ZeroTierOne/node
Adam Ierymenko 7223685b96 .
2016-08-26 15:30:20 -07:00
..
Address.hpp
Array.hpp
AtomicCounter.hpp
Buffer.hpp
C25519.cpp
C25519.hpp
Capability.cpp
Capability.hpp fix frame size range bug 2016-08-26 13:26:26 -07:00
CertificateOfMembership.cpp
CertificateOfMembership.hpp
Cluster.cpp
Cluster.hpp
Constants.hpp
Dictionary.hpp
Hashtable.hpp
Identity.cpp
Identity.hpp
IncomingPacket.cpp Fix a missing receive(). 2016-08-24 17:50:51 -07:00
IncomingPacket.hpp
InetAddress.cpp
InetAddress.hpp
MAC.hpp
Membership.cpp Push more than one packet for credentials if we happen to have a whole lot. Should not happen often but might if a member has tons of tags. 2016-08-26 14:43:16 -07:00
Membership.hpp Push more than one packet for credentials if we happen to have a whole lot. Should not happen often but might if a member has tons of tags. 2016-08-26 14:43:16 -07:00
Multicaster.cpp
Multicaster.hpp
MulticastGroup.hpp
Mutex.hpp
Network.cpp . 2016-08-26 15:30:20 -07:00
Network.hpp It basically works... at least on current controllers. 2016-08-24 15:26:18 -07:00
NetworkConfig.cpp
NetworkConfig.hpp Documentation updates, add rules engine revision to network config request meta-data. 2016-08-26 10:38:43 -07:00
NetworkController.hpp
Node.cpp Push NETWORK_CONFIG_REFRESH on POSTs to /member/... in controller. 2016-08-24 14:28:16 -07:00
Node.hpp Push NETWORK_CONFIG_REFRESH on POSTs to /member/... in controller. 2016-08-24 14:28:16 -07:00
NonCopyable.hpp
OutboundMulticast.cpp It basically works... at least on current controllers. 2016-08-24 15:26:18 -07:00
OutboundMulticast.hpp
Packet.cpp Stub out USER_MESSAGE. 2016-08-23 14:38:20 -07:00
Packet.hpp Add length limit to TEE and REDIRECT, and completely factor out old C json-parser to eliminate a dependency. 2016-08-24 13:37:57 -07:00
Path.cpp
Path.hpp Dead code removal, and get rid of reliable() because we will no longer make that distinction. 2016-08-24 17:56:35 -07:00
Peer.cpp Dead code removal, and get rid of reliable() because we will no longer make that distinction. 2016-08-24 17:56:35 -07:00
Peer.hpp Harden PUSH_DIRECT_PATHS and simplify things by only doing it on receive when hops>0 and trust has been established. 2016-08-24 16:16:39 -07:00
Poly1305.cpp
Poly1305.hpp
README.md
RuntimeEnvironment.hpp
Salsa20.cpp
Salsa20.hpp
SelfAwareness.cpp
SelfAwareness.hpp
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp Harden PUSH_DIRECT_PATHS and simplify things by only doing it on receive when hops>0 and trust has been established. 2016-08-24 16:16:39 -07:00
Switch.hpp
Tag.cpp
Tag.hpp
Topology.cpp
Topology.hpp
Utils.cpp
Utils.hpp
World.hpp

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.