Super-Mario-Bros-Remastered.../Scripts/Parts/LabelFontChanger.gd

25 lines
550 B
GDScript

class_name LabelFontChanger
extends Node
@export var labels: Array[Label]
const MAIN_FONT = preload("uid://bl7sbw4nx3l1t")
const SCORE_FONT = preload("uid://bk0no5p6sifgu")
@export var use_score_font := false
static var current_font: Font = null
func _ready() -> void:
refresh_font()
Global.level_theme_changed.connect(refresh_font)
func refresh_font() -> void:
update_labels()
func update_labels() -> void:
for i in labels:
if i == null:
continue
i.remove_theme_font_override("font")
i.add_theme_font_override("font", MAIN_FONT)