Refactoring part 2 [W.I.P]

This commit is contained in:
Yehonal 2016-08-12 00:46:43 +02:00
parent a73ad5cd6e
commit b0c8eceb08
504 changed files with 19 additions and 35 deletions

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@ -1,6 +1,7 @@
CU_RUN_HOOK("BEFORE_ACORE_LOAD")
add_subdirectory(deps)
add_subdirectory(genrev)
if( SERVERS )
add_subdirectory(framework)

@ -0,0 +1 @@
Subproject commit 8c48569be18a1ec532ba3a36cceb4d827bd25124

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@ -8,6 +8,21 @@
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
add_subdirectory(genrev)
add_subdirectory(server)
# Enforce compileparameters for corebuilds under GCC
# This to stop a few silly crashes that could have been avoided IF people
# weren't doing some -O3 psychooptimizations etc.
if(CMAKE_COMPILER_IS_GNUCXX AND NOT MINGW)
add_definitions(-fno-delete-null-pointer-checks)
endif()
if( SERVERS )
set(sources_windows_Debugging
${CMAKE_SOURCE_DIR}/modules/acore/framework/Debugging/WheatyExceptionReport.cpp
${CMAKE_SOURCE_DIR}/modules/acore/framework/Debugging/WheatyExceptionReport.h
)
add_subdirectory(game)
add_subdirectory(authserver)
add_subdirectory(scripts)
add_subdirectory(worldserver)
endif()

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