ZeroTierOne/node
2022-01-05 08:35:15 -08:00
..
Address.hpp
AES.cpp
AES.hpp
AES_aesni.cpp
AES_armcrypto.cpp
AtomicCounter.hpp
Bond.cpp Prevent arithmetic error on interface change. 2021-12-15 22:22:02 +01:00
Bond.hpp Improve multipath logging output 2021-12-14 21:13:19 -08:00
Buffer.hpp
C25519.cpp
C25519.hpp
Capability.cpp
Capability.hpp
CertificateOfMembership.cpp Revert "Use a faster method of fingerprinting identities." 2021-09-20 22:05:39 -04:00
CertificateOfMembership.hpp Remove ancient controller support. 2021-09-20 18:38:29 -04:00
CertificateOfOwnership.cpp
CertificateOfOwnership.hpp
Constants.hpp Use lowercase when including Windows headers 2021-12-29 16:29:08 -05:00
Credential.hpp
Dictionary.hpp
DNS.hpp
Hashtable.hpp
Identity.cpp
Identity.hpp Revert "Use a faster method of fingerprinting identities." 2021-09-20 22:05:39 -04:00
IncomingPacket.cpp removing comments 2021-12-03 17:46:37 -08:00
IncomingPacket.hpp Consolidation of multipath logic. Better system separation 2021-09-01 21:37:49 -07:00
InetAddress.cpp
InetAddress.hpp
MAC.hpp
Membership.cpp
Membership.hpp Add a bit of hardening in the network certificate of membership by incorporating a full hash of the identity to which it is issued. This means the recipient need not depend entirely on the root verifying identities properly to make sure impersonation is not occurring. 2021-09-20 18:26:49 -04:00
Multicaster.cpp
Multicaster.hpp
MulticastGroup.hpp
Mutex.hpp Use lowercase when including Windows headers 2021-12-29 16:29:08 -05:00
Network.cpp oidc stuff coming across the wire properly and generating a working login URL 2021-12-01 13:01:32 -08:00
Network.hpp moar plumbing progress 2021-12-01 12:07:05 -08:00
NetworkConfig.cpp refresh token run loop 2021-12-03 15:44:04 -08:00
NetworkConfig.hpp wip 2021-12-01 10:44:29 -08:00
NetworkController.hpp Basic plumbing for authentication requirement and piping through of URL information. 2021-05-24 22:58:17 -04:00
Node.cpp moar plumbing progress 2021-12-01 12:07:05 -08:00
Node.hpp Consolidation of multipath logic. Better system separation 2021-09-01 21:37:49 -07:00
OutboundMulticast.cpp
OutboundMulticast.hpp
Packet.cpp
Packet.hpp Basic plumbing for authentication requirement and piping through of URL information. 2021-05-24 22:58:17 -04:00
Path.cpp
Path.hpp Consolidation of multipath logic. Better system separation 2021-09-01 21:37:49 -07:00
Peer.cpp Release notes and GitHub issue #1512 2021-12-15 12:32:28 -05:00
Peer.hpp Consolidation of multipath logic. Better system separation 2021-09-01 21:37:49 -07:00
Poly1305.cpp
Poly1305.hpp
README.md
Revocation.cpp
Revocation.hpp
RingBuffer.hpp
RuntimeEnvironment.hpp Consolidation of multipath logic. Better system separation 2021-09-01 21:37:49 -07:00
Salsa20.cpp
Salsa20.hpp Disable Salsa20 SSE on MinGW 32-bit compiler 2022-01-04 20:39:08 -05:00
SelfAwareness.cpp
SelfAwareness.hpp
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp Consolidation of multipath logic. Better system separation 2021-09-01 21:37:49 -07:00
Switch.hpp
Tag.cpp
Tag.hpp
Topology.cpp Update hard-coded default planet to latest. 2021-04-14 12:25:35 -04:00
Topology.hpp
Trace.cpp Fix erroneous cast of verb to double that causes invalid tracing output 2021-05-04 08:59:52 -07:00
Trace.hpp
Utils.cpp
Utils.hpp
World.hpp

ZeroTier Network Hypervisor Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.