ZeroTierOne/node
2016-10-13 13:59:17 -07:00
..
Address.hpp
Array.hpp
AtomicCounter.hpp
Buffer.hpp
C25519.cpp
C25519.hpp
Capability.cpp
Capability.hpp Broke down and added an OR to the rules engine. It is now possible to have a series of MATCHes that are ORed. 2016-10-11 12:00:16 -07:00
CertificateOfMembership.cpp
CertificateOfMembership.hpp
Cluster.cpp
Cluster.hpp
Constants.hpp
Dictionary.hpp
Hashtable.hpp
Identity.cpp
Identity.hpp
IncomingPacket.cpp Remove unused POW code, will revisit later. 2016-10-13 13:17:30 -07:00
IncomingPacket.hpp Remove unused POW code, will revisit later. 2016-10-13 13:17:30 -07:00
InetAddress.cpp Fix the case for InetAddress::containsAddress for IPv6 route of :: 2016-10-07 14:29:06 -07:00
InetAddress.hpp hashCode() for InetAddress 2016-09-28 13:45:25 -07:00
MAC.hpp
Membership.cpp TRACE build fix. 2016-09-27 12:44:44 -07:00
Membership.hpp
Multicaster.cpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
Multicaster.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
MulticastGroup.hpp
Mutex.hpp
Network.cpp Fix filter trace. 2016-10-13 13:59:17 -07:00
Network.hpp Simply network auth logic and always sent error on auth failure even for unknown networks to prevent forensics. 2016-09-27 13:49:43 -07:00
NetworkConfig.cpp
NetworkConfig.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
NetworkController.hpp
Node.cpp
Node.hpp Clusters can send multiple OKs so we must allow this. 2016-09-27 16:33:37 -07:00
NonCopyable.hpp
OutboundMulticast.cpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
OutboundMulticast.hpp Cleanup, and implement compression disable flag for networks. 2016-09-27 12:22:25 -07:00
Packet.cpp cleanup 2016-10-13 13:52:45 -07:00
Packet.hpp Remove unused POW code, will revisit later. 2016-10-13 13:17:30 -07:00
Path.cpp
Path.hpp
Peer.cpp Simply network auth logic and always sent error on auth failure even for unknown networks to prevent forensics. 2016-09-27 13:49:43 -07:00
Peer.hpp Simply network auth logic and always sent error on auth failure even for unknown networks to prevent forensics. 2016-09-27 13:49:43 -07:00
Poly1305.cpp
Poly1305.hpp
README.md
Revocation.cpp
Revocation.hpp
RuntimeEnvironment.hpp
Salsa20.cpp
Salsa20.hpp
SelfAwareness.cpp
SelfAwareness.hpp
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp Go ahead and loop back packets whose destination is self. Some OSes require this since they aactually follow the full network path even for local IPs. 2016-10-05 10:12:06 -07:00
Switch.hpp
Tag.cpp
Tag.hpp
Topology.cpp
Topology.hpp
Utils.cpp
Utils.hpp
World.hpp

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.