ZeroTierOne/node
2016-09-28 12:21:08 -07:00
..
Address.hpp
Array.hpp
AtomicCounter.hpp
Buffer.hpp
C25519.cpp
C25519.hpp
Capability.cpp
Capability.hpp Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network. 2016-09-23 16:08:38 -07:00
CertificateOfMembership.cpp
CertificateOfMembership.hpp
Cluster.cpp Cluster build fix. 2016-09-06 15:06:07 -07:00
Cluster.hpp
Constants.hpp Refactor COM stuff a bit, and respond to COM requests a bit more readily for rapid setup. Will need to revisit later. 2016-09-20 21:21:34 -07:00
Dictionary.hpp Refactored network config chunking to sign every chunk to prevent stupid DOS attack potential, and implement network config fast propagate (though we probably will not use this for a bit). 2016-09-27 11:33:48 -07:00
Hashtable.hpp
Identity.cpp
Identity.hpp
IncomingPacket.cpp TRACE verbosity increase on exceptions in NETWORK_CREDENTIALS. 2016-09-28 11:06:44 -07:00
IncomingPacket.hpp Simply network auth logic and always sent error on auth failure even for unknown networks to prevent forensics. 2016-09-27 13:49:43 -07:00
InetAddress.cpp
InetAddress.hpp
MAC.hpp
Membership.cpp TRACE build fix. 2016-09-27 12:44:44 -07:00
Membership.hpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
Multicaster.cpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
Multicaster.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
MulticastGroup.hpp
Mutex.hpp
Network.cpp Simply network auth logic and always sent error on auth failure even for unknown networks to prevent forensics. 2016-09-27 13:49:43 -07:00
Network.hpp Simply network auth logic and always sent error on auth failure even for unknown networks to prevent forensics. 2016-09-27 13:49:43 -07:00
NetworkConfig.cpp Credential TTL (tags/capabilities) should be credential time max delta, since we could get pushed one that is newer. 2016-09-07 12:12:52 -07:00
NetworkConfig.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
NetworkController.hpp
Node.cpp It now builds. 2016-09-26 17:05:39 -07:00
Node.hpp Clusters can send multiple OKs so we must allow this. 2016-09-27 16:33:37 -07:00
NonCopyable.hpp
OutboundMulticast.cpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
OutboundMulticast.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
Packet.cpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
Packet.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
Path.cpp
Path.hpp Implement relay policy, and setting multicast limit to 0 now disables multicast on the network as would be expected. 2016-09-13 14:27:18 -07:00
Peer.cpp Simply network auth logic and always sent error on auth failure even for unknown networks to prevent forensics. 2016-09-27 13:49:43 -07:00
Peer.hpp Simply network auth logic and always sent error on auth failure even for unknown networks to prevent forensics. 2016-09-27 13:49:43 -07:00
Poly1305.cpp
Poly1305.hpp
README.md
Revocation.cpp Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network. 2016-09-23 16:08:38 -07:00
Revocation.hpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
RuntimeEnvironment.hpp
Salsa20.cpp
Salsa20.hpp
SelfAwareness.cpp Refactor COM stuff a bit, and respond to COM requests a bit more readily for rapid setup. Will need to revisit later. 2016-09-20 21:21:34 -07:00
SelfAwareness.hpp Bunch more path refactoring. Peers no longer forget paths, but do not normally use expired paths. Expired paths might still be tried if nothing else is reachable. 2016-09-07 11:13:17 -07:00
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp Check multicast limit on send after NDP emulation code. 2016-09-28 12:21:08 -07:00
Switch.hpp
Tag.cpp Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network. 2016-09-23 16:08:38 -07:00
Tag.hpp Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network. 2016-09-23 16:08:38 -07:00
Topology.cpp Refactor COM stuff a bit, and respond to COM requests a bit more readily for rapid setup. Will need to revisit later. 2016-09-20 21:21:34 -07:00
Topology.hpp
Utils.cpp
Utils.hpp
World.hpp Naming... 2016-09-14 17:35:50 -07:00

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.