ZeroTierOne/node
2016-08-02 14:40:26 -07:00
..
Address.hpp
Array.hpp
AtomicCounter.hpp
BinarySemaphore.hpp
Buffer.hpp
C25519.cpp
C25519.hpp
Capability.hpp Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 2016-08-02 13:36:17 -07:00
CertificateOfMembership.cpp
CertificateOfMembership.hpp Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 2016-08-02 13:36:17 -07:00
Cluster.cpp
Cluster.hpp
Constants.hpp
DeferredPackets.cpp
DeferredPackets.hpp
Dictionary.hpp Fix silly one-liner bug... retag time. 2016-06-29 18:12:35 -07:00
Filter.cpp Filter fixes. 2016-07-25 17:03:26 -07:00
Filter.hpp Integration of Filter into inbound and outbound packet path. 2016-07-25 16:51:10 -07:00
Hashtable.hpp
Identity.cpp Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 2016-08-02 13:36:17 -07:00
Identity.hpp Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 2016-08-02 13:36:17 -07:00
IncomingPacket.cpp Cleanup and stub out new object transfer messages. 2016-07-26 12:33:51 -07:00
IncomingPacket.hpp Cleanup and stub out new object transfer messages. 2016-07-26 12:33:51 -07:00
InetAddress.cpp Add 6plane assignment support to network controller, and cleanup. 2016-06-24 06:40:50 -07:00
InetAddress.hpp Add 6plane assignment support to network controller, and cleanup. 2016-06-24 06:40:50 -07:00
MAC.hpp
Multicaster.cpp Fix getPeer(self) bug if I am the controller. 2016-06-28 22:49:01 +00:00
Multicaster.hpp
MulticastGroup.hpp
Mutex.hpp
Network.cpp Make Dictionary templatable so it can be used where we want a higher capacity. 2016-06-21 07:32:58 -07:00
Network.hpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 2016-06-16 12:28:43 -07:00
NetworkConfig.cpp Kill network preferred relays -- this feature is gone (and was seldom used anyway) in favor of federation. 2016-08-02 14:40:26 -07:00
NetworkConfig.hpp Kill network preferred relays -- this feature is gone (and was seldom used anyway) in favor of federation. 2016-08-02 14:40:26 -07:00
NetworkController.hpp Make Dictionary templatable so it can be used where we want a higher capacity. 2016-06-21 07:32:58 -07:00
Node.cpp Kill network preferred relays -- this feature is gone (and was seldom used anyway) in favor of federation. 2016-08-02 14:40:26 -07:00
Node.hpp Trusted path support, and version bump to 1.1.9 2016-07-12 08:29:50 -07:00
NonCopyable.hpp
OutboundMulticast.cpp
OutboundMulticast.hpp
Packet.cpp Cleanup and stub out new object transfer messages. 2016-07-26 12:33:51 -07:00
Packet.hpp Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 2016-08-02 13:36:17 -07:00
Path.cpp
Path.hpp IPv6 links are unfortunately not "reliable." Many IPv6 gateways, while not 2016-05-31 10:30:00 -07:00
Peer.cpp
Peer.hpp
Poly1305.cpp
Poly1305.hpp
README.md Docs and controller API version 2016-07-08 13:10:02 -07:00
RuntimeEnvironment.hpp
Salsa20.cpp
Salsa20.hpp
SelfAwareness.cpp
SelfAwareness.hpp
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp Kill network preferred relays -- this feature is gone (and was seldom used anyway) in favor of federation. 2016-08-02 14:40:26 -07:00
Switch.hpp
Tag.hpp Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 2016-08-02 13:36:17 -07:00
Topology.cpp Kill network preferred relays -- this feature is gone (and was seldom used anyway) in favor of federation. 2016-08-02 14:40:26 -07:00
Topology.hpp Trusted path support, and version bump to 1.1.9 2016-07-12 08:29:50 -07:00
Utils.cpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 2016-06-16 12:28:43 -07:00
Utils.hpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 2016-06-16 12:28:43 -07:00
World.hpp Rules engine work: capability based security model with tags and capabilities, and some cleanup across other places. 2016-08-02 13:36:17 -07:00

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.