|
data << uint32(soundid);
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Spell::EffectSpecCount(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
player->UpdateSpecCount(damage);
|
|
}
|
|
|
|
void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
player->ActivateSpec(damage - 1); // damage is 1 or 2, spec is 0 or 1
|
|
}
|
|
|
|
void Spell::EffectPlaySound(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (m_spellInfo->Id)
|
|
{
|
|
case 58730: // Restricted Flight Area
|
|
case 58600: // Restricted Flight Area
|
|
player->GetSession()->SendNotification(LANG_ZONE_NOFLYZONE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
uint32 soundId = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
if (!sSoundEntriesStore.LookupEntry(soundId))
|
|
{
|
|
LOG_ERROR("spells.effect", "EffectPlayerSound: Sound (Id: %u) not exist in spell %u.", soundId, m_spellInfo->Id);
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_PLAY_SOUND, 4);
|
|
data << uint32(soundId);
|
|
unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Spell::EffectRemoveAura(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
// there may be need of specifying casterguid of removed auras
|
|
unitTarget->RemoveAurasDueToSpell(m_spellInfo->Effects[effIndex].TriggerSpell);
|
|
}
|
|
|
|
void Spell::EffectCastButtons(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* p_caster = m_caster->ToPlayer();
|
|
uint32 button_id = m_spellInfo->Effects[effIndex].MiscValue + 132;
|
|
uint32 n_buttons = m_spellInfo->Effects[effIndex].MiscValueB;
|
|
|
|
for (; n_buttons; --n_buttons, ++button_id)
|
|
{
|
|
ActionButton const* ab = p_caster->GetActionButton(button_id);
|
|
if (!ab || ab->GetType() != ACTION_BUTTON_SPELL)
|
|
continue;
|
|
|
|
//! Action button data is unverified when it's set so it can be "hacked"
|
|
//! to contain invalid spells, so filter here.
|
|
uint32 spell_id = ab->GetAction();
|
|
if (!spell_id)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
if (!p_caster->HasSpell(spell_id) || p_caster->HasSpellCooldown(spell_id))
|
|
continue;
|
|
|
|
if (!spellInfo->HasAttribute(SPELL_ATTR7_CAN_BE_MULTI_CAST))
|
|
continue;
|
|
|
|
uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask(), this);
|
|
if (m_caster->GetPower(POWER_MANA) < cost)
|
|
continue;
|
|
|
|
TriggerCastFlags triggerFlags = TriggerCastFlags(TRIGGERED_IGNORE_GCD | TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_CAST_DIRECTLY);
|
|
m_caster->CastSpell(m_caster, spell_id, triggerFlags);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
|
|
if (!player)
|
|
return;
|
|
|
|
uint32 item_id = m_spellInfo->Effects[EFFECT_0].ItemType;
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
|
|
if (!pProto)
|
|
{
|
|
player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (Item* pItem = player->GetItemByEntry(item_id))
|
|
{
|
|
for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
|
|
pItem->SetSpellCharges(x, pProto->Spells[x].SpellCharges);
|
|
pItem->SetState(ITEM_CHANGED, player);
|
|
}
|
|
}
|
|
|
|
void Spell::EffectBind(SpellEffIndex effIndex)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
WorldLocation homeLoc;
|
|
uint32 areaId = player->GetAreaId();
|
|
|
|
if (m_spellInfo->Effects[effIndex].MiscValue)
|
|
areaId = m_spellInfo->Effects[effIndex].MiscValue;
|
|
|
|
if (m_targets.HasDst())
|
|
homeLoc.WorldRelocate(*destTarget);
|
|
else
|
|
{
|
|
player->GetPosition(&homeLoc);
|
|
homeLoc.m_mapId = player->GetMapId();
|
|
}
|
|
|
|
player->SetHomebind(homeLoc, areaId);
|
|
|
|
// binding
|
|
WorldPacket data(SMSG_BINDPOINTUPDATE, 4 + 4 + 4 + 4 + 4);
|
|
data << float(homeLoc.GetPositionX());
|
|
data << float(homeLoc.GetPositionY());
|
|
data << float(homeLoc.GetPositionZ());
|
|
data << uint32(homeLoc.GetMapId());
|
|
data << uint32(areaId);
|
|
player->SendDirectMessage(&data);
|
|
|
|
LOG_DEBUG("spells.aura", "EffectBind: New homebind X: %f, Y: %f, Z: %f, MapId: %u, AreaId: %u",
|
|
homeLoc.GetPositionX(), homeLoc.GetPositionY(), homeLoc.GetPositionZ(), homeLoc.GetMapId(), areaId);
|
|
// zone update
|
|
data.Initialize(SMSG_PLAYERBOUND, 8 + 4);
|
|
data << m_caster->GetGUID();
|
|
data << uint32(areaId);
|
|
player->SendDirectMessage(&data);
|
|
}
|
|
|
|
void Spell::EffectSummonRaFFriend(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (!unitTarget)
|
|
return;
|
|
|
|
Player* player = unitTarget->ToPlayer();
|
|
if (!player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
float x, y, z;
|
|
m_caster->GetPosition(x, y, z);
|
|
unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(), x, y, z);
|
|
WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
|
|
data << m_caster->GetGUID();
|
|
data << uint32(m_caster->GetZoneId());
|
|
data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|