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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-12-06 03:30:22 -08:00
removed window size saving, not too happy with how it was implemented, and think it would be better off saving it for later, so i can get it right
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1 changed files with 4 additions and 3 deletions
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@ -60,10 +60,11 @@ func frame_limit_changed(new_value := 0) -> void:
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Settings.file.video.frame_limit = new_value
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func set_window_size(value := []) -> void:
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pass
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# nabbup: Recenter resized window on launch
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var newpos = get_window().position - Vector2i((value[0]-get_window().size.x), (value[1]-get_window().size.y))/2
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get_window().size = Vector2(value[0], value[1])
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get_window().position = newpos
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#var newpos = get_window().position - Vector2i((value[0]-get_window().size.x), (value[1]-get_window().size.y))/2
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#get_window().size = Vector2(value[0], value[1])
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#get_window().position = newpos
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func set_value(value_name := "", value = null) -> void:
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{
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