ZeroTierOne/node
2016-07-21 19:07:50 -07:00
..
Address.hpp Bunch more refactoring for an even more compact NetworkConfig representation, especially rules. 2016-04-26 17:11:25 -07:00
Array.hpp
AtomicCounter.hpp
BinarySemaphore.hpp
Buffer.hpp Changes to how new-style binary network configs are detected, and a new-style binary serialized meta-data representation. 2016-05-06 13:29:10 -07:00
C25519.cpp
C25519.hpp
CertificateOfMembership.cpp
CertificateOfMembership.hpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 2016-06-16 12:28:43 -07:00
Cluster.cpp Cleanup in numerous places, reduce network chattiness around MULTICAST_LIKE, and fix a "how was that working" latent bug causing some control traffic to take the scenic route. 2016-04-19 12:09:35 -07:00
Cluster.hpp
Constants.hpp Refactor rules table in-memory structure in new NetworkConfig to permit far more rules with better space efficiency. 2016-04-22 15:40:53 -07:00
DeferredPackets.cpp
DeferredPackets.hpp
Dictionary.hpp Fix silly one-liner bug... retag time. 2016-06-29 18:12:35 -07:00
Hashtable.hpp
Identity.cpp
Identity.hpp
IncomingPacket.cpp move sourceAddress out of scope 2016-07-21 23:03:04 +02:00
IncomingPacket.hpp Revert backgrounding of controller requests hack. Controller code is not really parallel anyway and we fixed the perf problem. 2016-06-29 11:43:22 -07:00
InetAddress.cpp Add 6plane assignment support to network controller, and cleanup. 2016-06-24 06:40:50 -07:00
InetAddress.hpp Add 6plane assignment support to network controller, and cleanup. 2016-06-24 06:40:50 -07:00
MAC.hpp
Multicaster.cpp Fix getPeer(self) bug if I am the controller. 2016-06-28 22:49:01 +00:00
Multicaster.hpp
MulticastGroup.hpp
Mutex.hpp
Network.cpp Make Dictionary templatable so it can be used where we want a higher capacity. 2016-06-21 07:32:58 -07:00
Network.hpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 2016-06-16 12:28:43 -07:00
NetworkConfig.cpp IPv6 NDP emulation flag in NetworkConfig, and implement Docker-friendly 2016-06-23 22:41:14 -07:00
NetworkConfig.hpp Fix for GitHub issue #358 and bump version to 1.1.13 (dev) 2016-07-18 10:56:33 -07:00
NetworkController.hpp Make Dictionary templatable so it can be used where we want a higher capacity. 2016-06-21 07:32:58 -07:00
Node.cpp Plumbing through trusted path stuff to OneService. 2016-07-12 11:30:22 -07:00
Node.hpp Trusted path support, and version bump to 1.1.9 2016-07-12 08:29:50 -07:00
NonCopyable.hpp
OutboundMulticast.cpp
OutboundMulticast.hpp
Packet.cpp
Packet.hpp Trusted path support, and version bump to 1.1.9 2016-07-12 08:29:50 -07:00
Path.cpp Kill some old debug code. 2016-04-19 12:55:48 -07:00
Path.hpp IPv6 links are unfortunately not "reliable." Many IPv6 gateways, while not 2016-05-31 10:30:00 -07:00
Peer.cpp Cleanup in numerous places, reduce network chattiness around MULTICAST_LIKE, and fix a "how was that working" latent bug causing some control traffic to take the scenic route. 2016-04-19 12:09:35 -07:00
Peer.hpp Cleanup in numerous places, reduce network chattiness around MULTICAST_LIKE, and fix a "how was that working" latent bug causing some control traffic to take the scenic route. 2016-04-19 12:09:35 -07:00
Poly1305.cpp
Poly1305.hpp
README.md Docs and controller API version 2016-07-08 13:10:02 -07:00
RuntimeEnvironment.hpp
Salsa20.cpp
Salsa20.hpp
SelfAwareness.cpp
SelfAwareness.hpp
SHA512.cpp
SHA512.hpp
SharedPtr.hpp
Switch.cpp Trusted path support, and version bump to 1.1.9 2016-07-12 08:29:50 -07:00
Switch.hpp
Topology.cpp Init trusted path count to zero. Meh. 2016-07-21 19:06:18 -07:00
Topology.hpp Trusted path support, and version bump to 1.1.9 2016-07-12 08:29:50 -07:00
Utils.cpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 2016-06-16 12:28:43 -07:00
Utils.hpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 2016-06-16 12:28:43 -07:00
World.hpp

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.