refactor(Core): Rename ...Manager to ...Mgr (#6910)

* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
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Kitzunu 2021-09-15 17:50:28 +02:00 committed by GitHub
parent 7e2aa2402f
commit 2f449326e0
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187 changed files with 719 additions and 719 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _IVMAPMANAGER_H
#define _IVMAPMANAGER_H
#include "Define.h"
#include "Optional.h"
#include <string>
//===========================================================
/**
This is the minimum interface to the VMapMamager.
*/
namespace VMAP
{
enum VMAP_LOAD_RESULT
{
VMAP_LOAD_RESULT_ERROR,
VMAP_LOAD_RESULT_OK,
VMAP_LOAD_RESULT_IGNORED
};
#define VMAP_INVALID_HEIGHT -100000.0f // for check
#define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case
struct AreaAndLiquidData
{
struct AreaInfo
{
AreaInfo(int32 _adtId, int32 _rootId, int32 _groupId, uint32 _flags)
: adtId(_adtId), rootId(_rootId), groupId(_groupId), mogpFlags(_flags) { }
int32 const adtId;
int32 const rootId;
int32 const groupId;
uint32 const mogpFlags;
};
struct LiquidInfo
{
LiquidInfo(uint32 _type, float _level)
: type(_type), level(_level) {}
uint32 const type;
float const level;
};
float floorZ = VMAP_INVALID_HEIGHT;
Optional<AreaInfo> areaInfo;
Optional<LiquidInfo> liquidInfo;
};
//===========================================================
class IVMapMgr
{
private:
bool iEnableLineOfSightCalc{true};
bool iEnableHeightCalc{true};
public:
IVMapMgr() { }
virtual ~IVMapMgr() = default;
virtual int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
virtual void unloadMap(unsigned int pMapId, int x, int y) = 0;
virtual void unloadMap(unsigned int pMapId) = 0;
virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0;
virtual float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist) = 0;
/**
test if we hit an object. return true if we hit one. rx, ry, rz will hold the hit position or the dest position, if no intersection was found
return a position, that is pReduceDist closer to the origin
*/
virtual bool GetObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float pModifyDist) = 0;
/**
send debug commands
*/
virtual bool processCommand(char* pCommand) = 0;
/**
Enable/disable LOS calculation
It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
*/
void setEnableLineOfSightCalc(bool pVal) { iEnableLineOfSightCalc = pVal; }
/**
Enable/disable model height calculation
It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
*/
void setEnableHeightCalc(bool pVal) { iEnableHeightCalc = pVal; }
[[nodiscard]] bool isLineOfSightCalcEnabled() const { return (iEnableLineOfSightCalc); }
[[nodiscard]] bool isHeightCalcEnabled() const { return (iEnableHeightCalc); }
[[nodiscard]] bool isMapLoadingEnabled() const { return (iEnableLineOfSightCalc || iEnableHeightCalc ); }
[[nodiscard]] virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const = 0;
/**
Query world model area info.
\param z gets adjusted to the ground height for which this are info is valid
*/
virtual bool GetAreaInfo(uint32 pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const = 0;
virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float& level, float& floor, uint32& type, uint32& mogpFlags) const = 0;
// get both area + liquid data in a single vmap lookup
virtual void GetAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const = 0;
};
}
#endif