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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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7 commits
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b5206d4e2d
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b54c4b5913 |
12 changed files with 34 additions and 25 deletions
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@ -334,4 +334,4 @@
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}
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}
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}
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}
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}
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@ -253,13 +253,8 @@ position = Vector2(2624, -32)
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pipe_id = 3
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exit_only = true
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[node name="Checkpoint2" parent="." instance=ExtResource("10_q2h2g")]
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position = Vector2(1296, 0)
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optional = true
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[node name="CheckpointFlag" parent="." instance=ExtResource("24_v8ufo")]
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position = Vector2(1296, 0)
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optional = true
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[connection signal="block_destroyed" from="Tiles/BrickBlock" to="Tiles/BrickBlock/LevelPersistance" method="set_as_active_2"]
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[connection signal="block_emptied" from="Tiles/BrickBlock" to="Tiles/BrickBlock/LevelPersistance" method="set_as_active"]
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@ -204,6 +204,7 @@ position = Vector2(2200, -136)
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[node name="CheckpointFlag" parent="." node_paths=PackedStringArray("nodes_to_delete") instance=ExtResource("22_686wu")]
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position = Vector2(1328, 0)
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nodes_to_delete = [NodePath("../Enemies/Blooper6")]
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optional = true
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[node name="EntityGenerator" parent="." instance=ExtResource("22_lnx6r")]
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position = Vector2(-72, -176)
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@ -236,6 +236,7 @@ position = Vector2(3432, -120)
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[node name="CheckpointFlag" parent="." instance=ExtResource("24_osugw")]
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position = Vector2(2056, -64)
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optional = true
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[node name="BrickBlock" parent="." instance=ExtResource("21_u54v8")]
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position = Vector2(2040, -120)
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@ -141,11 +141,14 @@ metadata/_custom_type_script = "uid://d4a7yp6e55u8t"
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[node name="ScoreNoteSpawner" type="Node" parent="."]
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script = ExtResource("11_jkv5r")
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add_score = true
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metadata/_custom_type_script = "uid://5octqlf4ohel"
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[connection signal="killed" from="." to="GibSpawner" method="summon_gib"]
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[connection signal="hammer_player_hit" from="EnemyPlayerDetection" to="." method="die_from_hammer"]
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[connection signal="hammer_player_hit" from="EnemyPlayerDetection" to="ScoreNoteSpawner" method="spawn_note" binds= [200]]
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[connection signal="invincible_player_hit" from="EnemyPlayerDetection" to="." method="die_from_object"]
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[connection signal="invincible_player_hit" from="EnemyPlayerDetection" to="ScoreNoteSpawner" method="spawn_note" binds= [200]]
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[connection signal="player_hit" from="EnemyPlayerDetection" to="." method="damage_player"]
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[connection signal="player_stomped_on" from="EnemyPlayerDetection" to="." method="damage_player"]
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[connection signal="block_bounced" from="BlockBouncingDetection" to="." method="die_from_object"]
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@ -43,6 +43,7 @@ region_rect = Rect2(0, 16, 32, 16)
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shape = SubResource("RectangleShape2D_4k6gi")
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[node name="PlacePreview" type="Node2D" parent="."]
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visible = false
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z_index = 1
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[node name="NW" type="Sprite2D" parent="PlacePreview"]
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@ -6,9 +6,6 @@ static var character_save := "Mario"
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func _ready() -> void:
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activated.get_node("ResourceSetterNew").resource_json = load(get_character_sprite_path(0))
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if Settings.file.difficulty.checkpoint_style == 0 and (Global.current_game_mode != Global.GameMode.LEVEL_EDITOR and Global.current_game_mode != Global.GameMode.CUSTOM_LEVEL) or Global.current_campaign == "SMBANN":
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owner.queue_free()
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return
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owner.show()
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if owner.passed:
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sprite.hide()
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@ -161,6 +161,8 @@ const ANIMATION_FALLBACKS := {
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"CrouchJump": "Crouch",
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"CrouchBump": "Bump",
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"CrouchMove": "Crouch",
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"WaterCrouchMove": "CrouchMove",
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"WingCrouchMove": "WaterCrouchMove",
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"IdleAttack": "MoveAttack",
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"CrouchAttack": "IdleAttack",
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"MoveAttack": "Attack",
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@ -247,7 +249,7 @@ func apply_character_physics(apply: bool) -> void:
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for i in get_tree().get_nodes_in_group("SmallCollisions"):
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var hitbox_scale = json.get("small_hitbox_scale", [1, 1]) if apply else [1, 1]
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i.hitbox = Vector3(hitbox_scale[0], hitbox_scale[1] if i.get_meta("scalable", true) else 1, json.get("small_crouch_scale", 0.75) if apply else 0.5)
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i.hitbox = Vector3(hitbox_scale[0], hitbox_scale[1] if i.get_meta("scalable", true) else 1, json.get("small_crouch_scale", 0.75) if apply else 0.75)
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i._physics_process(0)
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for i in get_tree().get_nodes_in_group("BigCollisions"):
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var hitbox_scale = json.get("big_hitbox_scale", [1, 1]) if apply else [1, 1]
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@ -891,7 +893,8 @@ func do_smoke_effect() -> void:
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func on_timeout() -> void:
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AudioManager.stop_music_override(AudioManager.MUSIC_OVERRIDES.STAR)
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await get_tree().create_timer(1, false).timeout
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is_invincible = false
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if $StarTimer.is_stopped():
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is_invincible = false
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func on_area_entered(area: Area2D) -> void:
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@ -221,13 +221,19 @@ func get_animation_name() -> String:
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return "CrouchJump"
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elif player.is_actually_on_floor():
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if abs(player.velocity.x) >= 5 and not player.is_actually_on_wall():
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return "CrouchMove"
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elif player.in_water:
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return "WaterCrouch"
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elif player.flight_meter > 0:
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return "WingCrouch"
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if player.in_water:
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return "WaterCrouchMove"
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elif player.flight_meter > 0:
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return "WingCrouchMove"
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else:
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return "CrouchMove"
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else:
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return "Crouch"
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if player.in_water:
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return "WaterCrouch"
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elif player.flight_meter > 0:
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return "WingCrouch"
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else:
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return "Crouch"
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if player.is_actually_on_floor():
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if player.skidding:
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return "Skid"
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@ -27,7 +27,7 @@ func _enter_tree() -> void:
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LevelPersistance.active_nodes = old_state.duplicate(true)
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func _ready() -> void:
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if [Global.GameMode.CHALLENGE, Global.GameMode.MARATHON_PRACTICE].has(Global.current_game_mode) or Global.current_campaign == "SMBANN":
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if [Global.GameMode.CHALLENGE, Global.GameMode.MARATHON_PRACTICE].has(Global.current_game_mode) or Global.current_campaign == "SMBANN" or (Settings.file.difficulty.extra_checkpoints == 0 and optional):
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queue_free()
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return
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if has_meta("is_flag") == false:
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@ -71,6 +71,3 @@ func get_id() -> String:
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return str(Global.level_editor.sub_level_id) + "," + str(Vector2i(global_position)) + "," + get_parent().name
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else:
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return Global.current_level.scene_file_path + "," + str(Vector2i(global_position)) + "," + get_parent().name
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func on_tree_exiting() -> void:
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pass # Replace with function body.
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@ -2,6 +2,8 @@ extends Node2D
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const FLAG_POINTS := [100, 400, 800, 2000, 5000]
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const FLAG_POINTS_MODERN := [100, 200, 800, 4000, 8000]
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signal player_reached
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signal sequence_begin
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@ -42,8 +44,10 @@ func player_touch(player: Player) -> void:
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func give_points(player: Player) -> void:
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var value = clamp(int(lerp(0, 4, (player.global_position.y / -144))), 0, 4)
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var nearest_value = FLAG_POINTS[value]
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if Settings.file.difficulty.flagpole_lives:
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nearest_value = FLAG_POINTS_MODERN[value]
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$Score.text = str(nearest_value)
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if nearest_value == 5000 and Settings.file.difficulty.flagpole_lives and not [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_game_mode) and not Settings.file.difficulty.inf_lives:
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if nearest_value == 8000 and not [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_game_mode) and not Settings.file.difficulty.inf_lives:
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AudioManager.play_sfx("1_up", global_position)
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Global.lives += 1
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$ScoreNoteSpawner.spawn_one_up_note()
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@ -60,10 +60,11 @@ func frame_limit_changed(new_value := 0) -> void:
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Settings.file.video.frame_limit = new_value
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func set_window_size(value := []) -> void:
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pass
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# nabbup: Recenter resized window on launch
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var newpos = get_window().position - Vector2i((value[0]-get_window().size.x), (value[1]-get_window().size.y))/2
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get_window().size = Vector2(value[0], value[1])
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get_window().position = newpos
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#var newpos = get_window().position - Vector2i((value[0]-get_window().size.x), (value[1]-get_window().size.y))/2
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#get_window().size = Vector2(value[0], value[1])
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#get_window().position = newpos
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func set_value(value_name := "", value = null) -> void:
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{
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