ZeroTierOne/node
2016-08-26 15:28:31 -07:00
..
Address.hpp
Array.hpp
AtomicCounter.hpp
Buffer.hpp
C25519.cpp
C25519.hpp
Capability.cpp
Capability.hpp fix frame size range bug 2016-08-26 13:26:26 -07:00
CertificateOfMembership.cpp
CertificateOfMembership.hpp Compute credential TTL et al. 2016-08-23 13:02:59 -07:00
Cluster.cpp
Cluster.hpp
Constants.hpp Obsolete "test network" removal. 2016-08-23 09:39:38 -07:00
Dictionary.hpp Sign Dictionary in doNETWORK_CONFIG_REQUEST. 2016-08-23 11:57:56 -07:00
Hashtable.hpp
Identity.cpp
Identity.hpp Sign Dictionary in doNETWORK_CONFIG_REQUEST. 2016-08-23 11:57:56 -07:00
IncomingPacket.cpp Fix a missing receive(). 2016-08-24 17:50:51 -07:00
IncomingPacket.hpp
InetAddress.cpp More controller work -- it builds! 2016-08-16 14:05:17 -07:00
InetAddress.hpp Bunch of rule JSON stuff. 2016-08-15 18:49:50 -07:00
MAC.hpp
Membership.cpp Push more than one packet for credentials if we happen to have a whole lot. Should not happen often but might if a member has tons of tags. 2016-08-26 14:43:16 -07:00
Membership.hpp Push more than one packet for credentials if we happen to have a whole lot. Should not happen often but might if a member has tons of tags. 2016-08-26 14:43:16 -07:00
Multicaster.cpp Tidy up a few minor protocol things, improve documentation in Packet.hpp. 2016-08-23 11:29:02 -07:00
Multicaster.hpp
MulticastGroup.hpp
Mutex.hpp
Network.cpp Change logic a little for self-as-destination in TEE and REDIRECT. 2016-08-26 15:28:31 -07:00
Network.hpp It basically works... at least on current controllers. 2016-08-24 15:26:18 -07:00
NetworkConfig.cpp Cleanup. 2016-08-23 11:52:10 -07:00
NetworkConfig.hpp Documentation updates, add rules engine revision to network config request meta-data. 2016-08-26 10:38:43 -07:00
NetworkController.hpp
Node.cpp Push NETWORK_CONFIG_REFRESH on POSTs to /member/... in controller. 2016-08-24 14:28:16 -07:00
Node.hpp Push NETWORK_CONFIG_REFRESH on POSTs to /member/... in controller. 2016-08-24 14:28:16 -07:00
NonCopyable.hpp
OutboundMulticast.cpp It basically works... at least on current controllers. 2016-08-24 15:26:18 -07:00
OutboundMulticast.hpp
Packet.cpp Stub out USER_MESSAGE. 2016-08-23 14:38:20 -07:00
Packet.hpp Add length limit to TEE and REDIRECT, and completely factor out old C json-parser to eliminate a dependency. 2016-08-24 13:37:57 -07:00
Path.cpp
Path.hpp Dead code removal, and get rid of reliable() because we will no longer make that distinction. 2016-08-24 17:56:35 -07:00
Peer.cpp Dead code removal, and get rid of reliable() because we will no longer make that distinction. 2016-08-24 17:56:35 -07:00
Peer.hpp Harden PUSH_DIRECT_PATHS and simplify things by only doing it on receive when hops>0 and trust has been established. 2016-08-24 16:16:39 -07:00
Poly1305.cpp
Poly1305.hpp
README.md
RuntimeEnvironment.hpp
Salsa20.cpp
Salsa20.hpp
SelfAwareness.cpp Refactor and redesign symmetric NAT predictor. This is cleaner. 2016-08-10 10:28:54 -07:00
SelfAwareness.hpp Minor bug fix and some instrumentation stuff for testing. 2016-08-09 17:00:01 -07:00
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp Harden PUSH_DIRECT_PATHS and simplify things by only doing it on receive when hops>0 and trust has been established. 2016-08-24 16:16:39 -07:00
Switch.hpp More cleanup and removal of cruft due to obsolete network-specific relays (will be replaced with federation stuff). 2016-08-09 15:45:26 -07:00
Tag.cpp
Tag.hpp Get rid of expiration in Capability and Tag and move this to NetworkConfig so it can be set network-wide and reset if needed. Also add NetworkConfig field for this and centralize checking of credential time validity. 2016-08-22 18:06:46 -07:00
Topology.cpp
Topology.hpp
Utils.cpp
Utils.hpp
World.hpp

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.