ZeroTierOne/node
2017-01-09 15:55:07 -08:00
..
Address.hpp
Array.hpp
AtomicCounter.hpp
Buffer.hpp
C25519.cpp
C25519.hpp
Capability.cpp
Capability.hpp Broke down and added an OR to the rules engine. It is now possible to have a series of MATCHes that are ORed. 2016-10-11 12:00:16 -07:00
CertificateOfMembership.cpp
CertificateOfMembership.hpp
Cluster.cpp
Cluster.hpp
Constants.hpp Wire through external path lookup. Static paths should now work. 2016-11-22 14:23:13 -08:00
Dictionary.hpp Refactored network config chunking to sign every chunk to prevent stupid DOS attack potential, and implement network config fast propagate (though we probably will not use this for a bit). 2016-09-27 11:33:48 -07:00
Hashtable.hpp
Identity.cpp
Identity.hpp
IncomingPacket.cpp Wire up VERB_USER_MESSAGE in core. 2017-01-09 15:55:07 -08:00
IncomingPacket.hpp Wire up VERB_USER_MESSAGE in core. 2017-01-09 15:55:07 -08:00
InetAddress.cpp Fix the case for InetAddress::containsAddress for IPv6 route of :: 2016-10-07 14:29:06 -07:00
InetAddress.hpp Small bug fix and warning removal. 2016-11-18 13:01:45 -08:00
MAC.hpp
Membership.cpp add new files & remove old ones from VS project. Now builds & runs on Windows again 2016-11-03 12:10:50 -07:00
Membership.hpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
Multicaster.cpp Rename getBestRoot() etc. 2016-11-17 16:31:58 -08:00
Multicaster.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
MulticastGroup.hpp
Mutex.hpp
Network.cpp . 2016-12-22 18:37:46 -08:00
Network.hpp Refactor controller to permit sending of pushes as well as just replies to config requests. 2016-11-10 11:54:47 -08:00
NetworkConfig.cpp
NetworkConfig.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
NetworkController.hpp Refactor controller to permit sending of pushes as well as just replies to config requests. 2016-11-10 11:54:47 -08:00
Node.cpp Wire up VERB_USER_MESSAGE in core. 2017-01-09 15:55:07 -08:00
Node.hpp Wire up VERB_USER_MESSAGE in core. 2017-01-09 15:55:07 -08:00
NonCopyable.hpp
OutboundMulticast.cpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
OutboundMulticast.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
Packet.cpp cleanup 2016-10-13 13:52:45 -07:00
Packet.hpp Wire up VERB_USER_MESSAGE in core. 2017-01-09 15:55:07 -08:00
Path.cpp
Path.hpp
Peer.cpp Wire through external path lookup. Static paths should now work. 2016-11-22 14:23:13 -08:00
Peer.hpp Wire through external path lookup. Static paths should now work. 2016-11-22 14:23:13 -08:00
Poly1305.cpp
Poly1305.hpp
README.md
Revocation.cpp
Revocation.hpp Bunch more refactoring and work on revocations, etc. 2016-09-26 16:17:02 -07:00
RuntimeEnvironment.hpp
Salsa20.cpp
Salsa20.hpp
SelfAwareness.cpp
SelfAwareness.hpp
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp Wire through external path lookup. Static paths should now work. 2016-11-22 14:23:13 -08:00
Switch.hpp Modify unite() to deal with a second layer of upstreams. 2016-11-17 16:59:04 -08:00
Tag.cpp
Tag.hpp
Topology.cpp Minor security: lock roots to only be reachable via World IPs. 2016-12-05 16:09:42 -08:00
Topology.hpp Minor security: lock roots to only be reachable via World IPs. 2016-12-05 16:09:42 -08:00
Utils.cpp Kill some old debug code. 2016-11-30 10:48:09 -08:00
Utils.hpp Move split() to OSUtils since it is not used in core. 2016-11-18 15:49:28 -08:00
World.hpp

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.