Re-aligned player climbing position

the player's position while climbing is now set correctly to match the original game.
This commit is contained in:
SkyanUltra 2025-11-17 20:30:57 -05:00
parent 33bb2f19f5
commit 8e87ad99a3

View file

@ -17,7 +17,7 @@ func physics_update(_delta: float) -> void:
if player.input_direction != 0 and climb_direction == 0 and not cutscene:
player.direction = -player.input_direction
player.sprite.scale.x = player.direction
player.global_position.x = vine.global_position.x - (6 * player.direction)
player.global_position.x = vine.global_position.x - (5 * player.direction)
if not cutscene and not auto_climb:
climb_direction = sign(Input.get_axis("move_up" + "_" + str(player.player_id),"move_down" + "_" + str(player.player_id)))
if vine.can_tele and player.global_position.y - 64 < vine.top_point and climb_direction == -1: