ZeroTierOne/node
2022-03-09 09:13:26 -05:00
..
Address.hpp
AES.cpp
AES.hpp
AES_aesni.cpp
AES_armcrypto.cpp
AtomicCounter.hpp
Bond.cpp Force non-leaf peers into local active-backup bond when multipath is enabled 2022-02-17 15:16:33 -08:00
Bond.hpp Force non-leaf peers into local active-backup bond when multipath is enabled 2022-02-17 15:16:33 -08:00
Buffer.hpp
C25519.cpp
C25519.hpp
Capability.cpp
Capability.hpp
CertificateOfMembership.cpp Revert "Use a faster method of fingerprinting identities." 2021-09-20 22:05:39 -04:00
CertificateOfMembership.hpp Remove ancient controller support. 2021-09-20 18:38:29 -04:00
CertificateOfOwnership.cpp
CertificateOfOwnership.hpp
Constants.hpp for now, only enable sso on certain platforms 2022-02-01 11:07:37 -08:00
Credential.hpp
Dictionary.hpp
DNS.hpp
Hashtable.hpp
Identity.cpp
Identity.hpp Revert "Use a faster method of fingerprinting identities." 2021-09-20 22:05:39 -04:00
IncomingPacket.cpp Comment out debug traces 2022-02-16 20:39:18 -08:00
IncomingPacket.hpp Consolidation of multipath logic. Better system separation 2021-09-01 21:37:49 -07:00
InetAddress.cpp
InetAddress.hpp
MAC.hpp
Membership.cpp
Membership.hpp Add a bit of hardening in the network certificate of membership by incorporating a full hash of the identity to which it is issued. This means the recipient need not depend entirely on the root verifying identities properly to make sure impersonation is not occurring. 2021-09-20 18:26:49 -04:00
Multicaster.cpp
Multicaster.hpp
MulticastGroup.hpp
Mutex.hpp Use lowercase when including Windows headers 2021-12-29 16:29:08 -05:00
Network.cpp Remove stray debug trace 2022-02-08 15:32:25 -08:00
Network.hpp moar plumbing progress 2021-12-01 12:07:05 -08:00
NetworkConfig.cpp refresh token run loop 2021-12-03 15:44:04 -08:00
NetworkConfig.hpp wip 2021-12-01 10:44:29 -08:00
NetworkController.hpp
Node.cpp moar plumbing progress 2021-12-01 12:07:05 -08:00
Node.hpp Consolidation of multipath logic. Better system separation 2021-09-01 21:37:49 -07:00
OutboundMulticast.cpp
OutboundMulticast.hpp
Packet.cpp
Packet.hpp
Path.cpp
Path.hpp Consolidation of multipath logic. Better system separation 2021-09-01 21:37:49 -07:00
Peer.cpp Release notes and GitHub issue #1512 2021-12-15 12:32:28 -05:00
Peer.hpp Bump the peer cache serialization version due to path changes, will cause peers to be re-learned. Technically the peer cache is optional anyway so it's not going to break anything and should guard against weird issues due to path learning changes on restart. 2022-03-09 09:13:26 -05:00
Poly1305.cpp
Poly1305.hpp
README.md
Revocation.cpp
Revocation.hpp
RingBuffer.hpp
RuntimeEnvironment.hpp Consolidation of multipath logic. Better system separation 2021-09-01 21:37:49 -07:00
Salsa20.cpp
Salsa20.hpp Disable Salsa20 SSE on MinGW 32-bit compiler 2022-01-04 20:39:08 -05:00
SelfAwareness.cpp
SelfAwareness.hpp
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp Consolidation of multipath logic. Better system separation 2021-09-01 21:37:49 -07:00
Switch.hpp
Tag.cpp
Tag.hpp
Topology.cpp Rev roots. 2022-02-15 09:13:58 -05:00
Topology.hpp
Trace.cpp
Trace.hpp
Utils.cpp
Utils.hpp
World.hpp

ZeroTier Network Hypervisor Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.