ZeroTierOne/node
2016-09-26 16:17:02 -07:00
..
Address.hpp
Array.hpp
AtomicCounter.hpp
Buffer.hpp
C25519.cpp
C25519.hpp
Capability.cpp
Capability.hpp Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network. 2016-09-23 16:08:38 -07:00
CertificateOfMembership.cpp
CertificateOfMembership.hpp
Cluster.cpp
Cluster.hpp
Constants.hpp Refactor COM stuff a bit, and respond to COM requests a bit more readily for rapid setup. Will need to revisit later. 2016-09-20 21:21:34 -07:00
Dictionary.hpp
Hashtable.hpp
Identity.cpp
Identity.hpp
IncomingPacket.cpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
IncomingPacket.hpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
InetAddress.cpp
InetAddress.hpp
MAC.hpp
Membership.cpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
Membership.hpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
Multicaster.cpp
Multicaster.hpp
MulticastGroup.hpp
Mutex.hpp
Network.cpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
Network.hpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
NetworkConfig.cpp
NetworkConfig.hpp
NetworkController.hpp
Node.cpp Refactor COM stuff a bit, and respond to COM requests a bit more readily for rapid setup. Will need to revisit later. 2016-09-20 21:21:34 -07:00
Node.hpp
NonCopyable.hpp
OutboundMulticast.cpp
OutboundMulticast.hpp
Packet.cpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
Packet.hpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
Path.cpp
Path.hpp
Peer.cpp Refactor COM stuff a bit, and respond to COM requests a bit more readily for rapid setup. Will need to revisit later. 2016-09-20 21:21:34 -07:00
Peer.hpp Refactor COM stuff a bit, and respond to COM requests a bit more readily for rapid setup. Will need to revisit later. 2016-09-20 21:21:34 -07:00
Poly1305.cpp
Poly1305.hpp
README.md
Revocation.cpp Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network. 2016-09-23 16:08:38 -07:00
Revocation.hpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
RuntimeEnvironment.hpp
Salsa20.cpp
Salsa20.hpp
SelfAwareness.cpp Refactor COM stuff a bit, and respond to COM requests a bit more readily for rapid setup. Will need to revisit later. 2016-09-20 21:21:34 -07:00
SelfAwareness.hpp
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp Refactor COM stuff a bit, and respond to COM requests a bit more readily for rapid setup. Will need to revisit later. 2016-09-20 21:21:34 -07:00
Switch.hpp
Tag.cpp Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network. 2016-09-23 16:08:38 -07:00
Tag.hpp Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network. 2016-09-23 16:08:38 -07:00
Topology.cpp Refactor COM stuff a bit, and respond to COM requests a bit more readily for rapid setup. Will need to revisit later. 2016-09-20 21:21:34 -07:00
Topology.hpp
Utils.cpp
Utils.hpp
World.hpp

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.