Refactor rendertree to simplify context handling

Get rid of the separate renderContext stack and instead have a parent
pointer on renderer nodes. This lets us walk back up the render tree to
resolve context references
This commit is contained in:
Jeremy Ruston 2013-05-15 17:32:17 +01:00
parent 32dc09d8ac
commit 8564602256
42 changed files with 175 additions and 183 deletions

View file

@ -26,7 +26,7 @@ var EditWidget = function(renderer) {
EditWidget.prototype.generate = function() {
// Get parameters from our attributes
this.tiddlerTitle = this.renderer.getAttribute("tiddler",this.renderer.getContextTiddlerTitle());
this.tiddlerTitle = this.renderer.getAttribute("tiddler",this.renderer.tiddlerTitle);
this.fieldName = this.renderer.getAttribute("field","text");
// Choose the editor to use
// TODO: Tiddler field modules should be able to specify a field type from which the editor is derived

View file

@ -88,7 +88,7 @@ TextEditor.prototype.render = function() {
this.editWidget.attributes.style = this.editWidget.attributes.style || "";
this.editWidget.attributes.style += this.editWidget.renderer.parseTreeNode.attributes.style.value;
}
this.editWidget.children = this.editWidget.renderer.renderTree.createRenderers(this.editWidget.renderer.renderContext,[node]);
this.editWidget.children = this.editWidget.renderer.renderTree.createRenderers(this.editWidget.renderer,[node]);
this.editWidget.events = [
{name: "focus", handlerObject: this},
{name: "blur", handlerObject: this},