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Added new animations from #596
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1 changed files with 37 additions and 1 deletions
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@ -109,6 +109,10 @@ Plays when the character is sliding down the flagpole.
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Plays when the character is defeated, but before they start moving and fall down.
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> Fallback: `Die`.
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### Kick (Snapshot only)
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Plays when a character kicks any sort of object, most notably shells and bob-ombs.
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> Fallback: None. If not present, the character will not perform the animation whatsoever.
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### Pipe
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Plays when the character is entering a Pipe from above or below.
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> Fallback: `Idle`.
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@ -157,22 +161,54 @@ Plays when the character is jumping while invincible.
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Plays when the character is jumping while invincible.
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> Fallback: `StarJump`.
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### RunJump
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Plays when a character jumps and has enough speed to be considered running.
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> Fallback: `Jump`
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### RunJumpFall
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Plays when a character is falling from a jumps that had enough speed to be considered running.
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> Fallback: `JumpFall`
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### RunJumpBump
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Plays when a character bumps their head on a block from a jump that had enough speed to be considered running.
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> Fallback: `JumpBump`
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### WaterIdle
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Plays when the character is idle and grounded in swimmable water.
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> Fallback: `Idle`.
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### WaterCrouch (Snapshot only)
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Plays when a character crouches on the ground while underwater.
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> Fallback: `Crouch`
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### WaterMove
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Plays when the character is moving and grounded in swimmable water.
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> Fallback: `Move`.
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### WaterLookUp (Snapshot only)
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Plays when a character looks up while underwater.
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> Fallback: `LookUp`
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### SwimBump (Snapshot only)
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Plays when the character bumps their head while in swimmable water.
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> Fallback: `Bump`.
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### FlyMove (Snapshot only)
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### WingIdle (Snapshot only)
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Plays when a character is idle with the Wing powerup.
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> Fallback: `WaterIdle`
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### WingCrouch (Snapshot only)
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Plays when a character crouches on the ground with the Wing powerup.
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> Fallback: `WaterCrouch`
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### WingMove (Snapshot only)
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Plays when the character is moving and grounded with the Wing power-up.
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> Fallback: `Idle`.
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### WingLookUp (Snapshot only)
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Plays when a character looks up with the Wing powerup.
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> Fallback: `WaterLookUp`
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### FlyIdle (Snapshot only)
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Plays when the character has the Wing power-up and isn't grounded, but isn't performing any particular actions.
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> Fallback: `SwimIdle`.
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