ZeroTierOne/node
2017-04-17 09:31:07 -07:00
..
Address.hpp
Array.hpp
AtomicCounter.hpp
Buffer.hpp
C25519.cpp
C25519.hpp
Capability.cpp
Capability.hpp Logic simplification, cleanup, and memory use improvements in Membership. Also fix an issue that may cause network instability in some cases. 2017-04-04 08:07:38 -07:00
CertificateOfMembership.cpp
CertificateOfMembership.hpp Logic simplification, cleanup, and memory use improvements in Membership. Also fix an issue that may cause network instability in some cases. 2017-04-04 08:07:38 -07:00
CertificateOfOwnership.cpp
CertificateOfOwnership.hpp Logic simplification, cleanup, and memory use improvements in Membership. Also fix an issue that may cause network instability in some cases. 2017-04-04 08:07:38 -07:00
CertificateOfRepresentation.hpp Logic simplification, cleanup, and memory use improvements in Membership. Also fix an issue that may cause network instability in some cases. 2017-04-04 08:07:38 -07:00
Cluster.cpp Fix TRACE and CLUSTER builds. 2017-03-27 17:33:25 -07:00
Cluster.hpp
Constants.hpp Significant simplification to path logic. 2017-04-14 17:53:32 -07:00
Credential.hpp Membership cleanup work in progress. 2017-04-04 06:47:01 -07:00
Dictionary.hpp
Hashtable.hpp
Identity.cpp
Identity.hpp
IncomingPacket.cpp Fix for cluster handoff. 2017-04-14 18:02:04 -07:00
IncomingPacket.hpp
InetAddress.cpp
InetAddress.hpp
MAC.hpp
Membership.cpp Silence some TRACE noise. 2017-04-17 09:31:07 -07:00
Membership.hpp Small fix, should filter by temporal validity. 2017-04-04 08:46:12 -07:00
Multicaster.cpp
Multicaster.hpp
MulticastGroup.hpp
Mutex.hpp
Network.cpp Pass tptr on leave. 2017-04-11 08:47:02 -07:00
Network.hpp Pass tptr on leave. 2017-04-11 08:47:02 -07:00
NetworkConfig.cpp
NetworkConfig.hpp
NetworkController.hpp
Node.cpp Significant simplification to path logic. 2017-04-14 17:53:32 -07:00
Node.hpp
NonCopyable.hpp
OutboundMulticast.cpp
OutboundMulticast.hpp
Packet.cpp
Packet.hpp
Path.cpp
Path.hpp
Peer.cpp Fix for 100% cpu issue. 2017-04-17 09:14:21 -07:00
Peer.hpp Fix for cluster handoff. 2017-04-14 18:02:04 -07:00
Poly1305.cpp
Poly1305.hpp
README.md
Revocation.cpp
Revocation.hpp Logic simplification, cleanup, and memory use improvements in Membership. Also fix an issue that may cause network instability in some cases. 2017-04-04 08:07:38 -07:00
RuntimeEnvironment.hpp
Salsa20.cpp
Salsa20.hpp
SelfAwareness.cpp
SelfAwareness.hpp
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp Fix TRACE and CLUSTER builds. 2017-03-27 17:33:25 -07:00
Switch.hpp
Tag.cpp
Tag.hpp Logic simplification, cleanup, and memory use improvements in Membership. Also fix an issue that may cause network instability in some cases. 2017-04-04 08:07:38 -07:00
Topology.cpp
Topology.hpp Significant simplification to path logic. 2017-04-14 17:53:32 -07:00
Utils.cpp
Utils.hpp
World.hpp

ZeroTier Network Hypervisor Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.