ZeroTierOne/node
2018-02-09 06:35:01 +00:00
..
Address.hpp
AtomicCounter.hpp A little more cleanup. 2018-01-26 20:06:11 -05:00
Buffer.hpp
C25519.cpp
C25519.hpp Clean up some old stuff. 2018-01-26 20:00:37 -05:00
Capability.cpp
Capability.hpp
CertificateOfMembership.cpp Clean up some old stuff. 2018-01-26 20:00:37 -05:00
CertificateOfMembership.hpp Clean up some old stuff. 2018-01-26 20:00:37 -05:00
CertificateOfOwnership.cpp
CertificateOfOwnership.hpp
Constants.hpp
Credential.hpp
Dictionary.hpp A few fixes dicatated by valgrind. 2018-02-09 06:35:01 +00:00
Hashtable.hpp Fix build on Intel C/C++ Compiler for Linux. 2018-02-01 12:46:35 -08:00
Identity.cpp Clean up some old stuff. 2018-01-26 20:00:37 -05:00
Identity.hpp Clean up some old stuff. 2018-01-26 20:00:37 -05:00
IncomingPacket.cpp Tie up the rest of hub and spoke designated replicator multicast mode. 2018-01-26 22:14:10 -05:00
IncomingPacket.hpp
InetAddress.cpp
InetAddress.hpp
MAC.hpp
Membership.cpp
Membership.hpp
Multicaster.cpp Tie up the rest of hub and spoke designated replicator multicast mode. 2018-01-26 22:14:10 -05:00
Multicaster.hpp Add support for designated multicast replicators to Multicaster::send(). 2018-01-26 21:19:51 -05:00
MulticastGroup.hpp
Mutex.hpp More cleanup of old stuff. 2018-01-26 21:34:56 -05:00
Network.cpp Tie up the rest of hub and spoke designated replicator multicast mode. 2018-01-26 22:14:10 -05:00
Network.hpp More cleanup of old stuff. 2018-01-26 21:34:56 -05:00
NetworkConfig.cpp Tie up the rest of hub and spoke designated replicator multicast mode. 2018-01-26 22:14:10 -05:00
NetworkConfig.hpp Tie up the rest of hub and spoke designated replicator multicast mode. 2018-01-26 22:14:10 -05:00
NetworkController.hpp
Node.cpp More work on GitHub issue #666 2018-01-25 14:16:07 -05:00
Node.hpp
OutboundMulticast.cpp
OutboundMulticast.hpp Do not send to origin in second buffered multicast path. 2018-01-26 21:22:51 -05:00
Packet.cpp
Packet.hpp Tie up the rest of hub and spoke designated replicator multicast mode. 2018-01-26 22:14:10 -05:00
Path.cpp
Path.hpp Fix build on Intel C/C++ Compiler for Linux. 2018-02-01 12:46:35 -08:00
Peer.cpp
Peer.hpp More cleanup of old stuff. 2018-01-26 21:34:56 -05:00
Poly1305.cpp
Poly1305.hpp
README.md
Revocation.cpp
Revocation.hpp
RuntimeEnvironment.hpp A small memory use reduction. 2018-01-25 09:57:02 -05:00
Salsa20.cpp
Salsa20.hpp
SelfAwareness.cpp
SelfAwareness.hpp
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp A few fixes dicatated by valgrind. 2018-02-09 06:35:01 +00:00
Switch.hpp More cleanup of old stuff. 2018-01-26 21:34:56 -05:00
Tag.cpp
Tag.hpp
Topology.cpp Implement continuous contacting of designated anchors and multicast replicators - GitHub issue #666 2018-01-25 07:11:59 -05:00
Topology.hpp Implement continuous contacting of designated anchors and multicast replicators - GitHub issue #666 2018-01-25 07:11:59 -05:00
Trace.cpp Linux build fix on some versions. 2018-02-02 17:11:23 -08:00
Trace.hpp
Utils.cpp
Utils.hpp Fix build on Intel C/C++ Compiler for Linux. 2018-02-01 12:46:35 -08:00
World.hpp Clean up some old stuff. 2018-01-26 20:00:37 -05:00

ZeroTier Network Hypervisor Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.