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fix(Core/PlayerStorage): correct fmt logs (#23915)
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1 changed files with 4 additions and 4 deletions
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@ -6308,7 +6308,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
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++slot;
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}
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LOG_DEBUG("entities.player.loading", "Quest status is {{}} for quest {{}} for player ({})", questStatusData.Status, quest_id, GetGUID().ToString());
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LOG_DEBUG("entities.player.loading", "Quest status is ({}) for quest ({}) for player ({})", questStatusData.Status, quest_id, GetGUID().ToString());
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}
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} while (result->NextRow());
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}
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@ -6419,7 +6419,7 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
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continue;
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m_weeklyquests.insert(quest_id);
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LOG_DEBUG("entities.player.loading", "Weekly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
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LOG_DEBUG("entities.player.loading", "Weekly quest ({}) cooldown for player ({})", quest_id, GetGUID().ToString());
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} while (result->NextRow());
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}
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@ -6442,7 +6442,7 @@ void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result)
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continue;
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m_seasonalquests[event_id].insert(quest_id);
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LOG_DEBUG("entities.player.loading", "Seasonal quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
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LOG_DEBUG("entities.player.loading", "Seasonal quest ({}) cooldown for player ({})", quest_id, GetGUID().ToString());
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} while (result->NextRow());
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}
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@ -6464,7 +6464,7 @@ void Player::_LoadMonthlyQuestStatus(PreparedQueryResult result)
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continue;
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m_monthlyquests.insert(quest_id);
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LOG_DEBUG("entities.player.loading", "Monthly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
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LOG_DEBUG("entities.player.loading", "Monthly quest ({}) cooldown for player ({})", quest_id, GetGUID().ToString());
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} while (result->NextRow());
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}
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