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fix(Scripts/TheEye): Advisors add Sanguinar's Bellowing Roar (#20620)
add roar
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1 changed files with 6 additions and 1 deletions
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@ -817,7 +817,12 @@ struct npc_lord_sanguinar : public advisor_baseAI
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{
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npc_lord_sanguinar(Creature* creature) : advisor_baseAI(creature) { };
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void ScheduleEvents() override {}
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void ScheduleEvents() override
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{
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ScheduleTimedEvent(0s, 2s, [&]{
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DoCastSelf(SPELL_BELLOWING_ROAR);
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}, 30s, 40s);
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}
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};
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struct npc_capernian : public advisor_baseAI
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