mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-12-05 19:20:19 -08:00
Added menu wrapping & sounds to a large portion of the UI
NOTE: Some menus are still not fixed because they use some different code that I don't quite understand as of yet.
This commit is contained in:
parent
b088ad91e1
commit
df3c794bb9
11 changed files with 24 additions and 10 deletions
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@ -30,4 +30,4 @@ func handle_inputs() -> void:
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if Input.is_action_just_pressed("scroll_down"):
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selected_index -= 1
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warp_mouse(get_local_mouse_position())
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selected_index = clamp(selected_index, 0, selectors.size() - 1)
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selected_index = wrapi(selected_index, 0, selectors.size() - 1)
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@ -21,7 +21,7 @@ func _process(_delta: float) -> void:
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selected_index += 1
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elif Input.is_action_just_pressed("ui_up"):
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selected_index -= 1
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selected_index = clamp(selected_index, 0, 1)
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selected_index = wrapi(selected_index, 0, 2)
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if Input.is_action_just_pressed("ui_accept"):
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selected.emit()
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SpeedrunHandler.ghost_enabled = bool(selected_index)
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@ -161,7 +161,7 @@ func update_pb() -> void:
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i.get_node("Full").hide()
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func handle_input() -> void:
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selected_level = clamp(selected_level, 0, 3)
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selected_level = wrapi(selected_level, 0, 4)
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if Input.is_action_just_pressed("ui_accept"):
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if visited_levels[selected_level] == "0" and selected_level != 0 and not Global.debug_mode:
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AudioManager.play_sfx("bump")
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@ -32,7 +32,7 @@ func _process(_delta: float) -> void:
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selected -= 1
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if Input.is_action_just_pressed("ui_right"):
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selected += 1
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selected = clamp(selected, 0, 1)
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selected = wrapi(selected, 0, 2)
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%MarathonName.text = ["MARATHON_FULL", "MARATHON_LEVEL"][selected]
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for i in [$PanelContainer/VBoxContainer/HBoxContainer/Full, $PanelContainer/VBoxContainer/HBoxContainer/Level]:
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i.get_node("Label").visible = selected == i.get_index()
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@ -30,7 +30,9 @@ func handle_input() -> void:
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return
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func set_index(idx := false) -> void:
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selected_index = int(idx)
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selected_index = wrapi(int(idx), 0, 2)
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if Settings.file.audio.extra_sfx == 1:
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AudioManager.play_global_sfx("menu_move")
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func select() -> void:
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Global.second_quest = bool(selected_index)
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@ -22,8 +22,12 @@ func handle_inputs() -> void:
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var old := selected_index
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if Input.is_action_just_pressed("ui_left"):
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selected_index -= 1
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if Settings.file.audio.extra_sfx == 1:
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AudioManager.play_global_sfx("menu_move")
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if Input.is_action_just_pressed("ui_right"):
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selected_index += 1
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if Settings.file.audio.extra_sfx == 1:
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AudioManager.play_global_sfx("menu_move")
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selected_index = clamp(selected_index, 0, values.size() - 1)
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if old != selected_index:
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value_changed.emit(selected_index)
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@ -40,7 +40,7 @@ func handle_input() -> void:
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AudioManager.play_global_sfx("menu_move")
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if scroll_container != null:
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scroll_container.scroll_vertical = float(lerpf(0.0, scroll_container.get_v_scroll_bar().max_value, inverse_lerp(0.0, options.size() - 1, selected_index - 2)))
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selected_index = clamp(selected_index, minimum_idx, options.size() - 1)
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selected_index = wrapi(selected_index, minimum_idx, options.size())
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func auto_get_options() -> void:
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options.clear()
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@ -14,9 +14,13 @@ func _physics_process(delta: float) -> void:
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if active:
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if Input.is_action_just_pressed("ui_down"):
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selected_index += 1
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if Settings.file.audio.extra_sfx == 1:
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AudioManager.play_global_sfx("menu_move")
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elif Input.is_action_just_pressed("ui_up"):
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selected_index -= 1
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selected_index = clamp(selected_index, 0, 1)
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if Settings.file.audio.extra_sfx == 1:
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AudioManager.play_global_sfx("menu_move")
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selected_index = wrapi(selected_index, 0, 2)
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if Input.is_action_just_pressed("ui_accept"):
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SpeedrunHandler.is_warp_run = bool(selected_index)
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selected.emit()
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@ -26,9 +26,13 @@ func _process(_delta: float) -> void:
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func handle_inputs() -> void:
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if Input.is_action_just_pressed("ui_down"):
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selected_index += 1
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if Settings.file.audio.extra_sfx == 1:
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AudioManager.play_global_sfx("menu_move")
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if Input.is_action_just_pressed("ui_up"):
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selected_index -= 1
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selected_index = clamp(selected_index, 0, options.size() - 1)
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if Settings.file.audio.extra_sfx == 1:
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AudioManager.play_global_sfx("menu_move")
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selected_index = wrapi(selected_index, 0, options.size())
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if Input.is_action_just_pressed("ui_accept"):
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option_selected()
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elif (Input.is_action_just_pressed("pause") or Input.is_action_just_pressed("ui_back")) and can_exit:
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@ -44,7 +44,7 @@ func handle_inputs() -> void:
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for i in options:
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if i.visible:
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amount.append(i)
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selected_index = clamp(selected_index, 0, amount.size() - 1)
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selected_index = wrapi(selected_index, 0, amount.size())
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if Input.is_action_just_pressed("ui_accept"):
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option_selected()
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elif can_exit and Input.is_action_just_pressed("ui_back"):
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@ -40,7 +40,7 @@ func open() -> void:
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show()
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await get_tree().process_frame
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if Global.current_game_mode != Global.GameMode.CAMPAIGN:
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selected_world = clamp(selected_world, 0, 7)
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selected_world = wrapi(selected_world, 0, 8)
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$%SlotContainer.get_child(selected_world).grab_focus()
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active = true
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