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Castle bridge particles on classic now only appear if Extra Effects is enabled (#569)
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1 changed files with 5 additions and 4 deletions
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@ -70,10 +70,11 @@ func bridge_piece_fall(node: Node2D) -> void:
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const BRIDGE_DESTRUCTION_PARTICLE = preload("uid://cwfjdgsyh35h6")
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func bridge_piece_break(node: Node2D) -> void:
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var particle = BRIDGE_DESTRUCTION_PARTICLE.instantiate()
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particle.global_position = node.global_position
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particle.process_mode = Node.PROCESS_MODE_ALWAYS
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add_sibling(particle)
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if Settings.file.visuals.extra_particles == 1:
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var particle = BRIDGE_DESTRUCTION_PARTICLE.instantiate()
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particle.global_position = node.global_position
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particle.process_mode = Node.PROCESS_MODE_ALWAYS
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add_sibling(particle)
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node.modulate.a = 0
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func _physics_process(delta: float) -> void:
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