Commit graph

72 commits

Author SHA1 Message Date
killerwife
1b2db00701
fix(Core/Vehicle): Fix invisible vehicle passengers (#23406) 2025-10-25 22:25:43 -03:00
killerwife
d58046032b
fix(Core/Movement): Add force speed ack to async movement and resolve stutter (#23371) 2025-10-24 18:48:58 -03:00
killerwife
31b11d0d11
fix(Core/Movement): rework root protocol with ack in mind (#23147) 2025-10-11 13:49:43 -03:00
killerwife
0767b2edf5
fix(Core/Movement): Add safeguards against root freezes (#23117) 2025-10-05 14:45:07 -03:00
killerwife
b80353d288
fix(Core/Movement): Implement order counters (#23015) 2025-10-03 21:52:38 -03:00
Kitzunu
ceefd89a06
feat(CI/Codestyle): check for curly brackets before/after if/else statements (#20977)
* feat(CI/Codestyle): check for braces after if/else statements

* right need to edit a cpp file to trigger cpp check

* Revert "right need to edit a cpp file to trigger cpp check"

This reverts commit 2e34d8c52f.

* fix codestyle in cpp

* Update oculus.cpp

* Update codestyle.py

* Update codestyle.py

* Update codestyle.py

* Update codestyle.py
2024-12-19 21:14:58 +01:00
Jelle Meeus
859a42a41e
fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions (#20082)
* implement initial vehicle_seat_addon

Co-authored-by: Ovah <dreadkiller@gmx.de>

* add more vehicle_seat_addon data

* make exiting passenger visible

fixes "immediate despawn" of travelers mammoth

* style, update comments

* remove hacked pos relocate

* remove sending MSG_MOVE_ROOT/UNROOT on Ack

* set and unset UNIT_NPC_FLAG_PLAYER_VEHICLE on init/entry

* ulduar demolisher: remove flag correction and no longer needed usableseat

* fixup! implement initial vehicle_seat_addon

* fixup! fixup! implement initial vehicle_seat_addon

* re-add AddPassenger Flame Leviathan hack

was commented by mistake

* Update rev_1725993194571320983.sql

add missing ticks

---------

Co-authored-by: Ovah <dreadkiller@gmx.de>
2024-10-11 07:08:14 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. (#19835)
* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-09-03 14:41:31 -03:00
Benjamin Jackson
e3e4133e88
fix(Core/Handlers): Only remove emote if player is moving. (#19740)
Init.
2024-09-03 13:12:32 -03:00
Kitzunu
f96d4c8670
Revert "Add (core\db): Support for Homebind Orientation (#13389)" (#19257)
* Revert "Add (core\db): Support for Homebind Orientation (#13389)"

This reverts commit 2e6f6e26da.

 Changes to be committed:
	modified:   src/server/database/Database/Implementation/CharacterDatabase.cpp
	modified:   src/server/game/DungeonFinding/LFGScripts.cpp
	modified:   src/server/game/Entities/Player/Player.cpp
	modified:   src/server/game/Entities/Player/Player.h
	modified:   src/server/game/Entities/Player/PlayerStorage.cpp
	modified:   src/server/game/Entities/Player/PlayerUpdates.cpp
	modified:   src/server/game/Handlers/CharacterHandler.cpp
	modified:   src/server/game/Handlers/MiscHandler.cpp
	modified:   src/server/game/Handlers/MovementHandler.cpp
	modified:   src/server/game/Maps/Map.cpp
	modified:   src/server/game/Spells/Spell.cpp
	modified:   src/server/scripts/Commands/cs_misc.cpp
	modified:   src/server/scripts/Commands/cs_tele.cpp
	modified:   src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp

 Untracked files:
	data/sql/updates/pending_db_world/rev_1719945200692175000.sql

* Revert "Add (core\db): Support for Homebind Orientation (#13389)"

* whoops
2024-07-02 22:02:15 +02:00
Tristan 'Natrist' Cormier
ac676f87ab
chore(Core/Player): remove unused AnticheatSetSkipOnePacketForASH() function (#17947) 2023-12-09 01:09:52 +01:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes

- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time

* Removed logic to set gameobject as active

- More alignement with TC.
- Reduces CPU usage drastically

* Revert back to using time_t instead of std chrono

* Invoke SetNoCreate() method to reduce CPU usage drastically

* Remove setActive from static and motion transports

* Fix performance issues

* Added SetFarVisible to WG and some dungeon scripts

- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)

* Removed comments related to VISIBILITY_COMPENSATION

* Fix log

* Deleted unused files + corrected a check

* Added missing header

* Removed unused parameter

* Removed another unsued parameter

* Changed vector to set for i_visibleNow

- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
UltraNix
962cefdcd8
fix(Core/Misc): Consider /dance as an emote state. (#14275) 2022-12-22 07:38:09 +01:00
M'Dic
2e6f6e26da
Add (core\db): Support for Homebind Orientation (#13389)
Add (core\db) Support for Homebind Orientation
2022-10-12 14:39:02 -04:00
UltraNix
572a680c16
fix(Core/Movement): Improvements to taxi flight movement generator: (#12347)
Changed multi-segment taxi paths to fly nearby flight masters along the way, not directly through them.
Taxi cost on multi-segment paths is now charged per segment when it is started.
Properly send taxi node status on login, as well as if the taxi master is out of range.
Apply reputation discount to all points in multi-segment paths.
Properly clean up list of taxi destinations upon arrival at final node.
Teleport players to the destination taxi node location instead of their current ground position.
Don't start a spline with just 1 point in FlightPathMovementGenerator
Source: TrinityCore.
2022-08-01 23:21:11 -03:00
acidmanifesto
e60b953a7a
add (core): Additional Helper (#11731)
Anticheat Helper for knock back
2022-05-13 13:16:36 -04:00
Kitzunu
1501445b0a
chore(Core/Misc): nullptr cleanup (#11467) 2022-04-21 19:17:20 +02:00
Kitzunu
b709a22ddc
feat(Core/Players): PlayerFlag helpers (#11294)
* feat(Core/Players): PlayerFlag helpers

* Update Player.h

* fix build
2022-04-05 18:53:50 +02:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
Kargatum
78bdc89881
feat(Core/Battleground): rework bg queue system (#10817) 2022-03-15 14:36:49 -03:00
acidmanifesto
b0b9fece99
fix: (core) Game Hook Correction (#10572) 2022-02-07 13:18:47 -05:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time (#8630) 2022-01-24 17:55:00 +07:00
Kitzunu
d1cc65b1c7
refactor(Core/Misc): isEmpty to IsEmpty (#10011) 2022-01-13 21:43:15 -05:00
acidmanifesto
4330e44ad0
fix (Core/CodeReduction) TC_ removal (#10162)
TC_ remove from any commit out TC_LOG in the event when we do need to run debug logging, we can just remove the // instead of // TC_
2022-01-13 14:39:54 -05:00
acidmanifesto
2d4e17fd16
refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361
This is comprised of a cherry pick and partial tc cherry pick:
592516ae69
dbadb6369c
34cfa69efd
12de860b4a
a22bc236eb
2022-01-06 10:33:22 -03:00
Kitzunu
913e65f97f
refactor(Core/Misc): fabs() to std::fabs() (#9790)
- prefer std functions over C functions
2021-12-31 20:41:00 -03:00
UltraNix
a54c84f349
fix(Core/Players): Removed old and invalid Player::SetInWater funct… (#9739)
* fix(Core/Players): Removed old and invalid `Player::SetInWater` function.

Updates #8729

* buildfix.
2021-12-28 09:34:45 -03:00
UltraNix
90451c1d3f
fix(Core/Movement): Unroot should remove MOVEMENTFLAG_FALLING if not really falling (#9428)
- Closes #9187
2021-12-06 20:56:40 +01:00
UltraNix
d0167d0d6d
fix(Core/Corpses): Reset corpse location data if player already resurrected in different dungeon map. (#9429)
Fixes #9210
2021-12-06 14:48:46 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Kargatum
c0728f6e2d
feat(Core/Packets): rework HandleWhoOpcode (#8863) 2021-11-07 09:51:36 +01:00
Skjalf
29c94e5455
fix(Core/Graveyard): prevent non-death knights from getting ported to… (#8206) 2021-10-07 13:07:23 +02:00
UltraNix
0c8fb1ea73
fix(Core/Movement): Properly handled root movement acks. (#8019)
Fixes #7892
2021-10-01 10:41:31 +02:00
Kargatum
52aa0e9966
feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
UltraNix
1bf4f54b32
fix(Core/Combat): Creatures should evade if its only victim is teleporting to other map (#7975) 2021-09-20 16:05:45 -06:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
2021-09-15 17:50:28 +02:00
UltraNix
a8c0a2cc89
fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
2021-08-25 12:41:20 +02:00
UltraNix
5b057798e7
fix(Core/Maps): Enabled dead players to be resurrected at the dungeon entrance if cannot enter it due to some reasons (#7236)
- Closes #6790
2021-08-07 16:10:07 +02:00
UltraNix
544f2530b7
fix(Core/Movement): Fixed never ending spline movement if fallen under map. (#6485) 2021-06-28 01:35:06 +02:00
Kargatum
5787d00d54
chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì
466cdb68d6
refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
Kitzunu
ca27ce5e37
fix(Script/Command): Build (#6159)
* fix(Script/Command): Build

* codestyle ci is weird

* Update MovementHandler.cpp

* Update cs_server.cpp

* Update cs_server.cpp
2021-05-31 16:51:34 +02:00
Kitzunu
897a02bb75
refactor(Core/Misc): acore to Acore (#6043) 2021-05-31 14:21:54 +02:00
Axel Cocat
a355b4d27c
fix(Core): fix instance portal not resurrecting when corpse is not spawned (#6106) 2021-05-29 15:37:34 +02:00
Kargatum
63a273507c
feat(Core/Packets): Port packet handling from TrinityCore (#5617)
* feat(Core/Packets): Port packet handling from TrinityCore

* 1

* 2

* 3

* 1

* 2

* #3670

* 3

* 1

* codestyle

* fix msvc warnings
2021-05-22 00:10:46 +02:00
UltraNix
2189ac0b08
feat(Core/Anticheat): Preparation to implement new passive anticheat … (#5516) 2021-05-07 18:10:44 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Chaouki Dhib
2d21bfc915
feat(Core/Movement): time synchronisation to better interpret client timestamps (#5300) 2021-04-23 15:53:09 +02:00